zhenxun_bot/plugins/draw_card/genshin_handle.py

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import os
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from nonebot.adapters.cqhttp import MessageSegment, Message
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import random
from .update_game_info import update_info
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from .util import generate_img, init_star_rst, BaseData, set_list, get_star, init_up_char
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from .config import GENSHIN_FIVE_P, GENSHIN_FOUR_P, GENSHIN_G_FIVE_P, GENSHIN_G_FOUR_P, GENSHIN_THREE_P, I72_ADD, \
DRAW_PATH, GENSHIN_FLAG
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from dataclasses import dataclass
from .init_card_pool import init_game_pool
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from .announcement import GenshinAnnouncement
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try:
import ujson as json
except ModuleNotFoundError:
import json
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announcement = GenshinAnnouncement()
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genshin_five = {}
genshin_count = {}
genshin_pl_count = {}
ALL_CHAR = []
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ALL_ARMS = []
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UP_CHAR = []
UP_ARMS = []
_CURRENT_CHAR_POOL_TITLE = ''
_CURRENT_ARMS_POOL_TITLE = ''
POOL_IMG = ''
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@dataclass
class GenshinChar(BaseData):
pass
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async def genshin_draw(user_id: int, count: int, pool_name: str):
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# 0 1 2
cnlist = ['★★★★★', '★★★★', '★★★']
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char_list, five_list, five_index_list, char_dict, star_list = _format_card_information(count, user_id, pool_name)
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temp = ''
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title = ''
up_type = []
up_list = []
if pool_name == 'char' and _CURRENT_CHAR_POOL_TITLE:
up_type = UP_CHAR
title = _CURRENT_CHAR_POOL_TITLE
elif pool_name == 'arms' and _CURRENT_ARMS_POOL_TITLE:
up_type = UP_ARMS
title = _CURRENT_ARMS_POOL_TITLE
tmp = ''
if up_type:
for x in up_type:
for operator in x.operators:
up_list.append(operator)
if x.star == 5:
tmp += f'五星UP{" ".join(x.operators)} \n'
elif x.star == 4:
tmp += f'四星UP{" ".join(x.operators)}'
rst = init_star_rst(star_list, cnlist, five_list, five_index_list, up_list)
pool_info = f'当前up池{title}\n{tmp}' if title else ''
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if count > 90:
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char_list = set_list(char_list)
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return pool_info + '\n' + MessageSegment.image(
"base64://" + await generate_img(char_list, 'genshin', star_list)) + '\n' + rst[:-1] + \
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temp[:-1] + f'\n距离保底发还剩 {90 - genshin_count[user_id] if genshin_count.get(user_id) else "^"}' \
+ "\n【五星0.6%四星5.1%\n第72抽开始五星概率每抽加0.585%"
async def update_genshin_info():
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global ALL_CHAR, ALL_ARMS
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url = 'https://wiki.biligame.com/ys/角色筛选'
data, code = await update_info(url, 'genshin')
if code == 200:
ALL_CHAR = init_game_pool('genshin', data, GenshinChar)
url = 'https://wiki.biligame.com/ys/武器图鉴'
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data, code = await update_info(url, 'genshin_arms', ['头像', '名称', '类型', '稀有度.alt',
'获取途径', '初始基础属性1', '初始基础属性2',
'攻击力MAX', '副属性MAX', '技能'])
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if code == 200:
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ALL_ARMS = init_game_pool('genshin_arms', data, GenshinChar)
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await _genshin_init_up_char()
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async def init_genshin_data():
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global ALL_CHAR, ALL_ARMS
if GENSHIN_FLAG:
if not os.path.exists(DRAW_PATH + 'genshin.json') or not os.path.exists(DRAW_PATH + 'genshin_arms.json'):
await update_genshin_info()
else:
with open(DRAW_PATH + 'genshin.json', 'r', encoding='utf8') as f:
genshin_dict = json.load(f)
with open(DRAW_PATH + 'genshin_arms.json', 'r', encoding='utf8') as f:
genshin_ARMS_dict = json.load(f)
ALL_CHAR = init_game_pool('genshin', genshin_dict, GenshinChar)
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ALL_ARMS = init_game_pool('genshin_arms', genshin_ARMS_dict, GenshinChar)
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await _genshin_init_up_char()
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# 抽取卡池
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def _get_genshin_card(mode: int = 1, pool_name: str = '', add: float = 0.0):
global ALL_ARMS, ALL_CHAR, UP_ARMS, UP_CHAR, _CURRENT_ARMS_POOL_TITLE, _CURRENT_CHAR_POOL_TITLE
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if mode == 1:
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star = get_star([5, 4, 3], [GENSHIN_FIVE_P + add, GENSHIN_FOUR_P, GENSHIN_THREE_P])
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elif mode == 2:
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star = get_star([5, 4], [GENSHIN_G_FIVE_P + add, GENSHIN_G_FOUR_P])
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else:
star = 5
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if pool_name == 'char':
data_lst = UP_CHAR
flag = _CURRENT_CHAR_POOL_TITLE
itype_all_lst = ALL_CHAR + [x for x in ALL_ARMS if x.star == star and x.star < 5]
elif pool_name == 'arms':
data_lst = UP_ARMS
flag = _CURRENT_ARMS_POOL_TITLE
itype_all_lst = ALL_ARMS + [x for x in ALL_CHAR if x.star == star and x.star < 5]
else:
data_lst = ''
flag = ''
itype_all_lst = ''
all_lst = ALL_ARMS + ALL_CHAR
# 是否UP
if flag and star > 3 and pool_name:
# 获取up角色列表
up_char_lst = [x.operators for x in data_lst if x.star == star][0]
# 成功获取up角色
if random.random() < 0.5:
up_char_name = random.choice(up_char_lst)
acquire_char = [x for x in all_lst if x.name == up_char_name][0]
else:
# 无up
all_char_lst = [x for x in itype_all_lst if x.star == star and x.name not in up_char_lst and not x.limited]
acquire_char = random.choice(all_char_lst)
else:
chars = [x for x in all_lst if x.star == star and not x.limited]
acquire_char = random.choice(chars)
return acquire_char, 5 - star
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def _format_card_information(_count: int, user_id, pool_name):
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char_list = []
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star_list = [0, 0, 0]
five_index_list = []
five_list = []
five_dict = {}
add = 0.0
if genshin_count.get(user_id) and _count <= 90:
f_count = genshin_count[user_id]
else:
f_count = 0
if genshin_pl_count.get(user_id) and _count <= 90:
count = genshin_pl_count[user_id]
else:
count = 0
for i in range(_count):
count += 1
f_count += 1
# 十连保底
if count == 10 and f_count != 90:
if f_count >= 72:
add += I72_ADD
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char, code = _get_genshin_card(2, pool_name, add=add)
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count = 0
# 大保底
elif f_count == 90:
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char, code = _get_genshin_card(3, pool_name)
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else:
if f_count >= 72:
add += I72_ADD
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char, code = _get_genshin_card(pool_name=pool_name, add=add)
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if code == 1:
count = 0
star_list[code] += 1
if code == 0:
if _count <= 90:
genshin_five[user_id] = f_count
add = 0.0
f_count = 0
five_list.append(char.name)
five_index_list.append(i)
try:
five_dict[char.name] += 1
except KeyError:
five_dict[char.name] = 1
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char_list.append(char)
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if _count <= 90:
genshin_count[user_id] = f_count
genshin_pl_count[user_id] = count
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return char_list, five_list, five_index_list, five_dict, star_list
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def reset_count(user_id: int):
genshin_count[user_id] = 0
genshin_pl_count[user_id] = 0
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# 获取up和概率
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async def _genshin_init_up_char():
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global _CURRENT_CHAR_POOL_TITLE, _CURRENT_ARMS_POOL_TITLE, UP_CHAR, UP_ARMS, POOL_IMG
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_CURRENT_CHAR_POOL_TITLE, _CURRENT_ARMS_POOL_TITLE, POOL_IMG, UP_CHAR, UP_ARMS = await init_up_char(announcement)
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async def reload_genshin_pool():
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await _genshin_init_up_char()
return Message(f'当前UP池子{_CURRENT_CHAR_POOL_TITLE} & {_CURRENT_ARMS_POOL_TITLE} {POOL_IMG}')