zhenxun_bot/plugins/draw_card/genshin_handle.py

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from nonebot.adapters.onebot.v11 import MessageSegment, Message
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import random
from .update_game_info import update_info
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from .util import (
generate_img,
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init_rst,
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BaseData,
set_list,
get_star,
init_up_char,
)
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from .config import DRAW_DATA_PATH, draw_config
from .count_manager import GenshinCountManager
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from dataclasses import dataclass
from .init_card_pool import init_game_pool
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from .announcement import GenshinAnnouncement
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try:
import ujson as json
except ModuleNotFoundError:
import json
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announcement = GenshinAnnouncement()
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draw_count_manager = GenshinCountManager((10, 90), ("4", "5"))
# genshin_five = {}
# genshin_count = {}
# genshin_pl_count = {}
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ALL_CHAR = []
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ALL_ARMS = []
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UP_CHAR = []
UP_ARMS = []
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_CURRENT_CHAR_POOL_TITLE = ""
_CURRENT_ARMS_POOL_TITLE = ""
POOL_IMG = ""
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@dataclass
class GenshinChar(BaseData):
pass
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async def genshin_draw(user_id: int, count: int, pool_name: str):
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# 0 1 2
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star = ["★★★★★", "★★★★", "★★★"]
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(
char_list,
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five_dict,
star_num_list,
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) = _format_card_information(count, user_id, pool_name)
title = ""
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up_type = []
up_list = []
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if pool_name == "char" and _CURRENT_CHAR_POOL_TITLE:
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up_type = UP_CHAR
title = _CURRENT_CHAR_POOL_TITLE
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elif pool_name == "arms" and _CURRENT_ARMS_POOL_TITLE:
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up_type = UP_ARMS
title = _CURRENT_ARMS_POOL_TITLE
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tmp = ""
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if up_type:
for x in up_type:
for operator in x.operators:
up_list.append(operator)
if x.star == 5:
tmp += f'五星UP{" ".join(x.operators)} \n'
elif x.star == 4:
tmp += f'四星UP{" ".join(x.operators)}'
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rst = init_rst(five_dict, star_num_list, star, up_list)
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pool_info = f"当前up池{title}\n{tmp}" if title else ""
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if count > 90:
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char_list = set_list(char_list)
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return (
pool_info
+ "\n"
+ MessageSegment.image(
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"base64://" + await generate_img(char_list, "genshin", star_num_list)
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)
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+ rst
+ f'\n距离保底发还剩 {draw_count_manager.get_user_count(user_id, 1) % 90}'
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+ "\n【五星0.6%四星5.1%\n第72抽开始五星概率每抽加0.585%"
)
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async def update_genshin_info():
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global ALL_CHAR, ALL_ARMS
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url = "https://wiki.biligame.com/ys/角色筛选"
data, code = await update_info(url, "genshin")
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if code == 200:
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ALL_CHAR = init_game_pool("genshin", data, GenshinChar)
url = "https://wiki.biligame.com/ys/武器图鉴"
data, code = await update_info(
url,
"genshin_arms",
)
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if code == 200:
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ALL_ARMS = init_game_pool("genshin_arms", data, GenshinChar)
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await _genshin_init_up_char()
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async def init_genshin_data():
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global ALL_CHAR, ALL_ARMS
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if draw_config.GENSHIN_FLAG:
if not (DRAW_DATA_PATH / "genshin.json").exists() or not (DRAW_DATA_PATH / "genshin_arms.json").exists():
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await update_genshin_info()
else:
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with (DRAW_DATA_PATH / "genshin.json").open("r", encoding="utf8") as f:
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genshin_dict = json.load(f)
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with (DRAW_DATA_PATH / "genshin_arms.json").open("r", encoding="utf8") as f:
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genshin_ARMS_dict = json.load(f)
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ALL_CHAR = init_game_pool("genshin", genshin_dict, GenshinChar)
ALL_ARMS = init_game_pool("genshin_arms", genshin_ARMS_dict, GenshinChar)
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await _genshin_init_up_char()
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# 抽取卡池
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def _get_genshin_card(mode: int = 1, pool_name: str = "", add: float = 0.0, is_up: bool = False):
"""
mode 1普通抽 2四星保底 3五星保底
"""
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global ALL_ARMS, ALL_CHAR, UP_ARMS, UP_CHAR, _CURRENT_ARMS_POOL_TITLE, _CURRENT_CHAR_POOL_TITLE
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genshin_config = draw_config.genshin
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if mode == 1:
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star = get_star(
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[5, 4, 3], [genshin_config.GENSHIN_FIVE_P + add, genshin_config.GENSHIN_FOUR_P, genshin_config.GENSHIN_THREE_P]
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)
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elif mode == 2:
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star = get_star([5, 4], [genshin_config.GENSHIN_G_FIVE_P + add, genshin_config.GENSHIN_G_FOUR_P])
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else:
star = 5
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if pool_name == "char":
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data_lst = UP_CHAR
flag = _CURRENT_CHAR_POOL_TITLE
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type_all_lst = ALL_CHAR + [
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x for x in ALL_ARMS if x.star == star and x.star < 5
]
elif pool_name == "arms":
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data_lst = UP_ARMS
flag = _CURRENT_ARMS_POOL_TITLE
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type_all_lst = ALL_ARMS + [
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x for x in ALL_CHAR if x.star == star and x.star < 5
]
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else:
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data_lst = ""
flag = ""
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type_all_lst = ""
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all_lst = ALL_ARMS + ALL_CHAR
# 是否UP
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try:
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if flag and star > 3:
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# 获取up角色列表
up_char_lst = [x.operators for x in data_lst if x.star == star][0]
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# print(up_char_lst)
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# 成功获取up角色
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if random.random() < 0.5 or is_up:
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up_char_name = random.choice(up_char_lst)
acquire_char = [x for x in all_lst if x.name == up_char_name][0]
else:
# 无up
all_char_lst = [
x
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for x in type_all_lst
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if x.star == star and x.name not in up_char_lst and not x.limited
]
acquire_char = random.choice(all_char_lst)
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else:
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chars = [x for x in all_lst if x.star == star and not x.limited]
acquire_char = random.choice(chars)
except IndexError:
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chars = [x for x in all_lst if x.star == star and not x.limited]
acquire_char = random.choice(chars)
return acquire_char, 5 - star
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def _format_card_information(_count: int, user_id, pool_name):
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char_list = [] # 获取角色列表
star_num_list = [0, 0, 0] # 各个星级数量
five_dict = {} # 五星数量
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add = 0.0
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pool = UP_CHAR if pool_name == 'char' else UP_ARMS
for _ in range(_count):
draw_count_manager.increase(user_id)
star = draw_count_manager.check(user_id)
if (draw_count_manager.get_user_count(user_id) - draw_count_manager.get_user_count(user_id, 1)) % 90 >= 72:
add += draw_config.genshin.I72_ADD
if star:
star = int(star)
if star == 4:
char, code = _get_genshin_card(2, pool_name, add=add)
draw_count_manager.record_count(user_id, 0)
else:
char, code = _get_genshin_card(3, pool_name, add, draw_count_manager.is_up(user_id))
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else:
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char, code = _get_genshin_card(1, pool_name, add, draw_count_manager.is_up(user_id))
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if code == 0:
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add = 0
if not five_dict.get(char.name):
five_dict[char.name] = [draw_count_manager.get_user_count(user_id)]
else:
five_dict[char.name].append(draw_count_manager.get_user_count(user_id) % 90)
draw_count_manager.set_count(user_id, 2, draw_count_manager.get_user_count(user_id, 1))
draw_count_manager.record_count(user_id, 0)
draw_count_manager.record_count(user_id, 1)
if char.name not in [x.operators for x in pool if x.star == 5][0]:
draw_count_manager.set_is_up(user_id, True)
else:
draw_count_manager.set_is_up(user_id, False)
star_num_list[code] += 1
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char_list.append(char)
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return char_list, five_dict, star_num_list
# if genshin_count.get(user_id) and _count <= 90:
# f_count = genshin_count[user_id]
# else:
# f_count = 0
# if genshin_pl_count.get(user_id) and _count <= 90:
# count = genshin_pl_count[user_id]
# else:
# count = 0
# for i in range(_count):
# count += 1
# f_count += 1
# # 十连保底
# if count == 10 and f_count != 90:
# if f_count >= 72:
# add += I72_ADD
# char, code = _get_genshin_card(2, pool_name, add=add)
# count = 0
# # 大保底
# elif f_count == 90:
# char, code = _get_genshin_card(3, pool_name)
# else:
# if f_count >= 72:
# add += I72_ADD
# char, code = _get_genshin_card(pool_name=pool_name, add=add)
# if code == 1:
# count = 0
# star_list[code] += 1
# if code == 0:
# if _count <= 90:
# genshin_five[user_id] = f_count
# add = 0.0
# f_count = 0
# five_list.append(char.name)
# five_index_list.append(i)
# try:
# five_dict[char.name] += 1
# except KeyError:
# five_dict[char.name] = 1
# char_list.append(char)
# if _count <= 90:
# genshin_count[user_id] = f_count
# genshin_pl_count[user_id] = count
# return char_list, five_list, five_index_list, five_dict, star_list
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def reset_count(user_id: int):
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draw_count_manager.reset(user_id)
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# 获取up和概率
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async def _genshin_init_up_char():
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global _CURRENT_CHAR_POOL_TITLE, _CURRENT_ARMS_POOL_TITLE, UP_CHAR, UP_ARMS, POOL_IMG
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(
_CURRENT_CHAR_POOL_TITLE,
_CURRENT_ARMS_POOL_TITLE,
POOL_IMG,
UP_CHAR,
UP_ARMS,
) = await init_up_char(announcement)
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async def reload_genshin_pool():
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await _genshin_init_up_char()
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return Message(
f"当前UP池子{_CURRENT_CHAR_POOL_TITLE} & {_CURRENT_ARMS_POOL_TITLE} {POOL_IMG}"
)