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noname-shuying/tianshu/config.js
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2026-08-29 03:10:14 +08:00

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const difficultyOrder = ["normal", "hard", "nightmare"];
const stages = [
{
id: "stage1",
name: "第一关",
// bosses: ["zishu_boss_shuying", "yanluowang_boss_shuying"],
bosses: ["zishu_boss_shuying", "chouniu_boss_shuying", "yinhu_boss_shuying", "maotu_boss_shuying", "chenlong_boss_shuying", "sishe_boss_shuying", "wuma_boss_shuying", "weiyang_boss_shuying", "shenhou_boss_shuying", "youji_boss_shuying", "xvgou_boss_shuying", "haizhu_boss_shuying"],
},
{
id: "stage2",
name: "第二关",
bosses: ["mengpo_boss_shuying", "baowei_boss_shuying", "niaozui_boss_shuying", "heibaiwuchang_boss_shuying", "niutoumamian_boss_shuying", "yvsai_boss_shuying", "huangfeng_boss_shuying", "riyeyoushen_boss_shuying", "guiwang_boss_shuying", "yanluowang_boss_shuying"],
},
{
id: "stage3",
name: "第三关",
bosses: ["caocao_boss_shuying", "simayi_boss_shuying", "lvbu_boss_shuying", "dongzhuo_boss_shuying", "zhangjiao_boss_shuying", "yuanshu_boss_shuying"],
},
{
id: "stage4",
name: "第四关",
bosses: ["shuishengonggong_boss_shuying", "huoshenzhurong_boss_shuying", "baiqi_boss_shuying", "kuafu_boss_shuying", "shaohao_boss_shuying", "xuannv_boss_shuying", "hanba_boss_shuying"],
},
];
const bossList = Object.fromEntries(stages.map(stage => [stage.id, stage.bosses]));
const virtualIdols = {
Xiaotao: "vtb_xiaotao",
Xiaosha: "vtb_xiaosha",
Xiaoshan: "vtb_xiaoshan",
Xiaole: "vtb_xiaole",
Xiaojiu: "vtb_xiaojiu",
};
const virtualIdolList = Object.values(virtualIdols);
// Boss 的体力与体力上限始终使用相同加成
const createDifficultyConfig = (startCards, hpBonus = 0) => ({
startCards,
hpBonus,
maxHpBonus: hpBonus,
});
const bossDifficultyTemplates = {
shiershengxiao: {
normal: createDifficultyConfig(4),
hard: createDifficultyConfig(6, 1),
nightmare: createDifficultyConfig(8, 4),
},
zhuoguiquxie: {
normal: createDifficultyConfig(4, 2),
hard: createDifficultyConfig(6, 4),
nightmare: createDifficultyConfig(8, 8),
},
qingqingzijin: {
normal: createDifficultyConfig(6, 6),
hard: createDifficultyConfig(8, 16),
nightmare: createDifficultyConfig(10, 26),
},
tianshuluandou: {
normal: createDifficultyConfig(6, 6),
hard: createDifficultyConfig(8, 11),
nightmare: createDifficultyConfig(12, 21),
},
};
// 为单个 Boss 复制模板,并按难度覆盖其补充技能。
const createBossConfig = (template, skills = {}) => ({
normal: { ...template.normal, ...(skills.normal?.length ? { skills: skills.normal } : {}) },
hard: { ...template.hard, ...(skills.hard?.length ? { skills: skills.hard } : {}) },
nightmare: { ...template.nightmare, ...(skills.nightmare?.length ? { skills: skills.nightmare } : {}) },
});
// 同组 Boss 使用相同模板,但生成彼此独立的配置对象。
const createBossGroup = (bosses, template) => Object.fromEntries(
bosses.map(boss => [boss, createBossConfig(template)])
);
const addSkillFromHard = skill => ({ hard: [skill], nightmare: [skill] });
const bossDifficulty = {
default: {
normal: createDifficultyConfig(4),
hard: createDifficultyConfig(5, 2),
nightmare: createDifficultyConfig(6, 4),
},
bosses: {
...createBossGroup(stages[0].bosses, bossDifficultyTemplates.shiershengxiao),
...createBossGroup(["yvsai_boss_shuying", "huangfeng_boss_shuying"], bossDifficultyTemplates.zhuoguiquxie),
mengpo_boss_shuying: createBossConfig(bossDifficultyTemplates.zhuoguiquxie, {
nightmare: ["guimei_shuying"],
}),
baowei_boss_shuying: createBossConfig(bossDifficultyTemplates.zhuoguiquxie, addSkillFromHard("yinsha_shuying")),
niaozui_boss_shuying: createBossConfig(bossDifficultyTemplates.zhuoguiquxie, addSkillFromHard("bingyi_shuying")),
heibaiwuchang_boss_shuying: createBossConfig(bossDifficultyTemplates.zhuoguiquxie, {
hard: ["xixing_shuying"],
nightmare: ["xixing_shuying", "taiping_shuying"],
}),
riyeyoushen_boss_shuying: createBossConfig(bossDifficultyTemplates.zhuoguiquxie, {
nightmare: ["duane_shuying"],
}),
niutoumamian_boss_shuying: createBossConfig(bossDifficultyTemplates.zhuoguiquxie, {
hard: ["xiaoshou_shuying"],
nightmare: ["xiaoshou_shuying", "guizhao_shuying"],
}),
guiwang_boss_shuying: createBossConfig(bossDifficultyTemplates.zhuoguiquxie, {
nightmare: ["chihu_shuying"],
}),
yanluowang_boss_shuying: createBossConfig(bossDifficultyTemplates.zhuoguiquxie, {
hard: ["zhennu_shuying"],
nightmare: ["zhennu_shuying", "xuanpan_shuying"],
}),
caocao_boss_shuying: createBossConfig(bossDifficultyTemplates.qingqingzijin, addSkillFromHard("yishen_shuying")),
simayi_boss_shuying: createBossConfig(bossDifficultyTemplates.qingqingzijin, addSkillFromHard("yuanlv_shuying")),
lvbu_boss_shuying: createBossConfig(bossDifficultyTemplates.qingqingzijin, addSkillFromHard("zhanjia_shuying")),
dongzhuo_boss_shuying: createBossConfig(bossDifficultyTemplates.qingqingzijin, addSkillFromHard("qubu_shuying")),
yuanshu_boss_shuying: createBossConfig(bossDifficultyTemplates.qingqingzijin, addSkillFromHard("duoxi_shuying")),
zhangjiao_boss_shuying: createBossConfig(bossDifficultyTemplates.qingqingzijin, addSkillFromHard("yinlei_shuying")),
...createBossGroup(["shaohao_boss_shuying", "xuannv_boss_shuying", "hanba_boss_shuying"], bossDifficultyTemplates.tianshuluandou),
shuishengonggong_boss_shuying: createBossConfig(bossDifficultyTemplates.tianshuluandou, {
nightmare: ["shuishen_shuying"],
}),
huoshenzhurong_boss_shuying: createBossConfig(bossDifficultyTemplates.tianshuluandou, {
nightmare: ["huoshen_shuying"],
}),
baiqi_boss_shuying: createBossConfig(bossDifficultyTemplates.tianshuluandou, {
normal: ["changsheng_shuying"],
hard: ["shashen_shuying"],
nightmare: ["changsheng_shuying", "shashen_shuying"],
}),
kuafu_boss_shuying: createBossConfig(bossDifficultyTemplates.tianshuluandou, {
nightmare: ["shenqu_shuying"],
}),
},
};
const tianshuConfig = {
bossList,
stages,
difficulties: {
normal: {
name: "普通",
tag: "初入天书",
description: "较低的起始手牌与体力加成,适合熟悉四关流程与奖励机制。",
},
hard: {
name: "困难",
tag: "渐入险境",
description: "Boss拥有更多起始手牌、额外体力,部分Boss会取得追加技能。",
},
nightmare: {
name: "阴间",
tag: "九死一生",
description: "Boss获得最高体力和手牌强化,并启用当前配置中的完整追加技能。",
},
},
difficultyOrder,
bossDifficulty,
virtualIdolList,
virtualIdols: {
random: virtualIdolList,
...virtualIdols,
},
reward: {
killRecover: 1,
killDrawIfFullHp: 2,
stageRecover: 1,
stageDraw: 2,
skillChoiceCount: 6,
bondPreference: {
// 普通技能基础权重为1;这里只填写各羁绊实际等级对应的总权重。
levelWeights: {
1: 1.50,
2: 1.75,
3: 2.25,
},
excludedBondIds: ["shafa"],
},
},
settings: {
virtualIdolConfigKey: "extension_术樱包_tianShu_Xvni",
virtualIdolRandomPoolConfigKey: "extension_术樱包_tianShu_XvniRandomPool",
virtualIdolReviveConfigKey: "extension_术樱包_tianShu_dead",
virtualIdolRewardConfigKey: "extension_术樱包_tianShu_XvniReward",
addBossConfigKey: "extension_术樱包_tianShu_addBoss",
revivePlayersConfigKey: "extension_术樱包_tianShu_revivePlayers",
legacyRoundConfigKey: "extension_术樱包_tianShu_legacyRound",
bondPreferenceConfigKey: "extension_术樱包_tianShu_bondPreference",
difficultyStatusKey: "shuYing_tianshuDifficulty",
},
skillPool: {
additional: [
"reguanxing", "rehuoji", "kongcheng", //蜀中无大将
"rezhiheng", "sbjiang", "sbyingzi", "kurou", "repojun", //江东基业
"xinshenxing", "rezhijian", "pothaoshi", "xinzhiyan", //舌战群儒
"sbwushuang", "sbliyu", //天下无双
"ollongdan", "xinliegong", "new_rewusheng", "new_repaoxiao", "new_yajiao", "sbtieji", //五虎上将
"relieren", "decadezhennan", "gzjili", "spjiedao", "rezhiman", "mansi", "spxizhan", //南蛮入侵
"olchengxiang", "sbjizhi", "sbyiji", "zhiyu", //奇策智囊
"rejieming", "kaikang", "new_rejianxiong", "repindi", "xinwangxi", //天下归心
"shencai", "wuling", "reshuishi", "mbtiantao", "mbxinghun", "qiexie", "yuli", "tingwei", //神武再世
"nzry_shicai", "remingce", "mizhao", "xinfu_tushe", "rejigong", //群雄逐鹿
"xiaoji", "liangzhu", "mozhi", "olzhenlie", "zhiren", //乱世佳人
],
banned: ["huoxin", "jueqing", "qinqing", "beige", "huashen", "drlt_zhiti", "olzhiti", "xinfu_pdgyingshi", "rebeige"],
},
bonds: [
{
id: "shafa",
name: "杀伐",
keyword: "杀",
levels: [
{
level: 1,
count: 2,
condition: { type: "keyword", keyword: "杀", count: 2 },
skills: ["shuYing_Tianshu_BondSha1"],
text: "使用【杀】的次数上限+1",
},
{
level: 2,
count: 3,
condition: { type: "keyword", keyword: "杀", count: 3 },
skills: ["shuYing_Tianshu_BondSha2"],
text: "使用【杀】的次数上限+2",
},
],
},
{
id: "skill_01",
name: "蜀中无大将",
condition: {
type: "skillNames",
any: ["观星", "火计", "空城"],
},
levels: [
{
level: 1,
count: 1,
skills: ["dcjincui", "dcqingshi"],
text: "你获得“尽瘁”和“情势”",
},
{
level: 2,
count: 3,
skills: ["dcjincui", "dcqingshi", "dczhizhe", "shuYing_Tianshu_Skill_01"],
text: "你获得“尽瘁”、“情势”和“智哲”,防止你受到的所有无属性伤害,你造成的伤害增加你体力值点",
},
],
},
{
id: "skill_02",
name: "江东基业",
condition: {
type: "skillNames",
any: ["制衡", "激昂", "英姿", "锐军", "英魂", "反间", "诈降", "弓骑", "苦肉", "旋风", "破军", "奇袭"],
},
levels: [
{
level: 1,
count: 1,
skills: ["shuYing_Tianshu_Skill_02_Skill1"],
text: "你的摸牌阶段额外已损失体力值张牌",
},
{
level: 2,
count: 2,
skills: ["shuYing_Tianshu_Skill_02_Skill2"],
text: "你的摸牌阶段额外已损失体力值张牌,你弃置敌方牌时对其造成1点伤害",
},
{
level: 3,
count: 3,
skills: ["shuYing_Tianshu_Skill_02_Skill3"],
text: "你的摸牌阶段额外已损失体力值张牌,你弃置敌方牌时对其造成等量点伤害,敌方获得你的牌时对其造成等量点伤害",
},
],
},
{
id: "skill_03",
name: "舌战群儒",
condition: {
type: "skillNames",
any: ["慎行", "直谏", "好施", "直言"],
},
levels: [
{
level: 1,
count: 1,
skills: ["shuYing_Tianshu_Skill_03_Skill1"],
text: "你使用牌指定敌方时,随机弃置其1张牌",
},
{
level: 2,
count: 2,
skills: ["shuYing_Tianshu_Skill_03_Skill2"],
text: "你使用牌指定敌方时,随机弃置其2张牌;你使用牌指定友方时其摸1张牌",
}
],
},
{
id: "skill_04",
name: "天下无双",
condition: {
type: "skillNames",
any: ["无双", "利驭"],
},
levels: [
{
level: 1,
count: 1,
skills: ["shuYing_Tianshu_Skill_04_Skill1"],
text: "你使用的【决斗】伤害增加你体力值点",
},
{
level: 2,
count: 2,
skills: ["shuYing_Tianshu_Skill_04_Skill2"],
text: "你使用的【杀】和【决斗】伤害增加你体力值点",
}
],
},
{
id: "skill_05",
name: "五虎上将",
condition: {
type: "skillNames",
any: ["龙胆", "烈弓", "武圣", "咆哮", "涯角", "铁骑"],
},
levels: [
{
level: 1,
count: 1,
skills: ["shuYing_Tianshu_Skill_05_Skill1"],
text: "你使用【杀】伤害+1",
},
{
level: 2,
count: 2,
skills: ["shuYing_Tianshu_Skill_05_Skill2"],
text: "你使用【杀】伤害+1且不限距离和次数",
},
{
level: 3,
count: 3,
skills: ["shuYing_Tianshu_Skill_05_Skill3"],
text: "你使用【杀】伤害+1且不限距离和次数,你的手牌均视为【杀】",
},
],
},
{
id: "skill_06",
name: "南蛮入侵",
condition: {
type: "skillNames",
any: ["烈刃", "镇南", "蒺藜", "截刀", "制蛮", "蛮嗣", "嬉战"],
},
levels: [
{
level: 1,
count: 1,
skills: ["shuYing_Tianshu_Skill_06_Skill1"],
text: "你使用【南蛮入侵】伤害增加你已损失的体力值点且对友方无效",
},
{
level: 2,
count: 2,
skills: ["shuYing_Tianshu_Skill_06_Skill2"],
text: "你使用【南蛮入侵】伤害增加你已损失的体力值点且对友方无效,你的锦囊牌均视为【南蛮入侵】",
},
{
level: 3,
count: 3,
skills: ["shuYing_Tianshu_Skill_06_Skill3"],
text: "你使用【南蛮入侵】伤害增加你已损失的体力值点且对友方无效,你的手牌牌均视为【南蛮入侵】",
},
],
},
{
id: "skill_07",
name: "奇策智囊",
condition: {
type: "skillNames",
any: ["驱虎", "连环", "奇策", "称象", "集智", "鬼才", "遗计", "智愚"],
},
levels: [
{
level: 1,
count: 1,
skills: ["shuYing_Tianshu_Skill_07_Skill1"],
text: "你的锦囊牌无法被响应",
},
{
level: 2,
count: 2,
skills: ["shuYing_Tianshu_Skill_07_Skill2"],
text: "你的锦囊牌无法被响应,且伤害值+1",
},
{
level: 3,
count: 3,
skills: ["shuYing_Tianshu_Skill_07_Skill3"],
text: "你的锦囊牌无法被响应,且伤害值+1,你使用的锦囊牌造成伤害后你摸1张牌。",
},
],
},
{
id: "skill_08",
name: "天下归心",
condition: {
type: "skillNames",
any: ["节命", "慷忾", "贲育", "归心", "据守", "解围", "奸雄", "刚烈", "品第", "忘隙"],
},
levels: [
{
level: 1,
count: 2,
skills: ["shuYing_Tianshu_Skill_08_Skill1"],
text: "你受到敌方造成伤害后,随机获得所有敌方1张手牌,然后重置你的武将牌",
},
{
level: 2,
count: 3,
skills: ["shuYing_Tianshu_Skill_08_Skill2"],
text: "你受到敌方造成的伤害后,随机获得所有敌方伤害值张手牌并对伤害来源造成2点伤害,然后重置你的武将牌",
},
],
},
{
id: "skill_09",
name: "神武再世",
condition: {
type: "skillNames",
any: ["魄袭", "涉猎", "攻心", "龙魂", "连破", "横骛", "神裁", "三首", "斩决", "凤燎", "武神", "五灵", "慧识", "天涛", "星魂", "挈挟", "驭雳", "霆威"],
},
levels: [
{
level: 1,
count: 1,
skills: ["shuYing_Tianshu_Skill_09_Skill1"],
text: "你对敌方造成伤害后其流失1点体力",
},
{
level: 2,
count: 2,
skills: ["shuYing_Tianshu_Skill_09_Skill2"],
text: "你对敌方造成伤害后其流失等量点体力",
},
{
level: 3,
count: 3,
skills: ["shuYing_Tianshu_Skill_09_Skill3"],
text: "你对敌方造成伤害后其流失等量点体力,若有敌方一回合内流失的体力值大于你的体力值,其失去所有体力",
},
],
},
{
id: "skill_10",
name: "群雄逐鹿",
condition: {
type: "skillNames",
any: ["乱击", "酒池", "恃才", "从谏", "庸肆", "明策", "天命", "密诏", "饰非", "绝策", "图射", "狼袭", "自守", "宗室", "急攻", "矢北"],
},
levels: [
{
level: 1,
count: 2,
skills: ["shuYing_Tianshu_Skill_10_Skill1"],
text: "你的锦囊牌均视为【万箭齐发】且对友方无效",
},
{
level: 2,
count: 3,
skills: ["shuYing_Tianshu_Skill_10_Skill2"],
text: "你的锦囊牌均视为【万箭齐发】且对友方无效,你使用【万箭齐发】时随机获得每名敌方目标的各1张手牌",
},
],
},
{
id: "skill_11",
name: "乱世佳人",
condition: {
type: "skillNames",
any: ["枭姬", "倾国", "流离", "离间", "悲歌", "良助", "陈情", "默识", "贞烈", "秘计", "结姻", "闭月", "怠宴", "织纴", "己诫"],
},
levels: [
{
level: 1,
count: 2,
skills: ["shuYing_Tianshu_Skill_11_Skill1"],
text: "你每回合首次使用牌指定异性敌方时,其不能响应此牌;你每回合首对异性敌方造成的伤害+1",
},
{
level: 2,
count: 3,
skills: ["shuYing_Tianshu_Skill_11_Skill2"],
text: "你使用牌指定异性敌方时,其不能响应此牌;你对异性敌方造成的伤害+1",
},
],
},
],
};
// // 羁绊配置模板,仅供复制参考,不会被系统加载。
// // 所有 condition 都只检查玩家过关选择且当前仍持有的技能。
// const bondTemplates = {
// // 技能描述关键词计数,并以最高等级覆盖低等级。
// keywordLevels: {
// id: "keyword_levels_example",
// name: "关键词多等级模板",
// keyword: "杀",
// levels: [
// {
// level: 1,
// count: 2,
// condition: { type: "keyword", keyword: "杀", count: 2 },
// skills: ["reward_skill_level1"],
// text: "两个包含【杀】的过关技能时获得一级效果",
// },
// {
// level: 2,
// count: 3,
// condition: { type: "keyword", keyword: "杀", count: 3 },
// skills: ["reward_skill_level2"],
// text: "三个包含【杀】的过关技能时以二级效果替换一级效果",
// },
// ],
// },
// // 选择一个指定技能后,发放一个羁绊奖励技能。
// singleSkill: {
// id: "single_skill_example",
// name: "单技能模板",
// levels: [{
// level: 1,
// condition: { type: "skill", skill: "guanxing" },
// skill: "reward_skill",
// text: "选择【观星】后获得一个奖励技能",
// }],
// },
// // 按技能译名匹配:guanxing、reguanxing、sbguanxing 等译名均为“观星”时都会满足。
// translatedSkillName: {
// id: "translated_skill_name_example",
// name: "同名技能模板",
// levels: [{
// level: 1,
// condition: { type: "skillName", name: "观星" },
// skill: "reward_skill",
// text: "选择任意版本的【观星】后获得奖励技能",
// }],
// },
// // 多个译名组合:各名称只需命中任意一个同名技能 ID。
// translatedSkillNames: {
// id: "translated_skill_names_example",
// name: "同名技能组合模板",
// levels: [{
// level: 1,
// condition: { type: "skillNames", all: ["观星", "空城"] },
// skills: ["reward_skill_a", "reward_skill_b"],
// text: "选择任意版本的【观星】和【空城】后获得奖励",
// }],
// },
// // 按不同译名计数:观星、界观星等同译名版本合计只算一种,不能重复推进等级。
// translatedSkillNameLevels: {
// id: "translated_skill_name_levels_example",
// name: "蜀中无大将",
// condition: { type: "skillNames", any: ["观星", "火计", "空城"] },
// levels: [
// { level: 1, count: 1, skill: "reward_skill_level1", text: "具有其中一种不同译名时获得一级效果" },
// { level: 2, count: 3, skill: "reward_skill_level2", text: "集齐观星、火计、空城时以二级效果覆盖一级效果" },
// ],
// },
// // 按武将译名关键词检索:配置“甘宁”可匹配☆甘宁、界甘宁、谋甘宁、极·甘宁等名称。
// translatedCharacterSingleSkill: {
// id: "translated_character_single_skill_example",
// name: "武将名称检索单技能模板",
// levels: [{
// level: 1,
// condition: { type: "characterSkillNames", character: "甘宁", all: ["奇袭"] },
// skill: "reward_skill",
// text: "武将译名包含“甘宁”且取得任意版本的【奇袭】后获得奖励技能",
// }],
// },
// // 名称匹配武将取得多个指定译名技能;双将时主将、副将任一名称命中即可。
// translatedCharacterMultipleSkills: {
// id: "translated_character_multiple_skills_example",
// name: "武将名称检索多技能模板",
// levels: [{
// level: 1,
// condition: { type: "characterSkillNames", character: "甘宁", all: ["奇袭", "奋威"] },
// skills: ["reward_skill_a", "reward_skill_b"],
// text: "任意名称包含“甘宁”的武将取得【奇袭】和【奋威】后获得两个奖励技能",
// }],
// },
// // characters 可填写多个名称关键词;any 表示取得列出的任意一个技能即可触发。
// translatedCharacterAnySkill: {
// id: "translated_character_any_skill_example",
// name: "多武将关键词任选技能模板",
// levels: [{
// level: 1,
// condition: { type: "characterSkillNames", characters: ["甘宁", "吕蒙"], any: ["奇袭", "克己"] },
// skill: "reward_skill",
// text: "武将名称包含“甘宁”或“吕蒙”,并取得【奇袭】或【克己】后获得奖励技能",
// }],
// },
// // 必须同时选择全部指定技能;可一次发放多个羁绊奖励技能。
// allSkills: {
// id: "all_skills_example",
// name: "诸葛亮羁绊模板",
// levels: [{
// level: 1,
// condition: { type: "skills", all: ["guanxing", "kongcheng"] },
// skills: ["reward_skill_a", "reward_skill_b"],
// text: "同时拥有过关选择的【观星】和【空城】时获得两个奖励技能",
// }],
// },
// // 任意选择一个指定技能即可满足,适合原版/界限突破等同类技能。
// anySkill: {
// id: "any_skill_example",
// name: "任一技能模板",
// levels: [{
// level: 1,
// condition: { type: "skills", any: ["guanxing", "reguanxing"] },
// skills: ["reward_skill"],
// text: "选择【观星】或【界观星】中的任意一个时获得奖励技能",
// }],
// },
// // all/any 可以嵌套,适合多个技能组共同组成羁绊。
// nestedCombination: {
// id: "nested_combination_example",
// name: "嵌套组合模板",
// levels: [{
// level: 1,
// condition: {
// all: [
// { any: [{ type: "skill", skill: "guanxing" }, { type: "skill", skill: "reguanxing" }] },
// { type: "skill", skill: "kongcheng" },
// { type: "keyword", keyword: "锦囊", count: 2 },
// ],
// },
// skills: ["reward_skill"],
// text: "满足任一观星、空城和两个【锦囊】关键词技能时获得奖励",
// }],
// },
// // not 用于排除指定技能;需要与其他条件组合时将其放进 all 数组。
// excludedSkill: {
// id: "excluded_skill_example",
// name: "排除条件模板",
// levels: [{
// level: 1,
// condition: {
// all: [
// { type: "keyword", keyword: "桃", count: 2 },
// { not: { type: "skill", skill: "forbidden_skill" } },
// ],
// },
// skills: ["reward_skill"],
// text: "有两个【桃】关键词技能且未选择排除技能时获得奖励",
// }],
// },
// };
export default tianshuConfig;