import os from nonebot.adapters.cqhttp import MessageSegment, Message import random from .update_game_info import update_info from .util import ( generate_img, init_star_rst, BaseData, set_list, get_star, init_up_char, ) from .config import ( GENSHIN_FIVE_P, GENSHIN_FOUR_P, GENSHIN_G_FIVE_P, GENSHIN_G_FOUR_P, GENSHIN_THREE_P, I72_ADD, DRAW_PATH, GENSHIN_FLAG, ) from dataclasses import dataclass from .init_card_pool import init_game_pool from .announcement import GenshinAnnouncement try: import ujson as json except ModuleNotFoundError: import json announcement = GenshinAnnouncement() genshin_five = {} genshin_count = {} genshin_pl_count = {} ALL_CHAR = [] ALL_ARMS = [] UP_CHAR = [] UP_ARMS = [] _CURRENT_CHAR_POOL_TITLE = "" _CURRENT_ARMS_POOL_TITLE = "" POOL_IMG = "" @dataclass class GenshinChar(BaseData): pass async def genshin_draw(user_id: int, count: int, pool_name: str): # 0 1 2 cnlist = ["★★★★★", "★★★★", "★★★"] ( char_list, five_list, five_index_list, char_dict, star_list, ) = _format_card_information(count, user_id, pool_name) temp = "" title = "" up_type = [] up_list = [] if pool_name == "char" and _CURRENT_CHAR_POOL_TITLE: up_type = UP_CHAR title = _CURRENT_CHAR_POOL_TITLE elif pool_name == "arms" and _CURRENT_ARMS_POOL_TITLE: up_type = UP_ARMS title = _CURRENT_ARMS_POOL_TITLE tmp = "" if up_type: for x in up_type: for operator in x.operators: up_list.append(operator) if x.star == 5: tmp += f'五星UP:{" ".join(x.operators)} \n' elif x.star == 4: tmp += f'四星UP:{" ".join(x.operators)}' rst = init_star_rst(star_list, cnlist, five_list, five_index_list, up_list) pool_info = f"当前up池:{title}\n{tmp}" if title else "" if count > 90: char_list = set_list(char_list) return ( pool_info + "\n" + MessageSegment.image( "base64://" + await generate_img(char_list, "genshin", star_list) ) + "\n" + rst[:-1] + temp[:-1] + f'\n距离保底发还剩 {90 - genshin_count[user_id] if genshin_count.get(user_id) else "^"} 抽' + "\n【五星:0.6%,四星:5.1%\n第72抽开始五星概率每抽加0.585%】" ) async def update_genshin_info(): global ALL_CHAR, ALL_ARMS url = "https://wiki.biligame.com/ys/角色筛选" data, code = await update_info(url, "genshin") if code == 200: ALL_CHAR = init_game_pool("genshin", data, GenshinChar) url = "https://wiki.biligame.com/ys/武器图鉴" data, code = await update_info( url, "genshin_arms", ) if code == 200: ALL_ARMS = init_game_pool("genshin_arms", data, GenshinChar) await _genshin_init_up_char() async def init_genshin_data(): global ALL_CHAR, ALL_ARMS if GENSHIN_FLAG: if not os.path.exists(DRAW_PATH + "genshin.json") or not os.path.exists( DRAW_PATH + "genshin_arms.json" ): await update_genshin_info() else: with open(DRAW_PATH + "genshin.json", "r", encoding="utf8") as f: genshin_dict = json.load(f) with open(DRAW_PATH + "genshin_arms.json", "r", encoding="utf8") as f: genshin_ARMS_dict = json.load(f) ALL_CHAR = init_game_pool("genshin", genshin_dict, GenshinChar) ALL_ARMS = init_game_pool("genshin_arms", genshin_ARMS_dict, GenshinChar) await _genshin_init_up_char() # 抽取卡池 def _get_genshin_card(mode: int = 1, pool_name: str = "", add: float = 0.0): global ALL_ARMS, ALL_CHAR, UP_ARMS, UP_CHAR, _CURRENT_ARMS_POOL_TITLE, _CURRENT_CHAR_POOL_TITLE if mode == 1: star = get_star( [5, 4, 3], [GENSHIN_FIVE_P + add, GENSHIN_FOUR_P, GENSHIN_THREE_P] ) elif mode == 2: star = get_star([5, 4], [GENSHIN_G_FIVE_P + add, GENSHIN_G_FOUR_P]) else: star = 5 if pool_name == "char": data_lst = UP_CHAR flag = _CURRENT_CHAR_POOL_TITLE itype_all_lst = ALL_CHAR + [ x for x in ALL_ARMS if x.star == star and x.star < 5 ] elif pool_name == "arms": data_lst = UP_ARMS flag = _CURRENT_ARMS_POOL_TITLE itype_all_lst = ALL_ARMS + [ x for x in ALL_CHAR if x.star == star and x.star < 5 ] else: data_lst = "" flag = "" itype_all_lst = "" all_lst = ALL_ARMS + ALL_CHAR # 是否UP try: if flag and star > 3 and pool_name: # 获取up角色列表 up_char_lst = [x.operators for x in data_lst if x.star == star][0] # 成功获取up角色 if random.random() < 0.5: up_char_name = random.choice(up_char_lst) acquire_char = [x for x in all_lst if x.name == up_char_name][0] else: # 无up all_char_lst = [ x for x in itype_all_lst if x.star == star and x.name not in up_char_lst and not x.limited ] acquire_char = random.choice(all_char_lst) else: chars = [x for x in all_lst if x.star == star and not x.limited] acquire_char = random.choice(chars) except IndexError: chars = [x for x in all_lst if x.star == star and not x.limited] acquire_char = random.choice(chars) return acquire_char, 5 - star def _format_card_information(_count: int, user_id, pool_name): char_list = [] star_list = [0, 0, 0] five_index_list = [] five_list = [] five_dict = {} _start_add_count = 72 if pool_name == "char" else 62 _x = 90 if pool_name == "char" else 80 # 保底 add = 0.0 if genshin_count.get(user_id) and _count <= _x: f_count = genshin_count[user_id] else: f_count = 0 if genshin_pl_count.get(user_id) and _count <= _x: count = genshin_pl_count[user_id] else: count = 0 for i in range(_count): count += 1 f_count += 1 # 十连保底 if count == 10 and f_count != _x: if f_count >= _start_add_count: add += I72_ADD char, code = _get_genshin_card(2, pool_name, add=add) count = 0 # 大保底 elif f_count == _x: char, code = _get_genshin_card(3, pool_name) else: if f_count >= _start_add_count: add += I72_ADD char, code = _get_genshin_card(pool_name=pool_name, add=add) if code == 1: count = 0 star_list[code] += 1 if code == 0: if _count <= _x: genshin_five[user_id] = f_count add = 0.0 f_count = 0 five_list.append(char.name) five_index_list.append(i) try: five_dict[char.name] += 1 except KeyError: five_dict[char.name] = 1 char_list.append(char) if _count <= _x: genshin_count[user_id] = f_count genshin_pl_count[user_id] = count return char_list, five_list, five_index_list, five_dict, star_list def reset_count(user_id: int): genshin_count[user_id] = 0 genshin_pl_count[user_id] = 0 # 获取up和概率 async def _genshin_init_up_char(): global _CURRENT_CHAR_POOL_TITLE, _CURRENT_ARMS_POOL_TITLE, UP_CHAR, UP_ARMS, POOL_IMG ( _CURRENT_CHAR_POOL_TITLE, _CURRENT_ARMS_POOL_TITLE, POOL_IMG, UP_CHAR, UP_ARMS, ) = await init_up_char(announcement) async def reload_genshin_pool(): await _genshin_init_up_char() return Message( f"当前UP池子:{_CURRENT_CHAR_POOL_TITLE} & {_CURRENT_ARMS_POOL_TITLE} {POOL_IMG}" )