mirror of
https://github.com/zhenxun-org/zhenxun_bot.git
synced 2025-12-15 14:22:55 +08:00
494 lines
20 KiB
Python
494 lines
20 KiB
Python
from nonebot import on_command
|
||
import random
|
||
import asyncio
|
||
from nonebot.adapters.cqhttp import GROUP, Bot, GroupMessageEvent, Message
|
||
from nonebot.typing import T_State
|
||
from utils.utils import get_message_text, is_number, get_message_at
|
||
from models.group_member_info import GroupInfoUser
|
||
from utils.message_builder import at
|
||
from models.russian_user import RussianUser
|
||
from models.bag_user import BagUser
|
||
from services.log import logger
|
||
import time
|
||
from .data_source import rank
|
||
from configs.config import MAX_RUSSIAN_BET_GOLD, NICKNAME
|
||
|
||
__zx_plugin_name__ = "俄罗斯轮盘"
|
||
__plugin_usage__ = """
|
||
usage:
|
||
又到了决斗时刻
|
||
指令:
|
||
装弹 [子弹数] ?[金额=200] ?[at]: 开启游戏,装填子弹,可选自定义金额,或邀请决斗对象
|
||
接受对决: 接受当前存在的对决
|
||
拒绝对决: 拒绝邀请的对决
|
||
开枪: 开出未知的一枪
|
||
结算: 强行结束当前比赛 (仅当一方未开枪超过30秒时可使用)
|
||
我的战绩: 对,你的战绩
|
||
胜场排行/败场排行/欧洲人排行/慈善家排行/最高连胜排行/最高连败排行: 各种排行榜
|
||
示例:装弹 3 100 @sdd
|
||
* 注:同一时间群内只能有一场对决 *
|
||
""".strip()
|
||
__plugin_des__ = "虽然是运气游戏,但这可是战场啊少年"
|
||
__plugin_cmd__ = [
|
||
"装弹 [子弹数] ?[金额=200] ?[at]",
|
||
"接受对决",
|
||
"拒绝对决",
|
||
"开枪",
|
||
"结算",
|
||
"我的战绩",
|
||
"胜场排行/败场排行/欧洲人排行/慈善家排行/最高连胜排行/最高连败排行",
|
||
]
|
||
__plugin_type__ = ("群内小游戏", 1)
|
||
__plugin_version__ = 0.1
|
||
__plugin_author__ = "HibiKier"
|
||
__plugin_settings__ = {
|
||
"level": 5,
|
||
"default_status": True,
|
||
"limit_superuser": False,
|
||
"cmd": ["俄罗斯轮盘", "装弹"],
|
||
}
|
||
|
||
rs_player = {}
|
||
|
||
russian = on_command(
|
||
"俄罗斯轮盘", aliases={"装弹", "俄罗斯转盘"}, permission=GROUP, priority=5, block=True
|
||
)
|
||
|
||
accept = on_command(
|
||
"接受对决", aliases={"接受决斗", "接受挑战"}, permission=GROUP, priority=5, block=True
|
||
)
|
||
|
||
refuse = on_command(
|
||
"拒绝对决", aliases={"拒绝决斗", "拒绝挑战"}, permission=GROUP, priority=5, block=True
|
||
)
|
||
|
||
shot = on_command(
|
||
"开枪", aliases={"咔", "嘭", "嘣"}, permission=GROUP, priority=5, block=True
|
||
)
|
||
|
||
settlement = on_command("结算", permission=GROUP, priority=5, block=True)
|
||
|
||
record = on_command("我的战绩", permission=GROUP, priority=5, block=True)
|
||
|
||
russian_rank = on_command(
|
||
"胜场排行",
|
||
aliases={"胜利排行", "败场排行", "失败排行", "欧洲人排行", "慈善家排行", "最高连胜排行", "最高连败排行"},
|
||
permission=GROUP,
|
||
priority=5,
|
||
block=True,
|
||
)
|
||
|
||
|
||
@accept.handle()
|
||
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
|
||
global rs_player
|
||
try:
|
||
if rs_player[event.group_id][1] == 0:
|
||
await accept.finish("目前没有发起对决,你接受个啥?速速装弹!", at_sender=True)
|
||
except KeyError:
|
||
await accept.finish("目前没有进行的决斗,请发送 装弹 开启决斗吧!", at_sender=True)
|
||
if rs_player[event.group_id][2] != 0:
|
||
if (
|
||
rs_player[event.group_id][1] == event.user_id
|
||
or rs_player[event.group_id][2] == event.user_id
|
||
):
|
||
await accept.finish(f"你已经身处决斗之中了啊,给我认真一点啊!", at_sender=True)
|
||
else:
|
||
await accept.finish("已经有人接受对决了,你还是乖乖等待下一场吧!", at_sender=True)
|
||
if rs_player[event.group_id][1] == event.user_id:
|
||
await accept.finish("请不要自己枪毙自己!换人来接受对决...", at_sender=True)
|
||
if (
|
||
rs_player[event.group_id]["at"] != 0
|
||
and rs_player[event.group_id]["at"] != event.user_id
|
||
):
|
||
await accept.finish(
|
||
Message(f'这场对决是邀请 {at(rs_player[event.group_id]["at"])}的,不要捣乱!'),
|
||
at_sender=True,
|
||
)
|
||
if time.time() - rs_player[event.group_id]["time"] > 30:
|
||
rs_player[event.group_id] = {}
|
||
await accept.finish("这场对决邀请已经过时了,请重新发起决斗...", at_sender=True)
|
||
|
||
user_money = await BagUser.get_gold(event.user_id, event.group_id)
|
||
if user_money < rs_player[event.group_id]["money"]:
|
||
if (
|
||
rs_player[event.group_id]["at"] != 0
|
||
and rs_player[event.group_id]["at"] == event.user_id
|
||
):
|
||
rs_player[event.group_id] = {}
|
||
await accept.finish("你的金币不足以接受这场对决!对决还未开始便结束了,请重新装弹!", at_sender=True)
|
||
else:
|
||
await accept.finish("你的金币不足以接受这场对决!", at_sender=True)
|
||
|
||
player2_name = event.sender.card if event.sender.card else event.sender.nickname
|
||
|
||
rs_player[event.group_id][2] = event.user_id
|
||
rs_player[event.group_id]["player2"] = player2_name
|
||
rs_player[event.group_id]["time"] = time.time()
|
||
|
||
await accept.send(
|
||
Message(f"{player2_name}接受了对决!\n" f"请{at(rs_player[event.group_id][1])}先开枪!")
|
||
)
|
||
|
||
|
||
@refuse.handle()
|
||
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
|
||
global rs_player
|
||
try:
|
||
if rs_player[event.group_id][1] == 0:
|
||
await accept.finish("你要拒绝啥?明明都没有人发起对决的说!", at_sender=True)
|
||
except KeyError:
|
||
await refuse.finish("目前没有进行的决斗,请发送 装弹 开启决斗吧!", at_sender=True)
|
||
if (
|
||
rs_player[event.group_id]["at"] != 0
|
||
and event.user_id != rs_player[event.group_id]["at"]
|
||
):
|
||
await accept.finish("又不是找你决斗,你拒绝什么啊!气!", at_sender=True)
|
||
if rs_player[event.group_id]["at"] == event.user_id:
|
||
at_player_name = (
|
||
await GroupInfoUser.get_member_info(event.user_id, event.group_id)
|
||
).user_name
|
||
await accept.send(
|
||
Message(f"{at(rs_player[event.group_id][1])}\n" f"{at_player_name}拒绝了你的对决!")
|
||
)
|
||
rs_player[event.group_id] = {}
|
||
|
||
|
||
@settlement.handle()
|
||
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
|
||
global rs_player
|
||
if (
|
||
not rs_player.get(event.group_id)
|
||
or rs_player[event.group_id][1] == 0
|
||
or rs_player[event.group_id][2] == 0
|
||
):
|
||
await settlement.finish("比赛并没有开始...无法结算...", at_sender=True)
|
||
if (
|
||
event.user_id != rs_player[event.group_id][1]
|
||
and event.user_id != rs_player[event.group_id][2]
|
||
):
|
||
await settlement.finish("吃瓜群众不要捣乱!黄牌警告!", at_sender=True)
|
||
if time.time() - rs_player[event.group_id]["time"] <= 30:
|
||
await settlement.finish(
|
||
f'{rs_player[event.group_id]["player1"]} 和'
|
||
f' {rs_player[event.group_id]["player2"]} 比赛并未超时,请继续比赛...'
|
||
)
|
||
win_name = (
|
||
rs_player[event.group_id]["player1"]
|
||
if rs_player[event.group_id][2] == rs_player[event.group_id]["next"]
|
||
else rs_player[event.group_id]["player2"]
|
||
)
|
||
await settlement.send(f"这场对决是 {win_name} 胜利了")
|
||
await end_game(bot, event)
|
||
|
||
|
||
@russian.args_parser
|
||
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
|
||
msg = get_message_text(event.json())
|
||
if msg in ["取消", "算了"]:
|
||
await russian.finish("已取消操作...")
|
||
try:
|
||
if rs_player[event.group_id][1] != 0:
|
||
await russian.finish("决斗已开始...", at_sender=True)
|
||
except KeyError:
|
||
pass
|
||
if not is_number(msg):
|
||
await russian.reject("输入子弹数量必须是数字啊喂!")
|
||
if int(msg) < 1 or int(msg) > 6:
|
||
await russian.reject("子弹数量必须大于0小于7!")
|
||
state["bullet_num"] = int(msg)
|
||
|
||
|
||
@russian.handle()
|
||
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
|
||
global rs_player
|
||
msg = get_message_text(event.json())
|
||
if msg == "帮助":
|
||
await russian.finish(__plugin_usage__)
|
||
try:
|
||
if (
|
||
rs_player[event.group_id][1]
|
||
and not rs_player[event.group_id][2]
|
||
and time.time() - rs_player[event.group_id]["time"] <= 30
|
||
):
|
||
await russian.finish(
|
||
f'现在是 {rs_player[event.group_id]["player1"]} 发起的对决\n请等待比赛结束后再开始下一轮...'
|
||
)
|
||
if (
|
||
rs_player[event.group_id][1]
|
||
and rs_player[event.group_id][2]
|
||
and time.time() - rs_player[event.group_id]["time"] <= 30
|
||
):
|
||
await russian.finish(
|
||
f'{rs_player[event.group_id]["player1"]} 和'
|
||
f' {rs_player[event.group_id]["player2"]}的对决还未结束!'
|
||
)
|
||
if (
|
||
rs_player[event.group_id][1]
|
||
and rs_player[event.group_id][2]
|
||
and time.time() - rs_player[event.group_id]["time"] > 30
|
||
):
|
||
await shot.send("决斗已过时,强行结算...")
|
||
await end_game(bot, event)
|
||
if (
|
||
not rs_player[event.group_id][2]
|
||
and time.time() - rs_player[event.group_id]["time"] > 30
|
||
):
|
||
rs_player[event.group_id][1] = 0
|
||
rs_player[event.group_id][2] = 0
|
||
rs_player[event.group_id]["at"] = 0
|
||
except KeyError:
|
||
pass
|
||
if msg:
|
||
msg = msg.split()
|
||
if len(msg) == 1:
|
||
msg = msg[0]
|
||
if is_number(msg) and not (int(msg) < 1 or int(msg) > 6):
|
||
state["bullet_num"] = int(msg)
|
||
else:
|
||
money = msg[1].strip()
|
||
msg = msg[0].strip()
|
||
if is_number(msg) and not (int(msg) < 1 or int(msg) > 6):
|
||
state["bullet_num"] = int(msg)
|
||
if is_number(money) and 0 < int(money) <= MAX_RUSSIAN_BET_GOLD:
|
||
state["money"] = int(money)
|
||
else:
|
||
state["money"] = 200
|
||
await russian.send(f"赌注金额超过限制({MAX_RUSSIAN_BET_GOLD}),已改为200(默认)")
|
||
state["at"] = get_message_at(event.json())
|
||
|
||
|
||
@russian.got("bullet_num", prompt="请输入装填子弹的数量!(最多6颗)")
|
||
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
|
||
global rs_player
|
||
bullet_num = state["bullet_num"]
|
||
at_ = state["at"] if state.get("at") else []
|
||
money = state["money"] if state.get("money") else 200
|
||
user_money = await BagUser.get_gold(event.user_id, event.group_id)
|
||
if bullet_num < 0 or bullet_num > 6:
|
||
await russian.reject("子弹数量必须大于0小于7!速速重新装弹!")
|
||
if money > MAX_RUSSIAN_BET_GOLD:
|
||
await russian.finish(f"太多了!单次金额不能超过{MAX_RUSSIAN_BET_GOLD}!", at_sender=True)
|
||
if money > user_money:
|
||
await russian.finish("你没有足够的钱支撑起这场挑战", at_sender=True)
|
||
|
||
player1_name = event.sender.card if event.sender.card else event.sender.nickname
|
||
|
||
if at_:
|
||
at_ = at_[0]
|
||
try:
|
||
at_player_name = (
|
||
await GroupInfoUser.get_member_info(at_, event.group_id)
|
||
).user_name
|
||
except AttributeError:
|
||
at_player_name = at(at_)
|
||
msg = f"{player1_name} 向 {at(at_)} 发起了决斗!请 {at_player_name} 在30秒内回复‘接受对决’ or ‘拒绝对决’,超时此次决斗作废!"
|
||
else:
|
||
at_ = 0
|
||
msg = "若30秒内无人接受挑战则此次对决作废【首次游玩请发送 ’俄罗斯轮盘帮助‘ 来查看命令】"
|
||
|
||
rs_player[event.group_id] = {
|
||
1: event.user_id,
|
||
"player1": player1_name,
|
||
2: 0,
|
||
"player2": "",
|
||
"at": at_,
|
||
"next": event.user_id,
|
||
"money": money,
|
||
"bullet": random_bullet(bullet_num),
|
||
"bullet_num": bullet_num,
|
||
"null_bullet_num": 7 - bullet_num,
|
||
"index": 0,
|
||
"time": time.time(),
|
||
}
|
||
|
||
await russian.send(
|
||
Message(
|
||
("咔 " * bullet_num)[:-1] + f",装填完毕\n挑战金额:{money}\n"
|
||
f"第一枪的概率为:{str(float(bullet_num) / 7.0 * 100)[:5]}%\n"
|
||
f"{msg}"
|
||
)
|
||
)
|
||
|
||
|
||
@shot.handle()
|
||
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
|
||
global rs_player
|
||
try:
|
||
if time.time() - rs_player[event.group_id]["time"] > 30:
|
||
if rs_player[event.group_id][2] == 0:
|
||
rs_player[event.group_id][1] = 0
|
||
await shot.finish("这场对决已经过时了,请重新装弹吧!", at_sender=True)
|
||
else:
|
||
await shot.send("决斗已过时,强行结算...")
|
||
await end_game(bot, event)
|
||
return
|
||
except KeyError:
|
||
await shot.finish("目前没有进行的决斗,请发送 装弹 开启决斗吧!", at_sender=True)
|
||
if rs_player[event.group_id][1] == 0:
|
||
await shot.finish("没有对决,也还没装弹呢,请先输入 装弹 吧!", at_sender=True)
|
||
if (
|
||
rs_player[event.group_id][1] == event.user_id
|
||
and rs_player[event.group_id][2] == 0
|
||
):
|
||
await shot.finish("baka,你是要枪毙自己嘛笨蛋!", at_sender=True)
|
||
if rs_player[event.group_id][2] == 0:
|
||
await shot.finish("请这位勇士先发送 接受对决 来站上擂台...", at_sender=True)
|
||
player1_name = rs_player[event.group_id]["player1"]
|
||
player2_name = rs_player[event.group_id]["player2"]
|
||
if rs_player[event.group_id]["next"] != event.user_id:
|
||
if (
|
||
event.user_id != rs_player[event.group_id][1]
|
||
and event.user_id != rs_player[event.group_id][2]
|
||
):
|
||
await shot.finish(
|
||
random.choice(
|
||
[
|
||
f"不要打扰 {player1_name} 和 {player2_name} 的决斗啊!",
|
||
f"给我好好做好一个观众!不然{NICKNAME}就要生气了",
|
||
f"不要捣乱啊baka{(await GroupInfoUser.get_member_info(event.user_id, event.group_id)).user_name}!",
|
||
]
|
||
),
|
||
at_sender=True,
|
||
)
|
||
await shot.finish(
|
||
f"你的左轮不是连发的!该 "
|
||
f'{(await GroupInfoUser.get_member_info(int(rs_player[event.group_id]["next"]), event.group_id)).user_name} 开枪了'
|
||
)
|
||
if rs_player[event.group_id]["bullet"][rs_player[event.group_id]["index"]] != 1:
|
||
await shot.send(
|
||
Message(
|
||
random.choice(
|
||
[
|
||
"呼呼,没有爆裂的声响,你活了下来",
|
||
"虽然黑洞洞的枪口很恐怖,但好在没有子弹射出来,你活下来了",
|
||
'"咔",你没死,看来运气不错',
|
||
]
|
||
)
|
||
+ f"\n下一枪中弹的概率"
|
||
f':{str(float((rs_player[event.group_id]["bullet_num"])) / float(rs_player[event.group_id]["null_bullet_num"] - 1 + rs_player[event.group_id]["bullet_num"]) * 100)[:5]}%\n'
|
||
f"轮到 {at(rs_player[event.group_id][1] if event.user_id == rs_player[event.group_id][2] else rs_player[event.group_id][2])}了"
|
||
)
|
||
)
|
||
rs_player[event.group_id]["null_bullet_num"] -= 1
|
||
rs_player[event.group_id]["next"] = (
|
||
rs_player[event.group_id][1]
|
||
if event.user_id == rs_player[event.group_id][2]
|
||
else rs_player[event.group_id][2]
|
||
)
|
||
rs_player[event.group_id]["time"] = time.time()
|
||
rs_player[event.group_id]["index"] += 1
|
||
else:
|
||
await shot.send(
|
||
random.choice(
|
||
[
|
||
'"嘭!",你直接去世了',
|
||
"眼前一黑,你直接穿越到了异世界...(死亡)",
|
||
"终究还是你先走一步...",
|
||
]
|
||
)
|
||
+ f'\n第 {rs_player[event.group_id]["index"] + 1} 发子弹送走了你...',
|
||
at_sender=True,
|
||
)
|
||
win_name = (
|
||
player1_name
|
||
if event.user_id == rs_player[event.group_id][2]
|
||
else player2_name
|
||
)
|
||
await asyncio.sleep(0.5)
|
||
await shot.send(f"这场对决是 {win_name} 胜利了")
|
||
await end_game(bot, event)
|
||
|
||
|
||
async def end_game(bot: Bot, event: GroupMessageEvent):
|
||
global rs_player
|
||
player1_name = rs_player[event.group_id]["player1"]
|
||
player2_name = rs_player[event.group_id]["player2"]
|
||
if rs_player[event.group_id]["next"] == rs_player[event.group_id][1]:
|
||
win_user_id = rs_player[event.group_id][2]
|
||
lose_user_id = rs_player[event.group_id][1]
|
||
win_name = player2_name
|
||
lose_name = player1_name
|
||
else:
|
||
win_user_id = rs_player[event.group_id][1]
|
||
lose_user_id = rs_player[event.group_id][2]
|
||
win_name = player1_name
|
||
lose_name = player2_name
|
||
rand = random.randint(0, 5)
|
||
money = rs_player[event.group_id]["money"]
|
||
if money > 10:
|
||
fee = int(money * float(rand) / 100)
|
||
fee = 1 if fee < 1 and rand != 0 else fee
|
||
else:
|
||
fee = 0
|
||
await RussianUser.add_count(win_user_id, event.group_id, "win")
|
||
await RussianUser.add_count(lose_user_id, event.group_id, "lose")
|
||
await RussianUser.money(win_user_id, event.group_id, "win", money - fee)
|
||
await RussianUser.money(lose_user_id, event.group_id, "lose", money)
|
||
await BagUser.add_gold(win_user_id, event.group_id, money - fee)
|
||
await BagUser.spend_gold(lose_user_id, event.group_id, money)
|
||
win_user = await RussianUser.ensure(win_user_id, event.group_id)
|
||
lose_user = await RussianUser.ensure(lose_user_id, event.group_id)
|
||
bullet_str = ""
|
||
for x in rs_player[event.group_id]["bullet"]:
|
||
bullet_str += "__ " if x == 0 else "| "
|
||
logger.info(f"俄罗斯轮盘:胜者:{win_name} - 败者:{lose_name} - 金币:{money}")
|
||
await bot.send(
|
||
event,
|
||
message=f"结算:\n"
|
||
f"\t胜者:{win_name}\n"
|
||
f"\t赢取金币:{money - fee}\n"
|
||
f"\t累计胜场:{win_user.win_count}\n"
|
||
f"\t累计赚取金币:{win_user.make_money}\n"
|
||
f"-------------------\n"
|
||
f"\t败者:{lose_name}\n"
|
||
f"\t输掉金币:{money}\n"
|
||
f"\t累计败场:{lose_user.fail_count}\n"
|
||
f"\t累计输掉金币:{lose_user.lose_money}\n"
|
||
f"-------------------\n"
|
||
f"哼哼,{NICKNAME}从中收取了 {float(rand)}%({fee}金币) 作为手续费!\n"
|
||
f"子弹排列:{bullet_str[:-1]}",
|
||
)
|
||
rs_player[event.group_id] = {}
|
||
|
||
|
||
@record.handle()
|
||
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
|
||
user = await RussianUser.ensure(event.user_id, event.group_id)
|
||
await record.send(
|
||
f"俄罗斯轮盘\n"
|
||
f"总胜利场次:{user.win_count}\n"
|
||
f"当前连胜:{user.winning_streak}\n"
|
||
f"最高连胜:{user.max_winning_streak}\n"
|
||
f"总失败场次:{user.fail_count}\n"
|
||
f"当前连败:{user.losing_streak}\n"
|
||
f"最高连败:{user.max_losing_streak}\n"
|
||
f"赚取金币:{user.make_money}\n"
|
||
f"输掉金币:{user.lose_money}",
|
||
at_sender=True,
|
||
)
|
||
|
||
|
||
@russian_rank.handle()
|
||
async def _(bot: Bot, event: GroupMessageEvent, state: T_State):
|
||
if state["_prefix"]["raw_command"] in ["胜场排行", "胜利排行"]:
|
||
await russian_rank.finish(await rank(event.group_id, "win_rank"))
|
||
if state["_prefix"]["raw_command"] in ["败场排行", "失败排行"]:
|
||
await russian_rank.finish(await rank(event.group_id, "lose_rank"))
|
||
if state["_prefix"]["raw_command"] == "欧洲人排行":
|
||
await russian_rank.finish(await rank(event.group_id, "make_money"))
|
||
if state["_prefix"]["raw_command"] == "慈善家排行":
|
||
await russian_rank.finish(await rank(event.group_id, "spend_money"))
|
||
if state["_prefix"]["raw_command"] == "最高连胜排行":
|
||
await russian_rank.finish(await rank(event.group_id, "max_winning_streak"))
|
||
if state["_prefix"]["raw_command"] == "最高连败排行":
|
||
await russian_rank.finish(await rank(event.group_id, "max_losing_streak"))
|
||
|
||
|
||
# 随机子弹排列
|
||
def random_bullet(num: int) -> list:
|
||
bullet_lst = [0, 0, 0, 0, 0, 0, 0]
|
||
for i in random.sample([0, 1, 2, 3, 4, 5, 6], num):
|
||
bullet_lst[i] = 1
|
||
return bullet_lst
|