This commit is contained in:
hibiki 2021-05-26 20:08:13 +08:00
parent 7359c6fa98
commit c27a1c4fb8
162 changed files with 922 additions and 932 deletions

0
plugins/__init__.py Normal file
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@ -2,26 +2,45 @@ from nonebot import on_regex, on_keyword
from nonebot.adapters.cqhttp import Bot, MessageEvent
from nonebot.permission import SUPERUSER
from nonebot.typing import T_State
from services.log import logger
from util.utils import scheduler
import re
from .genshin_handle import genshin_draw, update_genshin_info, reset_count
from .prts_handle import update_prts_info, prts_draw, reload_pool
from .pretty_handle import update_pretty_info, pretty_draw
from .guardian_handle import update_guardian_info, guardian_draw
from .pcr_handle import update_pcr_info, pcr_draw
from .update_game_info import update_info
from util.utils import is_number, scheduler
from services.log import logger
import re
from .util import check_num
from .rule import is_switch
from .config import PRTS_FLAG, PRETTY_FLAG, GUARDIAN_FLAG, GENSHIN_FLAG, PCR_FLAG
prts = on_regex(r'.*?方舟[1-9|一][0-9]{0,2}[抽|井]', priority=5, block=True)
prts = on_regex(r'.*?方舟[1-9|一][0-9]{0,2}[抽|井]', rule=is_switch('prts'), priority=5, block=True)
prts_update = on_keyword({'更新方舟信息', '更新明日方舟信息'}, permission=SUPERUSER, priority=1, block=True)
prts_reload = on_keyword({'重载方舟卡池'}, priority=1, block=True)
genshin = on_regex('.*?原神[1-9|一][0-9]{0,2}[抽|井]', priority=5, block=True)
genshin = on_regex('.*?原神[1-9|一][0-9]{0,2}[抽|井]', rule=is_switch('genshin'), priority=5, block=True)
genshin_reset = on_keyword({'重置原神抽卡'}, priority=1, block=True)
genshin_update = on_keyword({'更新原神信息'}, permission=SUPERUSER, priority=1, block=True)
pretty = on_regex('.*?马娘卡?[1-9|一][0-9]{0,2}[抽|井]', priority=5, block=True)
pretty = on_regex('.*?马娘卡?[1-9|一][0-9]{0,2}[抽|井]', rule=is_switch('pretty'), priority=5, block=True)
pretty_update = on_keyword({'更新马娘信息', '更新赛马娘信息'}, permission=SUPERUSER, priority=1, block=True)
guardian = on_regex('.*?坎公骑冠剑武?器?[1-9|一][0-9]{0,2}[抽|井]', rule=is_switch('guardian'), priority=5, block=True)
guardian_update = on_keyword({'更新坎公骑冠剑信息'}, permission=SUPERUSER, priority=1, block=True)
pcr = on_regex('.*?(pcr|公主连结|公主连接|公主链接)[1-9|一][0-9]{0,2}[抽|井]', rule=is_switch('pcr'), priority=5, block=True)
pcr_update = on_keyword({'更新pcr信息', '更新公主连结信息'}, permission=SUPERUSER, priority=1, block=True)
test = on_keyword({'test'}, permission=SUPERUSER, priority=1, block=True)
@test.handle()
async def _(bot: Bot, event: MessageEvent, state: T_State):
await update_pcr_info()
@prts.handle()
async def _(bot: Bot, event: MessageEvent, state: T_State):
@ -30,22 +49,13 @@ async def _(bot: Bot, event: MessageEvent, state: T_State):
num = 300
else:
rmsg = re.search(r'.*?方舟(.*)抽', msg)
if rmsg and is_number(rmsg.group(1)):
try:
num = int(rmsg.group(1))
except ValueError:
await prts.finish('必!须!是!数!字!', at_sender=True)
if num > 300:
await prts.finish('一井都满不足不了你嘛!快爬开!', at_sender=True)
if num < 1:
await prts.finish('虚空抽卡???', at_sender=True)
if rmsg:
num, flag = check_num(rmsg.group(1), 300)
if not flag:
await prts.finish(num, at_sender=True)
else:
return
# print(num)
await prts.send(await prts_draw(num), at_sender=True)
logger.info(
f"(USER {event.user_id}, GROUP {event.group_id if event.message_type != 'private' else 'private'})"
f" 方舟{num}")
await prts.send(await prts_draw(int(num)), at_sender=True)
@prts_reload.handle()
@ -61,21 +71,13 @@ async def _(bot: Bot, event: MessageEvent, state: T_State):
num = 180
else:
rmsg = re.search(r'.*?原神(.*)抽', msg)
if rmsg and is_number(rmsg.group(1)):
try:
num = int(rmsg.group(1))
except ValueError:
await genshin.finish('必!须!是!数!字!', at_sender=True)
if num > 300:
await genshin.finish('一井都满不足不了你嘛!快爬开!', at_sender=True)
if num < 1:
await genshin.finish('虚空抽卡???', at_sender=True)
if rmsg:
num, flag = check_num(rmsg.group(1), 180)
if not flag:
await genshin.finish(num, at_sender=True)
else:
return
await genshin.send(await genshin_draw(event.user_id, num), at_sender=True)
logger.info(
f"(USER {event.user_id}, GROUP {event.group_id if event.message_type != 'private' else 'private'})"
f" 原神{num}")
await genshin.send(await genshin_draw(event.user_id, int(num)), at_sender=True)
@genshin_reset.handle()
@ -87,7 +89,7 @@ async def _(bot: Bot, event: MessageEvent, state: T_State):
@pretty.handle()
async def _(bot: Bot, event: MessageEvent, state: T_State):
msg = str(event.get_message()).strip()
if msg in ['赛马娘一井', '赛马娘1井', '马娘一井', '马娘1井', '赛马娘卡一井', '赛马娘卡1井', '马娘卡一井', '马娘卡1井']:
if msg.find('1井') != -1 or msg.find('一井') != -1:
num = 200
if msg.find("") == -1:
pool_name = 'horse'
@ -102,21 +104,51 @@ async def _(bot: Bot, event: MessageEvent, state: T_State):
pool_name = 'card'
else:
pool_name = 'horse'
if is_number(num):
try:
num = int(num)
except ValueError:
await genshin.finish('必!须!是!数!字!', at_sender=True)
if num > 200:
await genshin.finish('一井都满不足不了你嘛!快爬开!', at_sender=True)
if num < 1:
await genshin.finish('虚空抽卡???', at_sender=True)
else:
return
await pretty.send(await pretty_draw(num, pool_name), at_sender=True)
logger.info(
f"(USER {event.user_id}, GROUP {event.group_id if event.message_type != 'private' else 'private'})"
f" 赛马娘{num}")
num, flag = check_num(num, 200)
if not flag:
await pretty.finish(num, at_sender=True)
else:
return
await pretty.send(await pretty_draw(int(num), pool_name), at_sender=True)
@guardian.handle()
async def _(bot: Bot, event: MessageEvent, state: T_State):
msg = str(event.get_message()).strip()
pool_name = 'char'
if msg.find('1井') != -1 or msg.find('一井') != -1:
num = 300
if msg.find('武器') != -1:
pool_name = 'arms'
else:
rmsg = re.search(r'.*?坎公骑冠剑(.*)抽', msg)
if rmsg:
num = rmsg.group(1)
if num.find('武器') != -1:
pool_name = 'arms'
num = num.replace('武器', '')
num, flag = check_num(num, 300)
if not flag:
await guardian.finish(num, at_sender=True)
else:
return
await guardian.send(await guardian_draw(int(num), pool_name), at_sender=True)
@pcr.handle()
async def _(bot: Bot, event: MessageEvent, state: T_State):
msg = str(event.get_message()).strip()
if msg.find('1井') != -1 or msg.find('一井') != -1:
num = 300
else:
rmsg = re.search(r'.*?(pcr|公主连结)(.*)[抽|井]', msg)
if rmsg:
num, flag = check_num(rmsg.group(2), 300)
if not flag:
await pcr.finish(num, at_sender=True)
else:
return
await pcr.send(await pcr_draw(int(num)), at_sender=True)
@prts_update.handle()
@ -138,6 +170,18 @@ async def _(bot: Bot, event: MessageEvent, state: T_State):
await genshin_update.finish('更新完成!')
@guardian_update.handle()
async def _(bot: Bot, event: MessageEvent, state: T_State):
await update_guardian_info()
await genshin_update.finish('更新完成!')
@pcr_update.handle()
async def _(bot: Bot, event: MessageEvent, state: T_State):
await update_pcr_info()
await genshin_update.finish('更新完成!')
# 更新资源
@scheduler.scheduled_job(
'cron',
@ -146,20 +190,30 @@ async def _(bot: Bot, event: MessageEvent, state: T_State):
)
async def _():
try:
await update_prts_info()
logger.info('自动更新明日方舟信息')
if PRTS_FLAG:
await update_prts_info()
except Exception as e:
logger.error(f'自动更新明日方舟信息出错 e:{e}')
logger.error(f'draw_card: 更新 明日方舟 失败 e{e}')
try:
await update_genshin_info()
logger.info('自动更新原神信息')
if GENSHIN_FLAG:
await update_genshin_info()
except Exception as e:
logger.error(f'自动更新原神信息出错 e:{e}')
logger.error(f'draw_card: 更新 原神 失败 e{e}')
try:
await update_pretty_info()
logger.info('自动更新赛马娘信息')
if PRETTY_FLAG:
await update_pretty_info()
except Exception as e:
logger.error(f'自动更新赛马娘信息出错 e:{e}')
logger.error(f'draw_card: 更新 赛马娘 失败 e{e}')
try:
if GUARDIAN_FLAG:
await update_guardian_info()
except Exception as e:
logger.error(f'draw_card: 更新 坎公骑冠剑 失败 e{e}')
try:
if PCR_FLAG:
await update_pcr_info()
except Exception as e:
logger.error(f'draw_card: 更新 公主连结 失败 e{e}')
# 每天四点重载up卡池
@ -169,6 +223,6 @@ async def _():
minute=1,
)
async def _():
await reload_pool()
if PRTS_FLAG:
await reload_pool()
logger.info(f'draw_card: 04: 01 重载方舟卡池')

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@ -2,16 +2,17 @@ import aiohttp
from bs4 import BeautifulSoup
import re
from datetime import datetime
from .config import DRAW_PATH
from util.utils import get_local_proxy
from pathlib import Path
from configs.path_config import DRAW_PATH
from util.user_agent import get_user_agent
try:
import ujson as json
except ModuleNotFoundError:
import json
up_char_file = Path(DRAW_PATH) / "draw_card_up" / "prts_up_char.json"
headers = {'User-Agent': '"Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1; TencentTraveler 4.0)"'}
up_char_file = Path(DRAW_PATH + "/draw_card_up/prts_up_char.json")
prts_url = "https://wiki.biligame.com/arknights/%E6%96%B0%E9%97%BB%E5%85%AC%E5%91%8A"
@ -29,7 +30,7 @@ class PrtsAnnouncement:
@staticmethod
async def get_announcement_text():
async with aiohttp.ClientSession(headers=get_user_agent()) as session:
async with aiohttp.ClientSession(headers=headers) as session:
async with session.get(prts_url, timeout=7) as res:
soup = BeautifulSoup(await res.text(), 'lxml')
trs = soup.find('table').find('tbody').find_all('tr')
@ -38,7 +39,7 @@ class PrtsAnnouncement:
if a.text.find('寻访') != -1:
url = a.get('href')
break
async with session.get(f'https://wiki.biligame.com/{url}', timeout=7) as res:
async with session.get(f'https://wiki.biligame.com/{url}', proxy=get_local_proxy(), timeout=7) as res:
return await res.text(), a.text[:-4]
@staticmethod

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@ -1,10 +1,23 @@
import nonebot
from pathlib import Path
from configs.path_config import DRAW_PATH
try:
import ujson as json
except ModuleNotFoundError:
import json
DRAW_PATH = DRAW_PATH
_draw_config = Path(rf"{DRAW_PATH}/draw_card_config/draw_card_config.json")
# 开关
PRTS_FLAG = False if str(nonebot.get_driver().config.prts_flag).lower() == 'false' else True
GENSHIN_FLAG = False if str(nonebot.get_driver().config.genshin_flag).lower() == 'false' else True
PRETTY_FLAG = False if str(nonebot.get_driver().config.pretty_flag).lower() == 'false' else True
GUARDIAN_FLAG = False if str(nonebot.get_driver().config.guardian_flag).lower() == 'false' else True
PCR_FLAG = False if str(nonebot.get_driver().config.PCR_flag).lower() == 'false' else True
# 方舟概率
PRTS_SIX_P = 0.02
PRTS_FIVE_P = 0.08
@ -15,88 +28,206 @@ PRTS_THREE_P = 0.42
GENSHIN_FIVE_P = 0.006
GENSHIN_FOUR_P = 0.051
GENSHIN_THREE_P = 0.43
GENSHIN_G_FOUR_P = 0.13
# 保底概率
GENSHIN_G_FIVE_P = 0.016
GENSHIN_G_FOUR_P = 0.13
# 72抽后增加的概率
I72_ADD = 0.0585
# 赛马娘概率
PRETTY_THREE = 0.03
PRETTY_TWO = 0.18
PRETTY_ONE = 0.79
PRETTY_THREE_P = 0.03
PRETTY_TWO_P = 0.18
PRETTY_ONE_P = 0.79
# 坎公骑冠剑
# 角色概率
GUARDIAN_THREE_CHAR_P = 0.0275
GUARDIAN_TWO_CHAR_P = 0.19
GUARDIAN_ONE_CHAR_P = 0.7825
# UP角色
GUARDIAN_THREE_CHAR_UP_P = 0.01375
GUARDIAN_THREE_CHAR_OTHER_P = 0.01375
# 武器概率
GUARDIAN_EXCLUSIVE_ARMS_P = 0.03
GUARDIAN_FIVE_ARMS_P = 0.03
GUARDIAN_FOUR_ARMS_P = 0.09
GUARDIAN_THREE_ARMS_P = 0.27
GUARDIAN_TWO_ARMS_P = 0.58
# UP武器
GUARDIAN_EXCLUSIVE_ARMS_UP_P = 0.01
GUARDIAN_EXCLUSIVE_ARMS_OTHER_P = 0.02
# PCR
PCR_THREE_P = 0.025
PCR_TWO_P = 0.18
PCR_ONE_P = 0.795
# 保底
PCR_G_THREE_P = 0.025
PCR_G_TWO_P = 0.975
path_dict = {
'genshin': '原神',
'prts': '明日方舟',
'pretty': '赛马娘',
'guardian': '坎公骑冠剑',
'pcr': '公主连结',
}
_draw_config = Path() / "data" / "draw_card" / "draw_card_config" / "draw_card_config.json"
driver: nonebot.Driver = nonebot.get_driver()
config_default_data = {
'path_dict': {
'genshin': '原神',
'prts': '明日方舟',
'pretty': '赛马娘',
'guardian': '坎公骑冠剑',
'PCR': '公主连结',
},
'prts': {
'PRTS_SIX_P': 0.02,
'PRTS_FIVE_P': 0.08,
'PRTS_FOUR_P': 0.48,
'PRTS_THREE_P': 0.42,
},
'genshin': {
'GENSHIN_FIVE_P': 0.006,
'GENSHIN_FOUR_P': 0.051,
'GENSHIN_THREE_P': 0.43,
'GENSHIN_G_FIVE_P': 0.13,
'GENSHIN_G_FOUR_P': 0.016,
'I72_ADD': 0.0585,
},
'pretty': {
'PRETTY_THREE_P': 0.03,
'PRETTY_TWO_P': 0.18,
'PRETTY_ONE_P': 0.79,
},
'guardian': {
'GUARDIAN_THREE_CHAR_P': 0.0275,
'GUARDIAN_TWO_CHAR_P': 0.19,
'GUARDIAN_ONE_CHAR_P': 0.7825,
'GUARDIAN_THREE_CHAR_UP_P': 0.01375,
'GUARDIAN_THREE_CHAR_OTHER_P': 0.01375,
'GUARDIAN_EXCLUSIVE_ARMS_P': 0.03,
'GUARDIAN_FIVE_ARMS_P': 0.03,
'GUARDIAN_FOUR_ARMS_P': 0.09,
'GUARDIAN_THREE_ARMS_P': 0.27,
'GUARDIAN_TWO_ARMS_P': 0.58,
'GUARDIAN_EXCLUSIVE_ARMS_UP_P': 0.01,
'GUARDIAN_EXCLUSIVE_ARMS_OTHER_P': 0.02,
},
'pcr': {
'PCR_THREE_P': 0.025,
'PCR_TWO_P': 0.18,
'PCR_ONE_P': 0.795,
},
}
@driver.on_startup
def check_config():
global PRTS_SIX_P, PRTS_FOUR_P, PRTS_FIVE_P, PRTS_THREE_P, GENSHIN_G_FIVE_P, \
GENSHIN_G_FOUR_P, GENSHIN_FOUR_P, GENSHIN_FIVE_P, I72_ADD, path_dict, PRETTY_THREE, \
PRETTY_ONE, PRETTY_TWO, GENSHIN_THREE_P
if _draw_config.exists():
global PRTS_SIX_P, PRTS_FOUR_P, PRTS_FIVE_P, PRTS_THREE_P, GENSHIN_G_FIVE_P, config_default_data, \
GENSHIN_G_FOUR_P, GENSHIN_FOUR_P, GENSHIN_FIVE_P, I72_ADD, path_dict, PRETTY_THREE_P, \
PRETTY_ONE_P, PRETTY_TWO_P, GENSHIN_THREE_P, GUARDIAN_THREE_CHAR_P, GUARDIAN_TWO_CHAR_P, GUARDIAN_ONE_CHAR_P, \
GUARDIAN_THREE_CHAR_UP_P, GUARDIAN_THREE_CHAR_OTHER_P, GUARDIAN_EXCLUSIVE_ARMS_P, GUARDIAN_FIVE_ARMS_P, \
GUARDIAN_FOUR_ARMS_P, GUARDIAN_THREE_ARMS_P, GUARDIAN_TWO_ARMS_P, GENSHIN_FLAG, PRTS_FLAG, \
PRETTY_FLAG, GUARDIAN_FLAG, GUARDIAN_EXCLUSIVE_ARMS_UP_P, GUARDIAN_EXCLUSIVE_ARMS_OTHER_P, DRAW_PATH, \
PCR_THREE_P, PCR_TWO_P, PCR_ONE_P
_draw_config.parent.mkdir(parents=True, exist_ok=True)
try:
data = json.load(open(_draw_config, 'r', encoding='utf8'))
PRTS_SIX_P = float(data['prts']['six'])
PRTS_FIVE_P = float(data['prts']['five'])
PRTS_FOUR_P = float(data['prts']['four'])
PRTS_THREE_P = float(data['prts']['three'])
GENSHIN_FIVE_P = float(data['genshin']['five_char'])
GENSHIN_FOUR_P = float(data['genshin']['four_char'])
GENSHIN_THREE_P = float(data['genshin']['three_char'])
GENSHIN_G_FIVE_P = float(data['genshin']['five_weapon'])
GENSHIN_G_FOUR_P = float(data['genshin']['four_weapon'])
I72_ADD = float(data['genshin']['72_add'])
PRETTY_THREE = float(data['pretty']['three'])
PRETTY_TWO = float(data['pretty']['two'])
PRETTY_ONE = float(data['pretty']['one'])
path_dict = data['path_dict']
else:
except (FileNotFoundError, ValueError):
_draw_config.parent.mkdir(parents=True, exist_ok=True)
config_dict = {
'path_dict': {
'genshin': '原神',
'prts': '明日方舟',
'pretty': '赛马娘',
},
'prts': {
'six': 0.02,
'five': 0.08,
'four': 0.48,
'three': 0.42,
},
'genshin': {
'five_char': 0.006,
'four_char': 0.051,
'three_char': 0.43,
'five_weapon': 0.13,
'four_weapon': 0.016,
'72_add': 0.0585,
},
'pretty': {
'three': 0.03,
'two': 0.18,
'one': 0.79,
}
}
json.dump(config_dict, open(_draw_config, 'w', encoding='utf8'), indent=4, ensure_ascii=False)
json.dump(config_default_data, open(_draw_config, 'w', encoding='utf8'), indent=4, ensure_ascii=False)
print('draw_card配置文件不存在或格式错误已重新生成配置文件.....')
else:
try:
PRTS_SIX_P = float(data['prts']['PRTS_SIX_P'])
PRTS_FIVE_P = float(data['prts']['PRTS_FIVE_P'])
PRTS_FOUR_P = float(data['prts']['PRTS_FOUR_P'])
PRTS_THREE_P = float(data['prts']['PRTS_THREE_P'])
except KeyError:
data['prts'] = {}
data['prts']['PRTS_SIX_P'] = config_default_data['prts']['PRTS_SIX_P']
data['prts']['PRTS_FIVE_P'] = config_default_data['prts']['PRTS_FIVE_P']
data['prts']['PRTS_FOUR_P'] = config_default_data['prts']['PRTS_FOUR_P']
data['prts']['PRTS_THREE_P'] = config_default_data['prts']['PRTS_THREE_P']
try:
GENSHIN_FIVE_P = float(data['genshin']['GENSHIN_FIVE_P'])
GENSHIN_FOUR_P = float(data['genshin']['GENSHIN_FOUR_P'])
GENSHIN_THREE_P = float(data['genshin']['GENSHIN_THREE_P'])
GENSHIN_G_FIVE_P = float(data['genshin']['GENSHIN_G_FIVE_P'])
GENSHIN_G_FOUR_P = float(data['genshin']['GENSHIN_G_FOUR_P'])
I72_ADD = float(data['genshin']['I72_ADD'])
except KeyError:
data['genshin'] = {}
data['genshin']['GENSHIN_FIVE_P'] = config_default_data['genshin']['GENSHIN_FIVE_P']
data['genshin']['GENSHIN_FOUR_P'] = config_default_data['genshin']['GENSHIN_FOUR_P']
data['genshin']['GENSHIN_THREE_P'] = config_default_data['genshin']['GENSHIN_THREE_P']
data['genshin']['GENSHIN_G_FIVE_P'] = config_default_data['genshin']['GENSHIN_G_FIVE_P']
data['genshin']['GENSHIN_G_FOUR_P'] = config_default_data['genshin']['GENSHIN_G_FOUR_P']
data['genshin']['I72_ADD'] = config_default_data['genshin']['I72_ADD']
try:
PRETTY_THREE_P = float(data['pretty']['PRETTY_THREE_P'])
PRETTY_TWO_P = float(data['pretty']['PRETTY_TWO_P'])
PRETTY_ONE_P = float(data['pretty']['PRETTY_ONE_P'])
except KeyError:
data['pretty'] = {}
data['pretty']['PRETTY_THREE_P'] = config_default_data['pretty']['PRETTY_THREE_P']
data['pretty']['PRETTY_TWO_P'] = config_default_data['pretty']['PRETTY_TWO_P']
data['pretty']['PRETTY_ONE_P'] = config_default_data['pretty']['PRETTY_ONE_P']
try:
GUARDIAN_THREE_CHAR_P = float(data['guardian']['GUARDIAN_THREE_CHAR_P'])
GUARDIAN_TWO_CHAR_P = float(data['guardian']['GUARDIAN_TWO_CHAR_P'])
GUARDIAN_ONE_CHAR_P = float(data['guardian']['GUARDIAN_ONE_CHAR_P'])
GUARDIAN_THREE_CHAR_UP_P = float(data['guardian']['GUARDIAN_THREE_CHAR_UP_P'])
GUARDIAN_THREE_CHAR_OTHER_P = float(data['guardian']['GUARDIAN_THREE_CHAR_OTHER_P'])
GUARDIAN_EXCLUSIVE_ARMS_P = float(data['guardian']['GUARDIAN_EXCLUSIVE_ARMS_P'])
GUARDIAN_FIVE_ARMS_P = float(data['guardian']['GUARDIAN_FIVE_ARMS_P'])
GUARDIAN_FOUR_ARMS_P = float(data['guardian']['GUARDIAN_FOUR_ARMS_P'])
GUARDIAN_THREE_ARMS_P = float(data['guardian']['GUARDIAN_THREE_ARMS_P'])
GUARDIAN_TWO_ARMS_P = float(data['guardian']['GUARDIAN_TWO_ARMS_P'])
GUARDIAN_EXCLUSIVE_ARMS_UP_P = float(data['guardian']['GUARDIAN_EXCLUSIVE_ARMS_UP_P'])
GUARDIAN_EXCLUSIVE_ARMS_OTHER_P = float(data['guardian']['GUARDIAN_EXCLUSIVE_ARMS_OTHER_P'])
except KeyError:
data['guardian'] = {}
data['guardian']['GUARDIAN_THREE_CHAR_P'] = config_default_data['guardian']['GUARDIAN_THREE_CHAR_P']
data['guardian']['GUARDIAN_TWO_CHAR_P'] = config_default_data['guardian']['GUARDIAN_TWO_CHAR_P']
data['guardian']['GUARDIAN_ONE_CHAR_P'] = config_default_data['guardian']['GUARDIAN_ONE_CHAR_P']
data['guardian']['GUARDIAN_THREE_CHAR_UP_P'] = config_default_data['guardian']['GUARDIAN_THREE_CHAR_UP_P']
data['guardian']['GUARDIAN_THREE_CHAR_OTHER_P'] = config_default_data['guardian']['GUARDIAN_THREE_CHAR_OTHER_P']
data['guardian']['GUARDIAN_EXCLUSIVE_ARMS_P'] = config_default_data['guardian']['GUARDIAN_EXCLUSIVE_ARMS_P']
data['guardian']['GUARDIAN_FIVE_ARMS_P'] = config_default_data['guardian']['GUARDIAN_FIVE_ARMS_P']
data['guardian']['GUARDIAN_FOUR_ARMS_P'] = config_default_data['guardian']['GUARDIAN_FOUR_ARMS_P']
data['guardian']['GUARDIAN_THREE_ARMS_P'] = config_default_data['guardian']['GUARDIAN_THREE_ARMS_P']
data['guardian']['GUARDIAN_TWO_ARMS_P'] = config_default_data['guardian']['GUARDIAN_TWO_ARMS_P']
data['guardian']['GUARDIAN_EXCLUSIVE_ARMS_UP_P'] = config_default_data['guardian']['GUARDIAN_EXCLUSIVE_ARMS_UP_P']
data['guardian']['GUARDIAN_EXCLUSIVE_ARMS_OTHER_P'] = config_default_data['guardian']['GUARDIAN_EXCLUSIVE_ARMS_OTHER_P']
try:
PCR_THREE_P = float(data['pcr']['PCR_THREE_P'])
PCR_TWO_P = float(data['pcr']['PCR_TWO_P'])
PCR_ONE_P = float(data['pcr']['PCR_ONE_P'])
except KeyError:
data['pcr'] = {}
data['pcr']['PCR_THREE_P'] = config_default_data['pcr']['PCR_THREE_P']
data['pcr']['PCR_TWO_P'] = config_default_data['pcr']['PCR_TWO_P']
data['pcr']['PCR_ONE_P'] = config_default_data['pcr']['PCR_ONE_P']
json.dump(data, open(_draw_config, 'w', encoding='utf8'), indent=4, ensure_ascii=False)

View File

@ -1,14 +1,14 @@
import os
from util.init_result import image
import nonebot
import random
from .update_game_info import update_info
from .util import generate_img, init_star_rst, BaseData, set_list
from .config import GENSHIN_FIVE_P, GENSHIN_FOUR_P, GENSHIN_G_FIVE_P, GENSHIN_THREE_P, I72_ADD
from .util import generate_img, init_star_rst, BaseData, set_list, get_star
from .config import GENSHIN_FIVE_P, GENSHIN_FOUR_P, GENSHIN_G_FIVE_P, GENSHIN_G_FOUR_P, GENSHIN_THREE_P, I72_ADD, \
DRAW_PATH, GENSHIN_FLAG
from dataclasses import dataclass
from .init_card_pool import init_game_pool
from configs.path_config import DRAW_PATH
from util.init_result import image
try:
import ujson as json
except ModuleNotFoundError:
@ -21,7 +21,7 @@ genshin_count = {}
genshin_pl_count = {}
ALL_CHAR = []
ALL_ARM = []
ALL_ARMS = []
@dataclass
@ -32,28 +32,28 @@ class GenshinChar(BaseData):
async def genshin_draw(user_id: int, count: int):
# 0 1 2
cnlist = ['★★★★★', '★★★★', '★★★']
genshin_list, five_list, five_olist, five_dict, star_list = _format_card_information(count, user_id)
rst = init_star_rst(star_list, cnlist, five_list, five_olist)
print(five_list)
char_list, five_list, five_index_list, char_dict, star_list = _format_card_information(count, user_id)
rst = init_star_rst(star_list, cnlist, five_list, five_index_list)
temp = ''
if count > 90:
genshin_list = set_list(genshin_list)
return image(b64=await generate_img(genshin_list, 'genshin', star_list)) + '\n' + rst[:-1] + \
char_list = set_list(char_list)
return image(b64=await generate_img(char_list, 'genshin', star_list)) + '\n' + rst[:-1] + \
temp[:-1] + f'\n距离保底发还剩 {90 - genshin_count[user_id] if genshin_count.get(user_id) else "^"}' \
+ "\n【五星0.6%四星5.1%\n第72抽开始五星概率每抽加0.585%"
async def update_genshin_info():
global ALL_CHAR, ALL_ARM
global ALL_CHAR, ALL_ARMS
url = 'https://wiki.biligame.com/ys/角色筛选'
data, code = await update_info(url, 'genshin')
if code == 200:
ALL_CHAR = init_game_pool('genshin', data, GenshinChar)
url = 'https://wiki.biligame.com/ys/武器图鉴'
data, code = await update_info(url, 'genshin_arm', ['头像', '名称', '类型', '稀有度.alt', '初始基础属性1',
'初始基础属性2', '攻击力MAX', '副属性MAX', '技能'])
data, code = await update_info(url, 'genshin_arms', ['头像', '名称', '类型', '稀有度.alt',
'获取途径', '初始基础属性1', '初始基础属性2',
'攻击力MAX', '副属性MAX', '技能'])
if code == 200:
ALL_ARM = init_game_pool('genshin', data, GenshinChar)
ALL_ARMS = init_game_pool('genshin', data, GenshinChar)
# asyncio.get_event_loop().run_until_complete(update_genshin_info())
@ -61,39 +61,34 @@ async def update_genshin_info():
@driver.on_startup
async def init_data():
global ALL_CHAR, ALL_ARM
if not os.path.exists(DRAW_PATH + '/draw_card_config/genshin.json') or \
not os.path.exists(DRAW_PATH + '/draw_card_config/genshin_arm.json'):
await update_genshin_info()
else:
with open(DRAW_PATH + '/draw_card_config/genshin.json', 'r', encoding='utf8') as f:
genshin_dict = json.load(f)
with open(DRAW_PATH + '/draw_card_config/genshin_arm.json', 'r', encoding='utf8') as f:
genshin_arm_dict = json.load(f)
ALL_CHAR = init_game_pool('genshin', genshin_dict, GenshinChar)
ALL_ARM = init_game_pool('genshin', genshin_arm_dict, GenshinChar)
global ALL_CHAR, ALL_ARMS
if GENSHIN_FLAG:
if not os.path.exists(DRAW_PATH + 'genshin.json') or not os.path.exists(DRAW_PATH + 'genshin_arms.json'):
await update_genshin_info()
else:
with open(DRAW_PATH + 'genshin.json', 'r', encoding='utf8') as f:
genshin_dict = json.load(f)
with open(DRAW_PATH + 'genshin_arms.json', 'r', encoding='utf8') as f:
genshin_ARMS_dict = json.load(f)
ALL_CHAR = init_game_pool('genshin', genshin_dict, GenshinChar)
ALL_ARMS = init_game_pool('genshin', genshin_ARMS_dict, GenshinChar)
# 抽取卡池
def _get_genshin_card(mode: int = 1, add: float = 0.0):
global ALL_ARM, ALL_CHAR
global ALL_ARMS, ALL_CHAR
if mode == 1:
star = random.sample([5, 4, 3],
counts=[int(GENSHIN_FIVE_P * 1000) + int(add * 1000), int(GENSHIN_FOUR_P * 1000),
int(GENSHIN_THREE_P * 1000)],
k=1)[0]
star = get_star([5, 4, 3], [GENSHIN_FIVE_P + add, GENSHIN_FOUR_P, GENSHIN_THREE_P])
elif mode == 2:
star = random.sample([5, 4],
counts=[int(GENSHIN_G_FIVE_P * 1000) + int(add * 1000), int(GENSHIN_FOUR_P * 1000)],
k=1)[0]
star = get_star([5, 4], [GENSHIN_G_FIVE_P + add, GENSHIN_G_FOUR_P])
else:
star = 5
chars = [x for x in (ALL_ARM if random.random() < 0.5 or star == 3 else ALL_CHAR) if x.star == star]
chars = [x for x in (ALL_ARMS if random.random() < 0.5 or star == 3 else ALL_CHAR) if x.star == star]
return random.choice(chars), abs(star - 5)
def _format_card_information(_count: int, user_id):
genshin_list = []
char_list = []
star_list = [0, 0, 0]
five_index_list = []
five_list = []
@ -137,11 +132,11 @@ def _format_card_information(_count: int, user_id):
five_dict[char.name] += 1
except KeyError:
five_dict[char.name] = 1
genshin_list.append(char)
char_list.append(char)
if _count <= 90:
genshin_count[user_id] = f_count
genshin_pl_count[user_id] = count
return genshin_list, five_list, five_index_list, five_dict, star_list
return char_list, five_list, five_index_list, five_dict, star_list
def reset_count(user_id: int):

View File

@ -0,0 +1,118 @@
import os
import nonebot
from nonebot.adapters.cqhttp import MessageSegment
from util.init_result import image
from .update_game_info import update_info
from .util import init_star_rst, generate_img, max_card, BaseData,\
set_list, get_star, format_card_information
import random
from .config import DRAW_PATH, GUARDIAN_ONE_CHAR_P, GUARDIAN_TWO_CHAR_P, GUARDIAN_THREE_CHAR_P, \
GUARDIAN_THREE_CHAR_UP_P, GUARDIAN_TWO_ARMS_P, GUARDIAN_FIVE_ARMS_P, GUARDIAN_THREE_CHAR_OTHER_P, \
GUARDIAN_FOUR_ARMS_P, GUARDIAN_THREE_ARMS_P, GUARDIAN_EXCLUSIVE_ARMS_P, GUARDIAN_EXCLUSIVE_ARMS_UP_P, \
GUARDIAN_EXCLUSIVE_ARMS_OTHER_P, GUARDIAN_FLAG
from dataclasses import dataclass
from .init_card_pool import init_game_pool
try:
import ujson as json
except ModuleNotFoundError:
import json
driver: nonebot.Driver = nonebot.get_driver()
ALL_CHAR = []
ALL_ARMS = []
@dataclass
class GuardianChar(BaseData):
pass
@dataclass
class GuardianArms(BaseData):
pass
async def guardian_draw(count: int, pool_name):
if pool_name == 'arms':
cnlist = ['★★★★★', '★★★★', '★★★', '★★']
star_list = [0, 0, 0, 0]
else:
cnlist = ['★★★', '★★', '']
star_list = [0, 0, 0]
obj_list, obj_dict, max_list, star_list, max_index_list = format_card_information(count, star_list,
_get_guardian_card, pool_name)
rst = init_star_rst(star_list, cnlist, max_list, max_index_list)
if count > 90:
obj_list = set_list(obj_list)
return image(b64=await generate_img(obj_list, 'guardian', star_list)) \
+ '\n' + rst[:-1] + '\n' + max_card(obj_dict)
async def update_guardian_info():
global ALL_CHAR, ALL_ARMS
url = 'https://wiki.biligame.com/gt/英雄筛选表'
data, code = await update_info(url, 'guardian')
if code == 200:
ALL_CHAR = init_game_pool('guardian', data, GuardianChar)
url = 'https://wiki.biligame.com/gt/武器'
tmp, code_1 = await update_info(url, 'guardian_arms')
url = 'https://wiki.biligame.com/gt/盾牌'
data, code_2 = await update_info(url, 'guardian_arms')
if code_1 == 200 and code_2 == 200:
data.update(tmp)
ALL_ARMS = init_game_pool('guardian_arms', data, GuardianArms)
@driver.on_startup
async def init_data():
global ALL_CHAR, ALL_ARMS
if GUARDIAN_FLAG:
if not os.path.exists(DRAW_PATH + 'guardian.json') or not os.path.exists(DRAW_PATH + 'guardian_arms.json'):
await update_guardian_info()
else:
with open(DRAW_PATH + 'guardian.json', 'r', encoding='utf8') as f:
guardian_char_dict = json.load(f)
with open(DRAW_PATH + 'guardian_arms.json', 'r', encoding='utf8') as f:
guardian_arms_dict = json.load(f)
ALL_CHAR = init_game_pool('guardian', guardian_char_dict, GuardianChar)
ALL_ARMS = init_game_pool('guardian_arms', guardian_arms_dict, GuardianArms)
# 抽取卡池
def _get_guardian_card(itype):
global ALL_CHAR, ALL_ARMS
if itype != 'arms':
star = get_star([3, 2, 1], [GUARDIAN_THREE_CHAR_P, GUARDIAN_TWO_CHAR_P, GUARDIAN_ONE_CHAR_P])
chars = [x for x in ALL_CHAR if x.star == star]
return random.choice(chars), abs(star - 3)
else:
star = get_star([5, 4, 3, 2], [GUARDIAN_FIVE_ARMS_P, GUARDIAN_FOUR_ARMS_P,
GUARDIAN_THREE_ARMS_P, GUARDIAN_TWO_ARMS_P])
arms = [x for x in ALL_ARMS if x.star == star]
return random.choice(arms), abs(star - 5)
# 整理数据
def _format_card_information(count: int, pool_name: str):
max_star_lst = []
max_index_lst = []
obj_list = []
obj_dict = {}
if pool_name == 'arms':
star_list = [0, 0, 0, 0]
else:
star_list = [0, 0, 0]
for i in range(count):
obj, code = _get_guardian_card(pool_name)
star_list[code] += 1
if code == 0:
max_star_lst.append(obj.name)
max_index_lst.append(i)
try:
obj_dict[obj.name] += 1
except KeyError:
obj_dict[obj.name] = 1
obj_list.append(obj)
return obj_list, obj_dict, max_star_lst, star_list, max_index_lst

View File

@ -14,6 +14,8 @@ def init_game_pool(game: str, data: dict, Operator: Any):
recruit_only = True
if '活动获取' in data[key]['获取途径']:
event_only = True
if len(data[key]['获取途径']) == 1 and '凭证交易所' == data[key]['获取途径'][0]:
limited = True
if key.find('阿米娅') != -1:
continue
tmp_lst.append(Operator(name=key, star=int(data[key]['星级']),
@ -29,5 +31,14 @@ def init_game_pool(game: str, data: dict, Operator: Any):
if game == 'pretty_card':
for key in data.keys():
tmp_lst.append(Operator(name=data[key]['中文名'], star=len(data[key]['稀有度']), limited=False))
if game in ['guardian', 'guardian_arms']:
for key in data.keys():
tmp_lst.append(Operator(name=data[key]['名称'], star=int(data[key]['星级']), limited=False))
if game == 'pcr':
for key in data.keys():
limited = False
if key.find('') != -1:
limited = True
tmp_lst.append(Operator(name=data[key]['名称'], star=int(data[key]['星级']), limited=limited))
return tmp_lst

View File

@ -0,0 +1,91 @@
import ujson as json
import os
from util.init_result import image
import nonebot
import random
from .update_game_info import update_info
from .util import generate_img, init_star_rst, BaseData, set_list, get_star, max_card
from .config import PCR_TWO_P, PCR_THREE_P, PCR_ONE_P, DRAW_PATH, PCR_FLAG, PCR_G_TWO_P, PCR_G_THREE_P
from dataclasses import dataclass
from .init_card_pool import init_game_pool
driver: nonebot.Driver = nonebot.get_driver()
ALL_CHAR = []
@dataclass
class PcrChar(BaseData):
pass
async def pcr_draw(count: int):
# 0 1 2
cnlist = ['★★★', '★★', '']
char_list, three_list, three_index_list, char_dict, star_list = _format_card_information(count)
rst = init_star_rst(star_list, cnlist, three_list, three_index_list)
if count > 90:
char_list = set_list(char_list)
return image(b64=await generate_img(char_list, 'pcr', star_list)) \
+ '\n' + rst[:-1] + '\n' + max_card(char_dict)
async def update_pcr_info():
global ALL_CHAR
url = 'https://wiki.biligame.com/pcr/角色筛选表'
data, code = await update_info(url, 'pcr')
if code == 200:
ALL_CHAR = init_game_pool('pcr', data, PcrChar)
@driver.on_startup
async def init_data():
global ALL_CHAR
if PCR_FLAG:
if not os.path.exists(DRAW_PATH + 'pcr.json'):
await update_pcr_info()
else:
with open(DRAW_PATH + 'pcr.json', 'r', encoding='utf8') as f:
pcr_dict = json.load(f)
ALL_CHAR = init_game_pool('pcr', pcr_dict, PcrChar)
# 抽取卡池
def _get_pcr_card(mode: int = 1):
global ALL_CHAR
if mode == 2:
star = get_star([3, 2], [PCR_G_THREE_P, PCR_G_TWO_P])
else:
star = get_star([3, 2, 1], [PCR_THREE_P, PCR_TWO_P, PCR_ONE_P])
chars = [x for x in ALL_CHAR if x.star == star and not x.limited]
return random.choice(chars), abs(star - 3)
def _format_card_information(_count: int):
char_list = []
star_list = [0, 0, 0]
three_index_list = []
three_list = []
char_dict = {}
# 保底计算
count = 0
for i in range(_count):
count += 1
# 十连保底
if count == 10:
char, code = _get_pcr_card(2)
count = 0
else:
char, code = _get_pcr_card()
if code == 1:
count = 0
star_list[code] += 1
if code == 0:
three_list.append(char.name)
three_index_list.append(i)
try:
char_dict[char.name] += 1
except KeyError:
char_dict[char.name] = 1
char_list.append(char)
return char_list, three_list, three_index_list, char_dict, star_list

View File

@ -2,11 +2,11 @@
import os
import nonebot
from util.init_result import image
from configs.path_config import DRAW_PATH
from .update_game_info import update_info
from .util import download_img, init_star_rst, generate_img, max_card, BaseData, set_list
from .util import download_img, init_star_rst, generate_img, max_card, BaseData, \
set_list, get_star, format_card_information
import random
from .config import PRETTY_THREE, PRETTY_TWO, PRETTY_ONE
from .config import PRETTY_THREE_P, PRETTY_TWO_P, DRAW_PATH, PRETTY_ONE_P, PRETTY_FLAG
from dataclasses import dataclass
from .init_card_pool import init_game_pool
try:
@ -30,7 +30,9 @@ async def pretty_draw(count: int, pool_name):
cnlist = ['SSR', 'SR', 'R']
else:
cnlist = ['★★★', '★★', '']
obj_list, obj_dict, three_list, star_list, three_olist = _format_card_information(count, pool_name)
star_list = [0, 0, 0]
obj_list, obj_dict, three_list, star_list, three_olist = format_card_information(count, star_list,
_get_pretty_card, pool_name)
rst = init_star_rst(star_list, cnlist, three_list, three_olist)
if count > 90:
obj_list = set_list(obj_list)
@ -53,53 +55,30 @@ async def update_pretty_info():
@driver.on_startup
async def init_data():
global ALL_CHAR, ALL_CARD
if not os.path.exists(DRAW_PATH + '/draw_card_config/pretty.json') or\
not os.path.exists(DRAW_PATH + '/draw_card_config/pretty_card.json'):
await update_pretty_info()
for icon_url in [
'https://patchwiki.biligame.com/images/umamusume/thumb/0/06/q23szwkbtd7pfkqrk3wcjlxxt9z595o.png'
'/40px-SSR.png',
'https://patchwiki.biligame.com/images/umamusume/thumb/3/3b/d1jmpwrsk4irkes1gdvoos4ic6rmuht.png'
'/40px-SR.png',
'https://patchwiki.biligame.com/images/umamusume/thumb/f/f7/afqs7h4snmvovsrlifq5ib8vlpu2wvk.png'
'/40px-R.png']:
await download_img(icon_url, 'pretty', icon_url.split('-')[-1][:-4])
else:
with open(DRAW_PATH + '/draw_card_config/pretty.json', 'r', encoding='utf8') as f:
pretty_char_dict = json.load(f)
with open(DRAW_PATH + '/draw_card_config/pretty_card.json', 'r', encoding='utf8') as f:
pretty_card_dict = json.load(f)
ALL_CHAR = init_game_pool('pretty', pretty_char_dict, PrettyChar)
ALL_CARD = init_game_pool('pretty_card', pretty_card_dict, PrettyChar)
if PRETTY_FLAG:
if not os.path.exists(DRAW_PATH + 'pretty.json') or not os.path.exists(DRAW_PATH + 'pretty_card.json'):
await update_pretty_info()
for icon_url in [
'https://patchwiki.biligame.com/images/umamusume/thumb/0/06/q23szwkbtd7pfkqrk3wcjlxxt9z595o.png'
'/40px-SSR.png',
'https://patchwiki.biligame.com/images/umamusume/thumb/3/3b/d1jmpwrsk4irkes1gdvoos4ic6rmuht.png'
'/40px-SR.png',
'https://patchwiki.biligame.com/images/umamusume/thumb/f/f7/afqs7h4snmvovsrlifq5ib8vlpu2wvk.png'
'/40px-R.png']:
await download_img(icon_url, 'pretty', icon_url.split('-')[-1][:-4])
else:
with open(DRAW_PATH + 'pretty.json', 'r', encoding='utf8') as f:
pretty_char_dict = json.load(f)
with open(DRAW_PATH + 'pretty_card.json', 'r', encoding='utf8') as f:
pretty_card_dict = json.load(f)
ALL_CHAR = init_game_pool('pretty', pretty_char_dict, PrettyChar)
ALL_CARD = init_game_pool('pretty_card', pretty_card_dict, PrettyChar)
# 抽取卡池
def _get_pretty_card(itype):
global ALL_CHAR, ALL_CARD
star = random.sample([3, 2, 1],
counts=[int(PRETTY_THREE * 100), int(PRETTY_TWO * 100),
int(PRETTY_ONE * 100)],
k=1)[0]
star = get_star([3, 2, 1], [PRETTY_THREE_P, PRETTY_TWO_P, PRETTY_ONE_P])
chars = [x for x in (ALL_CARD if itype == 'card' else ALL_CHAR) if x.star == star]
return random.choice(chars), abs(star - 3)
# 整理数据
def _format_card_information(count: int, pool_name: str):
three_list = []
three_olist = []
obj_list = []
obj_dict = {}
star_list = [0, 0, 0]
for i in range(count):
obj, code = _get_pretty_card(pool_name)
star_list[code] += 1
if code == 0:
three_list.append(obj.name)
three_olist.append(i)
try:
obj_dict[obj.name] += 1
except KeyError:
obj_dict[obj.name] = 1
obj_list.append(obj)
return obj_list, obj_dict, three_list, star_list, three_olist

View File

@ -1,17 +1,15 @@
import os
from util.init_result import image
import nonebot
import random
from .config import PRTS_FIVE_P, PRTS_FOUR_P, PRTS_SIX_P, PRTS_THREE_P
from .config import PRTS_FIVE_P, PRTS_FOUR_P, PRTS_SIX_P, PRTS_THREE_P, DRAW_PATH, PRTS_FLAG
from .update_game_info import update_info
from .util import generate_img, init_star_rst, max_card, BaseData, UpEvent, set_list
from .util import generate_img, init_star_rst, max_card, BaseData, UpEvent, set_list, get_star, format_card_information
from .init_card_pool import init_game_pool
from pathlib import Path
from .announcement import PrtsAnnouncement
from dataclasses import dataclass
from util.init_result import image
from configs.path_config import DRAW_PATH
from services.log import logger
try:
import ujson as json
except ModuleNotFoundError:
@ -36,13 +34,15 @@ class Operator(BaseData):
async def prts_draw(count: int = 300):
cnlist = ['★★★★★★', '★★★★★', '★★★★', '★★★']
operator_list, operator_dict, six_list, star_list, six_olist = _format_card_information(count)
star_list = [0, 0, 0, 0]
operator_list, operator_dict, six_list, star_list, six_index_list = format_card_information(count, star_list,
_get_operator_card)
up_list = []
if _CURRENT_POOL_TITLE:
for x in UP_OPERATOR:
for operator in x.operators:
up_list.append(operator)
rst = init_star_rst(star_list, cnlist, six_list, six_olist, up_list)
rst = init_star_rst(star_list, cnlist, six_list, six_index_list, up_list)
if count > 90:
operator_list = set_list(operator_list)
pool_info = "当前up池: " if _CURRENT_POOL_TITLE else ""
@ -63,22 +63,19 @@ async def update_prts_info():
@driver.on_startup
async def init_data():
global prts_dict, ALL_OPERATOR
if not os.path.exists(DRAW_PATH + '/draw_card_config/prts.json'):
await update_prts_info()
else:
with open(DRAW_PATH + '/draw_card_config/prts.json', 'r', encoding='utf8') as f:
prts_dict = json.load(f)
ALL_OPERATOR = init_game_pool('prts', prts_dict, Operator)
await _init_up_char()
# print([x.operators for x in UP_OPERATOR if x.star == 5 and x.zoom > 1])
if PRTS_FLAG:
if not os.path.exists(DRAW_PATH + 'prts.json'):
await update_prts_info()
else:
with open(DRAW_PATH + 'prts.json', 'r', encoding='utf8') as f:
prts_dict = json.load(f)
ALL_OPERATOR = init_game_pool('prts', prts_dict, Operator)
await _init_up_char()
# 抽取干员
def _get_operator_card():
star = random.sample([6, 5, 4, 3],
counts=[int(PRTS_SIX_P * 100), int(PRTS_FIVE_P * 100),
int(PRTS_FOUR_P * 100), int(PRTS_THREE_P * 100)],
k=1)[0]
star = get_star([6, 5, 4, 3], [PRTS_SIX_P, PRTS_FIVE_P, PRTS_FOUR_P, PRTS_THREE_P])
if _CURRENT_POOL_TITLE:
zooms = [x.zoom for x in UP_OPERATOR if x.star == star]
zoom = 0
@ -108,39 +105,16 @@ def _get_operator_card():
else:
acquire_operator = random.choice([x for x in ALL_OPERATOR if x.star == star
and not any([x.limited, x.event_only, x.recruit_only])])
# print(f'{acquire_operator}: {star}')
return acquire_operator, abs(star - 6)
# 整理抽卡数据
def _format_card_information(count: int):
operator_list = [] # 抽取的干员列表
operator_dict = {} # 抽取各干员次数
star_list = [0, 0, 0, 0] # 各个星级次数
six_list = [] # 六星干员列表
six_index_list = [] # 六星干员获取位置
for i in range(count):
operator, code = _get_operator_card()
star_list[code] += 1
if code == 0:
six_list.append(operator.name)
six_index_list.append(i)
try:
operator_dict[operator.name] += 1
except KeyError:
operator_dict[operator.name] = 1
operator_list.append(operator)
return operator_list, operator_dict, six_list, star_list, six_index_list
# 获取up干员和概率
async def _init_up_char():
global up_char_dict, _CURRENT_POOL_TITLE
global _CURRENT_POOL_TITLE
up_char_dict = await PrtsAnnouncement.update_up_char()
# print(up_char_dict)
_CURRENT_POOL_TITLE = up_char_dict['title']
up_char_dict = up_char_dict['up_char']
logger.info(f'成功获取明日方舟当前up信息...当前up池: {_CURRENT_POOL_TITLE}')
print(f'成功获取明日方舟当前up信息...当前up池: {_CURRENT_POOL_TITLE}')
average_dict = {'6': {}, '5': {}, '4': {}}
for star in up_char_dict.keys():
for key in up_char_dict[star].keys():
@ -148,7 +122,6 @@ async def _init_up_char():
average_dict[star][up_char_dict[star][key]].append(key)
else:
average_dict[star][up_char_dict[star][key]] = [key]
up_char_dict = {'6': {}, '5': {}, '4': {}}
for star in average_dict.keys():
for str_zoom in average_dict[star].keys():
if str_zoom[0] == '':

36
plugins/draw_card/rule.py Normal file
View File

@ -0,0 +1,36 @@
from nonebot.rule import Rule
from nonebot.adapters.cqhttp import Bot, MessageEvent
from nonebot.typing import T_State
from .config import GENSHIN_FLAG, PRTS_FLAG, PRETTY_FLAG, GUARDIAN_FLAG, PCR_FLAG
def is_switch(game_name: str) -> Rule:
async def _is_switch(bot: Bot, event: MessageEvent, state: T_State) -> bool:
if game_name == 'prts':
return PRTS_FLAG
if game_name == 'genshin':
return GENSHIN_FLAG
if game_name == 'pretty':
return PRETTY_FLAG
if game_name == 'guardian':
return GUARDIAN_FLAG
if game_name == 'pcr':
return PCR_FLAG
else:
return False
return Rule(_is_switch)

View File

@ -1,40 +1,38 @@
#coding:utf-8
import aiohttp
from configs.path_config import DRAW_PATH
from .config import DRAW_PATH
from asyncio.exceptions import TimeoutError
from services.log import logger
from bs4 import BeautifulSoup
from .util import download_img
from urllib.parse import unquote
import bs4
from util.user_agent import get_user_agent
import re
from util.utils import get_local_proxy
try:
import ujson as json
except ModuleNotFoundError:
import json
headers = {'User-Agent': '"Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1; TencentTraveler 4.0)"'}
async def update_info(url: str, game_name: str, info_list: list = None) -> 'dict, int':
try:
with open(DRAW_PATH + f'/draw_card_config/{game_name}.json', 'r', encoding='utf8') as f:
with open(DRAW_PATH + f'{game_name}.json', 'r', encoding='utf8') as f:
data = json.load(f)
except (ValueError, FileNotFoundError):
data = {}
try:
async with aiohttp.ClientSession(headers=get_user_agent()) as session:
async with session.get(url, timeout=7) as response:
async with aiohttp.ClientSession(headers=headers) as session:
async with session.get(url, proxy=get_local_proxy(), timeout=7) as response:
soup = BeautifulSoup(await response.text(), 'lxml')
max_count = 0
_tbody = None
for tbody in soup.find_all('tbody'):
if len(tbody.find_all('tr')) > max_count:
_tbody = tbody
max_count = len(tbody.find_all('tr'))
_tbody = get_tbody(soup, game_name, url)
trs = _tbody.find_all('tr')
att_dict = {'头像': 0, '名称': 1}
index = 2
for th in trs[0].find_all('th')[2:]:
att_dict, start_index, index = init_attr(game_name)
if game_name == 'guardian':
start_index = 1
for th in trs[0].find_all('th')[start_index:]:
text = th.text
if text[-1] == '\n':
text = text[:-1]
@ -42,44 +40,30 @@ async def update_info(url: str, game_name: str, info_list: list = None) -> 'dict
index += 1
for tr in trs[1:]:
member_dict = {}
k_name = ''
tds = tr.find_all('td')
if not info_list:
info_list = att_dict.keys()
for key in info_list:
attr = ''
if key.find('.') != -1:
key = key.split('.')
attr = key[-1]
key = key[0]
key, attr = parse_key(key, game_name)
td = tds[att_dict[key]]
last_tag = unquote(_find_last_tag(td, attr), 'utf-8')
if game_name.find('pretty') == -1 and last_tag.find('http') == -1:
last_tag = last_tag.split('.')[0]
if key == '名称':
k_name = last_tag
last_tag = unquote(_find_last_tag(td, attr, game_name), 'utf-8')
member_dict[key] = last_tag
if game_name == 'pretty' and key == '初始星级':
member_dict['初始星级'] = len(td.find_all('img'))
member_dict = intermediate_check(member_dict, key, game_name, td)
avatar_img = await _modify_avatar_url(session, game_name, member_dict["名称"])
if avatar_img:
member_dict['头像'] = avatar_img
name = member_dict['名称']
if game_name == 'pretty_card':
name = member_dict['中文名']
member_dict['头像'] = avatar_img if avatar_img else member_dict['头像']
name = replace_name(member_dict, game_name)
await download_img(member_dict['头像'], game_name, name)
if k_name:
data[k_name] = member_dict
logger.info(f'{k_name} is update...')
data[name] = member_dict
print(f'{name} is update...')
data = await _last_check(data, game_name, session)
except TimeoutError:
return {}, 999
with open(DRAW_PATH + f'/draw_card_config/{game_name}.json', 'w', encoding='utf8') as wf:
with open(DRAW_PATH + f'{game_name}.json', 'w', encoding='utf8') as wf:
wf.write(json.dumps(data, ensure_ascii=False, indent=4))
return data, 200
def _find_last_tag(element: bs4.element.Tag, attr: str) -> str:
def _find_last_tag(element: bs4.element.Tag, attr: str, game_name: str) -> str:
last_tag = []
for des in element.descendants:
last_tag.append(des)
@ -100,13 +84,17 @@ def _find_last_tag(element: bs4.element.Tag, attr: str) -> str:
last_tag = str(last_tag)
if str(last_tag) and str(last_tag)[-1] == '\n':
last_tag = str(last_tag)[:-1]
if game_name not in ['pretty', 'pretty_card', 'guardian'] and last_tag.find('http') == -1:
last_tag = last_tag.split('.')[0]
return last_tag
# 获取大图(小图快爬)
async def _modify_avatar_url(session: aiohttp.ClientSession, game_name: str, char_name: str):
if game_name == 'prts':
async with session.get(f'https://wiki.biligame.com/arknights/{char_name}', timeout=7) as res:
async with session.get(f'https://wiki.biligame.com/arknights/{char_name}', proxy=get_local_proxy(), timeout=7) as res:
soup = BeautifulSoup(await res.text(), 'lxml')
try:
img_url = str(soup.find('img', {'class': 'img-bg'})['srcset']).split(' ')[-2]
@ -116,17 +104,31 @@ async def _modify_avatar_url(session: aiohttp.ClientSession, game_name: str, cha
if game_name == 'genshin':
return None
if game_name == 'pretty_card':
async with session.get(f'https://wiki.biligame.com/umamusume/{char_name}', timeout=7) as res:
async with session.get(f'https://wiki.biligame.com/umamusume/{char_name}', proxy=get_local_proxy(), timeout=7) as res:
soup = BeautifulSoup(await res.text(), 'lxml')
img_url = soup.find('div', {'class': 'support_card-left'}).find('div').find('img').get('src')
return img_url
if game_name == 'guardian':
# 未上传图片太多,换成像素图
# async with session.get(f'https://wiki.biligame.com/gt/{char_name}', timeout=7) as res:
# soup = BeautifulSoup(await res.text(), 'lxml')
# soup = soup.find('table', {'class': 'wikitable'}).find('tbody').find('tr')
# try:
# img_url = str(soup.find('img', {'class': 'img-kk'})['srcset']).split(' ')[-2]
# except KeyError:
# img_url = str(soup.find('img', {'class': 'img-kk'})['src'])
# except TypeError:
# print(f'{char_name} 图片还未上传,跳过...')
# img_url = ''
# return img_url
return None
# 数据最后处理(是否需要额外数据)
# 数据最后处理(是否需要额外数据或处理数据
async def _last_check(data: dict, game_name: str, session: aiohttp.ClientSession):
if game_name == 'prts':
for key in data.keys():
async with session.get(f'https://wiki.biligame.com/arknights/{key}', timeout=7) as res:
async with session.get(f'https://wiki.biligame.com/arknights/{key}', proxy=get_local_proxy(), timeout=7) as res:
soup = BeautifulSoup(await res.text(), 'lxml')
obtain = str(soup.find('table', {'class': 'wikitable'}).find('tbody').find_all('td')[-1])
obtain = re.search(r'<td.*?>([\s\S]*)</.*?', obtain).group(1)
@ -135,8 +137,16 @@ async def _last_check(data: dict, game_name: str, session: aiohttp.ClientSession
obtain = obtain.split('<br/>')
elif obtain.find('<br>'):
obtain = obtain.split('<br>')
for i in range(len(obtain)):
if obtain[i].find('<a') != -1:
text = ''
for msg in obtain[i].split('</a>'):
r = re.search('>(.*)', msg)
if r:
text += r.group(1) + ' '
obtain[i] = obtain[i].split('<a')[0] + text[:-1] + obtain[i].split('</a>')[-1]
print(f'明日方舟获取额外信息....{obtain}')
data[key]['获取途径'] = obtain
logger.info(f'明日方舟获取额外信息....{obtain}')
# if game_name == 'genshin':
# for key in data.keys():
# async with session.get(f'https://wiki.biligame.com/ys/{key}', timeout=7) as res:
@ -149,16 +159,78 @@ async def _last_check(data: dict, game_name: str, session: aiohttp.ClientSession
if game_name == 'pretty':
for keys in data.keys():
for key in data[keys].keys():
# print(f'key --> {data[keys][key]}')
r = re.search(r'.*?40px-(.*)图标.png', str(data[keys][key]))
if r:
data[keys][key] = r.group(1)
logger.info(f'赛马娘额外修改数据....{keys}[{key}]=> {r.group(1)}')
print(f'赛马娘额外修改数据....{keys}[{key}]=> {r.group(1)}')
if game_name == 'guardian':
for keys in data.keys():
for key in data[keys].keys():
r = re.search(r'.*?-star_(.*).png', str(data[keys][key]))
if r:
data[keys][key] = r.group(1)
print(f'坎公骑士剑额外修改数据...{keys}[{key}] => {r.group(1)}')
return data
# 对抓取每行数据是否需要额外处理?
def intermediate_check(member_dict: dict, key: str, game_name: str, td: bs4.element.Tag):
if game_name == 'pretty':
if key == '初始星级':
member_dict['初始星级'] = len(td.find_all('img'))
if game_name == 'guardian':
if key == '头像':
member_dict['星级'] = str(td.find('span').find('img')['alt'])[-5]
try:
member_dict['头像'] = str(td.find('img')['srcset']).split(' ')[0]
except KeyError:
member_dict['头像'] = str(td.find('img')['src'])
return member_dict
# ul = soup.find('div', {'class': 'savelist_bot'}).find('ul')
def init_attr(game_name: str):
att_dict = {'头像': 0, '名称': 1}
start_index = 2
index = 2
if game_name == 'guardian':
att_dict = {'头像': 0, '名称': 0}
start_index = 1
index = 1
return att_dict, start_index, index
def parse_key(key: str, game_name):
attr = ''
if game_name == 'genshin_arms':
if key.find('.') != -1:
key = key.split('.')
attr = key[-1]
key = key[0]
return key, attr
def replace_name(member_dict: dict, game_name: str):
name = member_dict['名称']
if game_name == 'pretty_card':
name = member_dict['中文名']
return name
# 拿到tbody不同游戏tbody可能不同
def get_tbody(soup: bs4.BeautifulSoup, game_name: str, url: str):
max_count = 0
_tbody = None
if game_name == 'guardian_arms':
if url[-2:] == '盾牌':
div = soup.find('div', {'class': 'resp-tabs-container'}).find_all('div', {'class': 'resp-tab-content'})[1]
_tbody = div.find('tbody')
else:
div = soup.find('div', {'class': 'resp-tabs-container'}).find_all('div', {'class': 'resp-tab-content'})[0]
_tbody = div.find('table', {'id': 'CardSelectTr'}).find('tbody')
else:
for tbody in soup.find_all('tbody'):
if len(tbody.find_all('tr')) > max_count:
_tbody = tbody
max_count = len(tbody.find_all('tr'))
return _tbody

View File

@ -6,12 +6,12 @@ from aiohttp.client_exceptions import InvalidURL
from typing import List, Union, Set
import asyncio
from pathlib import Path
from .config import path_dict
from .config import path_dict, DRAW_PATH
import nonebot
from util.utils import cn2py
import pypinyin
from util.img_utils import CreateImg
from util.user_agent import get_user_agent
from configs.path_config import IMAGE_PATH
import random
from dataclasses import dataclass
from services.log import logger
try:
@ -23,6 +23,9 @@ except ModuleNotFoundError:
driver: nonebot.Driver = nonebot.get_driver()
headers = {'User-Agent': '"Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1; TencentTraveler 4.0)"'}
@dataclass
class BaseData:
name: str
@ -40,21 +43,20 @@ class UpEvent:
async def download_img(url: str, path: str, name: str) -> bool:
path = path.split('_')[0]
codename = cn2py(name)
# if not _p.exists():
# _p.mkdir(parents=True, exist_ok=True)
Path(IMAGE_PATH + f'/draw_card/{path}').mkdir(exist_ok=True, parents=True)
if not os.path.exists(IMAGE_PATH + f'/draw_card/{path}/{codename}.png'):
try:
async with aiohttp.ClientSession(headers=get_user_agent()) as session:
async with aiohttp.ClientSession(headers=headers) as session:
async with session.get(url, timeout=7) as response:
async with aiofiles.open(IMAGE_PATH + f'/draw_card/{path}/{codename}.png', 'wb') as f:
await f.write(await response.read())
logger.info(f'下载 {path_dict[path]} 图片成功,名称:{name}url{url}')
return True
except TimeoutError:
logger.info(f'下载 {path_dict[path]} 图片超时,名称:{name}url{url}')
logger.warning(f'下载 {path_dict[path]} 图片超时,名称:{name}url{url}')
return False
except InvalidURL:
logger.info(f'下载 {path_dict[path]} 链接错误,名称:{name}url{url}')
logger.warning(f'下载 {path_dict[path]} 链接错误,名称:{name}url{url}')
return False
else:
# logger.info(f'{path_dict[path]} 图片 {name} 已存在')
@ -64,7 +66,7 @@ async def download_img(url: str, path: str, name: str) -> bool:
@driver.on_startup
def _check_dir():
for dir_name in path_dict.keys():
_p = Path(IMAGE_PATH + f'/draw_card/' + dir_name)
_p = Path(DRAW_PATH + f'/draw_card/' + dir_name)
if not _p.exists():
_p.mkdir(parents=True, exist_ok=True)
@ -117,13 +119,13 @@ def _pst(h: int, img_list: list, game_name: str, color_list: list):
else:
b = CreateImg(100, 100, background=img)
except FileNotFoundError:
print(f'{img} not exists')
logger.warning(f'{img} not exists')
b = CreateImg(100, 100, color='black')
card_img.paste(b)
return card_img
def init_star_rst(star_list: list, cnlist: list, max_star_list: list, max_star_olist: list, up_list: list = None) -> str:
def init_star_rst(star_list: list, cnlist: list, max_star_list: list, max_star_index_list: list, up_list: list = None) -> str:
if not up_list:
up_list = []
rst = ''
@ -133,9 +135,9 @@ def init_star_rst(star_list: list, cnlist: list, max_star_list: list, max_star_o
rst += '\n'
for i in range(len(max_star_list)):
if max_star_list[i] in up_list:
rst += f'{max_star_olist[i]+1} 抽获取UP {max_star_list[i]}\n'
rst += f'{max_star_index_list[i]+1} 抽获取UP {max_star_list[i]}\n'
else:
rst += f'{max_star_olist[i]+1} 抽获取 {max_star_list[i]}\n'
rst += f'{max_star_index_list[i]+1} 抽获取 {max_star_list[i]}\n'
return rst
@ -150,6 +152,28 @@ def max_card(_dict: dict):
# return rst[:-1]
def is_number(s) -> bool:
try:
float(s)
return True
except ValueError:
pass
try:
import unicodedata
unicodedata.numeric(s)
return True
except (TypeError, ValueError):
pass
return False
def cn2py(word) -> str:
temp = ""
for i in pypinyin.pinyin(word, style=pypinyin.NORMAL):
temp += ''.join(i)
return temp
def set_list(lst: List[BaseData]) -> list:
tmp = []
name_lst = []
@ -159,3 +183,54 @@ def set_list(lst: List[BaseData]) -> list:
name_lst.append(x.name)
return tmp
def get_star(star_lst: List[int], probability_lst: List[float]) -> int:
rand = random.random()
add = 0
tmp_lst = [(0, probability_lst[0])]
for i in range(1, len(probability_lst) - 1):
add += probability_lst[i - 1]
tmp_lst.append((tmp_lst[i - 1][1], probability_lst[i] + add))
tmp_lst.append((tmp_lst[-1][1], 1))
for i in range(len(tmp_lst)):
if tmp_lst[i][0] <= rand <= tmp_lst[i][1]:
return star_lst[i]
# 整理数据
def format_card_information(count: int, star_list: List[int], func, pool_name: str = ''):
max_star_lst = [] # 获取的最高星级角色列表
max_index_lst = [] # 获取最高星级角色的次数
obj_list = [] # 获取所有角色
obj_dict = {} # 获取角色次数字典
for i in range(count):
if pool_name:
obj, code = func(pool_name)
else:
obj, code = func()
star_list[code] += 1
if code == 0:
max_star_lst.append(obj.name)
max_index_lst.append(i)
try:
obj_dict[obj.name] += 1
except KeyError:
obj_dict[obj.name] = 1
obj_list.append(obj)
return obj_list, obj_dict, max_star_lst, star_list, max_index_lst
# 检测次数是否合法
def check_num(num: str, max_num: int) -> 'str, bool':
if is_number(num):
try:
num = int(num)
except ValueError:
return '必!须!是!数!字!', False
if num > max_num:
return '一井都满不足不了你嘛!快爬开!', False
if num < 1:
return '虚空抽卡???', False
else:
return str(num), True

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