mirror of
https://github.com/Shu-Ying/noname-shuying.git
synced 2026-10-30 03:30:03 +08:00
fixed # 修正样式BUG
This commit is contained in:
@@ -7,6 +7,20 @@ const app = path.resolve(__dirname, '../../../..');
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const packages = process.env.CODEX_NODE_MODULES || 'C:/Users/Diuse/.cache/codex-runtimes/codex-primary-runtime/dependencies/node/node_modules';
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const { chromium } = require(path.join(packages, 'playwright'));
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const prefix = '/extension/' + encodeURIComponent('术樱包') + '/mengsan';
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const holdStatus = async (page, locator, pointerType = 'mouse') => {
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const box = await locator.boundingBox();
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const point = {x:box.x + box.width / 2,y:box.y + box.height / 2};
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if (pointerType === 'touch') {
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await locator.dispatchEvent('pointerdown', {button:0,pointerId:44,
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pointerType,clientX:point.x,clientY:point.y});
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await page.waitForTimeout(550);
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await page.evaluate(() => window.dispatchEvent(
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new PointerEvent('pointerup', {pointerId:44,pointerType:'touch'})));
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} else {
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await page.mouse.move(point.x,point.y); await page.mouse.down();
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await page.waitForTimeout(550); await page.mouse.up();
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}
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};
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// Native themes use different button sizes. Drag onto an exposed point on the
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// original player, rather than assuming its center is clear in the dense fixture.
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const exposedTarget = (page,index) => page.evaluate(index => {
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@@ -265,17 +279,59 @@ const server = http.createServer((req, res) => {
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await page.evaluate(()=>{game.players[7].hp=0;hud.refresh();});
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assert.equal(await page.evaluate(()=>game.players[7].style.cssText===originalEnemyPresentation[6].style&&!game.players[7].classList.contains('mengsan-hud-defeated-shuying')),true,'death keeps the original battlefield presentation');checks++;
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await page.evaluate(()=>{game.players[7].hp=40;game.me.storage.mengsanVulnerable_shuying=3;hud.refresh();});
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assert.match(await page.locator('.mengsan-hud-statuses-shuying').innerText(),/3/);checks++;
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assert.equal(await page.locator('.mengsan-hud-statuses-shuying').innerText(),'','status chips contain icons only');checks++;
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const heldStatus = page.locator('.mengsan-hud-statuses-shuying button').first();
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await heldStatus.dispatchEvent('pointerdown', {button:0,pointerId:45,
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pointerType:'touch',clientX:10,clientY:10});
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await page.waitForTimeout(150);
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await page.evaluate(() => {
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game.me.storage.mengsanWeak_shuying=1; hud.refresh();
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});
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await page.waitForTimeout(450);
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assert.equal(await page.locator('dialog.mengsan-hud-dialog-shuying').count(),1,'unrelated status update preserves an active hold');checks++;
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await page.evaluate(() => window.dispatchEvent(
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new PointerEvent('pointerup', {pointerId:45,pointerType:'touch'})));
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await page.evaluate(() => {
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game.me.storage.mengsanVulnerable_shuying=5; hud.refresh();
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});
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assert.match(await page.locator('dialog.mengsan-hud-dialog-shuying').innerText(),/易伤 5/,'open details show the current value');checks++;
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await page.evaluate(() => {
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delete game.me.storage.mengsanVulnerable_shuying; hud.refresh();
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});
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assert.match(await page.locator('dialog.mengsan-hud-dialog-shuying').innerText(),/已失效/,'removed state is explicitly expired');checks++;
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await page.getByRole('button',{name:'关闭',exact:true}).click();
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await page.evaluate(() => {
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delete game.me.storage.mengsanWeak_shuying;
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game.me.storage.mengsanVulnerable_shuying=3; hud.refresh();
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});
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await page.evaluate(()=>{for(const key of ['Weak','Frail','Artifact','Constrict','Tangled','Shrink','Plow','Slippery'])game.me.storage['mengsan'+key+'_shuying']=2;hud.refresh();});
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assert.equal(await page.evaluate(()=>{const row=document.querySelector('.mengsan-hud-statuses-shuying').getBoundingClientRect();return [...document.querySelectorAll('.mengsan-hud-statuses-shuying button')].every(n=>{const r=n.getBoundingClientRect();return r.bottom<=row.bottom+1&&r.right<=row.right+1;});}),true,'matrix overflow keeps the visible statuses and more button inside the grid');checks++;
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await page.getByRole('button',{name:'查看全部状态',exact:true}).click();
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// Compact icon chips fit more states; register enough real display fields
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// to exercise overflow on wide screens as well as phones.
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await page.evaluate(async prefix => {
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const {bindCombatStatusSource} = await import(prefix+'/battle/status-sources.js');
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const keys=['turnStrength','turnEnergy','turnBlock','turnLoseHp',
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'infernoLoseHp','lossDamage','lossStrength','vulnerableBonus',
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'attackBlock','retaliation','colossus','freeAttack','noDraw',
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'noEnergy','doubleTap','plating','exhaustBlock','exhaustDraw',
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'vulnerableDraw','juggle','endAttack','retrieveAttack','bodyguard',
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'autoStrike','firstBlock','blockDamage','barricade','corruption'];
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bindCombatStatusSource(game.me,session,'overflow-test',() => ({
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powers:Object.fromEntries(keys.map(key => [key,1])),
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}));
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hud.refresh();
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},prefix);
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await holdStatus(page,page.getByRole('button',{
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name:'长按查看全部状态',exact:true}));
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assert.ok(await page.getByRole('dialog').isVisible(),'overflow states remain available in the details');checks++;
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await page.getByRole('button',{name:'关闭',exact:true}).click();
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assert.equal(await page.evaluate(()=>{const s=document.querySelector('.mengsan-hud-center-shuying').getBoundingClientRect(),p=game.me.getBoundingClientRect();return s.bottom<=p.top&&p.top-s.bottom<=13;}),true,'status chips automatically appear just above the portrait');checks++;
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await page.locator('.mengsan-hud-statuses-shuying button').first().click();
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await page.locator('.mengsan-hud-statuses-shuying button').first().tap();
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assert.equal(await page.locator('dialog.mengsan-hud-dialog-shuying').count(),0,'short tap does not open status details');checks++;
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await holdStatus(page,page.locator('.mengsan-hud-statuses-shuying button').first());
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assert.ok(await page.locator('dialog.mengsan-hud-dialog-shuying').isVisible());checks++;
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await page.getByRole('button',{name:'关闭',exact:true}).click();
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await page.locator('.mengsan-hud-statuses-shuying button').first().tap();
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await holdStatus(page,page.locator('.mengsan-hud-statuses-shuying button').first(),'touch');
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assert.ok(await page.locator('dialog.mengsan-hud-dialog-shuying').isVisible(),'touch opens the player status details');checks++;
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await page.getByRole('button',{name:'关闭',exact:true}).click();
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await page.evaluate(()=>game.uncheck());
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@@ -81,19 +81,25 @@ export function createHandInput(player, session, adapter, fan, env, refresh, log
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aim = document.createElementNS("http://www.w3.org/2000/svg", "svg");
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aim.classList.add("mengsan-hand-aim-shuying");
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aim.setAttribute("aria-hidden", "true");
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aim.setAttribute("preserveAspectRatio", "none");
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const path = document.createElementNS(aim.namespaceURI, "path");
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aim.appendChild(path); document.body.appendChild(aim);
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}
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const rect = card.getBoundingClientRect();
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const x = rect.left + rect.width / 2, y = rect.top + 12;
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aim.setAttribute("viewBox", `0 0 ${window.innerWidth} ${window.innerHeight}`);
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// clientX/Y 与卡牌矩形都是视口坐标,SVG 本身却可能受到 body zoom/transform 影响。
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// 用 SVG 实际屏幕矩阵反变换,不能重复除 documentZoom 或假定 SVG 没有偏移。
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const matrix = aim.getScreenCTM();
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if (!matrix) { removeAim(); return; }
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const inverse = matrix.inverse();
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const start = new window.DOMPoint(x, y).matrixTransform(inverse);
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const end = new window.DOMPoint(point.x, point.y).matrixTransform(inverse);
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// Use painted bounds instead of relying on WebView CTM handling of zoom.
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// With preserveAspectRatio=none, viewport-to-viewBox scaling is linear.
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const bounds = aim.getBoundingClientRect();
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if (!(bounds.width > 0 && bounds.height > 0)) {
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removeAim(); return;
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}
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const scaleX = window.innerWidth / bounds.width;
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const scaleY = window.innerHeight / bounds.height;
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const start = { x: (x - bounds.left) * scaleX,
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y: (y - bounds.top) * scaleY };
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const end = { x: (point.x - bounds.left) * scaleX,
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y: (point.y - bounds.top) * scaleY };
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if (![start.x, start.y, end.x, end.y].every(Number.isFinite)) { removeAim(); return; }
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// 十周年金色细线(本地 CONFIG.LINE_COLOR/LINE_WIDTH),不采用尖塔箭头/骨节造型。
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aim.firstElementChild.setAttribute("d", `M ${start.x} ${start.y} L ${end.x} ${end.y}`);
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+129
-22
@@ -55,56 +55,160 @@ export function mountBattleHUD(player, battle, env) {
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const statuses = create('div', 'mengsan-hud-statuses-shuying', center);
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statuses.setAttribute('aria-label', '玩家当前状态');
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const link = create('link', '', null); link.rel = 'stylesheet'; link.href = `${assetBase}/ui/hud/style.css`;
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let detailTarget = null, detailId = null, detailBody = null;
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let detailSignature = null;
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const closeDialog = () => {
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if (!dialog) return;
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const current = dialog; dialog = null;
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detailTarget = null; detailId = null; detailBody = null;
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detailSignature = null;
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if (current.open) current.close(); current.remove();
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if (previousFocus?.isConnected) previousFocus.focus();
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};
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const openDetails = target => {
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if (disposed || !battle.session.active) return;
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const refreshDetails = () => {
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if (!dialog || !detailBody) return;
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const entries = collectCombatStatuses(detailTarget, battle)
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.filter(entry => detailId === null || entry.id === detailId);
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const signature = JSON.stringify(entries);
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if (signature === detailSignature) return;
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detailSignature = signature; detailBody.replaceChildren();
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for (const entry of entries) {
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const row = create('section', 'mengsan-hud-detail-row-shuying',
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detailBody);
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create('strong', '', row, `${entry.name}${entry.value == null ? '' : ` ${entry.value}${entry.unit ? ` ${entry.unit}` : ''}`}`);
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create('p', '', row, entry.detail);
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}
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if (!entries.length) create('p', '', detailBody,
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detailId === null ? '暂无已登记状态。' : '该状态已失效。');
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};
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const openDetails = (target, id = null) => {
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if (disposed || frozen || !battle.session.active) return;
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closeDialog(); previousFocus = document.activeElement;
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dialog = create('dialog', 'mengsan-hud-dialog-shuying', document.body);
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const current = dialog;
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create('h2', '', dialog, `${nameOf(target)} · 当前状态`);
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const close = create('button', 'mengsan-hud-dialog-close-shuying', dialog, '关闭'); close.addEventListener('click', closeDialog);
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const entries = collectCombatStatuses(target, battle);
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for (const entry of entries) {
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const row = create('section', 'mengsan-hud-detail-row-shuying', dialog);
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create('strong', '', row, `${entry.name}${entry.value == null ? '' : ` ${entry.value}${entry.unit ? ` ${entry.unit}` : ''}`}`);
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create('p', '', row, entry.detail);
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}
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if (!entries.length) create('p', '', dialog, '暂无已登记状态。');
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detailTarget = target; detailId = id;
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detailBody = create('div', 'mengsan-hud-detail-body-shuying', dialog);
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refreshDetails();
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// Unknown/native marks retain their engine intro and are never hidden by the HUD.
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dialog.addEventListener('cancel', event => { event.preventDefault(); closeDialog(); });
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dialog.addEventListener('close', () => { if (dialog === current) closeDialog(); });
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for (const type of ['pointerdown', 'pointerup', 'click', 'touchstart', 'touchend', 'keydown']) dialog.addEventListener(type, event => event.stopPropagation());
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dialog.showModal(); close.focus();
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};
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let statusHold = null, statusTimer = null;
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const cancelStatusHold = () => {
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if (statusTimer !== null) window.clearTimeout(statusTimer);
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statusHold?.button.classList.remove('is-pressed');
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statusHold = null; statusTimer = null;
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};
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const statusButton = event => {
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const button = event.target.closest?.('.mengsan-hud-status-shuying');
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return button && statuses.contains(button) ? button : null;
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};
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const statusDown = event => {
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cancelStatusHold();
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const button = statusButton(event);
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if (!button || event.button !== 0 || disposed || frozen) return;
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statusHold = { button, id: event.pointerId,
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x: event.clientX, y: event.clientY };
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button.classList.add('is-pressed');
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statusTimer = window.setTimeout(() => {
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cancelStatusHold();
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if (button.isConnected) {
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openDetails(player, button.dataset.statusId || null);
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}
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}, 500);
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};
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const statusMove = event => {
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if (event.pointerId !== statusHold?.id) return;
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if (Math.hypot(event.clientX - statusHold.x,
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event.clientY - statusHold.y) > 8) cancelStatusHold();
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};
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const statusUp = event => {
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if (event.pointerId === statusHold?.id) cancelStatusHold();
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};
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const statusListeners = [
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[statuses, 'pointerdown', statusDown],
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[statuses, 'scroll', cancelStatusHold],
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[window, 'pointermove', statusMove, true],
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[window, 'pointerup', statusUp, true],
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[window, 'pointercancel', statusUp, true],
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[window, 'blur', cancelStatusHold],
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];
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for (const args of statusListeners) {
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args[0].addEventListener(...args.slice(1));
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}
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const stopStatusInput = () => {
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cancelStatusHold();
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for (const args of statusListeners) {
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args[0].removeEventListener(...args.slice(1));
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}
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};
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statuses.addEventListener('click', event => {
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event.preventDefault();
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const button = statusButton(event);
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// Pointer clicks require a hold; keyboard activation stays accessible.
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if (button && event.detail === 0) {
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openDetails(player, button.dataset.statusId || null);
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}
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});
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statuses.addEventListener('contextmenu', event => event.preventDefault());
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let statusSignature = null;
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function renderStatuses() {
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const entries = collectCombatStatuses(player, battle);
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const columns = layout === 'narrow' ? 1 : 2;
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const columns = Math.max(1,
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Math.floor(((center.clientWidth || 76) + 6) / 38));
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const rows = Math.max(1, Math.floor((statuses.clientHeight || 80) / 38));
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const maximum = Math.max(0, columns * rows - (entries.length > columns * rows ? 1 : 0));
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const signature = JSON.stringify([maximum, entries]);
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if (signature !== statusSignature) {
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statusSignature = signature; statuses.replaceChildren();
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statusSignature = signature;
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center.hidden = entries.length === 0;
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const existing = new Map([...statuses.children].map(button =>
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[button.dataset.statusId || null, button]));
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const wantedButtons = [];
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for (const entry of entries.slice(0, maximum)) {
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const button = create('button', 'mengsan-hud-status-shuying', statuses);
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button.setAttribute('aria-label', `${entry.name} ${entry.value ?? ''} ${entry.unit},查看状态详情`);
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if (entry.icon) {
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const image = create('img', '', button); image.src = `${assetBase}/assets/status/${entry.icon}`; image.alt = '';
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image.addEventListener('error', () => image.remove(), { once: true });
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const button = existing.get(entry.id) ||
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create('button', 'mengsan-hud-status-shuying', null);
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button.dataset.statusId = entry.id;
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button.setAttribute('aria-label', `${entry.name} ${entry.value ?? ''} ${entry.unit},长按查看状态详情`);
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button.setAttribute('aria-haspopup', 'dialog');
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if (button.dataset.icon !== (entry.icon || '')) {
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button.dataset.icon = entry.icon || '';
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button.replaceChildren();
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button.classList.remove('mengsan-hud-status-fallback-shuying');
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if (entry.icon) {
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const image = create('img', '', button);
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image.src = `${assetBase}/assets/status/${entry.icon}`;
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image.alt = '';
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image.addEventListener('error', () => {
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image.remove();
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button.classList.add('mengsan-hud-status-fallback-shuying');
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}, { once: true });
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}
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}
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create('span', '', button, entry.name);
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if (entry.value != null) create('b', '', button, entry.value);
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button.addEventListener('click', () => openDetails(player));
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wantedButtons.push(button);
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}
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if (entries.length > maximum) {
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const more = create('button', 'mengsan-hud-status-shuying', statuses, `+${entries.length - maximum}`);
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more.setAttribute('aria-label', '查看全部状态'); more.addEventListener('click', () => openDetails(player));
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const more = existing.get(null) || create('button',
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'mengsan-hud-status-shuying mengsan-hud-status-more-shuying',
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null);
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more.setAttribute('aria-label', '长按查看全部状态');
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more.setAttribute('aria-haspopup', 'dialog');
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wantedButtons.push(more);
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}
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if (statusHold && !wantedButtons.includes(statusHold.button)) {
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cancelStatusHold();
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}
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for (const button of [...statuses.children]) {
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if (!wantedButtons.includes(button)) button.remove();
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}
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for (const [index, button] of wantedButtons.entries()) {
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if (statuses.children[index] !== button) {
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statuses.insertBefore(button, statuses.children[index] || null);
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}
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}
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}
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const wanted = new Set();
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@@ -236,7 +340,8 @@ export function mountBattleHUD(player, battle, env) {
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text(name, nameOf(player)); text(hp, `生命 ${player.hp} / ${player.maxHp}`); text(block, `格挡 ${player.hujia || 0}`);
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healthFill.style.width = `${Math.max(0, Math.min(100, player.maxHp > 0 ? player.hp / player.maxHp * 100 : 0))}%`;
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text(energy, `费用 ${player.storage.mengsanEnergy_shuying ?? 0} / ${player.storage.mengsanMaxEnergy_shuying ?? 0}`);
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syncActors(); syncExternalEquipment(); renderStatuses(); syncControls(); syncNotifications();
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syncActors(); syncExternalEquipment(); renderStatuses();
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refreshDetails(); syncControls(); syncNotifications();
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overlays.refresh({ footerHeight:hudHeightFor(), status:_status });
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}
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function schedule() {
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@@ -246,6 +351,7 @@ export function mountBattleHUD(player, battle, env) {
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const timer = window.setInterval(schedule, 200);
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function freeze() {
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if(disposed || frozen)return;
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stopStatusInput();
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frozen=true;window.clearInterval(timer);
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if(frame!==null){window.cancelAnimationFrame(frame);frame=null;}
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observer?.disconnect();resize?.disconnect();closeDialog();overlays.dispose();
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@@ -253,6 +359,7 @@ export function mountBattleHUD(player, battle, env) {
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}
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function dispose() {
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if (disposed) return; disposed = true;
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stopStatusInput();
|
||||
window.clearInterval(timer); if (frame !== null) window.cancelAnimationFrame(frame);
|
||||
observer?.disconnect(); resize?.disconnect(); window.removeEventListener('resize', schedule);
|
||||
document.removeEventListener('visibilitychange', schedule);
|
||||
|
||||
@@ -19,11 +19,16 @@
|
||||
.mengsan-hud-health-track-shuying>span { height:100%;background:#9bb78d; }
|
||||
.mengsan-hud-energy-shuying { color:#eacb87;font-size:16px;font-variant-numeric:tabular-nums;white-space:nowrap; }
|
||||
.mengsan-hud-center-shuying { left:40px;right:auto;top:auto;bottom:var(--mengsan-side-dock-bottom);width:var(--mengsan-profile-width);height:var(--mengsan-status-height); }
|
||||
.mengsan-hud-shuying .mengsan-hud-statuses-shuying { display:grid;grid-template-columns:repeat(2,minmax(0,1fr));grid-auto-rows:32px;align-content:end;gap:6px;overflow:hidden;white-space:nowrap;height:100%; }
|
||||
.mengsan-hud-shuying .mengsan-hud-status-shuying { display:flex;align-items:center;gap:4px;max-width:100%;min-width:0;min-height:32px;padding:3px 6px;background:transparent;border-radius:10px; }
|
||||
.mengsan-hud-status-shuying span { overflow:hidden;text-overflow:ellipsis;font-size:12px; }
|
||||
.mengsan-hud-status-shuying b { font-variant-numeric:tabular-nums;font-size:13px; }
|
||||
.mengsan-hud-status-shuying img { width:22px;height:22px;object-fit:contain; }
|
||||
.mengsan-hud-shuying .mengsan-hud-statuses-shuying { display:grid;grid-template-columns:repeat(auto-fill,32px);grid-auto-rows:32px;align-content:end;gap:6px;overflow:hidden;white-space:nowrap;height:100%; }
|
||||
.mengsan-hud-shuying .mengsan-hud-status-shuying { display:flex;align-items:center;justify-content:center;width:32px;height:32px;min-width:0;min-height:32px;padding:2px;background:transparent;border-radius:6px;user-select:none;-webkit-user-select:none;-webkit-touch-callout:none;touch-action:pan-y; }
|
||||
.mengsan-hud-status-shuying img { width:26px;height:26px;object-fit:contain;pointer-events:none; }
|
||||
.mengsan-hud-status-shuying.is-pressed { border-color:#dcc18e;background:#ffffff12; }
|
||||
.mengsan-hud-status-more-shuying::after { content:'\2022\2022\2022';letter-spacing:1px; }
|
||||
.mengsan-hud-status-fallback-shuying::after { content:'';width:12px;height:12px;border:2px solid #dcc18e;transform:rotate(45deg); }
|
||||
/* Equipment Spine effects live on this body canvas (native z-index 7).
|
||||
Keep them above the portrait (25) and below action controls (30).
|
||||
Inline elevations used by awakening animations still take precedence. */
|
||||
body.mengsan-hud-active-shuying>#decadeUI-canvas { z-index:28; }
|
||||
.mengsan-hud-hand-shuying { position:absolute!important;left:var(--mengsan-hud-left)!important;right:var(--mengsan-hud-right)!important;bottom:68px!important;top:auto!important;width:calc(100% - var(--mengsan-hud-left) - var(--mengsan-hud-right))!important;height:calc(var(--mengsan-hud-height,274px) - 126px)!important;z-index:24!important;background:none!important;border:0!important;transform:none!important;pointer-events:none; }
|
||||
.mengsan-hud-hand-shuying .handcards>.card { pointer-events:auto; }
|
||||
.mengsan-hud-mebg-shuying,.mengsan-hud-hand-shuying>.fakeme.avatar { display:none!important; }
|
||||
@@ -114,7 +119,6 @@ body.mengsan-hud-active-shuying #arena>.mengsan-hud-controls-shuying>.mengsan-hu
|
||||
body.mengsan-hud-active-shuying #arena .mengsan-hud-native-skills-shuying>div { width:100%!important;min-width:0!important;box-sizing:border-box!important;padding:8px 10px!important;min-height:40px!important;font:14px/20px "Microsoft YaHei",sans-serif!important;white-space:normal!important; }
|
||||
[data-mengsan-hud-layout="narrow"] .mengsan-hud-center-shuying { left:22px; }
|
||||
[data-mengsan-hud-layout="short"] .mengsan-hud-shuying .mengsan-hud-statuses-shuying { height:100%; }
|
||||
[data-mengsan-hud-layout="narrow"] .mengsan-hud-shuying .mengsan-hud-statuses-shuying { grid-template-columns:1fr; }
|
||||
.mengsan-hud-prompt-shuying { box-sizing:border-box!important;height:auto!important;min-height:0!important;overflow:auto!important;padding:2px 6px!important;background:none!important;border:0!important;box-shadow:none!important;text-align:center!important;z-index:32!important;color:#f6edcb!important;text-shadow:0 1px 3px #000,0 0 6px #000!important; }
|
||||
body.mengsan-hud-active-shuying .mengsan-hud-card-intro-shuying { box-sizing:border-box!important;z-index:90!important;height:auto!important;min-height:0!important;overflow:auto!important;border-radius:14px!important;background:#202020f5!important;box-shadow:0 8px 24px #0007!important;color:#f4f4f4!important;transition:none!important; }
|
||||
body.mengsan-hud-active-shuying #window>.mengsan-hud-card-intro-shuying { z-index:90!important; }
|
||||
|
||||
@@ -12,6 +12,7 @@ let sessionVerified = new Set();
|
||||
let verificationContext = null;
|
||||
let verificationDirty = false;
|
||||
let fullVerification = false;
|
||||
const progressLayers = new WeakMap();
|
||||
|
||||
function cacheContext() {
|
||||
if (lib.node?.fs && typeof window.__dirname == "string") return `node:${window.__dirname}`;
|
||||
@@ -265,12 +266,69 @@ function setBusy(shuYing, busy) {
|
||||
}
|
||||
|
||||
function ensureProgressNode(shuYing) {
|
||||
if (!shuYing.text.parentNode) {
|
||||
document.body.appendChild(shuYing.text);
|
||||
const node = shuYing.text;
|
||||
Object.assign(node.style, {
|
||||
position: "fixed", inset: "14px auto auto 50%", margin: "0",
|
||||
maxWidth: "calc(100vw - 28px)", zIndex: "2147483647",
|
||||
});
|
||||
// Native modal dialogs outrank every z-index. A manual popover is non-modal
|
||||
// and joins their top layer without intercepting game input or focus.
|
||||
if (typeof node.showPopover == "function") {
|
||||
if (node.parentNode !== document.body) document.body.appendChild(node);
|
||||
node.setAttribute("popover", "manual");
|
||||
if (node.matches(":popover-open")) node.hidePopover();
|
||||
node.showPopover();
|
||||
} else {
|
||||
// Old WebViews can display progress inside the active modal's top
|
||||
// layer without opening another modal or making the game inert.
|
||||
let layer = progressLayers.get(node);
|
||||
if (!layer) {
|
||||
layer = { dialogs: [], observer: null };
|
||||
layer.sync = (records = []) => {
|
||||
const initial = layer.dialogs.length === 0;
|
||||
const dialogs = [...document.querySelectorAll('dialog[open]')]
|
||||
.filter(dialog => {
|
||||
try { return dialog.matches(':modal'); }
|
||||
catch { return true; }
|
||||
});
|
||||
layer.dialogs = layer.dialogs.filter(dialog =>
|
||||
dialogs.includes(dialog));
|
||||
for (const dialog of dialogs) {
|
||||
if (!layer.dialogs.includes(dialog)) layer.dialogs.push(dialog);
|
||||
}
|
||||
if (initial) {
|
||||
const focused = document.activeElement?.closest('dialog');
|
||||
if (dialogs.includes(focused)) {
|
||||
layer.dialogs = layer.dialogs.filter(dialog =>
|
||||
dialog !== focused);
|
||||
layer.dialogs.push(focused);
|
||||
}
|
||||
}
|
||||
for (const record of records) {
|
||||
if (record.type !== 'attributes' ||
|
||||
!dialogs.includes(record.target)) continue;
|
||||
layer.dialogs = layer.dialogs.filter(dialog =>
|
||||
dialog !== record.target);
|
||||
layer.dialogs.push(record.target);
|
||||
}
|
||||
const host = layer.dialogs[layer.dialogs.length - 1] ||
|
||||
document.body;
|
||||
if (node.parentNode !== host) host.appendChild(node);
|
||||
};
|
||||
layer.observer = new MutationObserver(layer.sync);
|
||||
layer.observer.observe(document.body, {
|
||||
childList: true, subtree: true,
|
||||
attributes: true, attributeFilter: ['open'],
|
||||
});
|
||||
progressLayers.set(node, layer);
|
||||
}
|
||||
layer.sync();
|
||||
}
|
||||
}
|
||||
|
||||
function removeProgressNode(shuYing) {
|
||||
progressLayers.get(shuYing.text)?.observer.disconnect();
|
||||
progressLayers.delete(shuYing.text);
|
||||
if (shuYing.text.parentNode) {
|
||||
shuYing.text.parentNode.removeChild(shuYing.text);
|
||||
}
|
||||
@@ -356,6 +414,8 @@ function setProgress(shuYing, options = {}) {
|
||||
const now = Date.now();
|
||||
if (!options.force && now - (shuYing._progressRendered || 0) < 120) return;
|
||||
shuYing._progressRendered = now;
|
||||
// Re-promote after any Mengsan modal opened since the previous update.
|
||||
ensureProgressNode(shuYing);
|
||||
|
||||
const current = Math.max(0, Number(options.current) || 0);
|
||||
const total = Math.max(0, Number(options.total) || 0);
|
||||
|
||||
Reference in New Issue
Block a user