from pathlib import Path from configs.path_config import IMAGE_PATH, TXT_PATH from utils.image_utils import CreateImg from typing import Tuple, List from math import sqrt, pow import random try: import ujson as json except ModuleNotFoundError: import json icon_path = Path(IMAGE_PATH) / "genshin" / "genshin_icon" map_path = Path(IMAGE_PATH) / "genshin" / "map" / "map.png" resource_label_file = Path(TXT_PATH) / "genshin" / "resource_label_file.json" resource_point_file = Path(TXT_PATH) / "genshin" / "resource_point_file.json" class Map: """ 原神资源生成类 """ def __init__( self, resource_name: str, center_point: Tuple[int, int], deviation: Tuple[int, int] = (25, 51), padding: int = 100, planning_route: bool = False, ratio: float = 1, ): """ 参数: :param resource_name: 资源名称 :param center_point: 中心点 :param deviation: 坐标误差 :param padding: 截图外边距 :param planning_route: 是否规划最佳线路 :param ratio: 压缩比率 """ self.map = CreateImg(0, 0, background=map_path) self.resource_name = resource_name self.center_x = center_point[0] self.center_y = center_point[1] self.deviation = deviation self.padding = int(padding * ratio) self.planning_route = planning_route self.ratio = ratio self.deviation = ( int(self.deviation[0] * ratio), int(self.deviation[1] * ratio), ) data = json.load(open(resource_label_file, "r", encoding="utf8")) # 资源 id self.resource_id = [ data[x]["id"] for x in data if x != "CENTER_POINT" and data[x]["name"] == resource_name ][0] # 传送锚点 id self.teleport_anchor_id = [ data[x]["id"] for x in data if x != "CENTER_POINT" and data[x]["name"] == "传送锚点" ][0] # 神像 id self.teleport_god_id = [ data[x]["id"] for x in data if x != "CENTER_POINT" and data[x]["name"] == "七天神像" ][0] # 资源坐标 data = json.load(open(resource_point_file, "r", encoding="utf8")) self.resource_point = [ Resources( int((self.center_x + data[x]["x_pos"]) * ratio), int((self.center_y + data[x]["y_pos"]) * ratio), ) for x in data if x != "CENTER_POINT" and data[x]["label_id"] == self.resource_id ] # 传送锚点坐标 self.teleport_anchor_point = [ Resources( int((self.center_x + data[x]["x_pos"]) * ratio), int((self.center_y + data[x]["y_pos"]) * ratio), ) for x in data if x != "CENTER_POINT" and data[x]["label_id"] == self.teleport_anchor_id ] # 神像坐标 self.teleport_god_point = [ Resources( int((self.center_x + data[x]["x_pos"]) * ratio), int((self.center_y + data[x]["y_pos"]) * ratio), ) for x in data if x != "CENTER_POINT" and data[x]["label_id"] == self.teleport_god_id ] # 将地图上生成资源图标 def generate_resource_icon_in_map(self) -> int: x_list = [x.x for x in self.resource_point] y_list = [x.y for x in self.resource_point] min_width = min(x_list) - self.padding max_width = max(x_list) + self.padding min_height = min(y_list) - self.padding max_height = max(y_list) + self.padding self._generate_transfer_icon((min_width, min_height, max_width, max_height)) for res in self.resource_point: icon = self._get_icon_image(self.resource_id) self.map.paste( icon, (res.x - self.deviation[0], res.y - self.deviation[1]), True ) if self.planning_route: self._generate_best_route() self.map.crop((min_width, min_height, max_width, max_height)) rand = random.randint(1, 10000) self.map.save(f"{IMAGE_PATH}/temp/genshin_map_{rand}.png") return rand # 资源数量 def get_resource_count(self) -> int: return len(self.resource_point) # 生成传送锚点和神像 def _generate_transfer_icon(self, box: Tuple[int, int, int, int]): min_width, min_height, max_width, max_height = box for resources in [self.teleport_anchor_point, self.teleport_god_point]: id_ = ( self.teleport_anchor_id if resources == self.teleport_anchor_point else self.teleport_god_id ) for res in resources: if min_width < res.x < max_width and min_height < res.y < max_height: icon = self._get_icon_image(id_) self.map.paste( icon, (res.x - self.deviation[0], res.y - self.deviation[1]), True, ) # 生成最优路线(说是最优其实就是直线最短) def _generate_best_route(self): resources_route = [] # 先连上最近的资源路径 for res in self.resource_point: # 拿到最近的资源 current_res, _ = res.get_resource_distance( self.resource_point + self.teleport_anchor_point + self.teleport_god_point ) self.map.line( (current_res.x, current_res.y, res.x, res.y), (255, 0, 0), width=1 ) resources_route.append((current_res, res)) teleport_list = self.teleport_anchor_point + self.teleport_god_point for res1, res2 in resources_route: point_list = [x for x in resources_route if res1 in x or res2 in x] if not list(set(point_list).intersection(set(teleport_list))): if res1 not in teleport_list and res2 not in teleport_list: # while True: # tmp = [x for x in point_list] # break teleport1, distance1 = res1.get_resource_distance(teleport_list) teleport2, distance2 = res2.get_resource_distance(teleport_list) if distance1 > distance2: self.map.line( (teleport1.x, teleport1.y, res1.x, res1.y), (255, 0, 0), width=1, ) else: self.map.line( (teleport2.x, teleport2.y, res2.x, res2.y), (255, 0, 0), width=1, ) # self.map.line(xy, (255, 0, 0), width=3) # 获取资源图标 def _get_icon_image(self, id_: int) -> "CreateImg": icon = icon_path / f"{id_}.png" if icon.exists(): return CreateImg( int(50 * self.ratio), int(50 * self.ratio), background=icon ) return CreateImg( int(50 * self.ratio), int(50 * self.ratio), background=f"{icon_path}/box.png", ) # def _get_shortest_path(self, res: 'Resources', res_2: 'Resources'): # 资源类 class Resources: def __init__(self, x: int, y: int): self.x = x self.y = y def get_distance(self, x: int, y: int): return int(sqrt(pow(abs(self.x - x), 2) + pow(abs(self.y - y), 2))) # 拿到资源在该列表中的最短路径 def get_resource_distance(self, resources: List["Resources"]) -> "Resources, int": current_res = None min_distance = 999999 for res in resources: distance = self.get_distance(res.x, res.y) if distance < min_distance and res != self: current_res = res min_distance = distance return current_res, min_distance