import asyncio import random import re from datetime import datetime from typing import Union from nonebot.adapters.onebot.v11 import Message, MessageSegment from configs.config import Config from configs.path_config import IMAGE_PATH from models.sign_group_user import SignGroupUser from services.log import logger from utils.image_utils import BuildImage from utils.message_builder import image from utils.utils import cn2py from .build_image import draw_card from .config import * from .models.open_cases_log import OpenCasesLog from .models.open_cases_user import OpenCasesUser from .utils import CaseManager, update_skin_data RESULT_MESSAGE = { "BLUE": ["这样看着才舒服", "是自己人,大伙把刀收好", "非常舒适~"], "PURPLE": ["还行吧,勉强接受一下下", "居然不是蓝色,太假了", "运气-1-1-1-1-1..."], "PINK": ["开始不适....", "你妈妈买菜必涨价!涨三倍!", "你最近不适合出门,真的"], "RED": ["已经非常不适", "好兄弟你开的什么箱子啊,一般箱子不是只有蓝色的吗", "开始拿阳寿开箱子了?"], "KNIFE": ["你的好运我收到了,你可以去喂鲨鱼了", "最近该吃啥就迟点啥吧,哎,好好的一个人怎么就....哎", "众所周知,欧皇寿命极短."], } COLOR2NAME = {"BLUE": "军规", "PURPLE": "受限", "PINK": "保密", "RED": "隐秘", "KNIFE": "罕见"} COLOR2CN = {"BLUE": "蓝", "PURPLE": "紫", "PINK": "粉", "RED": "红", "KNIFE": "金"} def add_count(user: OpenCasesUser, skin: BuffSkin, case_price: float): if skin.color == "BLUE": if skin.is_stattrak: user.blue_st_count += 1 else: user.blue_count += 1 elif skin.color == "PURPLE": if skin.is_stattrak: user.purple_st_count += 1 else: user.purple_count += 1 elif skin.color == "PINK": if skin.is_stattrak: user.pink_st_count += 1 else: user.pink_count += 1 elif skin.color == "RED": if skin.is_stattrak: user.red_st_count += 1 else: user.red_count += 1 elif skin.color == "KNIFE": if skin.is_stattrak: user.knife_st_count += 1 else: user.knife_count += 1 user.make_money += skin.sell_min_price user.spend_money += 17 + case_price async def get_user_max_count(user_id: str, group_id: int) -> int: """获取用户每日最大开箱次数 Args: user_id (str): 用户id group_id (int): 群号 Returns: int: 最大开箱次数 """ user, _ = await SignGroupUser.get_or_create( user_id=str(user_id), group_id=str(group_id) ) impression = int(user.impression) initial_open_case_count = Config.get_config("open_cases", "INITIAL_OPEN_CASE_COUNT") each_impression_add_count = Config.get_config( "open_cases", "EACH_IMPRESSION_ADD_COUNT" ) return int(initial_open_case_count + impression / each_impression_add_count) # type: ignore async def open_case(user_id: str, group_id: int, case_name: str) -> Union[str, Message]: """开箱 Args: user_id (str): 用户id group_id (int): 群号 case_name (str, optional): 武器箱名称. Defaults to "狂牙大行动". Returns: Union[str, Message]: 回复消息 """ if not CaseManager.CURRENT_CASES: return "未收录任何武器箱" if not case_name: case_name = random.choice(CaseManager.CURRENT_CASES) # type: ignore if case_name not in CaseManager.CURRENT_CASES: return "武器箱未收录, 当前可用武器箱:\n" + ", ".join(CaseManager.CURRENT_CASES) # type: ignore logger.debug(f"尝试开启武器箱: {case_name}", "开箱", user_id, group_id) case = cn2py(case_name) user = await OpenCasesUser.get_or_none(user_id=user_id, group_id=group_id) if not user: user = await OpenCasesUser.create( user_id=user_id, group_id=group_id, open_cases_time_last=datetime.now() ) max_count = await get_user_max_count(user_id, group_id) # 一天次数上限 if user.today_open_total >= max_count: return _handle_is_MAX_COUNT() skin_list = await random_skin(1, case_name) if not skin_list: return "未抽取到任何皮肤..." skin, rand = skin_list[0] rand = str(rand)[:11] case_price = 0 if case_skin := await BuffSkin.get_or_none(case_name=case_name, color="CASE"): case_price = case_skin.sell_min_price user.today_open_total += 1 user.total_count += 1 await user.save(update_fields=["today_open_total", "total_count"]) add_count(user, skin, case_price) ridicule_result = random.choice(RESULT_MESSAGE[skin.color]) price_result = skin.sell_min_price name = skin.name + "-" + skin.skin_name + "-" + skin.abrasion img_path = IMAGE_PATH / "csgo_cases" / case / f"{cn2py(name)}.jpg" logger.info( f"开启{case_name}武器箱获得 {skin.name}{'(StatTrak™)' if skin.is_stattrak else ''} | {skin.skin_name} ({skin.abrasion}) 磨损: [{rand}] 价格: {skin.sell_min_price}", "开箱", user_id, group_id, ) await user.save() await OpenCasesLog.create( user_id=user_id, group_id=group_id, case_name=case_name, name=skin.name, skin_name=skin.skin_name, is_stattrak=skin.is_stattrak, abrasion=skin.abrasion, color=skin.color, price=skin.sell_min_price, abrasion_value=rand, create_time=datetime.now(), ) logger.debug(f"添加 1 条开箱日志", "开箱", user_id, group_id) over_count = max_count - user.today_open_total img = await draw_card(skin, rand) return ( f"开启{case_name}武器箱.\n剩余开箱次数:{over_count}.\n" + image(img) + f"\n箱子单价:{case_price}\n花费:{17 + case_price:.2f}\n:{ridicule_result}" ) async def open_multiple_case( user_id: str, group_id: int, case_name: str, num: int = 10 ): """多连开箱 Args: user_id (int): 用户id group_id (int): 群号 case_name (str): 箱子名称 num (int, optional): 数量. Defaults to 10. Returns: _type_: _description_ """ if not CaseManager.CURRENT_CASES: return "未收录任何武器箱" if not case_name: case_name = random.choice(CaseManager.CURRENT_CASES) # type: ignore if case_name not in CaseManager.CURRENT_CASES: return "武器箱未收录, 当前可用武器箱:\n" + ", ".join(CaseManager.CURRENT_CASES) # type: ignore user, _ = await OpenCasesUser.get_or_create( user_id=user_id, group_id=group_id, defaults={"open_cases_time_last": datetime.now()}, ) max_count = await get_user_max_count(user_id, group_id) if user.today_open_total >= max_count: return _handle_is_MAX_COUNT() if max_count - user.today_open_total < num: return ( f"今天开箱次数不足{num}次噢,请单抽试试看(也许单抽运气更好?)" f"\n剩余开箱次数:{max_count - user.today_open_total}" ) logger.debug(f"尝试开启武器箱: {case_name}", "开箱", user_id, group_id) case = cn2py(case_name) skin_count = {} img_list = [] skin_list = await random_skin(num, case_name) if not skin_list: return "未抽取到任何皮肤..." total_price = 0 log_list = [] now = datetime.now() user.today_open_total += num user.total_count += num await user.save(update_fields=["today_open_total", "total_count"]) case_price = 0 if case_skin := await BuffSkin.get_or_none(case_name=case_name, color="CASE"): case_price = case_skin.sell_min_price img_w, img_h = 0, 0 for skin, rand in skin_list: img = await draw_card(skin, str(rand)[:11]) img_w, img_h = img.size total_price += skin.sell_min_price color_name = COLOR2CN[skin.color] if not skin_count.get(color_name): skin_count[color_name] = 0 skin_count[color_name] += 1 add_count(user, skin, case_price) img_list.append(img) logger.info( f"开启{case_name}武器箱获得 {skin.name}{'(StatTrak™)' if skin.is_stattrak else ''} | {skin.skin_name} ({skin.abrasion}) 磨损: [{rand:.11f}] 价格: {skin.sell_min_price}", "开箱", user_id, group_id, ) log_list.append( OpenCasesLog( user_id=user_id, group_id=group_id, case_name=case_name, name=skin.name, skin_name=skin.skin_name, is_stattrak=skin.is_stattrak, abrasion=skin.abrasion, color=skin.color, price=skin.sell_min_price, abrasion_value=rand, create_time=now, ) ) await user.save() if log_list: await OpenCasesLog.bulk_create(log_list, 10) logger.debug(f"添加 {len(log_list)} 条开箱日志", "开箱", user_id, group_id) img_w += 10 img_h += 10 w = img_w * 5 if num < 5: h = img_h - 10 w = img_w * num elif not num % 5: h = img_h * int(num / 5) else: h = img_h * int(num / 5) + img_h markImg = BuildImage( w - 10, h - 10, img_w - 10, img_h - 10, 10, color=(255, 255, 255) ) for img in img_list: markImg.paste(img, alpha=True) over_count = max_count - user.today_open_total result = "" for color_name in skin_count: result += f"[{color_name}:{skin_count[color_name]}] " return ( f"开启{case_name}武器箱\n剩余开箱次数:{over_count}\n" + image(markImg) + "\n" + result[:-1] + f"\n箱子单价:{case_price}\n总获取金额:{total_price:.2f}\n总花费:{(17 + case_price) * num:.2f}" ) def _handle_is_MAX_COUNT() -> str: return f"今天已达开箱上限了喔,明天再来吧\n(提升好感度可以增加每日开箱数 #疯狂暗示)" async def total_open_statistics(user_id: str, group: str) -> str: user, _ = await OpenCasesUser.get_or_create(user_id=user_id, group_id=group) return ( f"开箱总数:{user.total_count}\n" f"今日开箱:{user.today_open_total}\n" f"蓝色军规:{user.blue_count}\n" f"蓝色暗金:{user.blue_st_count}\n" f"紫色受限:{user.purple_count}\n" f"紫色暗金:{user.purple_st_count}\n" f"粉色保密:{user.pink_count}\n" f"粉色暗金:{user.pink_st_count}\n" f"红色隐秘:{user.red_count}\n" f"红色暗金:{user.red_st_count}\n" f"金色罕见:{user.knife_count}\n" f"金色暗金:{user.knife_st_count}\n" f"花费金额:{user.spend_money}\n" f"获取金额:{user.make_money:.2f}\n" f"最后开箱日期:{user.open_cases_time_last.date()}" ) async def group_statistics(group: str): user_list = await OpenCasesUser.filter(group_id=group).all() # lan zi fen hong jin pricei uplist = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.0, 0, 0] for user in user_list: uplist[0] += user.blue_count uplist[1] += user.blue_st_count uplist[2] += user.purple_count uplist[3] += user.purple_st_count uplist[4] += user.pink_count uplist[5] += user.pink_st_count uplist[6] += user.red_count uplist[7] += user.red_st_count uplist[8] += user.knife_count uplist[9] += user.knife_st_count uplist[10] += user.make_money uplist[11] += user.total_count uplist[12] += user.today_open_total return ( f"群开箱总数:{uplist[11]}\n" f"群今日开箱:{uplist[12]}\n" f"蓝色军规:{uplist[0]}\n" f"蓝色暗金:{uplist[1]}\n" f"紫色受限:{uplist[2]}\n" f"紫色暗金:{uplist[3]}\n" f"粉色保密:{uplist[4]}\n" f"粉色暗金:{uplist[5]}\n" f"红色隐秘:{uplist[6]}\n" f"红色暗金:{uplist[7]}\n" f"金色罕见:{uplist[8]}\n" f"金色暗金:{uplist[9]}\n" f"花费金额:{uplist[11] * 17}\n" f"获取金额:{uplist[10]:.2f}" ) async def get_my_knifes(user_id: str, group_id: str) -> Union[str, MessageSegment]: """获取我的金色 Args: user_id (str): 用户id group_id (str): 群号 Returns: Union[str, MessageSegment]: 回复消息或图片 """ data_list = await get_old_knife(user_id, group_id) data_list += await OpenCasesLog.filter( user_id=user_id, group_id=group_id, color="KNIFE" ).all() if not data_list: return "您木有开出金色级别的皮肤喔" length = len(data_list) if length < 5: h = 600 w = length * 540 elif length % 5 == 0: h = 600 * int(length / 5) w = 540 * 5 else: h = 600 * int(length / 5) + 600 w = 540 * 5 A = BuildImage(w, h, 540, 600) for skin in data_list: name = skin.name + "-" + skin.skin_name + "-" + skin.abrasion img_path = ( IMAGE_PATH / "csgo_cases" / cn2py(skin.case_name) / f"{cn2py(name)}.jpg" ) knife_img = BuildImage(470, 600, 470, 470, font_size=20) await knife_img.apaste( BuildImage(470, 470, background=img_path if img_path.exists() else None), (0, 0), True, ) await knife_img.atext( (5, 500), f"\t{skin.name}|{skin.skin_name}({skin.abrasion})" ) await knife_img.atext((5, 530), f"\t磨损:{skin.abrasion_value}") await knife_img.atext((5, 560), f"\t价格:{skin.price}") await A.apaste(knife_img) return image(A) async def get_old_knife(user_id: str, group_id: str) -> List[OpenCasesLog]: """获取旧数据字段 Args: user_id (str): 用户id group_id (str): 群号 Returns: List[OpenCasesLog]: 旧数据兼容 """ user, _ = await OpenCasesUser.get_or_create(user_id=user_id, group_id=group_id) knifes_name = user.knifes_name data_list = [] if knifes_name: knifes_list = knifes_name[:-1].split(",") for knife in knifes_list: try: if r := re.search( "(.*)\|\|(.*) \| (.*)\((.*)\) 磨损:(.*), 价格:(.*)", knife ): case_name_py = r.group(1) name = r.group(2) skin_name = r.group(3) abrasion = r.group(4) abrasion_value = r.group(5) price = r.group(6) name = name.replace("(StatTrak™)", "") data_list.append( OpenCasesLog( user_id=user_id, group_id=group_id, name=name.strip(), case_name=case_name_py.strip(), skin_name=skin_name.strip(), abrasion=abrasion.strip(), abrasion_value=abrasion_value, price=price, ) ) except Exception as e: logger.error(f"获取兼容旧数据错误: {knife}", "我的金色", user_id, group_id, e=e) return data_list async def auto_update(): """自动更新武器箱""" if case_list := Config.get_config("open_cases", "DAILY_UPDATE"): logger.debug("尝试自动更新武器箱", "更新武器箱") if "ALL" in case_list: case_list = CASE2ID.keys() logger.debug(f"预计自动更新武器箱 {len(case_list)} 个", "更新武器箱") for case_name in case_list: logger.debug(f"开始自动更新武器箱: {case_name}", "更新武器箱") try: await update_skin_data(case_name) rand = random.randint(300, 500) logger.info(f"成功自动更新武器箱: {case_name}, 将在 {rand} 秒后再次更新下一武器箱", "更新武器箱") await asyncio.sleep(rand) except Exception as e: logger.error(f"自动更新武器箱: {case_name}", e=e)