import os from util.init_result import image import nonebot import random from .update_game_info import update_info from .util import generate_img, init_star_rst, BaseData, set_list, get_star from .config import GENSHIN_FIVE_P, GENSHIN_FOUR_P, GENSHIN_G_FIVE_P, GENSHIN_G_FOUR_P, GENSHIN_THREE_P, I72_ADD, \ DRAW_PATH, GENSHIN_FLAG from dataclasses import dataclass from .init_card_pool import init_game_pool try: import ujson as json except ModuleNotFoundError: import json driver: nonebot.Driver = nonebot.get_driver() genshin_five = {} genshin_count = {} genshin_pl_count = {} ALL_CHAR = [] ALL_ARMS = [] @dataclass class GenshinChar(BaseData): pass async def genshin_draw(user_id: int, count: int): # 0 1 2 cnlist = ['★★★★★', '★★★★', '★★★'] char_list, five_list, five_index_list, char_dict, star_list = _format_card_information(count, user_id) rst = init_star_rst(star_list, cnlist, five_list, five_index_list) temp = '' if count > 90: char_list = set_list(char_list) return image(b64=await generate_img(char_list, 'genshin', star_list)) + '\n' + rst[:-1] + \ temp[:-1] + f'\n距离保底发还剩 {90 - genshin_count[user_id] if genshin_count.get(user_id) else "^"} 抽' \ + "\n【五星:0.6%,四星:5.1%\n第72抽开始五星概率每抽加0.585%】" async def update_genshin_info(): global ALL_CHAR, ALL_ARMS url = 'https://wiki.biligame.com/ys/角色筛选' data, code = await update_info(url, 'genshin') if code == 200: ALL_CHAR = init_game_pool('genshin', data, GenshinChar) url = 'https://wiki.biligame.com/ys/武器图鉴' data, code = await update_info(url, 'genshin_arms', ['头像', '名称', '类型', '稀有度.alt', '获取途径', '初始基础属性1', '初始基础属性2', '攻击力(MAX)', '副属性(MAX)', '技能']) if code == 200: ALL_ARMS = init_game_pool('genshin', data, GenshinChar) # asyncio.get_event_loop().run_until_complete(update_genshin_info()) @driver.on_startup async def init_data(): global ALL_CHAR, ALL_ARMS if GENSHIN_FLAG: if not os.path.exists(DRAW_PATH + 'genshin.json') or not os.path.exists(DRAW_PATH + 'genshin_arms.json'): await update_genshin_info() else: with open(DRAW_PATH + 'genshin.json', 'r', encoding='utf8') as f: genshin_dict = json.load(f) with open(DRAW_PATH + 'genshin_arms.json', 'r', encoding='utf8') as f: genshin_ARMS_dict = json.load(f) ALL_CHAR = init_game_pool('genshin', genshin_dict, GenshinChar) ALL_ARMS = init_game_pool('genshin', genshin_ARMS_dict, GenshinChar) # 抽取卡池 def _get_genshin_card(mode: int = 1, add: float = 0.0): global ALL_ARMS, ALL_CHAR if mode == 1: star = get_star([5, 4, 3], [GENSHIN_FIVE_P + add, GENSHIN_FOUR_P, GENSHIN_THREE_P]) elif mode == 2: star = get_star([5, 4], [GENSHIN_G_FIVE_P + add, GENSHIN_G_FOUR_P]) else: star = 5 chars = [x for x in (ALL_ARMS if random.random() < 0.5 or star == 3 else ALL_CHAR) if x.star == star] return random.choice(chars), abs(star - 5) def _format_card_information(_count: int, user_id): char_list = [] star_list = [0, 0, 0] five_index_list = [] five_list = [] five_dict = {} add = 0.0 if genshin_count.get(user_id) and _count <= 90: f_count = genshin_count[user_id] else: f_count = 0 if genshin_pl_count.get(user_id) and _count <= 90: count = genshin_pl_count[user_id] else: count = 0 for i in range(_count): count += 1 f_count += 1 # 十连保底 if count == 10 and f_count != 90: if f_count >= 72: add += I72_ADD char, code = _get_genshin_card(2, add) count = 0 # 大保底 elif f_count == 90: char, code = _get_genshin_card(3) else: if f_count >= 72: add += I72_ADD char, code = _get_genshin_card(add=add) if code == 1: count = 0 star_list[code] += 1 if code == 0: if _count <= 90: genshin_five[user_id] = f_count add = 0.0 f_count = 0 five_list.append(char.name) five_index_list.append(i) try: five_dict[char.name] += 1 except KeyError: five_dict[char.name] = 1 char_list.append(char) if _count <= 90: genshin_count[user_id] = f_count genshin_pl_count[user_id] = count return char_list, five_list, five_index_list, five_dict, star_list def reset_count(user_id: int): genshin_count[user_id] = 0 genshin_pl_count[user_id] = 0