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修复开箱BUG
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@ -334,6 +334,7 @@ PS: **ARM平台** 请使用全量版 同时 **如果你的机器 RAM < 1G 可能
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### 2023/3/5
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* 更新开箱会记录箱子数据以及开箱时箱子价格加入花费
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* 修复开箱BUG
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### 2023/3/4
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@ -26,19 +26,19 @@ class BuffSkin(Model):
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img_url = fields.CharField(255)
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"""图片url"""
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steam_price = fields.FloatField(default=0)
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steam_price: float = fields.FloatField(default=0)
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"""steam价格"""
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weapon_type = fields.CharField(255)
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"""枪械类型"""
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buy_max_price = fields.FloatField(default=0)
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buy_max_price: float = fields.FloatField(default=0)
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"""最大求购价格"""
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buy_num = fields.IntField(default=0)
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buy_num: int = fields.IntField(default=0)
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"""求购数量"""
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sell_min_price = fields.FloatField(default=0)
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sell_min_price: float = fields.FloatField(default=0)
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"""售卖最低价格"""
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sell_num = fields.IntField(default=0)
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sell_num: int = fields.IntField(default=0)
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"""出售个数"""
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sell_reference_price = fields.FloatField(default=0)
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sell_reference_price: float = fields.FloatField(default=0)
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"""参考价格"""
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create_time: datetime = fields.DatetimeField(auto_add_now=True)
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@ -58,12 +58,21 @@ class BuffSkin(Model):
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abrasion: str,
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is_stattrak: bool = False,
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case_name: Optional[str] = None,
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) -> List["BuffSkin"]:
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) -> List["BuffSkin"]: # type: ignore
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query = cls
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if case_name:
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query = query.filter(case_name=case_name)
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query = query.filter(abrasion=abrasion, is_stattrak=is_stattrak, color=color)
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return await query.annotate(rand=Random()).limit(num) # type:ignore
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skin_list = await query.annotate(rand=Random()).limit(num) # type:ignore
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num_ = num
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cnt = 0
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while len(skin_list) < num:
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cnt += 1
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num_ = num - len(skin_list)
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skin_list += await query.annotate(rand=Random()).limit(num_)
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if cnt > 10:
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break
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return skin_list # type: ignore
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@classmethod
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async def _run_script(cls):
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@ -208,6 +208,8 @@ async def open_multiple_case(
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case_price = 0
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if case_skin := await BuffSkin.get_or_none(case_name=case_name, color="CASE"):
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case_price = case_skin.sell_min_price
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print(user.today_open_total)
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cnt = 0
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for skin, rand in skin_list:
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total_price += skin.sell_min_price
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rand = str(rand)[:11]
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@ -218,11 +220,6 @@ async def open_multiple_case(
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if not skin_count.get(color_name):
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skin_count[color_name] = 0
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skin_count[color_name] += 1
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if skin.color == "KNIFE":
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user.knifes_name = (
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user.knifes_name
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+ f"{case}||{skin.name}{'(StatTrak™)' if skin.is_stattrak else ''} | {skin.skin_name} ({skin.abrasion}) 磨损:{rand}, 价格:{skin.sell_min_price},"
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)
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name = skin.name + "-" + skin.skin_name + "-" + skin.abrasion
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img_path = IMAGE_PATH / "csgo_cases" / case / f"{cn2py(name)}.jpg"
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wImg = BuildImage(200, 270, 200, 200)
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@ -232,6 +229,7 @@ async def open_multiple_case(
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(5, 200),
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f"{skin.name}{'(StatTrak™)' if skin.is_stattrak else ''} | {skin.skin_name} ({skin.abrasion})",
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)
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cnt += 1
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await wImg.atext((5, 220), f"磨损:{rand}")
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await wImg.atext((5, 240), f"价格:{skin.sell_min_price}")
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img_list.append(wImg)
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@ -257,6 +255,7 @@ async def open_multiple_case(
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)
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)
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await user.save()
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print(user.today_open_total)
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if log_list:
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await OpenCasesLog.bulk_create(log_list, 10)
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logger.debug(f"添加 {len(log_list)} 条开箱日志", "开箱", user_qq, group_id)
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@ -430,8 +429,8 @@ async def get_old_knife(user_id: int, group_id: int) -> List[OpenCasesLog]:
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@scheduler.scheduled_job(
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"cron",
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hour=0,
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minute=1,
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hour=23,
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minute=9,
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)
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async def _():
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now = datetime.now()
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@ -453,7 +452,10 @@ async def update():
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logger.debug(f"预计自动更新武器箱 {len(case_list)} 个", "更新武器箱")
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for case_name in case_list:
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logger.debug(f"开始自动更新武器箱: {case_name}", "更新武器箱")
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await update_case_data(case_name)
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rand = random.randint(300, 500)
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logger.debug(f"成功自动更新武器箱: {case_name}, 将在 {rand} 秒后再次更新下一武器箱", "更新武器箱")
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await asyncio.sleep(rand)
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try:
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await update_case_data(case_name)
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rand = random.randint(300, 500)
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logger.debug(f"成功自动更新武器箱: {case_name}, 将在 {rand} 秒后再次更新下一武器箱", "更新武器箱")
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await asyncio.sleep(rand)
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except Exception as e:
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logger.error(f"自动更新武器箱: {case_name}", e=e)
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@ -68,8 +68,8 @@ async def update_case_data(case_name: str) -> str:
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data_list_, total = await search_skin_page(case_name, page)
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if isinstance(data_list_, list):
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data_list += data_list_
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create_list = []
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update_list = []
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create_list: List[BuffSkin] = []
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update_list: List[BuffSkin] = []
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log_list = []
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case_name_py = cn2py(case_name)
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now = datetime.now()
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@ -113,11 +113,42 @@ async def update_case_data(case_name: str) -> str:
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logger.debug(f"更新武器箱: [<u><e>{case_name}</e></u>], 创建 {len(create_list)} 个皮肤!")
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await BuffSkin.bulk_create(create_list, 10)
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if update_list:
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abrasion_list = []
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name_list = []
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skin_name_list = []
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for skin in update_list:
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if skin.abrasion not in abrasion_list:
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abrasion_list.append(skin.abrasion)
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if skin.name not in name_list:
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name_list.append(skin.name)
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if skin.skin_name not in skin_name_list:
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skin_name_list.append(skin.skin_name)
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db_data = await BuffSkin.filter(
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case_name=case_name,
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skin_name__in=skin_name_list,
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name__in=name_list,
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abrasion__in=abrasion_list,
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).all()
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_update_list = []
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for data in db_data:
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for skin in update_list:
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if (
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data.name == skin.name
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and data.skin_name == skin.skin_name
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and data.abrasion == skin.abrasion
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):
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data.steam_price = skin.steam_price
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data.buy_max_price = skin.buy_max_price
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data.buy_num = skin.buy_num
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data.sell_min_price = skin.sell_min_price
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data.sell_num = skin.sell_num
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data.sell_reference_price = skin.sell_reference_price
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data.update_time = skin.update_time
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_update_list.append(data)
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logger.debug(f"更新武器箱: [<u><c>{case_name}</c></u>], 更新 {len(create_list)} 个皮肤!")
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await BuffSkin.bulk_update(
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update_list,
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_update_list,
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[
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"skin_price",
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"steam_price",
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"buy_max_price",
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"buy_num",
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