import asyncio import random import re from datetime import datetime from nonebot_plugin_alconna import UniMessage from nonebot_plugin_session import EventSession from zhenxun.configs.config import Config from zhenxun.configs.path_config import IMAGE_PATH from zhenxun.models.sign_user import SignUser from zhenxun.services.log import logger from zhenxun.utils.image_utils import BuildImage from zhenxun.utils.message import MessageUtils from zhenxun.utils.utils import cn2py from .build_image import draw_card from .config import * from .models.open_cases_log import OpenCasesLog from .models.open_cases_user import OpenCasesUser from .utils import CaseManager, update_skin_data RESULT_MESSAGE = { "BLUE": ["这样看着才舒服", "是自己人,大伙把刀收好", "非常舒适~"], "PURPLE": ["还行吧,勉强接受一下下", "居然不是蓝色,太假了", "运气-1-1-1-1-1..."], "PINK": ["开始不适....", "你妈妈买菜必涨价!涨三倍!", "你最近不适合出门,真的"], "RED": [ "已经非常不适", "好兄弟你开的什么箱子啊,一般箱子不是只有蓝色的吗", "开始拿阳寿开箱子了?", ], "KNIFE": [ "你的好运我收到了,你可以去喂鲨鱼了", "最近该吃啥就迟点啥吧,哎,好好的一个人怎么就....哎", "众所周知,欧皇寿命极短.", ], } COLOR2NAME = { "BLUE": "军规", "PURPLE": "受限", "PINK": "保密", "RED": "隐秘", "KNIFE": "罕见", } COLOR2CN = {"BLUE": "蓝", "PURPLE": "紫", "PINK": "粉", "RED": "红", "KNIFE": "金"} def add_count(user: OpenCasesUser, skin: BuffSkin, case_price: float): if skin.color == "BLUE": if skin.is_stattrak: user.blue_st_count += 1 else: user.blue_count += 1 elif skin.color == "PURPLE": if skin.is_stattrak: user.purple_st_count += 1 else: user.purple_count += 1 elif skin.color == "PINK": if skin.is_stattrak: user.pink_st_count += 1 else: user.pink_count += 1 elif skin.color == "RED": if skin.is_stattrak: user.red_st_count += 1 else: user.red_count += 1 elif skin.color == "KNIFE": if skin.is_stattrak: user.knife_st_count += 1 else: user.knife_count += 1 user.make_money += skin.sell_min_price user.spend_money += int(17 + case_price) async def get_user_max_count(user_id: str) -> int: """获取用户每日最大开箱次数 参数: user_id: 用户id 返回: int: 最大开箱次数 """ user, _ = await SignUser.get_or_create(user_id=user_id) impression = int(user.impression) initial_open_case_count = Config.get_config("open_cases", "INITIAL_OPEN_CASE_COUNT") each_impression_add_count = Config.get_config( "open_cases", "EACH_IMPRESSION_ADD_COUNT" ) return int(initial_open_case_count + impression / each_impression_add_count) # type: ignore async def open_case( user_id: str, group_id: str, case_name: str | None, session: EventSession ) -> UniMessage: """开箱 参数: user_id: 用户id group_id : 群号 case_name: 武器箱名称. Defaults to "狂牙大行动". session: EventSession 返回: Union[str, Message]: 回复消息 """ user_id = str(user_id) group_id = str(group_id) if not CaseManager.CURRENT_CASES: return MessageUtils.build_message("未收录任何武器箱") if not case_name: case_name = random.choice(CaseManager.CURRENT_CASES) # type: ignore if case_name not in CaseManager.CURRENT_CASES: return "武器箱未收录, 当前可用武器箱:\n" + ", ".join(CaseManager.CURRENT_CASES) # type: ignore logger.debug( f"尝试开启武器箱: {case_name}", "开箱", session=user_id, group_id=group_id ) case = cn2py(case_name) # type: ignore user = await OpenCasesUser.get_or_none(user_id=user_id, group_id=group_id) if not user: user = await OpenCasesUser.create( user_id=user_id, group_id=group_id, open_cases_time_last=datetime.now() ) max_count = await get_user_max_count(user_id) # 一天次数上限 if user.today_open_total >= max_count: return MessageUtils.build_message( f"今天已达开箱上限了喔,明天再来吧\n(提升好感度可以增加每日开箱数 #疯狂暗示)" ) skin_list = await random_skin(1, case_name) # type: ignore if not skin_list: return MessageUtils.build_message("未抽取到任何皮肤") skin, rand = skin_list[0] rand = str(rand)[:11] case_price = 0 if case_skin := await BuffSkin.get_or_none(case_name=case_name, color="CASE"): case_price = case_skin.sell_min_price user.today_open_total += 1 user.total_count += 1 user.open_cases_time_last = datetime.now() await user.save( update_fields=["today_open_total", "total_count", "open_cases_time_last"] ) add_count(user, skin, case_price) ridicule_result = random.choice(RESULT_MESSAGE[skin.color]) price_result = skin.sell_min_price name = skin.name + "-" + skin.skin_name + "-" + skin.abrasion img_path = IMAGE_PATH / "csgo_cases" / case / f"{cn2py(name)}.jpg" logger.info( f"开启{case_name}武器箱获得 {skin.name}{'(StatTrak™)' if skin.is_stattrak else ''} | {skin.skin_name} ({skin.abrasion}) 磨损: [{rand}] 价格: {skin.sell_min_price}", "开箱", session=session, ) await user.save() await OpenCasesLog.create( user_id=user_id, group_id=group_id, case_name=case_name, name=skin.name, skin_name=skin.skin_name, is_stattrak=skin.is_stattrak, abrasion=skin.abrasion, color=skin.color, price=skin.sell_min_price, abrasion_value=rand, create_time=datetime.now(), ) logger.debug(f"添加 1 条开箱日志", "开箱", session=session) over_count = max_count - user.today_open_total img = await draw_card(skin, rand) return MessageUtils.build_message( [ f"开启{case_name}武器箱.\n剩余开箱次数:{over_count}.\n", img, f"\n箱子单价:{case_price}\n花费:{17 + case_price:.2f}\n:{ridicule_result}", ] ) async def open_multiple_case( user_id: str, group_id: str, case_name: str | None, num: int = 10, session: EventSession | None = None, ) -> UniMessage: """多连开箱 参数: user_id (int): 用户id group_id (int): 群号 case_name (str): 箱子名称 num (int, optional): 数量. Defaults to 10. session: EventSession 返回: _type_: _description_ """ user_id = str(user_id) group_id = str(group_id) if not CaseManager.CURRENT_CASES: return MessageUtils.build_message("未收录任何武器箱") if not case_name: case_name = random.choice(CaseManager.CURRENT_CASES) # type: ignore if case_name not in CaseManager.CURRENT_CASES: return MessageUtils.build_message( "武器箱未收录, 当前可用武器箱:\n" + ", ".join(CaseManager.CURRENT_CASES) ) user, _ = await OpenCasesUser.get_or_create( user_id=user_id, group_id=group_id, defaults={"open_cases_time_last": datetime.now()}, ) max_count = await get_user_max_count(user_id) if user.today_open_total >= max_count: return MessageUtils.build_message( f"今天已达开箱上限了喔,明天再来吧\n(提升好感度可以增加每日开箱数 #疯狂暗示)" ) if max_count - user.today_open_total < num: return MessageUtils.build_message( f"今天开箱次数不足{num}次噢,请单抽试试看(也许单抽运气更好?)" f"\n剩余开箱次数:{max_count - user.today_open_total}" ) logger.debug(f"尝试开启武器箱: {case_name}", "开箱", session=session) case = cn2py(case_name) # type: ignore skin_count = {} img_list = [] skin_list = await random_skin(num, case_name) # type: ignore if not skin_list: return MessageUtils.build_message("未抽取到任何皮肤...") total_price = 0 log_list = [] now = datetime.now() user.today_open_total += num user.total_count += num user.open_cases_time_last = datetime.now() await user.save( update_fields=["today_open_total", "total_count", "open_cases_time_last"] ) case_price = 0 if case_skin := await BuffSkin.get_or_none(case_name=case_name, color="CASE"): case_price = case_skin.sell_min_price img_w, img_h = 0, 0 for skin, rand in skin_list: img = await draw_card(skin, str(rand)[:11]) img_w, img_h = img.size total_price += skin.sell_min_price color_name = COLOR2CN[skin.color] if not skin_count.get(color_name): skin_count[color_name] = 0 skin_count[color_name] += 1 add_count(user, skin, case_price) img_list.append(img) logger.info( f"开启{case_name}武器箱获得 {skin.name}{'(StatTrak™)' if skin.is_stattrak else ''} | {skin.skin_name} ({skin.abrasion}) 磨损: [{rand:.11f}] 价格: {skin.sell_min_price}", "开箱", session=session, ) log_list.append( OpenCasesLog( user_id=user_id, group_id=group_id, case_name=case_name, name=skin.name, skin_name=skin.skin_name, is_stattrak=skin.is_stattrak, abrasion=skin.abrasion, color=skin.color, price=skin.sell_min_price, abrasion_value=rand, create_time=now, ) ) await user.save() if log_list: await OpenCasesLog.bulk_create(log_list, 10) logger.debug(f"添加 {len(log_list)} 条开箱日志", "开箱", session=session) img_w += 10 img_h += 10 w = img_w * 5 if num < 5: h = img_h - 10 w = img_w * num elif not num % 5: h = img_h * int(num / 5) else: h = img_h * int(num / 5) + img_h mark_image = BuildImage(w - 10, h - 10, color=(255, 255, 255)) mark_image = await mark_image.auto_paste(img_list, 5, padding=20) over_count = max_count - user.today_open_total result = "" for color_name in skin_count: result += f"[{color_name}:{skin_count[color_name]}] " return MessageUtils.build_message( [ f"开启{case_name}武器箱\n剩余开箱次数:{over_count}\n", mark_image, f"\n{result[:-1]}\n箱子单价:{case_price}\n总获取金额:{total_price:.2f}\n总花费:{(17 + case_price) * num:.2f}", ] ) async def total_open_statistics(user_id: str, group_id: str) -> str: user, _ = await OpenCasesUser.get_or_create(user_id=user_id, group_id=group_id) return ( f"开箱总数:{user.total_count}\n" f"今日开箱:{user.today_open_total}\n" f"蓝色军规:{user.blue_count}\n" f"蓝色暗金:{user.blue_st_count}\n" f"紫色受限:{user.purple_count}\n" f"紫色暗金:{user.purple_st_count}\n" f"粉色保密:{user.pink_count}\n" f"粉色暗金:{user.pink_st_count}\n" f"红色隐秘:{user.red_count}\n" f"红色暗金:{user.red_st_count}\n" f"金色罕见:{user.knife_count}\n" f"金色暗金:{user.knife_st_count}\n" f"花费金额:{user.spend_money}\n" f"获取金额:{user.make_money:.2f}\n" f"最后开箱日期:{user.open_cases_time_last.date()}" ) async def group_statistics(group_id: str): user_list = await OpenCasesUser.filter(group_id=str(group_id)).all() # lan zi fen hong jin pricei uplist = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.0, 0, 0] for user in user_list: uplist[0] += user.blue_count uplist[1] += user.blue_st_count uplist[2] += user.purple_count uplist[3] += user.purple_st_count uplist[4] += user.pink_count uplist[5] += user.pink_st_count uplist[6] += user.red_count uplist[7] += user.red_st_count uplist[8] += user.knife_count uplist[9] += user.knife_st_count uplist[10] += user.make_money uplist[11] += user.total_count uplist[12] += user.today_open_total return ( f"群开箱总数:{uplist[11]}\n" f"群今日开箱:{uplist[12]}\n" f"蓝色军规:{uplist[0]}\n" f"蓝色暗金:{uplist[1]}\n" f"紫色受限:{uplist[2]}\n" f"紫色暗金:{uplist[3]}\n" f"粉色保密:{uplist[4]}\n" f"粉色暗金:{uplist[5]}\n" f"红色隐秘:{uplist[6]}\n" f"红色暗金:{uplist[7]}\n" f"金色罕见:{uplist[8]}\n" f"金色暗金:{uplist[9]}\n" f"花费金额:{uplist[11] * 17}\n" f"获取金额:{uplist[10]:.2f}" ) async def get_my_knifes(user_id: str, group_id: str) -> UniMessage: """获取我的金色 参数: user_id (str): 用户id group_id (str): 群号 返回: MessageFactory: 回复消息或图片 """ data_list = await get_old_knife(str(user_id), str(group_id)) data_list += await OpenCasesLog.filter( user_id=user_id, group_id=group_id, color="KNIFE" ).all() if not data_list: return MessageUtils.build_message("您木有开出金色级别的皮肤喔...") length = len(data_list) if length < 5: h = 600 w = length * 540 elif length % 5 == 0: h = 600 * int(length / 5) w = 540 * 5 else: h = 600 * int(length / 5) + 600 w = 540 * 5 A = BuildImage(w, h) image_list = [] for skin in data_list: name = skin.name + "-" + skin.skin_name + "-" + skin.abrasion img_path = ( IMAGE_PATH / "csgo_cases" / cn2py(skin.case_name) / f"{cn2py(name)}.jpg" ) knife_img = BuildImage(470, 600, font_size=20) await knife_img.paste( BuildImage(470, 470, background=img_path if img_path.exists() else None), (0, 0), ) await knife_img.text( (5, 500), f"\t{skin.name}|{skin.skin_name}({skin.abrasion})" ) await knife_img.text((5, 530), f"\t磨损:{skin.abrasion_value}") await knife_img.text((5, 560), f"\t价格:{skin.price}") image_list.append(knife_img) A = await A.auto_paste(image_list, 5) return MessageUtils.build_message(A) async def get_old_knife(user_id: str, group_id: str) -> list[OpenCasesLog]: """获取旧数据字段 参数: user_id (str): 用户id group_id (str): 群号 返回: list[OpenCasesLog]: 旧数据兼容 """ user, _ = await OpenCasesUser.get_or_create(user_id=user_id, group_id=group_id) knifes_name = user.knifes_name data_list = [] if knifes_name: knifes_list = knifes_name[:-1].split(",") for knife in knifes_list: try: if r := re.search( "(.*)\|\|(.*) \| (.*)\((.*)\) 磨损:(.*), 价格:(.*)", knife ): case_name_py = r.group(1) name = r.group(2) skin_name = r.group(3) abrasion = r.group(4) abrasion_value = r.group(5) price = r.group(6) name = name.replace("(StatTrak™)", "") data_list.append( OpenCasesLog( user_id=user_id, group_id=group_id, name=name.strip(), case_name=case_name_py.strip(), skin_name=skin_name.strip(), abrasion=abrasion.strip(), abrasion_value=abrasion_value, price=price, ) ) except Exception as e: logger.error( f"获取兼容旧数据错误: {knife}", "我的金色", session=user_id, group_id=group_id, e=e, ) return data_list async def auto_update(): """自动更新武器箱""" if case_list := Config.get_config("open_cases", "DAILY_UPDATE"): logger.debug("尝试自动更新武器箱", "更新武器箱") if "ALL" in case_list: case_list = CASE2ID.keys() logger.debug(f"预计自动更新武器箱 {len(case_list)} 个", "更新武器箱") for case_name in case_list: logger.debug(f"开始自动更新武器箱: {case_name}", "更新武器箱") try: await update_skin_data(case_name) rand = random.randint(300, 500) logger.info( f"成功自动更新武器箱: {case_name}, 将在 {rand} 秒后再次更新下一武器箱", "更新武器箱", ) await asyncio.sleep(rand) except Exception as e: logger.error(f"自动更新武器箱: {case_name}", e=e)