zhenxun_bot/plugins/russian/__init__.py

516 lines
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from nonebot import on_command
import random
import asyncio
from nonebot.adapters.cqhttp import GROUP, Bot, GroupMessageEvent, Message
from nonebot.typing import T_State
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from utils.utils import get_message_text, is_number, get_message_at
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from models.group_member_info import GroupInfoUser
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from utils.message_builder import at, image
from .model import RussianUser
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from models.bag_user import BagUser
from services.log import logger
import time
from .data_source import rank
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from configs.config import NICKNAME, Config
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__zx_plugin_name__ = "俄罗斯轮盘"
__plugin_usage__ = """
usage
又到了决斗时刻
指令
装弹 [子弹数] ?[金额=200] ?[at]: 开启游戏装填子弹可选自定义金额或邀请决斗对象
接受对决: 接受当前存在的对决
拒绝对决: 拒绝邀请的对决
开枪: 开出未知的一枪
结算: 强行结束当前比赛 (仅当一方未开枪超过30秒时可使用)
我的战绩: 你的战绩
胜场排行/败场排行/欧洲人排行/慈善家排行/最高连胜排行/最高连败排行: 各种排行榜
示例装弹 3 100 @sdd
* 同一时间群内只能有一场对决 *
""".strip()
__plugin_des__ = "虽然是运气游戏,但这可是战场啊少年"
__plugin_cmd__ = [
"装弹 [子弹数] ?[金额=200] ?[at]",
"接受对决",
"拒绝对决",
"开枪",
"结算",
"我的战绩",
"胜场排行/败场排行/欧洲人排行/慈善家排行/最高连胜排行/最高连败排行",
]
__plugin_type__ = ("群内小游戏", 1)
__plugin_version__ = 0.1
__plugin_author__ = "HibiKier"
__plugin_settings__ = {
"level": 5,
"default_status": True,
"limit_superuser": False,
"cmd": ["俄罗斯轮盘", "装弹"],
}
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__plugin_configs__ = {
"MAX_RUSSIAN_BET_GOLD": {
"value": 1000,
"help": "俄罗斯轮盘最大赌注金额",
"default_value": 1000,
}
}
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rs_player = {}
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russian = on_command(
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"俄罗斯轮盘", aliases={"装弹", "俄罗斯转盘"}, permission=GROUP, priority=5, block=True
)
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accept = on_command(
"接受对决", aliases={"接受决斗", "接受挑战"}, permission=GROUP, priority=5, block=True
)
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refuse = on_command(
"拒绝对决", aliases={"拒绝决斗", "拒绝挑战"}, permission=GROUP, priority=5, block=True
)
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shot = on_command(
"开枪", aliases={"", "", ""}, permission=GROUP, priority=5, block=True
)
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settlement = on_command("结算", permission=GROUP, priority=5, block=True)
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record = on_command("我的战绩", permission=GROUP, priority=5, block=True)
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russian_rank = on_command(
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"胜场排行",
aliases={"胜利排行", "败场排行", "失败排行", "欧洲人排行", "慈善家排行", "最高连胜排行", "最高连败排行"},
permission=GROUP,
priority=5,
block=True,
)
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@accept.handle()
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
global rs_player
try:
if rs_player[event.group_id][1] == 0:
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await accept.finish("目前没有发起对决,你接受个啥?速速装弹!", at_sender=True)
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except KeyError:
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await accept.finish("目前没有进行的决斗,请发送 装弹 开启决斗吧!", at_sender=True)
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if rs_player[event.group_id][2] != 0:
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if (
rs_player[event.group_id][1] == event.user_id
or rs_player[event.group_id][2] == event.user_id
):
await accept.finish(f"你已经身处决斗之中了啊,给我认真一点啊!", at_sender=True)
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else:
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await accept.finish("已经有人接受对决了,你还是乖乖等待下一场吧!", at_sender=True)
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if rs_player[event.group_id][1] == event.user_id:
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await accept.finish("请不要自己枪毙自己!换人来接受对决...", at_sender=True)
if (
rs_player[event.group_id]["at"] != 0
and rs_player[event.group_id]["at"] != event.user_id
):
await accept.finish(
Message(f'这场对决是邀请 {at(rs_player[event.group_id]["at"])}的,不要捣乱!'),
at_sender=True,
)
if time.time() - rs_player[event.group_id]["time"] > 30:
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rs_player[event.group_id] = {}
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await accept.finish("这场对决邀请已经过时了,请重新发起决斗...", at_sender=True)
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user_money = await BagUser.get_gold(event.user_id, event.group_id)
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if user_money < rs_player[event.group_id]["money"]:
if (
rs_player[event.group_id]["at"] != 0
and rs_player[event.group_id]["at"] == event.user_id
):
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rs_player[event.group_id] = {}
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await accept.finish("你的金币不足以接受这场对决!对决还未开始便结束了,请重新装弹!", at_sender=True)
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else:
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await accept.finish("你的金币不足以接受这场对决!", at_sender=True)
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player2_name = event.sender.card if event.sender.card else event.sender.nickname
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rs_player[event.group_id][2] = event.user_id
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rs_player[event.group_id]["player2"] = player2_name
rs_player[event.group_id]["time"] = time.time()
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await accept.send(
Message(f"{player2_name}接受了对决!\n" f"{at(rs_player[event.group_id][1])}先开枪!")
)
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@refuse.handle()
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
global rs_player
try:
if rs_player[event.group_id][1] == 0:
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await accept.finish("你要拒绝啥?明明都没有人发起对决的说!", at_sender=True)
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except KeyError:
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await refuse.finish("目前没有进行的决斗,请发送 装弹 开启决斗吧!", at_sender=True)
if (
rs_player[event.group_id]["at"] != 0
and event.user_id != rs_player[event.group_id]["at"]
):
await accept.finish("又不是找你决斗,你拒绝什么啊!气!", at_sender=True)
if rs_player[event.group_id]["at"] == event.user_id:
at_player_name = (
await GroupInfoUser.get_member_info(event.user_id, event.group_id)
).user_name
await accept.send(
Message(f"{at(rs_player[event.group_id][1])}\n" f"{at_player_name}拒绝了你的对决!")
)
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rs_player[event.group_id] = {}
@settlement.handle()
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
global rs_player
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if (
not rs_player.get(event.group_id)
or rs_player[event.group_id][1] == 0
or rs_player[event.group_id][2] == 0
):
await settlement.finish("比赛并没有开始...无法结算...", at_sender=True)
if (
event.user_id != rs_player[event.group_id][1]
and event.user_id != rs_player[event.group_id][2]
):
await settlement.finish("吃瓜群众不要捣乱!黄牌警告!", at_sender=True)
if time.time() - rs_player[event.group_id]["time"] <= 30:
await settlement.finish(
f'{rs_player[event.group_id]["player1"]}'
f' {rs_player[event.group_id]["player2"]} 比赛并未超时,请继续比赛...'
)
win_name = (
rs_player[event.group_id]["player1"]
if rs_player[event.group_id][2] == rs_player[event.group_id]["next"]
else rs_player[event.group_id]["player2"]
)
await settlement.send(f"这场对决是 {win_name} 胜利了")
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await end_game(bot, event)
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@russian.args_parser
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async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
msg = get_message_text(event.json())
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if msg in ["取消", "算了"]:
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await russian.finish("已取消操作...")
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try:
if rs_player[event.group_id][1] != 0:
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await russian.finish("决斗已开始...", at_sender=True)
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except KeyError:
pass
if not is_number(msg):
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await russian.reject("输入子弹数量必须是数字啊喂!")
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if int(msg) < 1 or int(msg) > 6:
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await russian.reject("子弹数量必须大于0小于7")
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state["bullet_num"] = int(msg)
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@russian.handle()
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async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
global rs_player
msg = get_message_text(event.json())
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if msg == "帮助":
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await russian.finish(__plugin_usage__)
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try:
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if (
rs_player[event.group_id][1]
and not rs_player[event.group_id][2]
and time.time() - rs_player[event.group_id]["time"] <= 30
):
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await russian.finish(
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f'现在是 {rs_player[event.group_id]["player1"]} 发起的对决\n请等待比赛结束后再开始下一轮...'
)
if (
rs_player[event.group_id][1]
and rs_player[event.group_id][2]
and time.time() - rs_player[event.group_id]["time"] <= 30
):
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await russian.finish(
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f'{rs_player[event.group_id]["player1"]}'
f' {rs_player[event.group_id]["player2"]}的对决还未结束!'
)
if (
rs_player[event.group_id][1]
and rs_player[event.group_id][2]
and time.time() - rs_player[event.group_id]["time"] > 30
):
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await russian.send("决斗已过时,强行结算...")
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await end_game(bot, event)
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if (
not rs_player[event.group_id][2]
and time.time() - rs_player[event.group_id]["time"] > 30
):
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rs_player[event.group_id][1] = 0
rs_player[event.group_id][2] = 0
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rs_player[event.group_id]["at"] = 0
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except KeyError:
pass
if msg:
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msg = msg.split()
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if len(msg) == 1:
msg = msg[0]
if is_number(msg) and not (int(msg) < 1 or int(msg) > 6):
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state["bullet_num"] = int(msg)
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else:
money = msg[1].strip()
msg = msg[0].strip()
if is_number(msg) and not (int(msg) < 1 or int(msg) > 6):
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state["bullet_num"] = int(msg)
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if is_number(money) and 0 < int(money) <= Config.get_config(
"russian", "MAX_RUSSIAN_BET_GOLD"
):
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state["money"] = int(money)
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else:
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state["money"] = 200
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await russian.send(
f"赌注金额超过限制({Config.get_config('russian', 'MAX_RUSSIAN_BET_GOLD')}已改为200默认"
)
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state["at"] = get_message_at(event.json())
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@russian.got("bullet_num", prompt="请输入装填子弹的数量!(最多6颗)")
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async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
global rs_player
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bullet_num = state["bullet_num"]
at_ = state["at"] if state.get("at") else []
money = state["money"] if state.get("money") else 200
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user_money = await BagUser.get_gold(event.user_id, event.group_id)
if bullet_num < 0 or bullet_num > 6:
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await russian.reject("子弹数量必须大于0小于7速速重新装弹")
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if money > Config.get_config("russian", "MAX_RUSSIAN_BET_GOLD"):
await russian.finish(
f"太多了!单次金额不能超过{Config.get_config('russian', 'MAX_RUSSIAN_BET_GOLD')}",
at_sender=True,
)
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if money > user_money:
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await russian.finish("你没有足够的钱支撑起这场挑战", at_sender=True)
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player1_name = event.sender.card if event.sender.card else event.sender.nickname
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if at_:
at_ = at_[0]
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try:
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at_player_name = (
await GroupInfoUser.get_member_info(at_, event.group_id)
).user_name
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except AttributeError:
at_player_name = at(at_)
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msg = f"{player1_name}{at(at_)} 发起了决斗!请 {at_player_name} 在30秒内回复接受对决 or ‘拒绝对决’,超时此次决斗作废!"
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else:
at_ = 0
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msg = "若30秒内无人接受挑战则此次对决作废【首次游玩请发送 ’俄罗斯轮盘帮助‘ 来查看命令】"
rs_player[event.group_id] = {
1: event.user_id,
"player1": player1_name,
2: 0,
"player2": "",
"at": at_,
"next": event.user_id,
"money": money,
"bullet": random_bullet(bullet_num),
"bullet_num": bullet_num,
"null_bullet_num": 7 - bullet_num,
"index": 0,
"time": time.time(),
}
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await russian.send(
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Message(
("" * bullet_num)[:-1] + f",装填完毕\n挑战金额:{money}\n"
f"第一枪的概率为:{str(float(bullet_num) / 7.0 * 100)[:5]}%\n"
f"{msg}"
)
)
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@shot.handle()
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
global rs_player
try:
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if time.time() - rs_player[event.group_id]["time"] > 30:
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if rs_player[event.group_id][2] == 0:
rs_player[event.group_id][1] = 0
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await shot.finish("这场对决已经过时了,请重新装弹吧!", at_sender=True)
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else:
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await shot.send("决斗已过时,强行结算...")
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await end_game(bot, event)
return
except KeyError:
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await shot.finish("目前没有进行的决斗,请发送 装弹 开启决斗吧!", at_sender=True)
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if rs_player[event.group_id][1] == 0:
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await shot.finish("没有对决,也还没装弹呢,请先输入 装弹 吧!", at_sender=True)
if (
rs_player[event.group_id][1] == event.user_id
and rs_player[event.group_id][2] == 0
):
await shot.finish("baka你是要枪毙自己嘛笨蛋", at_sender=True)
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if rs_player[event.group_id][2] == 0:
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await shot.finish("请这位勇士先发送 接受对决 来站上擂台...", at_sender=True)
player1_name = rs_player[event.group_id]["player1"]
player2_name = rs_player[event.group_id]["player2"]
if rs_player[event.group_id]["next"] != event.user_id:
if (
event.user_id != rs_player[event.group_id][1]
and event.user_id != rs_player[event.group_id][2]
):
await shot.finish(
random.choice(
[
f"不要打扰 {player1_name}{player2_name} 的决斗啊!",
f"给我好好做好一个观众!不然{NICKNAME}就要生气了",
f"不要捣乱啊baka{(await GroupInfoUser.get_member_info(event.user_id, event.group_id)).user_name}",
]
),
at_sender=True,
)
await shot.finish(
f"你的左轮不是连发的!该 "
f'{(await GroupInfoUser.get_member_info(int(rs_player[event.group_id]["next"]), event.group_id)).user_name} 开枪了'
)
if rs_player[event.group_id]["bullet"][rs_player[event.group_id]["index"]] != 1:
await shot.send(
Message(
random.choice(
[
"呼呼,没有爆裂的声响,你活了下来",
"虽然黑洞洞的枪口很恐怖,但好在没有子弹射出来,你活下来了",
'"",你没死,看来运气不错',
]
)
+ f"\n下一枪中弹的概率"
f'{str(float((rs_player[event.group_id]["bullet_num"])) / float(rs_player[event.group_id]["null_bullet_num"] - 1 + rs_player[event.group_id]["bullet_num"]) * 100)[:5]}%\n'
f"轮到 {at(rs_player[event.group_id][1] if event.user_id == rs_player[event.group_id][2] else rs_player[event.group_id][2])}"
)
)
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rs_player[event.group_id]["null_bullet_num"] -= 1
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rs_player[event.group_id]["next"] = (
rs_player[event.group_id][1]
if event.user_id == rs_player[event.group_id][2]
else rs_player[event.group_id][2]
)
rs_player[event.group_id]["time"] = time.time()
rs_player[event.group_id]["index"] += 1
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else:
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await shot.send(
random.choice(
[
'"嘭!",你直接去世了',
"眼前一黑,你直接穿越到了异世界...(死亡)",
"终究还是你先走一步...",
]
)
+ f'\n{rs_player[event.group_id]["index"] + 1} 发子弹送走了你...',
at_sender=True,
)
win_name = (
player1_name
if event.user_id == rs_player[event.group_id][2]
else player2_name
)
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await asyncio.sleep(0.5)
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await shot.send(f"这场对决是 {win_name} 胜利了")
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await end_game(bot, event)
async def end_game(bot: Bot, event: GroupMessageEvent):
global rs_player
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player1_name = rs_player[event.group_id]["player1"]
player2_name = rs_player[event.group_id]["player2"]
if rs_player[event.group_id]["next"] == rs_player[event.group_id][1]:
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win_user_id = rs_player[event.group_id][2]
lose_user_id = rs_player[event.group_id][1]
win_name = player2_name
lose_name = player1_name
else:
win_user_id = rs_player[event.group_id][1]
lose_user_id = rs_player[event.group_id][2]
win_name = player1_name
lose_name = player2_name
rand = random.randint(0, 5)
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money = rs_player[event.group_id]["money"]
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if money > 10:
fee = int(money * float(rand) / 100)
fee = 1 if fee < 1 and rand != 0 else fee
else:
fee = 0
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await RussianUser.add_count(win_user_id, event.group_id, "win")
await RussianUser.add_count(lose_user_id, event.group_id, "lose")
await RussianUser.money(win_user_id, event.group_id, "win", money - fee)
await RussianUser.money(lose_user_id, event.group_id, "lose", money)
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await BagUser.add_gold(win_user_id, event.group_id, money - fee)
await BagUser.spend_gold(lose_user_id, event.group_id, money)
win_user = await RussianUser.ensure(win_user_id, event.group_id)
lose_user = await RussianUser.ensure(lose_user_id, event.group_id)
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bullet_str = ""
for x in rs_player[event.group_id]["bullet"]:
bullet_str += "__ " if x == 0 else "| "
logger.info(f"俄罗斯轮盘:胜者:{win_name} - 败者:{lose_name} - 金币:{money}")
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rs_player[event.group_id] = {}
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await bot.send(
event,
message=f"结算:\n"
f"\t胜者:{win_name}\n"
f"\t赢取金币:{money - fee}\n"
f"\t累计胜场:{win_user.win_count}\n"
f"\t累计赚取金币:{win_user.make_money}\n"
f"-------------------\n"
f"\t败者:{lose_name}\n"
f"\t输掉金币:{money}\n"
f"\t累计败场:{lose_user.fail_count}\n"
f"\t累计输掉金币:{lose_user.lose_money}\n"
f"-------------------\n"
f"哼哼,{NICKNAME}从中收取了 {float(rand)}%({fee}金币) 作为手续费!\n"
f"子弹排列:{bullet_str[:-1]}",
)
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@record.handle()
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
user = await RussianUser.ensure(event.user_id, event.group_id)
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await record.send(
f"俄罗斯轮盘\n"
f"总胜利场次:{user.win_count}\n"
f"当前连胜:{user.winning_streak}\n"
f"最高连胜:{user.max_winning_streak}\n"
f"总失败场次:{user.fail_count}\n"
f"当前连败:{user.losing_streak}\n"
f"最高连败:{user.max_losing_streak}\n"
f"赚取金币:{user.make_money}\n"
f"输掉金币:{user.lose_money}",
at_sender=True,
)
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@russian_rank.handle()
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async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
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num = get_message_text(event.json())
if is_number(num) and 51 > int(num) > 10:
num = int(num)
else:
num = 10
rank_image = None
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if state["_prefix"]["raw_command"] in ["胜场排行", "胜利排行"]:
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rank_image = await rank(event.group_id, "win_rank", num)
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if state["_prefix"]["raw_command"] in ["败场排行", "失败排行"]:
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rank_image = await rank(event.group_id, "lose_rank", num)
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if state["_prefix"]["raw_command"] == "欧洲人排行":
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rank_image = await rank(event.group_id, "make_money", num)
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if state["_prefix"]["raw_command"] == "慈善家排行":
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rank_image = await rank(event.group_id, "spend_money", num)
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if state["_prefix"]["raw_command"] == "最高连胜排行":
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rank_image = await rank(event.group_id, "max_winning_streak", num)
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if state["_prefix"]["raw_command"] == "最高连败排行":
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rank_image = await rank(event.group_id, "max_losing_streak", num)
if rank_image:
await russian_rank.send(image(b64=rank_image.pic2bs4()))
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# 随机子弹排列
def random_bullet(num: int) -> list:
bullet_lst = [0, 0, 0, 0, 0, 0, 0]
for i in random.sample([0, 1, 2, 3, 4, 5, 6], num):
bullet_lst[i] = 1
return bullet_lst