修复开箱BUG

This commit is contained in:
HibiKier 2023-03-05 23:11:04 +08:00
parent f2ab119397
commit b31fbf5810
4 changed files with 66 additions and 23 deletions

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@ -334,6 +334,7 @@ PS: **ARM平台** 请使用全量版 同时 **如果你的机器 RAM < 1G 可能
### 2023/3/5 ### 2023/3/5
* 更新开箱会记录箱子数据以及开箱时箱子价格加入花费 * 更新开箱会记录箱子数据以及开箱时箱子价格加入花费
* 修复开箱BUG
### 2023/3/4 ### 2023/3/4

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@ -26,19 +26,19 @@ class BuffSkin(Model):
img_url = fields.CharField(255) img_url = fields.CharField(255)
"""图片url""" """图片url"""
steam_price = fields.FloatField(default=0) steam_price: float = fields.FloatField(default=0)
"""steam价格""" """steam价格"""
weapon_type = fields.CharField(255) weapon_type = fields.CharField(255)
"""枪械类型""" """枪械类型"""
buy_max_price = fields.FloatField(default=0) buy_max_price: float = fields.FloatField(default=0)
"""最大求购价格""" """最大求购价格"""
buy_num = fields.IntField(default=0) buy_num: int = fields.IntField(default=0)
"""求购数量""" """求购数量"""
sell_min_price = fields.FloatField(default=0) sell_min_price: float = fields.FloatField(default=0)
"""售卖最低价格""" """售卖最低价格"""
sell_num = fields.IntField(default=0) sell_num: int = fields.IntField(default=0)
"""出售个数""" """出售个数"""
sell_reference_price = fields.FloatField(default=0) sell_reference_price: float = fields.FloatField(default=0)
"""参考价格""" """参考价格"""
create_time: datetime = fields.DatetimeField(auto_add_now=True) create_time: datetime = fields.DatetimeField(auto_add_now=True)
@ -58,12 +58,21 @@ class BuffSkin(Model):
abrasion: str, abrasion: str,
is_stattrak: bool = False, is_stattrak: bool = False,
case_name: Optional[str] = None, case_name: Optional[str] = None,
) -> List["BuffSkin"]: ) -> List["BuffSkin"]: # type: ignore
query = cls query = cls
if case_name: if case_name:
query = query.filter(case_name=case_name) query = query.filter(case_name=case_name)
query = query.filter(abrasion=abrasion, is_stattrak=is_stattrak, color=color) query = query.filter(abrasion=abrasion, is_stattrak=is_stattrak, color=color)
return await query.annotate(rand=Random()).limit(num) # type:ignore skin_list = await query.annotate(rand=Random()).limit(num) # type:ignore
num_ = num
cnt = 0
while len(skin_list) < num:
cnt += 1
num_ = num - len(skin_list)
skin_list += await query.annotate(rand=Random()).limit(num_)
if cnt > 10:
break
return skin_list # type: ignore
@classmethod @classmethod
async def _run_script(cls): async def _run_script(cls):

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@ -208,6 +208,8 @@ async def open_multiple_case(
case_price = 0 case_price = 0
if case_skin := await BuffSkin.get_or_none(case_name=case_name, color="CASE"): if case_skin := await BuffSkin.get_or_none(case_name=case_name, color="CASE"):
case_price = case_skin.sell_min_price case_price = case_skin.sell_min_price
print(user.today_open_total)
cnt = 0
for skin, rand in skin_list: for skin, rand in skin_list:
total_price += skin.sell_min_price total_price += skin.sell_min_price
rand = str(rand)[:11] rand = str(rand)[:11]
@ -218,11 +220,6 @@ async def open_multiple_case(
if not skin_count.get(color_name): if not skin_count.get(color_name):
skin_count[color_name] = 0 skin_count[color_name] = 0
skin_count[color_name] += 1 skin_count[color_name] += 1
if skin.color == "KNIFE":
user.knifes_name = (
user.knifes_name
+ f"{case}||{skin.name}{'StatTrak™' if skin.is_stattrak else ''} | {skin.skin_name} ({skin.abrasion}) 磨损:{rand} 价格:{skin.sell_min_price},"
)
name = skin.name + "-" + skin.skin_name + "-" + skin.abrasion name = skin.name + "-" + skin.skin_name + "-" + skin.abrasion
img_path = IMAGE_PATH / "csgo_cases" / case / f"{cn2py(name)}.jpg" img_path = IMAGE_PATH / "csgo_cases" / case / f"{cn2py(name)}.jpg"
wImg = BuildImage(200, 270, 200, 200) wImg = BuildImage(200, 270, 200, 200)
@ -232,6 +229,7 @@ async def open_multiple_case(
(5, 200), (5, 200),
f"{skin.name}{'StatTrak™' if skin.is_stattrak else ''} | {skin.skin_name} ({skin.abrasion})", f"{skin.name}{'StatTrak™' if skin.is_stattrak else ''} | {skin.skin_name} ({skin.abrasion})",
) )
cnt += 1
await wImg.atext((5, 220), f"磨损:{rand}") await wImg.atext((5, 220), f"磨损:{rand}")
await wImg.atext((5, 240), f"价格:{skin.sell_min_price}") await wImg.atext((5, 240), f"价格:{skin.sell_min_price}")
img_list.append(wImg) img_list.append(wImg)
@ -257,6 +255,7 @@ async def open_multiple_case(
) )
) )
await user.save() await user.save()
print(user.today_open_total)
if log_list: if log_list:
await OpenCasesLog.bulk_create(log_list, 10) await OpenCasesLog.bulk_create(log_list, 10)
logger.debug(f"添加 {len(log_list)} 条开箱日志", "开箱", user_qq, group_id) logger.debug(f"添加 {len(log_list)} 条开箱日志", "开箱", user_qq, group_id)
@ -430,8 +429,8 @@ async def get_old_knife(user_id: int, group_id: int) -> List[OpenCasesLog]:
@scheduler.scheduled_job( @scheduler.scheduled_job(
"cron", "cron",
hour=0, hour=23,
minute=1, minute=9,
) )
async def _(): async def _():
now = datetime.now() now = datetime.now()
@ -453,7 +452,10 @@ async def update():
logger.debug(f"预计自动更新武器箱 {len(case_list)}", "更新武器箱") logger.debug(f"预计自动更新武器箱 {len(case_list)}", "更新武器箱")
for case_name in case_list: for case_name in case_list:
logger.debug(f"开始自动更新武器箱: {case_name}", "更新武器箱") logger.debug(f"开始自动更新武器箱: {case_name}", "更新武器箱")
await update_case_data(case_name) try:
rand = random.randint(300, 500) await update_case_data(case_name)
logger.debug(f"成功自动更新武器箱: {case_name}, 将在 {rand} 秒后再次更新下一武器箱", "更新武器箱") rand = random.randint(300, 500)
await asyncio.sleep(rand) logger.debug(f"成功自动更新武器箱: {case_name}, 将在 {rand} 秒后再次更新下一武器箱", "更新武器箱")
await asyncio.sleep(rand)
except Exception as e:
logger.error(f"自动更新武器箱: {case_name}", e=e)

View File

@ -68,8 +68,8 @@ async def update_case_data(case_name: str) -> str:
data_list_, total = await search_skin_page(case_name, page) data_list_, total = await search_skin_page(case_name, page)
if isinstance(data_list_, list): if isinstance(data_list_, list):
data_list += data_list_ data_list += data_list_
create_list = [] create_list: List[BuffSkin] = []
update_list = [] update_list: List[BuffSkin] = []
log_list = [] log_list = []
case_name_py = cn2py(case_name) case_name_py = cn2py(case_name)
now = datetime.now() now = datetime.now()
@ -113,11 +113,42 @@ async def update_case_data(case_name: str) -> str:
logger.debug(f"更新武器箱: [<u><e>{case_name}</e></u>], 创建 {len(create_list)} 个皮肤!") logger.debug(f"更新武器箱: [<u><e>{case_name}</e></u>], 创建 {len(create_list)} 个皮肤!")
await BuffSkin.bulk_create(create_list, 10) await BuffSkin.bulk_create(create_list, 10)
if update_list: if update_list:
abrasion_list = []
name_list = []
skin_name_list = []
for skin in update_list:
if skin.abrasion not in abrasion_list:
abrasion_list.append(skin.abrasion)
if skin.name not in name_list:
name_list.append(skin.name)
if skin.skin_name not in skin_name_list:
skin_name_list.append(skin.skin_name)
db_data = await BuffSkin.filter(
case_name=case_name,
skin_name__in=skin_name_list,
name__in=name_list,
abrasion__in=abrasion_list,
).all()
_update_list = []
for data in db_data:
for skin in update_list:
if (
data.name == skin.name
and data.skin_name == skin.skin_name
and data.abrasion == skin.abrasion
):
data.steam_price = skin.steam_price
data.buy_max_price = skin.buy_max_price
data.buy_num = skin.buy_num
data.sell_min_price = skin.sell_min_price
data.sell_num = skin.sell_num
data.sell_reference_price = skin.sell_reference_price
data.update_time = skin.update_time
_update_list.append(data)
logger.debug(f"更新武器箱: [<u><c>{case_name}</c></u>], 更新 {len(create_list)} 个皮肤!") logger.debug(f"更新武器箱: [<u><c>{case_name}</c></u>], 更新 {len(create_list)} 个皮肤!")
await BuffSkin.bulk_update( await BuffSkin.bulk_update(
update_list, _update_list,
[ [
"skin_price",
"steam_price", "steam_price",
"buy_max_price", "buy_max_price",
"buy_num", "buy_num",