mirror of
https://github.com/zhenxun-org/zhenxun_bot.git
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193 lines
5.8 KiB
Python
193 lines
5.8 KiB
Python
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from typing import Optional, Dict, Union
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from nonebot.adapters.onebot.v11 import Message, MessageSegment
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from pydantic import BaseModel
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import time
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class GameEntry(BaseModel):
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game_name: str
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module: str
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default_msg: str
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msg_data: Dict[int, Union[str, Message, MessageSegment]]
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timeout: int # 超时时限
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anti_concurrency: bool # 是否阻断
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class GroupGameStatus(BaseModel):
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game: GameEntry
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status: int
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time: time.time() # 创建时间
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class GameManager:
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def __init__(self):
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self._data = {}
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self._status = {}
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def add_game(
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self,
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game_name: str,
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module: str,
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timeout: int,
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default_msg: Optional[str] = "游戏还未结束!",
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msg_data: Dict[int, Union[str, Message, MessageSegment]] = None,
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anti_concurrency: bool = True,
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**kwargs,
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):
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"""
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参数:
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将游戏添加到游戏管理器
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说明:
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:param game_name: 游戏名称
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:param module: 模块名
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:param timeout: 超时时长
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:param default_msg: 默认回复消息
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:param msg_data: 不同状态回复的消息
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:param anti_concurrency: 是否阻断反并发
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"""
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self._data[module] = GameEntry(
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game_name=game_name,
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module=module,
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timeout=timeout,
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default_msg=default_msg,
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msg_data=msg_data or {},
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anti_concurrency=anti_concurrency,
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**kwargs,
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)
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def start(self, group_id: int, module: str):
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"""
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说明:
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游戏开始标记
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参数:
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:param group_id: 群号
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:param module: 模块名
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"""
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if not self._status.get(group_id):
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self._status[group_id] = []
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if module not in [x.game.module for x in self._status[module]]:
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self._status[group_id].append(
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GroupGameStatus(game=self._data[module], status=0)
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)
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def end(self, group_id: int, module: str):
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"""
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说明:
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游戏结束标记
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参数:
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:param group_id: 群号
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:param module: 模块名
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"""
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if self._status.get(group_id) and module in [
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x.game.module for x in self._status[group_id]
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]:
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for x in self._status[group_id]:
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if self._status[group_id][x].game.module == module:
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self._status[group_id].remove(x)
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break
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def set_status(self, group_id: int, module: str, status: int):
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"""
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说明:
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设置游戏状态,根据状态发送不同的提示消息 msg_data
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参数:
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:param group_id: 群号
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:param module: 模块名
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:param status: 状态码
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"""
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if self._status.get(group_id) and module in [
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x.game.module for x in self._status[group_id]
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]:
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[x.game.module for x in self._status[group_id] if x.game.module == module][
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0
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].status = status
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def check(self, group_id, module: str) -> Optional[str]:
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"""
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说明:
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检查群游戏当前状态并返回提示语句
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参数:
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:param group_id: 群号
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:param module: 模块名
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"""
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if module in self._data and self._status.get(group_id):
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for x in self._status[group_id]:
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if x.game.anti_concurrency:
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return f"{x.game.game_name} 还未结束,请等待 {x.game.game_name} 游戏结束!"
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if self._status.get(group_id) and module in [
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x.game.module for x in self._status[group_id]
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]:
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group_game_status = [
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x.game.module for x in self._status[group_id] if x.game.module == module
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][0]
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if time.time() - group_game_status.time > group_game_status.game.timeout:
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# 超时结束
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self.end(group_id, module)
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else:
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return (
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group_game_status.game.msg_data.get(group_game_status.status)
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or group_game_status.game.default_msg
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)
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game_manager = GameManager()
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class Game:
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"""
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反并发,游戏重复开始
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"""
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def __init__(
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self,
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game_name: str,
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module: str,
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timeout: int = 60,
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default_msg: Optional[str] = None,
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msg_data: Dict[int, Union[str, Message, MessageSegment]] = None,
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anti_concurrency: bool = True,
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):
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"""
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参数:
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将游戏添加到游戏管理器
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说明:
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:param game_name: 游戏名称
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:param module: 模块名
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:param timeout: 超时时长
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:param default_msg: 默认回复消息
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:param msg_data: 不同状态回复的消息
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:param anti_concurrency: 是否阻断反并发
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"""
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self.module = module
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game_manager.add_game(
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game_name, module, timeout, default_msg, msg_data, anti_concurrency
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)
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def start(self, group_id: int):
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"""
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说明:
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游戏开始标记
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参数:
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:param group_id: 群号
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"""
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game_manager.start(group_id, self.module)
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def end(self, group_id: int):
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"""
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说明:
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游戏结束标记
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参数:
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:param group_id: 群号
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"""
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game_manager.end(group_id, self.module)
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def set_status(self, group_id: int, status: int):
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"""
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说明:
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设置游戏状态,根据状态发送不同的提示消息 msg_data
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参数:
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:param group_id: 群号
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:param status: 状态码
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"""
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game_manager.set_status(group_id, self.module, status)
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