zhenxun_bot/plugins/russian/__init__.py

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from nonebot import on_command
import random
import asyncio
from nonebot.adapters.cqhttp import GROUP, Bot, GroupMessageEvent, Message
from nonebot.typing import T_State
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from utils.utils import get_message_text, is_number, get_message_at
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from models.group_member_info import GroupInfoUser
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from utils.init_result import at
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from models.russian_user import RussianUser
from models.bag_user import BagUser
from services.log import logger
import time
from .data_source import rank
__plugin_name__ = '俄罗斯轮盘'
__plugin_usage__ = '''俄罗斯轮盘帮助:
开启游戏装弹 [子弹数] [金额](默认200金币) [at](指定决斗对象为空则所有群友都可接受决斗)
示例装弹 1 10
接受对决接受对决/拒绝决斗
开始对决开枪轮流开枪30秒未开枪另一方可使用结算命令结束对决并胜利
结算结算当某一方30秒未开枪可使用该命令强行结束对决并胜利
我的战绩我的战绩
排行榜胜场排行/败场排行/欧洲人排行/慈善家排行
同一时间群内只能有一场对决
'''
rs_player = {}
rssian = on_command('俄罗斯轮盘', aliases={'装弹', '俄罗斯转盘'}, permission=GROUP, priority=5, block=True)
accept = on_command('接受对决', aliases={'接受决斗', '接受挑战'}, permission=GROUP, priority=5, block=True)
refuse = on_command('拒绝对决', aliases={'拒绝决斗', '拒绝挑战'}, permission=GROUP, priority=5, block=True)
shot = on_command('开枪', aliases={'', '', ''}, permission=GROUP, priority=5, block=True)
settlement = on_command('结算', permission=GROUP, priority=5, block=True)
record = on_command('我的战绩', permission=GROUP, priority=5, block=True)
rssian_rank = on_command('胜场排行', aliases={'胜利排行', '败场排行', '失败排行',
'欧洲人排行', '慈善家排行'}, permission=GROUP, priority=5, block=True)
@accept.handle()
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
global rs_player
try:
if rs_player[event.group_id][1] == 0:
await accept.finish('目前没有发起对决,你接受个啥?速速装弹!', at_sender=True)
except KeyError:
await accept.finish('目前没有进行的决斗,请发送 装弹 开启决斗吧!', at_sender=True)
if rs_player[event.group_id][2] != 0:
if rs_player[event.group_id][1] == event.user_id or rs_player[event.group_id][2] == event.user_id:
await accept.finish(f'你已经身处决斗之中了啊,给我认真一点啊!', at_sender=True)
else:
await accept.finish('已经有人接受对决了,你还是乖乖等待下一场吧!', at_sender=True)
if rs_player[event.group_id][1] == event.user_id:
await accept.finish('请不要自己枪毙自己!换人来接受对决...', at_sender=True)
if rs_player[event.group_id]['at'] != 0 and rs_player[event.group_id]['at'] != event.user_id:
await accept.finish(Message(f'这场对决是邀请 {at(rs_player[event.group_id]["at"])}的,不要捣乱!'), at_sender=True)
if time.time() - rs_player[event.group_id]['time'] > 30:
rs_player[event.group_id] = {}
await accept.finish('这场对决邀请已经过时了,请重新发起决斗...', at_sender=True)
user_money = await BagUser.get_gold(event.user_id, event.group_id)
if user_money < rs_player[event.group_id]['money']:
if rs_player[event.group_id]['at'] != 0 and rs_player[event.group_id]['at'] == event.user_id:
rs_player[event.group_id] = {}
await accept.finish('你的金币不足以接受这场对决!对决还未开始便结束了,请重新装弹!', at_sender=True)
else:
await accept.finish('你的金币不足以接受这场对决!', at_sender=True)
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player2_name = event.sender.card if event.sender.card else event.sender.nickname
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rs_player[event.group_id][2] = event.user_id
rs_player[event.group_id]['player2'] = player2_name
rs_player[event.group_id]['time'] = time.time()
await accept.send(Message(f'{player2_name}接受了对决!\n'
f'{at(rs_player[event.group_id][1])}先开枪!'))
@refuse.handle()
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
global rs_player
try:
if rs_player[event.group_id][1] == 0:
await accept.finish('你要拒绝啥?明明都没有人发起对决的说!', at_sender=True)
except KeyError:
await refuse.finish('目前没有进行的决斗,请发送 装弹 开启决斗吧!', at_sender=True)
if rs_player[event.group_id]['at'] != 0 and event.user_id != rs_player[event.group_id]['at']:
await accept.finish('又不是找你决斗,你拒绝什么啊!气!', at_sender=True)
if rs_player[event.group_id]['at'] == event.user_id:
at_player_name = (await GroupInfoUser.select_member_info(event.user_id, event.group_id)).user_name
await accept.send(Message(f'{at(rs_player[event.group_id][1])}\n'
f'{at_player_name}拒绝了你的对决!'))
rs_player[event.group_id] = {}
@settlement.handle()
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
global rs_player
if not rs_player.get(event.group_id) or rs_player[event.group_id][1] == 0 or rs_player[event.group_id][2] == 0:
await settlement.finish('比赛并没有开始...无法结算...', at_sender=True)
if event.user_id != rs_player[event.group_id][1] and event.user_id != rs_player[event.group_id][2]:
await settlement.finish('吃瓜群众不要捣乱!黄牌警告!', at_sender=True)
if time.time() - rs_player[event.group_id]['time'] <= 30:
await settlement.finish(f'{rs_player[event.group_id]["player1"]}'
f' {rs_player[event.group_id]["player2"]} 比赛并未超时,请继续比赛...')
win_name = rs_player[event.group_id]["player1"] if \
rs_player[event.group_id][2] == rs_player[event.group_id]['next'] else \
rs_player[event.group_id]["player2"]
await settlement.send(f'这场对决是 {win_name} 胜利了')
await end_game(bot, event)
@rssian.args_parser
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
msg = get_message_text(event.json())
if msg in ['取消', '算了']:
await rssian.finish('已取消操作...')
try:
if rs_player[event.group_id][1] != 0:
await rssian.finish('决斗已开始...', at_sender=True)
except KeyError:
pass
if not is_number(msg):
await rssian.reject('输入子弹数量必须是数字啊喂!')
if int(msg) < 1 or int(msg) > 6:
await rssian.reject('子弹数量必须大于0小于7')
state['bullet_num'] = int(msg)
@rssian.handle()
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
global rs_player
msg = get_message_text(event.json())
if msg == '帮助':
await rssian.finish(__plugin_usage__)
try:
if rs_player[event.group_id][1] and not rs_player[event.group_id][2] and \
time.time() - rs_player[event.group_id]['time'] <= 30:
await rssian.finish(f'现在是 {rs_player[event.group_id]["player1"]} 发起的对决\n请等待比赛结束后再开始下一轮...')
if rs_player[event.group_id][1] and rs_player[event.group_id][2] and\
time.time() - rs_player[event.group_id]['time'] <= 30:
await rssian.finish(f'{rs_player[event.group_id]["player1"]}'
f' {rs_player[event.group_id]["player2"]}的对决还未结束!')
if rs_player[event.group_id][1] and rs_player[event.group_id][2] and\
time.time() - rs_player[event.group_id]['time'] > 30:
await shot.send('决斗已过时,强行结算...')
await end_game(bot, event)
if not rs_player[event.group_id][2] and time.time() - rs_player[event.group_id]['time'] > 30:
rs_player[event.group_id][1] = 0
rs_player[event.group_id][2] = 0
rs_player[event.group_id]['at'] = 0
except KeyError:
pass
if msg:
msg = msg.split(' ')
if len(msg) == 1:
msg = msg[0]
if is_number(msg) and not (int(msg) < 1 or int(msg) > 6):
state['bullet_num'] = int(msg)
else:
money = msg[1].strip()
msg = msg[0].strip()
if is_number(msg) and not (int(msg) < 1 or int(msg) > 6):
state['bullet_num'] = int(msg)
if is_number(money) and 0 < int(money) <= 1000:
state['money'] = int(money)
state['at'] = get_message_at(event.json())
@rssian.got("bullet_num", prompt='请输入装填子弹的数量!(最多6颗)')
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
global rs_player
bullet_num = state['bullet_num']
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at_ = state['at'] if state.get('at') else []
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money = state['money'] if state.get('money') else 200
user_money = await BagUser.get_gold(event.user_id, event.group_id)
if bullet_num < 0 or bullet_num > 6:
await rssian.reject('子弹数量必须大于0小于7速速重新装弹')
if money > 1000:
await rssian.finish('太多了单次金额不能超过1000', at_sender=True)
if money > user_money:
await rssian.finish('你没有足够的钱支撑起这场挑战', at_sender=True)
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player1_name = event.sender.card if event.sender.card else event.sender.nickname
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if at_:
at_ = at_[0]
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at_player_name = event.sender.card if event.sender.card else event.sender.nickname
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msg = f'{player1_name}{at(at_)} 发起了决斗!请 {at_player_name} 在30秒内回复接受对决 or ‘拒绝对决’,超时此次决斗作废!'
else:
at_ = 0
msg = '若30秒内无人接受挑战则此次对决作废【首次游玩请发送 ’俄罗斯轮盘帮助‘ 来查看命令】'
rs_player[event.group_id] = {1: event.user_id,
'player1': player1_name,
2: 0,
'player2': '',
'at': at_,
'next': event.user_id,
'money': money,
'bullet': random_bullet(bullet_num),
'bullet_num': bullet_num,
'null_bullet_num': 7 - bullet_num,
'index': 0,
'time': time.time()}
await rssian.send(Message(('' * bullet_num)[:-1] + f',装填完毕\n挑战金额:{money}\n'
f'第一枪的概率为:{str(float(bullet_num) / 7.0 * 100)[:5]}%\n'
f'{msg}'))
@shot.handle()
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
global rs_player
try:
if time.time() - rs_player[event.group_id]['time'] > 30:
if rs_player[event.group_id][2] == 0:
rs_player[event.group_id][1] = 0
await shot.finish('这场对决已经过时了,请重新装弹吧!', at_sender=True)
else:
await shot.send('决斗已过时,强行结算...')
await end_game(bot, event)
return
except KeyError:
await shot.finish('目前没有进行的决斗,请发送 装弹 开启决斗吧!', at_sender=True)
if rs_player[event.group_id][1] == 0:
await shot.finish('没有对决,也还没装弹呢,请先输入 装弹 吧!', at_sender=True)
if rs_player[event.group_id][1] == event.user_id and rs_player[event.group_id][2] == 0:
await shot.finish('baka你是要枪毙自己嘛笨蛋', at_sender=True)
if rs_player[event.group_id][2] == 0:
await shot.finish('请这位勇士先发送 接受对决 来站上擂台...', at_sender=True)
player1_name = rs_player[event.group_id]['player1']
player2_name = rs_player[event.group_id]['player2']
if rs_player[event.group_id]['next'] != event.user_id:
if event.user_id != rs_player[event.group_id][1] and event.user_id != rs_player[event.group_id][2]:
await shot.finish(random.choice([
f'不要打扰 {player1_name}{player2_name} 的决斗啊!',
'给我好好做好一个观众!不然小真寻就要生气了',
f'不要捣乱啊baka{(await GroupInfoUser.select_member_info(event.user_id, event.group_id)).user_name}'
]), at_sender=True)
await shot.finish(f'你的左轮不是连发的!该 '
f'{(await GroupInfoUser.select_member_info(int(rs_player[event.group_id]["next"]), event.group_id)).user_name} 开枪了')
if rs_player[event.group_id]['bullet'][rs_player[event.group_id]['index']] != 1:
await shot.send(Message(random.choice([
'呼呼,没有爆裂的声响,你活了下来',
'虽然黑洞洞的枪口很恐怖,但好在没有子弹射出来,你活下来了',
'\"\",你没死,看来运气不错',
]) + f'\n下一枪中弹的概率'
f'{str(float((rs_player[event.group_id]["bullet_num"])) / float(rs_player[event.group_id]["null_bullet_num"] - 1 + rs_player[event.group_id]["bullet_num"]) * 100)[:5]}%\n'
f'轮到 {at(rs_player[event.group_id][1] if event.user_id == rs_player[event.group_id][2] else rs_player[event.group_id][2])}'))
rs_player[event.group_id]["null_bullet_num"] -= 1
rs_player[event.group_id]['next'] = rs_player[event.group_id][1] if \
event.user_id == rs_player[event.group_id][2] else rs_player[event.group_id][2]
rs_player[event.group_id]['time'] = time.time()
rs_player[event.group_id]['index'] += 1
else:
await shot.send(random.choice([
'\"嘭!\",你直接去世了',
'眼前一黑,你直接穿越到了异世界...(死亡)',
'终究还是你先走一步...',
]) + f'\n{rs_player[event.group_id]["index"] + 1} 发子弹送走了你...', at_sender=True)
win_name = player1_name if event.user_id == rs_player[event.group_id][2] else player2_name
await asyncio.sleep(0.5)
await shot.send(f'这场对决是 {win_name} 胜利了')
await end_game(bot, event)
async def end_game(bot: Bot, event: GroupMessageEvent):
global rs_player
player1_name = rs_player[event.group_id]['player1']
player2_name = rs_player[event.group_id]['player2']
if rs_player[event.group_id]['next'] == rs_player[event.group_id][1]:
win_user_id = rs_player[event.group_id][2]
lose_user_id = rs_player[event.group_id][1]
win_name = player2_name
lose_name = player1_name
else:
win_user_id = rs_player[event.group_id][1]
lose_user_id = rs_player[event.group_id][2]
win_name = player1_name
lose_name = player2_name
rand = random.randint(0, 5)
money = rs_player[event.group_id]['money']
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if money > 10:
fee = int(money * float(rand) / 100)
fee = 1 if fee < 1 and rand != 0 else fee
else:
fee = 0
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await RussianUser.add_count(win_user_id, event.group_id, 'win')
await RussianUser.add_count(lose_user_id, event.group_id, 'lose')
await RussianUser.money(win_user_id, event.group_id, 'win', money - fee)
await RussianUser.money(lose_user_id, event.group_id, 'lose', money)
await BagUser.add_gold(win_user_id, event.group_id, money - fee)
await BagUser.spend_gold(lose_user_id, event.group_id, money)
win_user = await RussianUser.ensure(win_user_id, event.group_id)
lose_user = await RussianUser.ensure(lose_user_id, event.group_id)
bullet_str = ''
for x in rs_player[event.group_id]['bullet']:
bullet_str += '__ ' if x == 0 else '| '
logger.info(f'俄罗斯轮盘:胜者:{win_name} - 败者:{lose_name} - 金币:{money}')
await bot.send(event, message=f'结算:\n'
f'\t胜者:{win_name}\n'
f'\t赢取金币:{money - fee}\n'
f'\t累计胜场:{win_user.win_count}\n'
f'\t累计赚取金币:{win_user.make_money}\n'
f'-------------------\n'
f'\t败者:{lose_name}\n'
f'\t输掉金币:{money}\n'
f'\t累计败场:{lose_user.fail_count}\n'
f'\t累计输掉金币:{lose_user.lose_money}\n'
f'-------------------\n'
f'哼哼,真寻从中收取了 {float(rand)}%({fee}金币) 作为手续费!\n'
f'子弹排列:{bullet_str[:-1]}')
rs_player[event.group_id] = {}
@record.handle()
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
user = await RussianUser.ensure(event.user_id, event.group_id)
await record.send(f'俄罗斯轮盘\n'
f'胜利场次:{user.win_count}\n'
f'失败场次:{user.fail_count}\n'
f'赚取金币:{user.make_money}\n'
f'输掉金币:{user.lose_money}', at_sender=True)
@rssian_rank.handle()
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
if state["_prefix"]["raw_command"] in ['胜场排行', '胜利排行']:
await rssian_rank.finish(await rank(event.group_id, 'win_rank'))
if state["_prefix"]["raw_command"] in ['败场排行', '失败排行']:
await rssian_rank.finish(await rank(event.group_id, 'lose_rank'))
if state["_prefix"]["raw_command"] == '欧洲人排行':
await rssian_rank.finish(await rank(event.group_id, 'make_money'))
if state["_prefix"]["raw_command"] == '慈善家排行':
await rssian_rank.finish(await rank(event.group_id, 'spend_money'))
# 随机子弹排列
def random_bullet(num: int) -> list:
bullet_lst = [0, 0, 0, 0, 0, 0, 0]
for i in random.sample([0, 1, 2, 3, 4, 5, 6], num):
bullet_lst[i] = 1
return bullet_lst