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zhenxun_bot/utils/game_utils.py
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from typing import Optional, Dict, Union
from nonebot.adapters.onebot.v11 import Message, MessageSegment
from pydantic import BaseModel
import time
class GameEntry(BaseModel):
game_name: str
module: str
default_msg: str
msg_data: Dict[int, Union[str, Message, MessageSegment]]
timeout: int # 超时时限
anti_concurrency: bool # 是否阻断
class GroupGameStatus(BaseModel):
game: GameEntry
status: int
time: time.time() # 创建时间
class GameManager:
def __init__(self):
self._data = {}
self._status = {}
def add_game(
self,
game_name: str,
module: str,
timeout: int,
default_msg: Optional[str] = "游戏还未结束!",
msg_data: Dict[int, Union[str, Message, MessageSegment]] = None,
anti_concurrency: bool = True,
**kwargs,
):
"""
参数:
将游戏添加到游戏管理器
说明:
:param game_name: 游戏名称
:param module: 模块名
:param timeout: 超时时长
:param default_msg: 默认回复消息
:param msg_data: 不同状态回复的消息
:param anti_concurrency: 是否阻断反并发
"""
self._data[module] = GameEntry(
game_name=game_name,
module=module,
timeout=timeout,
default_msg=default_msg,
msg_data=msg_data or {},
anti_concurrency=anti_concurrency,
**kwargs,
)
def start(self, group_id: int, module: str):
"""
说明:
游戏开始标记
参数:
:param group_id: 群号
:param module: 模块名
"""
if not self._status.get(group_id):
self._status[group_id] = []
if module not in [x.game.module for x in self._status[module]]:
self._status[group_id].append(
GroupGameStatus(game=self._data[module], status=0)
)
def end(self, group_id: int, module: str):
"""
说明:
游戏结束标记
参数:
:param group_id: 群号
:param module: 模块名
"""
if self._status.get(group_id) and module in [
x.game.module for x in self._status[group_id]
]:
for x in self._status[group_id]:
if self._status[group_id][x].game.module == module:
self._status[group_id].remove(x)
break
def set_status(self, group_id: int, module: str, status: int):
"""
说明:
设置游戏状态,根据状态发送不同的提示消息 msg_data
参数:
:param group_id: 群号
:param module: 模块名
:param status: 状态码
"""
if self._status.get(group_id) and module in [
x.game.module for x in self._status[group_id]
]:
[x.game.module for x in self._status[group_id] if x.game.module == module][
0
].status = status
def check(self, group_id, module: str) -> Optional[str]:
"""
说明:
检查群游戏当前状态并返回提示语句
参数:
:param group_id: 群号
:param module: 模块名
"""
if module in self._data and self._status.get(group_id):
for x in self._status[group_id]:
if x.game.anti_concurrency:
return f"{x.game.game_name} 还未结束,请等待 {x.game.game_name} 游戏结束!"
if self._status.get(group_id) and module in [
x.game.module for x in self._status[group_id]
]:
group_game_status = [
x.game.module for x in self._status[group_id] if x.game.module == module
][0]
if time.time() - group_game_status.time > group_game_status.game.timeout:
# 超时结束
self.end(group_id, module)
else:
return (
group_game_status.game.msg_data.get(group_game_status.status)
or group_game_status.game.default_msg
)
game_manager = GameManager()
class Game:
"""
反并发,游戏重复开始
"""
def __init__(
self,
game_name: str,
module: str,
timeout: int = 60,
default_msg: Optional[str] = None,
msg_data: Dict[int, Union[str, Message, MessageSegment]] = None,
anti_concurrency: bool = True,
):
"""
参数:
将游戏添加到游戏管理器
说明:
:param game_name: 游戏名称
:param module: 模块名
:param timeout: 超时时长
:param default_msg: 默认回复消息
:param msg_data: 不同状态回复的消息
:param anti_concurrency: 是否阻断反并发
"""
self.module = module
game_manager.add_game(
game_name, module, timeout, default_msg, msg_data, anti_concurrency
)
def start(self, group_id: int):
"""
说明:
游戏开始标记
参数:
:param group_id: 群号
"""
game_manager.start(group_id, self.module)
def end(self, group_id: int):
"""
说明:
游戏结束标记
参数:
:param group_id: 群号
"""
game_manager.end(group_id, self.module)
def set_status(self, group_id: int, status: int):
"""
说明:
设置游戏状态,根据状态发送不同的提示消息 msg_data
参数:
:param group_id: 群号
:param status: 状态码
"""
game_manager.set_status(group_id, self.module, status)