from nonebot import on_regex, on_keyword from nonebot.adapters.onebot.v11 import Bot, MessageEvent, Message from nonebot.permission import SUPERUSER from nonebot.typing import T_State from nonebot.params import RegexGroup from utils.utils import scheduler from .genshin_handle import genshin_draw, update_genshin_info, reset_count, reload_genshin_pool from .prts_handle import update_prts_info, prts_draw, reload_prts_pool from .pretty_handle import update_pretty_info, pretty_draw, reload_pretty_pool from .guardian_handle import update_guardian_info, guardian_draw, reload_guardian_pool from .pcr_handle import update_pcr_info, pcr_draw from .azur_handle import update_azur_info, azur_draw from .fgo_handle import update_fgo_info, fgo_draw from .onmyoji_handle import update_onmyoji_info, onmyoji_draw from .update_game_info import update_info from .util import is_number, check_num from .rule import is_switch from .config import draw_config from .async_update_game_info import async_update_game from typing import Tuple, Any import re import asyncio __zx_plugin_name__ = "游戏抽卡" __plugin_usage__ = """ usage: 模拟赛马娘,原神,明日方舟,坎公骑冠剑,公主连结(国/台),碧蓝航线,FGO,阴阳师进行抽卡 指令: 原神[1-300]抽: 原神常驻池 原神角色[1-300]抽: 原神角色UP池子 原神武器[1-300]抽: 原神武器UP池子 重置原神抽卡: 清空当前卡池的抽卡次数[即从0开始计算UP概率] 方舟[1-300]抽: 方舟卡池,当有当期UP时指向UP池 赛马娘[1-200]抽: 赛马娘卡池,当有当期UP时指向UP池 坎公骑冠剑[1-300]抽: 坎公骑冠剑卡池,当有当期UP时指向UP池 pcr/公主连接[1-300]抽: 公主连接卡池 碧蓝航线/碧蓝[重型/轻型/特型][1-300]抽: 碧蓝航线重型/轻型/特型卡池 fgo[1-300]抽: fgo卡池 阴阳师[1-300]抽: 阴阳师卡池 * 以上指令可以通过 XX一井 来指定最大抽取数量 * * 示例:原神一井 * """.strip() __plugin_superuser_usage__ = """ usage: 卡池方面的更新 指令: 更新方舟信息 重载方舟卡池 更新原神信息 重载原神卡池 更新赛马娘信息 重载赛马娘卡池 更新坎公骑冠剑信息 更新碧蓝航线信息 更新fgo信息 更新阴阳师信息 """.strip() __plugin_des__ = "就算是模拟抽卡也不能改变自己是个非酋" __plugin_cmd__ = [ "原神[1-300]抽", "原神角色[1-300]抽", "原神武器[1-300]抽", "重置原神抽卡", "方舟[1-300]抽", "赛马娘[1-200]抽", "坎公骑冠剑[1-300]抽", "pcr/公主连接[1-300]抽", "fgo[1-300]抽", "阴阳师[1-300]抽", "更新方舟信息 [_superuser]", "重载方舟卡池 [_superuser]", "更新原神信息 [_superuser]", "重载原神卡池 [_superuser]", "更新赛马娘信息 [_superuser]", "重载赛马娘卡池 [_superuser]", "更新坎公骑冠剑信息 [_superuser]", "更新碧蓝航线信息 [_superuser]", "更新fgo信息 [_superuser]", "更新阴阳师信息 [_superuser]", ] __plugin_type__ = ("抽卡相关", 1) __plugin_version__ = 0.1 __plugin_author__ = "HibiKier" __plugin_settings__ = { "level": 5, "default_status": True, "limit_superuser": False, "cmd": ["游戏抽卡", "抽卡"], } prts = on_regex(r'.*?方舟([1-9|一][0-9]{0,2}[抽|井|连])', rule=is_switch('prts'), priority=5, block=True) prts_update = on_keyword({'更新方舟信息', '更新明日方舟信息'}, permission=SUPERUSER, priority=1, block=True) prts_up_reload = on_keyword({'重载方舟卡池'}, priority=1, block=True) genshin = on_regex(r'.*?原神(武器|角色)?池?[1-9|一][0-9]{0,2}[抽|井|连]', rule=is_switch('genshin'), priority=5, block=True) genshin_update = on_keyword({'更新原神信息'}, permission=SUPERUSER, priority=1, block=True) genshin_reset = on_keyword({'重置原神抽卡'}, priority=1, block=True) genshin_up_reload = on_keyword({'重载原神卡池'}, priority=1, block=True) pretty = on_regex(r'.*?马娘卡?[1-9|一][0-9]{0,2}[抽|井|连]', rule=is_switch('pretty'), priority=5, block=True) pretty_update = on_keyword({'更新马娘信息', '更新赛马娘信息'}, permission=SUPERUSER, priority=1, block=True) pretty_up_reload = on_keyword({'重载赛马娘卡池'}, priority=1, block=True) guardian = on_regex(r'.*?坎公骑冠剑武?器?[1-9|一][0-9]{0,2}[抽|井|连]', rule=is_switch('guardian'), priority=5, block=True) guardian_update = on_keyword({'更新坎公骑冠剑信息'}, permission=SUPERUSER, priority=1, block=True) guardian_up_reload = on_keyword({'重载坎公骑冠剑卡池'}, priority=1, block=True) pcr = on_regex(r'.*?(pcr|公主连结|公主连接|公主链接|公主焊接)[1-9|一][0-9]{0,2}[抽|井|连]', rule=is_switch('pcr'), priority=5, block=True) pcr_update = on_keyword({'更新pcr信息', '更新公主连结信息'}, permission=SUPERUSER, priority=1, block=True) azur = on_regex(r'.*?碧蓝航?线?(轻型|重型|特型)池?[1-9|一][0-9]{0,2}[抽|连]', rule=is_switch('azur'), priority=5, block=True) azur_update = on_keyword({'更新碧蓝信息', '更新碧蓝航线信息'}, permission=SUPERUSER, priority=1, block=True) fgo = on_regex(r'.*?fgo[1-9|一][0-9]{0,2}[抽|连]', rule=is_switch('fgo'), priority=5, block=True) fgo_update = on_keyword({'更新fgo信息'}, permission=SUPERUSER, priority=1, block=True) onmyoji = on_regex(r'.*?阴阳师[1-9|一][0-9]{0,2}[抽|连]', rule=is_switch('onmyoji'), priority=5, block=True) onmyoji_update = on_keyword({'更新阴阳师信息'}, permission=SUPERUSER, priority=1, block=True) @prts.handle() async def _(bot: Bot, event: MessageEvent, state: T_State, reg: Tuple[Any, ...] = RegexGroup()): msg = str(event.get_message()).strip() if msg in ['方舟一井', '方舟1井']: num = 300 else: rmsg = re.search(r'.*?方舟(.*)[抽|连]', msg) if rmsg: num, flag = check_num(rmsg.group(1), 300) if not flag: await prts.finish(num, at_sender=True) else: return await prts.send(await prts_draw(int(num)), at_sender=True) @prts_up_reload.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): text = await reload_prts_pool() await prts_up_reload.finish(Message(f'重载完成!\n{text}')) @genshin.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): msg = str(event.get_message()).strip() rmsg = re.search(r'.*?原神(武器|角色)?池?(.*)[抽|井|连]', msg) if rmsg: pool_name = rmsg.group(1) if pool_name == '武器': pool_name = 'arms' elif pool_name == '角色': pool_name = 'char' else: pool_name = '' num = rmsg.group(2) if msg.find('一井') != -1 or msg.find('1井') != -1: num = 180 else: num, flag = check_num(num, 180) if not flag: await genshin.finish(num, at_sender=True) else: return await genshin.send(await genshin_draw(event.user_id, int(num), pool_name), at_sender=True) @genshin_up_reload.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): text = await reload_genshin_pool() await genshin_reset.finish(Message(f'重载成功!\n{text}')) @genshin_reset.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): reset_count(event.user_id) await genshin_reset.send('重置了原神抽卡次数', at_sender=True) @pretty.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): msg = str(event.get_message()).strip() if msg.find('1井') != -1 or msg.find('一井') != -1: num = 200 if msg.find("卡") == -1: pool_name = 'char' else: pool_name = 'card' else: rmsg = re.search(r'.*?马娘(.*)[抽|连]', msg) if rmsg: num = rmsg.group(1) if num[0] == '卡': num = num[1:] pool_name = 'card' else: pool_name = 'char' num, flag = check_num(num, 200) if not flag: await pretty.finish(num, at_sender=True) else: return await pretty.send(await pretty_draw(int(num), pool_name), at_sender=True) @pretty_up_reload.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): text = await reload_pretty_pool() await genshin_reset.finish(Message(f'重载成功!\n{text}')) @guardian.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): msg = str(event.get_message()).strip() pool_name = 'char' if msg.find('1井') != -1 or msg.find('一井') != -1: num = 300 if msg.find('武器') != -1: pool_name = 'arms' else: rmsg = re.search(r'.*?坎公骑冠剑(.*)[抽|连]', msg) if rmsg: num = rmsg.group(1) if num.find('武器') != -1: pool_name = 'arms' num = num.replace('武器', '') num, flag = check_num(num, 300) if not flag: await guardian.finish(num, at_sender=True) else: return await guardian.send(await guardian_draw(int(num), pool_name), at_sender=True) @guardian_up_reload.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): text = await reload_guardian_pool() await genshin_reset.finish(Message(f'重载成功!\n{text}')) @pcr.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): msg = str(event.get_message()).strip() if msg.find('1井') != -1 or msg.find('一井') != -1: num = 300 else: rmsg = re.search(r'.*?(pcr|公主连结)(.*)[抽|井|连]', msg) if rmsg: num, flag = check_num(rmsg.group(2), 300) if not flag: await pcr.finish(num, at_sender=True) else: return await pcr.send(await pcr_draw(int(num)), at_sender=True) @azur.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): msg = str(event.get_message()).strip() rmsg = re.search(r'.*?碧蓝航?线?(轻型|重型|特型)池?(.*)[抽|连]', msg) if rmsg: pool_name = rmsg.group(1) num, flag = check_num(rmsg.group(2), 300) if not flag: await azur.finish(num, at_sender=True) else: return await azur.send(await azur_draw(int(num), pool_name), at_sender=True) @fgo.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): msg = str(event.get_message()).strip() rmsg = re.search(r'.*?fgo(.*)[抽|连]', msg) if rmsg: num, flag = check_num(rmsg.group(1), 300) if not flag: await fgo.finish(num, at_sender=True) else: return await fgo.send(await fgo_draw(int(num)), at_sender=True) @onmyoji.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): msg = str(event.get_message()).strip() rmsg = re.search(r'.*?阴阳师(.*)[抽|连]', msg) if rmsg: num, flag = check_num(rmsg.group(1), 300) if not flag: await onmyoji.finish(num, at_sender=True) else: return await onmyoji.send(await onmyoji_draw(int(num)), at_sender=True) @prts_update.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): await update_prts_info() await prts_update.finish('更新完成!') @genshin_update.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): await update_genshin_info() await genshin_update.finish('更新完成!') @pretty_update.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): await update_pretty_info() await genshin_update.finish('更新完成!') @guardian_update.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): await update_guardian_info() await genshin_update.finish('更新完成!') @pcr_update.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): await update_pcr_info() await genshin_update.finish('更新完成!') @azur_update.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): await update_azur_info() await genshin_update.finish('更新完成!') @fgo_update.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): await update_fgo_info() await genshin_update.finish('更新完成!') @onmyoji_update.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): await update_onmyoji_info() await genshin_update.finish('更新完成!') # 更新资源 @scheduler.scheduled_job( 'cron', hour=4, minute=1, ) async def _(): tasks = [] if draw_config.PRTS_FLAG: tasks.append(asyncio.ensure_future(update_prts_info())) if draw_config.GENSHIN_FLAG: tasks.append(asyncio.ensure_future(update_genshin_info())) if draw_config.PRETTY_FLAG: tasks.append(asyncio.ensure_future(update_pretty_info())) if draw_config.GUARDIAN_FLAG: tasks.append(asyncio.ensure_future(update_guardian_info())) if draw_config.PCR_FLAG: tasks.append(asyncio.ensure_future(update_pcr_info())) if draw_config.AZUR_FLAG: tasks.append(asyncio.ensure_future(update_azur_info())) if draw_config.FGO_FLAG: tasks.append(asyncio.ensure_future(update_fgo_info())) if draw_config.ONMYOJI_FLAG: tasks.append(asyncio.ensure_future(update_onmyoji_info())) await asyncio.gather(*tasks) # 每天四点重载方舟up卡池 @scheduler.scheduled_job( 'cron', hour=4, minute=1, ) async def _(): if draw_config.PRTS_FLAG: await reload_prts_pool() # 每天四点重载赛马娘up卡池 @scheduler.scheduled_job( 'cron', hour=4, minute=1, ) async def _(): if draw_config.PRETTY_FLAG: await reload_pretty_pool() # 每天下午六点点重载原神up卡池 @scheduler.scheduled_job( 'cron', hour=18, minute=1, ) async def _(): if draw_config.PRTS_FLAG: await reload_genshin_pool() # 重载坎公骑冠剑卡池 @scheduler.scheduled_job( 'cron', hour=4, minute=1, ) async def _(): if draw_config.GUARDIAN_FLAG: await reload_guardian_pool()