zhenxun_bot/zhenxun/plugins/draw_card/handles/guardian_handle.py

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import random
import re
from datetime import datetime
from urllib.parse import unquote
import dateparser
import ujson as json
from lxml import etree
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from nonebot_plugin_alconna import UniMessage
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from PIL import ImageDraw
from pydantic import ValidationError
from zhenxun.services.log import logger
from zhenxun.utils.image_utils import BuildImage
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from zhenxun.utils.message import MessageUtils
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from ..config import draw_config
from ..util import cn2py, load_font, remove_prohibited_str
from .base_handle import BaseData, BaseHandle, UpChar, UpEvent
class GuardianData(BaseData):
pass
class GuardianChar(GuardianData):
pass
class GuardianArms(GuardianData):
pass
class GuardianHandle(BaseHandle[GuardianData]):
def __init__(self):
super().__init__("guardian", "坎公骑冠剑")
self.data_files.append("guardian_arms.json")
self.config = draw_config.guardian
self.ALL_CHAR: list[GuardianChar] = []
self.ALL_ARMS: list[GuardianArms] = []
self.UP_CHAR: UpEvent | None = None
self.UP_ARMS: UpEvent | None = None
def get_card(self, pool_name: str, mode: int = 1) -> GuardianData:
if pool_name == "char":
if mode == 1:
star = self.get_star(
[3, 2, 1],
[
self.config.GUARDIAN_THREE_CHAR_P,
self.config.GUARDIAN_TWO_CHAR_P,
self.config.GUARDIAN_ONE_CHAR_P,
],
)
else:
star = self.get_star(
[3, 2],
[
self.config.GUARDIAN_THREE_CHAR_P,
self.config.GUARDIAN_TWO_CHAR_P,
],
)
up_event = self.UP_CHAR
self.max_star = 3
all_data = self.ALL_CHAR
else:
if mode == 1:
star = self.get_star(
[5, 4, 3, 2],
[
self.config.GUARDIAN_FIVE_ARMS_P,
self.config.GUARDIAN_FOUR_ARMS_P,
self.config.GUARDIAN_THREE_ARMS_P,
self.config.GUARDIAN_TWO_ARMS_P,
],
)
else:
star = self.get_star(
[5, 4],
[
self.config.GUARDIAN_FIVE_ARMS_P,
self.config.GUARDIAN_FOUR_ARMS_P,
],
)
up_event = self.UP_ARMS
self.max_star = 5
all_data = self.ALL_ARMS
acquire_char = None
# 是否UP
if up_event and star == self.max_star and pool_name:
# 获取up角色列表
up_list = [x.name for x in up_event.up_char if x.star == star]
# 成功获取up角色
if random.random() < 0.5:
up_name = random.choice(up_list)
try:
acquire_char = [x for x in all_data if x.name == up_name][0]
except IndexError:
pass
if not acquire_char:
chars = [x for x in all_data if x.star == star and not x.limited]
acquire_char = random.choice(chars)
return acquire_char
def get_cards(self, count: int, pool_name: str) -> list[tuple[GuardianData, int]]:
card_list = []
card_count = 0 # 保底计算
for i in range(count):
card_count += 1
# 十连保底
if card_count == 10:
card = self.get_card(pool_name, 2)
card_count = 0
else:
card = self.get_card(pool_name, 1)
if card.star > self.max_star - 2:
card_count = 0
card_list.append((card, i + 1))
return card_list
def format_pool_info(self, pool_name: str) -> str:
info = ""
up_event = self.UP_CHAR if pool_name == "char" else self.UP_ARMS
if up_event:
if pool_name == "char":
up_list = [x.name for x in up_event.up_char if x.star == 3]
info += f'三星UP{" ".join(up_list)}\n'
else:
up_list = [x.name for x in up_event.up_char if x.star == 5]
info += f'五星UP{" ".join(up_list)}\n'
info = f"当前up池{up_event.title}\n{info}"
return info.strip()
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async def draw(self, count: int, pool_name: str, **kwargs) -> UniMessage:
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index2card = self.get_cards(count, pool_name)
cards = [card[0] for card in index2card]
up_event = self.UP_CHAR if pool_name == "char" else self.UP_ARMS
up_list = [x.name for x in up_event.up_char] if up_event else []
result = self.format_result(index2card, up_list=up_list)
pool_info = self.format_pool_info(pool_name)
img = await self.generate_img(cards)
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return MessageUtils.build_message([pool_info, img, result])
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async def generate_card_img(self, card: GuardianData) -> BuildImage:
sep_w = 1
sep_h = 1
block_w = 170
block_h = 90
img_w = 90
img_h = 90
if isinstance(card, GuardianChar):
block_color = "#2e2923"
font_color = "#e2ccad"
star_w = 90
star_h = 30
star_name = f"{card.star}_star.png"
frame_path = ""
else:
block_color = "#EEE4D5"
font_color = "#A65400"
star_w = 45
star_h = 45
star_name = f"{card.star}_star_rank.png"
frame_path = str(self.img_path / "avatar_frame.png")
bg = BuildImage(block_w + sep_w * 2, block_h + sep_h * 2, color="#F6F4ED")
block = BuildImage(block_w, block_h, color=block_color)
star_path = str(self.img_path / star_name)
star = BuildImage(star_w, star_h, background=star_path)
img_path = str(self.img_path / f"{cn2py(card.name)}.png")
img = BuildImage(img_w, img_h, background=img_path)
await block.paste(img, (0, 0))
if frame_path:
frame = BuildImage(img_w, img_h, background=frame_path)
await block.paste(frame, (0, 0))
await block.paste(
star,
(int((block_w + img_w - star_w) / 2), block_h - star_h - 30),
)
# 加名字
text = card.name[:4] + "..." if len(card.name) > 5 else card.name
font = load_font(fontsize=14)
text_w, _ = BuildImage.get_text_size(text, font)
draw = ImageDraw.Draw(block.markImg)
draw.text(
((block_w + img_w - text_w) / 2, 55),
text,
font=font,
fill=font_color,
)
await bg.paste(block, (sep_w, sep_h))
return bg
def _init_data(self):
self.ALL_CHAR = [
GuardianChar(name=value["名称"], star=int(value["星级"]), limited=False)
for value in self.load_data().values()
]
self.ALL_ARMS = [
GuardianArms(name=value["名称"], star=int(value["星级"]), limited=False)
for value in self.load_data("guardian_arms.json").values()
]
self.load_up_char()
def load_up_char(self):
try:
data = self.load_data(f"draw_card_up/{self.game_name}_up_char.json")
self.UP_CHAR = UpEvent.parse_obj(data.get("char", {}))
self.UP_ARMS = UpEvent.parse_obj(data.get("arms", {}))
except ValidationError:
logger.warning(f"{self.game_name}_up_char 解析出错")
def dump_up_char(self):
if self.UP_CHAR and self.UP_ARMS:
data = {
"char": json.loads(self.UP_CHAR.json()),
"arms": json.loads(self.UP_ARMS.json()),
}
self.dump_data(data, f"draw_card_up/{self.game_name}_up_char.json")
async def _update_info(self):
# guardian.json
guardian_info = {}
url = "https://wiki.biligame.com/gt/英雄筛选表"
result = await self.get_url(url)
if not result:
logger.warning(f"更新 {self.game_name_cn} 出错")
else:
dom = etree.HTML(result, etree.HTMLParser())
char_list = dom.xpath("//table[@id='CardSelectTr']/tbody/tr")
for char in char_list:
try:
# name = char.xpath("./td[1]/a/@title")[0]
# avatar = char.xpath("./td[1]/a/img/@src")[0]
# star = char.xpath("./td[1]/span/img/@alt")[0]
name = char.xpath("./th[1]/a[1]/@title")[0]
avatar = char.xpath("./th[1]/a/img/@src")[0]
star = char.xpath("./th[1]/span/img/@alt")[0]
except IndexError:
continue
member_dict = {
"头像": unquote(str(avatar)),
"名称": remove_prohibited_str(name),
"星级": int(str(star).split(" ")[0].replace("Rank", "")),
}
guardian_info[member_dict["名称"]] = member_dict
self.dump_data(guardian_info)
logger.info(f"{self.game_name_cn} 更新成功")
# guardian_arms.json
guardian_arms_info = {}
url = "https://wiki.biligame.com/gt/武器"
result = await self.get_url(url)
if not result:
logger.warning(f"更新 {self.game_name_cn} 武器出错")
else:
dom = etree.HTML(result, etree.HTMLParser())
char_list = dom.xpath("//table[@id='CardSelectTr']/tbody/tr")
for char in char_list:
try:
name = char.xpath("./td[2]/a/@title")[0]
avatar = char.xpath("./td[1]/div/div/div/a/img/@src")[0]
url = char.xpath("./td[3]/img/@srcset")[0]
if r := re.search(r"Rank-mini-star_(\d).png", url):
star = r.group(1)
else:
continue
except IndexError:
continue
member_dict = {
"头像": unquote(str(avatar)),
"名称": remove_prohibited_str(name),
"星级": int(str(star).strip()),
}
guardian_arms_info[member_dict["名称"]] = member_dict
self.dump_data(guardian_arms_info, "guardian_arms.json")
logger.info(f"{self.game_name_cn} 武器更新成功")
url = "https://wiki.biligame.com/gt/盾牌"
result = await self.get_url(url)
if not result:
logger.warning(f"更新 {self.game_name_cn} 盾牌出错")
else:
dom = etree.HTML(result, etree.HTMLParser())
char_list = dom.xpath(
"//div[@class='resp-tabs-container']/div[2]/div/table[1]/tbody/tr"
)
for char in char_list:
try:
name = char.xpath("./td[2]/a/@title")[0]
avatar = char.xpath("./td[1]/div/div/div/a/img/@src")[0]
star = char.xpath("./td[3]/text()")[0]
except IndexError:
continue
member_dict = {
"头像": unquote(str(avatar)),
"名称": remove_prohibited_str(name),
"星级": int(str(star).strip()),
}
guardian_arms_info[member_dict["名称"]] = member_dict
self.dump_data(guardian_arms_info, "guardian_arms.json")
logger.info(f"{self.game_name_cn} 盾牌更新成功")
# 下载头像
for value in guardian_info.values():
await self.download_img(value["头像"], value["名称"])
for value in guardian_arms_info.values():
await self.download_img(value["头像"], value["名称"])
# 下载星星
idx = 1
GT_URL = "https://patchwiki.biligame.com/images/gt"
for url in [
"/4/4b/ardr3bi2yf95u4zomm263tc1vke6i3i.png",
"/5/55/6vow7lh76gzus6b2g9cfn325d1sugca.png",
"/b/b9/du8egrd2vyewg0cuyra9t8jh0srl0ds.png",
]:
await self.download_img(GT_URL + url, f"{idx}_star")
idx += 1
# 另一种星星
idx = 1
for url in [
"/6/66/4e2tfa9kvhfcbikzlyei76i9crva145.png",
"/1/10/r9ihsuvycgvsseyneqz4xs22t53026m.png",
"/7/7a/o0k86ru9k915y04azc26hilxead7xp1.png",
"/c/c9/rxz99asysz0rg391j3b02ta09mnpa7v.png",
"/2/2a/sfxz0ucv1s6ewxveycz9mnmrqs2rw60.png",
]:
await self.download_img(GT_URL + url, f"{idx}_star_rank")
idx += 1
# 头像框
await self.download_img(
GT_URL + "/8/8e/ogbqslbhuykjhnc8trtoa0p0nhfzohs.png", f"avatar_frame"
)
await self.update_up_char()
async def update_up_char(self):
url = "https://wiki.biligame.com/gt/首页"
result = await self.get_url(url)
if not result:
logger.warning(f"{self.game_name_cn}获取公告出错")
return
try:
dom = etree.HTML(result, etree.HTMLParser())
announcement = dom.xpath(
"//div[@class='mw-parser-output']/div/div[3]/div[2]/div/div[2]/div[3]"
)[0]
title = announcement.xpath("./font/p/b/text()")[0]
match = re.search(r"从(.*?)开始.*?至(.*?)结束", title)
if not match:
logger.warning(f"{self.game_name_cn}找不到UP时间")
return
start, end = match.groups()
start_time = dateparser.parse(start.replace("", "/").replace("", ""))
end_time = dateparser.parse(end.replace("", "/").replace("", ""))
if not (start_time and end_time) or not (
start_time <= datetime.now() <= end_time
):
return
divs = announcement.xpath("./font/div")
char_index = 0
arms_index = 0
for index, div in enumerate(divs):
if div.xpath("string(.)") == "角色":
char_index = index
elif div.xpath("string(.)") == "武器":
arms_index = index
chars = divs[char_index + 1 : arms_index]
arms = divs[arms_index + 1 :]
up_chars = []
up_arms = []
for char in chars:
name = char.xpath("./p/a/@title")[0]
up_chars.append(UpChar(name=name, star=3, limited=False, zoom=0))
for arm in arms:
name = arm.xpath("./p/a/@title")[0]
up_arms.append(UpChar(name=name, star=5, limited=False, zoom=0))
self.UP_CHAR = UpEvent(
title=title,
pool_img="",
start_time=start_time,
end_time=end_time,
up_char=up_chars,
)
self.UP_ARMS = UpEvent(
title=title,
pool_img="",
start_time=start_time,
end_time=end_time,
up_char=up_arms,
)
self.dump_up_char()
logger.info(f"成功获取{self.game_name_cn}当前up信息...当前up池: {title}")
except Exception as e:
logger.warning(f"{self.game_name_cn}UP更新出错 {type(e)}{e}")
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async def _reload_pool(self) -> UniMessage | None:
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await self.update_up_char()
self.load_up_char()
if self.UP_CHAR and self.UP_ARMS:
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return MessageUtils.build_message(
f"重载成功!\n当前UP池子{self.UP_CHAR.title}"
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)