from nonebot import on_regex, on_keyword from nonebot.adapters.cqhttp import Bot, MessageEvent, Message from nonebot.permission import SUPERUSER from nonebot.typing import T_State from .genshin_handle import genshin_draw, update_genshin_info, reset_count, reload_genshin_pool from .prts_handle import update_prts_info, prts_draw, reload_prts_pool from .pretty_handle import update_pretty_info, pretty_draw, reload_pretty_pool from .guardian_handle import update_guardian_info, guardian_draw from .pcr_handle import update_pcr_info, pcr_draw from .azur_handle import update_azur_info, azur_draw from .fgo_handle import update_fgo_info, fgo_draw from .onmyoji_handle import update_onmyoji_info, onmyoji_draw from .update_game_info import update_info from .util import is_number, check_num from .rule import is_switch from .config import PRTS_FLAG, PRETTY_FLAG, GUARDIAN_FLAG, GENSHIN_FLAG, PCR_FLAG, AZUR_FLAG, FGO_FLAG, ONMYOJI_FLAG from .async_update_game_info import async_update_game import re import asyncio from util.utils import scheduler from services.log import logger __plugin_name__ = '游戏抽卡' prts = on_regex(r'.*?方舟[1-9|一][0-9]{0,2}[抽|井]', rule=is_switch('prts'), priority=5, block=True) prts_update = on_keyword({'更新方舟信息', '更新明日方舟信息'}, permission=SUPERUSER, priority=1, block=True) prts_up_reload = on_keyword({'重载方舟卡池'}, priority=1, block=True) genshin = on_regex('.*?原神(武器|角色)?池?[1-9|一][0-9]{0,2}[抽|井]', rule=is_switch('genshin'), priority=5, block=True) genshin_update = on_keyword({'更新原神信息'}, permission=SUPERUSER, priority=1, block=True) genshin_reset = on_keyword({'重置原神抽卡'}, priority=1, block=True) genshin_up_reload = on_keyword({'重载原神卡池'}, priority=1, block=True) pretty = on_regex('.*?马娘卡?[1-9|一][0-9]{0,2}[抽|井]', rule=is_switch('pretty'), priority=5, block=True) pretty_update = on_keyword({'更新马娘信息', '更新赛马娘信息'}, permission=SUPERUSER, priority=1, block=True) pretty_up_reload = on_keyword({'重载赛马娘卡池'}, priority=1, block=True) guardian = on_regex('.*?坎公骑冠剑武?器?[1-9|一][0-9]{0,2}[抽|井]', rule=is_switch('guardian'), priority=5, block=True) guardian_update = on_keyword({'更新坎公骑冠剑信息'}, permission=SUPERUSER, priority=1, block=True) pcr = on_regex('.*?(pcr|公主连结|公主连接|公主链接|公主焊接)[1-9|一][0-9]{0,2}[抽|井]', rule=is_switch('pcr'), priority=5, block=True) pcr_update = on_keyword({'更新pcr信息', '更新公主连结信息'}, permission=SUPERUSER, priority=1, block=True) azur = on_regex('.*?碧蓝航?线?(轻型|重型|特型)池?[1-9|一][0-9]{0,2}[抽]', rule=is_switch('azur'), priority=5, block=True) azur_update = on_keyword({'更新碧蓝信息', '更新碧蓝航线信息'}, permission=SUPERUSER, priority=1, block=True) fgo = on_regex('.*?fgo[1-9|一][0-9]{0,2}[抽]', rule=is_switch('fgo'), priority=5, block=True) fgo_update = on_keyword({'更新fgo信息'}, permission=SUPERUSER, priority=1, block=True) onmyoji = on_regex('.*?阴阳师[1-9|一][0-9]{0,2}[抽]', rule=is_switch('onmyoji'), priority=5, block=True) onmyoji_update = on_keyword({'更新阴阳师信息'}, permission=SUPERUSER, priority=1, block=True) @prts.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): msg = str(event.get_message()).strip() if msg in ['方舟一井', '方舟1井']: num = 300 else: rmsg = re.search(r'.*?方舟(.*)抽', msg) if rmsg: num, flag = check_num(rmsg.group(1), 300) if not flag: await prts.finish(num, at_sender=True) else: return await prts.send(await prts_draw(int(num)), at_sender=True) logger.info( f"(USER {event.user_id}, GROUP {event.group_id if event.message_type != 'private' else 'private'}) 方舟 {num}抽") @prts_up_reload.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): text = await reload_prts_pool() await prts_up_reload.finish(Message(f'重载完成!\n{text}')) @genshin.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): msg = str(event.get_message()).strip() rmsg = re.search(r'.*?原神(武器|角色)?池?(.*)[抽|井]', msg) if rmsg: pool_name = rmsg.group(1) if pool_name == '武器': pool_name = 'arms' elif pool_name == '角色': pool_name = 'char' else: pool_name = '' num = rmsg.group(2) if msg.find('一井') != -1 or msg.find('1井') != -1: num = 180 else: num, flag = check_num(num, 180) if not flag: await genshin.finish(num, at_sender=True) else: return await genshin.send(await genshin_draw(event.user_id, int(num), pool_name), at_sender=True) logger.info( f"(USER {event.user_id}, GROUP {event.group_id if event.message_type != 'private' else 'private'}) 原神 {num}抽") @genshin_up_reload.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): text = await reload_genshin_pool() await genshin_reset.finish(Message(f'重载成功!\n{text}')) @genshin_reset.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): reset_count(event.user_id) await genshin_reset.send('重置了原神抽卡次数', at_sender=True) @pretty.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): msg = str(event.get_message()).strip() if msg.find('1井') != -1 or msg.find('一井') != -1: num = 200 if msg.find("卡") == -1: pool_name = 'char' else: pool_name = 'card' else: rmsg = re.search(r'.*?马娘(.*)抽', msg) if rmsg: num = rmsg.group(1) if num[0] == '卡': num = num[1:] pool_name = 'card' else: pool_name = 'char' num, flag = check_num(num, 200) if not flag: await pretty.finish(num, at_sender=True) else: return await pretty.send(await pretty_draw(int(num), pool_name), at_sender=True) logger.info( f"(USER {event.user_id}, GROUP {event.group_id if event.message_type != 'private' else 'private'}) 赛马娘 {num}抽") @pretty_up_reload.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): text = await reload_pretty_pool() await genshin_reset.finish(Message(f'重载成功!\n{text}')) @guardian.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): msg = str(event.get_message()).strip() pool_name = 'char' if msg.find('1井') != -1 or msg.find('一井') != -1: num = 300 if msg.find('武器') != -1: pool_name = 'arms' else: rmsg = re.search(r'.*?坎公骑冠剑(.*)抽', msg) if rmsg: num = rmsg.group(1) if num.find('武器') != -1: pool_name = 'arms' num = num.replace('武器', '') num, flag = check_num(num, 300) if not flag: await guardian.finish(num, at_sender=True) else: return await guardian.send(await guardian_draw(int(num), pool_name), at_sender=True) logger.info( f"(USER {event.user_id}, GROUP {event.group_id if event.message_type != 'private' else 'private'}) 坎公骑冠剑 {num}抽") @pcr.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): msg = str(event.get_message()).strip() if msg.find('1井') != -1 or msg.find('一井') != -1: num = 300 else: rmsg = re.search(r'.*?(pcr|公主连结)(.*)[抽|井]', msg) if rmsg: num, flag = check_num(rmsg.group(2), 300) if not flag: await pcr.finish(num, at_sender=True) else: return await pcr.send(await pcr_draw(int(num)), at_sender=True) logger.info( f"(USER {event.user_id}, GROUP {event.group_id if event.message_type != 'private' else 'private'}) 公主连结 {num}抽") @azur.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): msg = str(event.get_message()).strip() rmsg = re.search('.*?碧蓝航?线?(轻型|重型|特型)池?(.*)[抽]', msg) if rmsg: pool_name = rmsg.group(1) num, flag = check_num(rmsg.group(2), 300) if not flag: await azur.finish(num, at_sender=True) else: return await azur.send(await azur_draw(int(num), pool_name), at_sender=True) logger.info( f"(USER {event.user_id}, GROUP {event.group_id if event.message_type != 'private' else 'private'}) 碧蓝航线 {num}抽") @fgo.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): msg = str(event.get_message()).strip() rmsg = re.search('.*?fgo(.*)抽', msg) if rmsg: num, flag = check_num(rmsg.group(1), 300) if not flag: await fgo.finish(num, at_sender=True) else: return await fgo.send(await fgo_draw(int(num)), at_sender=True) logger.info( f"(USER {event.user_id}, GROUP {event.group_id if event.message_type != 'private' else 'private'}) fgo {num}抽") @onmyoji.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): msg = str(event.get_message()).strip() rmsg = re.search('.*?阴阳师(.*)抽', msg) if rmsg: num, flag = check_num(rmsg.group(1), 300) if not flag: await onmyoji.finish(num, at_sender=True) else: return await onmyoji.send(await onmyoji_draw(int(num)), at_sender=True) logger.info( f"(USER {event.user_id}, GROUP {event.group_id if event.message_type != 'private' else 'private'}) 阴阳师 {num}抽") @prts_update.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): await update_prts_info() await prts_update.finish('更新完成!') @genshin_update.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): await update_genshin_info() await genshin_update.finish('更新完成!') @pretty_update.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): await update_pretty_info() await genshin_update.finish('更新完成!') @guardian_update.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): await update_guardian_info() await genshin_update.finish('更新完成!') @pcr_update.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): await update_pcr_info() await genshin_update.finish('更新完成!') @azur_update.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): await update_azur_info() await genshin_update.finish('更新完成!') @fgo_update.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): await update_fgo_info() await genshin_update.finish('更新完成!') @onmyoji_update.handle() async def _(bot: Bot, event: MessageEvent, state: T_State): await update_onmyoji_info() await genshin_update.finish('更新完成!') # 更新资源 @scheduler.scheduled_job( 'cron', hour=4, minute=1, ) async def _(): tasks = [] if PRTS_FLAG: tasks.append(asyncio.ensure_future(update_prts_info())) if GENSHIN_FLAG: tasks.append(asyncio.ensure_future(update_genshin_info())) if PRETTY_FLAG: tasks.append(asyncio.ensure_future(update_pretty_info())) if GUARDIAN_FLAG: tasks.append(asyncio.ensure_future(update_guardian_info())) if PCR_FLAG: tasks.append(asyncio.ensure_future(update_pcr_info())) if AZUR_FLAG: tasks.append(asyncio.ensure_future(update_azur_info())) if FGO_FLAG: tasks.append(asyncio.ensure_future(update_fgo_info())) if ONMYOJI_FLAG: tasks.append(asyncio.ensure_future(update_onmyoji_info())) await asyncio.gather(*tasks) logger.info('draw_card 抽卡自动更新完成...') # 每天四点重载方舟up卡池 @scheduler.scheduled_job( 'cron', hour=4, minute=1, ) async def _(): if PRTS_FLAG: await reload_prts_pool() logger.info('自动重载方舟卡池UP成功') # 每天四点重载赛马娘up卡池 @scheduler.scheduled_job( 'cron', hour=4, minute=1, ) async def _(): if PRETTY_FLAG: await reload_pretty_pool() logger.info('自动重载赛马娘UP成功') # 每天下午六点点重载原神up卡池 @scheduler.scheduled_job( 'cron', hour=18, minute=1, ) async def _(): if PRTS_FLAG: await reload_genshin_pool() logger.info('自动重载原神卡池UP成功')