zhenxun_bot/zhenxun/models/bag_user.py

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2024-02-25 03:18:34 +08:00
# from typing import Dict
# from services.db_context import Model
# from tortoise import fields
# from .goods_info import GoodsInfo
# class BagUser(Model):
# id = fields.IntField(pk=True, generated=True, auto_increment=True)
# """自增id"""
# user_id = fields.CharField(255)
# """用户id"""
# group_id = fields.CharField(255)
# """群聊id"""
# gold = fields.IntField(default=100)
# """金币数量"""
# spend_total_gold = fields.IntField(default=0)
# """花费金币总数"""
# get_total_gold = fields.IntField(default=0)
# """获取金币总数"""
# get_today_gold = fields.IntField(default=0)
# """今日获取金币"""
# spend_today_gold = fields.IntField(default=0)
# """今日获取金币"""
# property: Dict[str, int] = fields.JSONField(default={}) # type: ignore
# """道具"""
# class Meta:
# table = "bag_users"
# table_description = "用户道具数据表"
# unique_together = ("user_id", "group_id")
# @classmethod
# async def get_gold(cls, user_id: str, group_id: str) -> int:
# """获取当前金币
# 参数:
# user_id: 用户id
# group_id: 所在群组id
# 返回:
# int: 金币数量
# """
# user, _ = await cls.get_or_create(user_id=user_id, group_id=group_id)
# return user.gold
# @classmethod
# async def get_property(
# cls, user_id: str, group_id: str, only_active: bool = False
# ) -> Dict[str, int]:
# """获取当前道具
# 参数:
# user_id: 用户id
# group_id: 所在群组id
# only_active: 仅仅获取主动使用的道具
# 返回:
# Dict[str, int]: 道具名称与数量
# """
# user, _ = await cls.get_or_create(user_id=user_id, group_id=group_id)
# if only_active and user.property:
# data = {}
# name_list = [
# x.goods_name
# for x in await GoodsInfo.get_all_goods()
# if not x.is_passive
# ]
# for key in [x for x in user.property if x in name_list]:
# data[key] = user.property[key]
# return data
# return user.property
# @classmethod
# async def add_gold(cls, user_id: str, group_id: str, num: int):
# """增加金币
# 参数:
# user_id: 用户id
# group_id: 所在群组id
# num: 金币数量
# """
# user, _ = await cls.get_or_create(user_id=user_id, group_id=group_id)
# user.gold = user.gold + num
# user.get_total_gold = user.get_total_gold + num
# user.get_today_gold = user.get_today_gold + num
# await user.save(update_fields=["gold", "get_today_gold", "get_total_gold"])
# @classmethod
# async def spend_gold(cls, user_id: str, group_id: str, num: int):
# """花费金币
# 参数:
# user_id: 用户id
# group_id: 所在群组id
# num: 金币数量
# """
# user, _ = await cls.get_or_create(user_id=str(user_id), group_id=str(group_id))
# user.gold = user.gold - num
# user.spend_total_gold = user.spend_total_gold + num
# user.spend_today_gold = user.spend_today_gold + num
# await user.save(update_fields=["gold", "spend_total_gold", "spend_today_gold"])
# @classmethod
# async def add_property(cls, user_id: str, group_id: str, name: str, num: int = 1):
# """增加道具
# 参数:
# user_id: 用户id
# group_id: 所在群组id
# name: 道具名称
# num: 道具数量
# """
# user, _ = await cls.get_or_create(user_id=str(user_id), group_id=str(group_id))
# property_ = user.property
# if property_.get(name) is None:
# property_[name] = 0
# property_[name] += num
# user.property = property_
# await user.save(update_fields=["property"])
# @classmethod
# async def delete_property(
# cls, user_id: str, group_id: str, name: str, num: int = 1
# ) -> bool:
# """使用/删除 道具
# 参数:
# user_id: 用户id
# group_id: 所在群组id
# name: 道具名称
# num: 使用个数
# 返回:
# bool: 是否使用/删除成功
# """
# user, _ = await cls.get_or_create(user_id=str(user_id), group_id=str(group_id))
# property_ = user.property
# if name in property_:
# if (n := property_.get(name, 0)) < num:
# return False
# if n == num:
# del property_[name]
# else:
# property_[name] -= num
# await user.save(update_fields=["property"])
# return True
# return False
# @classmethod
# async def _run_script(cls):
# return [
# "ALTER TABLE bag_users DROP props;", # 删除 props 字段
# "ALTER TABLE bag_users RENAME COLUMN user_qq TO user_id;", # 将user_qq改为user_id
# "ALTER TABLE bag_users ALTER COLUMN user_id TYPE character varying(255);",
# # 将user_id字段类型改为character varying(255)
# "ALTER TABLE bag_users ALTER COLUMN group_id TYPE character varying(255);",
# ]