Merge branch 'main' into main

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HibiKier 2022-05-25 20:49:07 +08:00 committed by GitHub
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@ -0,0 +1,23 @@
---
name: Issue template
about: " issue template's purpose here."
title: ''
labels: ''
assignees: ''
---
### 系统版本Ubuntu 20.04
### 真寻版本0.1.5.3
### 错误截图
[img]
### 日志截图
[img]
### 错误说明
发生了xx错误...

38
.github/workflows/Generate.yml vendored Normal file
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name: Generate poetry.lock
on:
push:
branches:
- "main"
paths:
- 'pyproject.toml'
jobs:
poetry_lock:
name: Generate
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Set up Python
uses: he0119/setup-python@main
with:
python-version: "3.9"
- name: poetry lock
run: |
rm -f poetry.lock
sed -i.bak "8,11d" pyproject.toml
poetry lock
mv pyproject.toml.bak pyproject.toml
# commit
- name: commit file
run: |
git config --local user.email "github-actions[bot]@users.noreply.github.com"
git config --local user.name "github-actions[bot]"
git add poetry.lock
git commit -m "Auto generate poetry.lock" -a
# push
- name: push changes
uses: ad-m/github-push-action@master
with:
github_token: ${{ secrets.GITHUB_TOKEN }}

9
.github/workflows/ISSUE_TEMPLATE.md vendored Normal file
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### 系统版本Ubuntu 20.04
### 真寻版本0.1.5.3
### 错误截图
[img]
### 错误说明
发生了xx错误...

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@ -18,6 +18,11 @@
## 声明
此项目仅用于学习交流,请勿用于非法用途
# Nonebot2
<img style="height: 200px;width: 200px;" src="https://camo.githubusercontent.com/0ef71e86056da694c540790aa4a4e314396884d6c4fdb95362a7538b27a1b034/68747470733a2f2f76322e6e6f6e65626f742e6465762f6c6f676f2e706e67">
非常 [ **[NICE](https://github.com/nonebot/nonebot2)** ] 的OneBot框架
## 未完成的文档
# [传送门](https://hibikier.github.io/zhenxun_bot/)
@ -238,6 +243,10 @@ __Docker 最新版本由 [Sakuracio](https://github.com/Sakuracio) 提供__
## 更新
### 2022/5/25
* 修复webui中CountLimit字段limit_type类型错误
### 2022/5/24
* fix: 修正了签到时日期时间的显示不补齐零的bug (符合日期时间表示法 ISO 8601[@pull/600](https://github.com/HibiKier/zhenxun_bot/pull/600)

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@ -24,7 +24,7 @@ __plugin_version__ = 0.1
__plugin_author__ = "HibiKier"
__plugin_configs__ = {
"BLACK_WORD": {
"value": ["", "", ""],
"value": ["", "", "", "父亲"],
"help": "昵称所屏蔽的关键词,会被替换为 *",
"default_value": None
}
@ -73,7 +73,7 @@ async def _(bot: Bot, event: GroupMessageEvent, arg: Message = CommandArg()):
f"好啦好啦,我知道啦,{msg},以后就这么叫你吧",
f"嗯嗯,{NICKNAME}记住你的昵称了哦,{msg}",
f"好突然,突然要叫你昵称什么的...{msg}..",
f"{NICKNAME}会好好记住{msg}的,放心吧",
f"{NICKNAME}会好好记住{msg}的,放心吧",
f"好..好.,那窝以后就叫你{msg}了.",
]
)
@ -90,7 +90,7 @@ async def _(bot: Bot, event: GroupMessageEvent, arg: Message = CommandArg()):
f"好啦好啦,我知道啦,{msg},以后就这么叫你吧",
f"嗯嗯,{NICKNAME}记住你的昵称了哦,{msg}",
f"好突然,突然要叫你昵称什么的...{msg}..",
f"{NICKNAME}会好好记住{msg}的,放心吧",
f"{NICKNAME}会好好记住{msg}的,放心吧",
f"好..好.,那窝以后就叫你{msg}了.",
]
)

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@ -23,6 +23,7 @@ from .handles.onmyoji_handle import OnmyojiHandle
from .handles.pcr_handle import PcrHandle
from .handles.pretty_handle import PrettyHandle
from .handles.prts_handle import PrtsHandle
from .handles.ba_handle import BaHandle
from .config import draw_config
@ -30,7 +31,7 @@ from .config import draw_config
__zx_plugin_name__ = "游戏抽卡"
__plugin_usage__ = """
usage
模拟赛马娘原神明日方舟坎公骑冠剑公主连结(/)碧蓝航线FGO阴阳师进行抽卡
模拟赛马娘原神明日方舟坎公骑冠剑公主连结(/)碧蓝航线FGO阴阳师碧蓝档案进行抽卡
指令
原神[1-180]: 原神常驻池
原神角色[1-180]: 原神角色UP池子
@ -43,6 +44,7 @@ usage
碧蓝航线/碧蓝[重型/轻型/特型/活动][1-300]: 碧蓝航线重型/轻型/特型/活动卡池
fgo[1-300]: fgo卡池
阴阳师[1-300]: 阴阳师卡池
ba/碧蓝档案[1-200]碧蓝档案卡池
* 以上指令可以通过 XX一井 来指定最大抽取数量 *
* 示例原神一井 *
""".strip()
@ -73,6 +75,7 @@ __plugin_cmd__ = [
"pcr/公主连接[1-300]抽",
"fgo[1-300]抽",
"阴阳师[1-300]抽",
"碧蓝档案[1-200]抽",
"更新方舟信息 [_superuser]",
"重载方舟卡池 [_superuser]",
"更新原神信息 [_superuser]",
@ -83,6 +86,7 @@ __plugin_cmd__ = [
"更新碧蓝航线信息 [_superuser]",
"更新fgo信息 [_superuser]",
"更新阴阳师信息 [_superuser]",
"更新碧蓝档案信息 [_superuser]",
]
__plugin_type__ = ("抽卡相关", 1)
__plugin_version__ = 0.1
@ -105,7 +109,7 @@ class Game:
games = (
Game({"azur", "碧蓝", "碧蓝航线"}, AzurHandle(), draw_config.AZUR_FLAG),
Game({"azur", "碧蓝航线"}, AzurHandle(), draw_config.AZUR_FLAG),
Game({"fgo", "命运冠位指定"}, FgoHandle(), draw_config.FGO_FLAG),
Game(
{"genshin", "原神"},
@ -130,6 +134,11 @@ games = (
reload_time=4,
),
Game({"prts", "方舟", "明日方舟"}, PrtsHandle(), draw_config.PRTS_FLAG, reload_time=4),
Game(
{"ba","碧蓝档案"},BaHandle(),
draw_config.BA_FLAG,
max_count=200,
),
)

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@ -87,6 +87,12 @@ class OnmyojiConfig(BaseModel, extra=Extra.ignore):
ONMYOJI_SR: float = 0.2
ONMYOJI_R: float = 0.7875
#碧蓝档案
class BaConfig(BaseModel, extra=Extra.ignore):
BA_THREE_P: float = 0.025
BA_TWO_P: float = 0.185
BA_ONE_P: float = 0.79
BA_G_TWO_P: float = 0.975
class Config(BaseModel, extra=Extra.ignore):
# 开关
@ -98,6 +104,7 @@ class Config(BaseModel, extra=Extra.ignore):
AZUR_FLAG: bool = AConfig.get_config("draw_card", "AZUR_FLAG")
FGO_FLAG: bool = AConfig.get_config("draw_card", "FGO_FLAG")
ONMYOJI_FLAG: bool = AConfig.get_config("draw_card", "ONMYOJI_FLAG")
BA_FLAG: bool = AConfig.get_config("draw_card", "BA_FLAG")
# 其他配置
PCR_TAI: bool = AConfig.get_config("draw_card", "PCR_TAI")
@ -112,6 +119,7 @@ class Config(BaseModel, extra=Extra.ignore):
azur: AzurConfig = AzurConfig()
fgo: FgoConfig = FgoConfig()
onmyoji: OnmyojiConfig = OnmyojiConfig()
ba: BaConfig = BaConfig()
driver = nonebot.get_driver()
@ -133,8 +141,9 @@ for game_flag, game_name in zip(
"FGO_FLAG",
"ONMYOJI_FLAG",
"PCR_TAI",
"BA_FLAG"
],
["明日方舟", "原神", "赛马娘", "坎公骑冠剑", "公主连结", "碧蓝航线", "命运-冠位指定FGO", "阴阳师", "pcr台服卡池"],
["明日方舟", "原神", "赛马娘", "坎公骑冠剑", "公主连结", "碧蓝航线", "命运-冠位指定FGO", "阴阳师", "pcr台服卡池","碧蓝档案"],
):
AConfig.add_plugin_config(
"draw_card",

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@ -0,0 +1,150 @@
import random
from lxml import etree
from typing import List, Tuple
from PIL import ImageDraw
from urllib.parse import unquote
from nonebot.log import logger
from .base_handle import BaseHandle, BaseData
from ..config import draw_config
from ..util import remove_prohibited_str, cn2py, load_font
from utils.image_utils import BuildImage
class BaChar(BaseData):
pass
class BaHandle(BaseHandle[BaChar]):
def __init__(self):
super().__init__("ba", "碧蓝档案")
self.max_star = 3
self.config = draw_config.ba
self.ALL_CHAR: List[BaChar] = []
def get_card(self, mode: int = 1) -> BaChar:
if mode == 2:
star = self.get_star(
[3, 2], [self.config.BA_THREE_P, self.config.BA_G_TWO_P]
)
else:
star = self.get_star(
[3, 2, 1],
[self.config.BA_THREE_P, self.config.BA_TWO_P, self.config.BA_ONE_P],
)
chars = [x for x in self.ALL_CHAR if x.star == star and not x.limited]
return random.choice(chars)
def get_cards(self, count: int, **kwargs) -> List[Tuple[BaChar, int]]:
card_list = []
card_count = 0 # 保底计算
for i in range(count):
card_count += 1
# 十连保底
if card_count == 10:
card = self.get_card(2)
card_count = 0
else:
card = self.get_card(1)
if card.star > self.max_star - 2:
card_count = 0
card_list.append((card, i + 1))
return card_list
def generate_card_img(self, card: BaChar) -> BuildImage:
sep_w = 5
sep_h = 5
star_h = 15
img_w = 90
img_h = 100
font_h = 20
bar_h = 20
bar_w = 90
bg = BuildImage(img_w + sep_w * 2, img_h + font_h + sep_h * 2, color="#EFF2F5")
img_path = str(self.img_path / f"{cn2py(card.name)}.png")
img = BuildImage(img_w, img_h, background=img_path)
bar = BuildImage(bar_w, bar_h, color="#6495ED")
bg.paste(img, (sep_w, sep_h), alpha=True)
bg.paste(bar, (sep_w, img_h - bar_h + sep_h), alpha=True)
if (card.star == 1):
star_path = str(self.img_path / "star-1.png")
star_w = 15
elif (card.star == 2):
star_path = str(self.img_path / "star-2.png")
star_w = 30
else:
star_path = str(self.img_path / "star-3.png")
star_w = 45
star = BuildImage(star_w, star_h, background=star_path)
bg.paste(star, (img_w // 2 - 15 * (card.star - 1) // 2, img_h - star_h), alpha=True)
text = card.name[:5] + "..." if len(card.name) > 6 else card.name
font = load_font(fontsize=14)
text_w, text_h = font.getsize(text)
draw = ImageDraw.Draw(bg.markImg)
draw.text(
(sep_w + (img_w - text_w) / 2, sep_h + img_h + (font_h - text_h) / 2),
text,
font=font,
fill="gray",
)
return bg
def _init_data(self):
self.ALL_CHAR = [
BaChar(
name=value["名称"],
star=int(value["星级"]),
limited=True if "" in key else False,
)
for key, value in self.load_data().items()
]
def title2star(self, title: int):
if title == 'Star-3.png':
return 3
elif title == 'Star-2.png':
return 2
else:
return 1
async def _update_info(self):
info = {}
url = "https://wiki.biligame.com/bluearchive/学生筛选"
result = await self.get_url(url)
if not result:
logger.warning(f"更新 {self.game_name_cn} 出错")
return
else:
dom = etree.HTML(result, etree.HTMLParser())
char_list = dom.xpath("//div[@class='filters']/table[2]/tbody/tr")
for char in char_list:
try:
name = char.xpath("./td[2]/a/div/text()")[0]
avatar = char.xpath("./td[1]/div/div/a/img/@data-src")[0]
star_pic = char.xpath("./td[4]/img/@alt")[0]
except IndexError:
continue
member_dict = {
"头像": unquote(str(avatar)),
"名称": remove_prohibited_str(name),
"星级": self.title2star(star_pic),
}
info[member_dict["名称"]] = member_dict
self.dump_data(info)
logger.info(f"{self.game_name_cn} 更新成功")
# 下载头像
for value in info.values():
await self.download_img(value["头像"], value["名称"])
# 下载星星
await self.download_img(
"https://patchwiki.biligame.com/images/bluearchive/thumb/e/e0/82nj2x9sxko473g7782r14fztd4zyky.png/15px-Star-1.png",
"star-1",
)
await self.download_img(
"https://patchwiki.biligame.com/images/bluearchive/thumb/0/0b/msaff2g0zk6nlyl1rrn7n1ri4yobcqc.png/30px-Star-2.png",
"star-2",
)
await self.download_img(
"https://patchwiki.biligame.com/images/bluearchive/thumb/8/8a/577yv79x1rwxk8efdccpblo0lozl158.png/46px-Star-3.png",
"star-3"
)

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@ -45,7 +45,7 @@ class CountLimit(BaseModel):
"""
max_count: int
status: bool
limit_type: bool
limit_type: str
rst: Optional[str]

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