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https://github.com/zhenxun-org/zhenxun_bot.git
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535 lines
20 KiB
Python
Executable File
535 lines
20 KiB
Python
Executable File
import asyncio
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import os
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import random
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import re
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import time
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from datetime import datetime
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from typing import List, Optional, Tuple, Union
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import nonebot
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from tortoise.functions import Count
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from configs.config import Config
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from configs.path_config import IMAGE_PATH
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from services.log import logger
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from utils.http_utils import AsyncHttpx
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from utils.image_utils import BuildImage
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from utils.utils import broadcast_group, cn2py
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from .build_image import generate_skin
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from .config import (
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CASE2ID,
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CASE_BACKGROUND,
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COLOR2NAME,
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KNIFE2ID,
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NAME2COLOR,
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UpdateType,
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)
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from .models.buff_skin import BuffSkin
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from .models.buff_skin_log import BuffSkinLog
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from .models.open_cases_user import OpenCasesUser
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URL = "https://buff.163.com/api/market/goods"
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SELL_URL = "https://buff.163.com/goods"
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driver = nonebot.get_driver()
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BASE_PATH = IMAGE_PATH / "csgo_cases"
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class CaseManager:
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CURRENT_CASES = []
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@classmethod
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async def reload(cls):
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cls.CURRENT_CASES = (
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await BuffSkin.annotate().distinct().values_list("case_name", flat=True) # type: ignore
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)
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async def update_skin_data(name: str) -> str:
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"""更新箱子内皮肤数据
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Args:
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name (str): 箱子名称
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Returns:
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_type_: _description_
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"""
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type_ = None
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if name in CASE2ID:
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type_ = UpdateType.CASE
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if name in KNIFE2ID:
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type_ = UpdateType.WEAPON_TYPE
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if not type_:
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return "未在指定武器箱或指定武器类型内"
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session = Config.get_config("open_cases", "COOKIE")
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if not session:
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return "BUFF COOKIE为空捏!"
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weapon2case = {}
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if type_ == UpdateType.CASE:
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db_skin_id_list = [
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skin.skin_id for skin in await BuffSkin.filter(case_name=name).all()
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]
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else:
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db_data = await BuffSkin.filter(name__contains=name).all()
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db_skin_id_list = [
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skin.skin_id for skin in await BuffSkin.filter(name__contains=name).all()
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]
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weapon2case = {
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item.name + item.skin_name: item.case_name
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for item in db_data
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if item.case_name != "未知武器箱"
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}
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data_list, total = await search_skin_page(name, 1, type_)
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if isinstance(data_list, str):
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return data_list
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for page in range(2, total + 1):
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rand_time = random.randint(20, 50)
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logger.debug(f"访问随机等待时间: {rand_time}", "开箱更新")
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await asyncio.sleep(rand_time)
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data_list_, total = await search_skin_page(name, page, type_)
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if isinstance(data_list_, list):
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data_list += data_list_
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create_list: List[BuffSkin] = []
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update_list: List[BuffSkin] = []
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log_list = []
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now = datetime.now()
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exists_id_list = []
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for skin in data_list:
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if skin.skin_id in exists_id_list:
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continue
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exists_id_list.append(skin.skin_id)
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key = skin.name + skin.skin_name
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name_ = skin.name + skin.skin_name + skin.abrasion
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skin.create_time = now
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skin.update_time = now
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if not skin.case_name:
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case_name = weapon2case.get(key)
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if not case_name:
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case_name = await get_skin_case(skin.skin_id)
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rand = random.randint(10, 20)
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logger.debug(
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f"获取 {skin.name} | {skin.skin_name} 皮肤所属武器箱: {case_name}, 访问随机等待时间: {rand}",
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"开箱更新",
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)
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await asyncio.sleep(rand)
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if not case_name:
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case_name = "未知武器箱"
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else:
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weapon2case[key] = case_name
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case_name = case_name.replace("”", "").replace("“", "")
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skin.case_name = case_name
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if skin.skin_id in db_skin_id_list:
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update_list.append(skin)
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else:
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create_list.append(skin)
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log_list.append(
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BuffSkinLog(
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name=skin.name,
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case_name=skin.case_name,
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skin_name=skin.skin_name,
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is_stattrak=skin.is_stattrak,
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abrasion=skin.abrasion,
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color=skin.color,
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steam_price=skin.steam_price,
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weapon_type=skin.weapon_type,
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buy_max_price=skin.buy_max_price,
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buy_num=skin.buy_num,
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sell_min_price=skin.sell_min_price,
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sell_num=skin.sell_num,
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sell_reference_price=skin.sell_reference_price,
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create_time=now,
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)
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)
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name_ = skin.name + "-" + skin.skin_name + "-" + skin.abrasion
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file_path = BASE_PATH / cn2py(skin.case_name) / f"{cn2py(name_)}.jpg"
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if not file_path.exists():
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logger.debug(f"下载皮肤 {name} 图片: {skin.img_url}...", "开箱更新")
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await AsyncHttpx.download_file(skin.img_url, file_path)
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rand_time = random.randint(1, 10)
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await asyncio.sleep(rand_time)
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logger.debug(f"图片下载随机等待时间: {rand_time}", "开箱更新")
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else:
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logger.debug(f"皮肤 {name_} 图片已存在...", "开箱更新")
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if create_list:
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logger.debug(f"更新武器箱/皮肤: [<u><e>{name}</e></u>], 创建 {len(create_list)} 个皮肤!")
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await BuffSkin.bulk_create(create_list, 10)
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if update_list:
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abrasion_list = []
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name_list = []
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skin_name_list = []
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for skin in update_list:
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if skin.abrasion not in abrasion_list:
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abrasion_list.append(skin.abrasion)
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if skin.name not in name_list:
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name_list.append(skin.name)
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if skin.skin_name not in skin_name_list:
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skin_name_list.append(skin.skin_name)
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db_data = await BuffSkin.filter(
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case_name=name,
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skin_name__in=skin_name_list,
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name__in=name_list,
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abrasion__in=abrasion_list,
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).all()
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_update_list = []
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for data in db_data:
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for skin in update_list:
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if (
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data.name == skin.name
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and data.skin_name == skin.skin_name
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and data.abrasion == skin.abrasion
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):
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data.steam_price = skin.steam_price
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data.buy_max_price = skin.buy_max_price
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data.buy_num = skin.buy_num
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data.sell_min_price = skin.sell_min_price
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data.sell_num = skin.sell_num
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data.sell_reference_price = skin.sell_reference_price
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data.update_time = skin.update_time
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_update_list.append(data)
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logger.debug(f"更新武器箱/皮肤: [<u><c>{name}</c></u>], 更新 {len(create_list)} 个皮肤!")
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await BuffSkin.bulk_update(
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_update_list,
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[
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"steam_price",
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"buy_max_price",
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"buy_num",
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"sell_min_price",
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"sell_num",
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"sell_reference_price",
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"update_time",
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],
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10,
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)
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if log_list:
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logger.debug(f"更新武器箱/皮肤: [<u><e>{name}</e></u>], 新增 {len(log_list)} 条皮肤日志!")
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await BuffSkinLog.bulk_create(log_list)
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if name not in CaseManager.CURRENT_CASES:
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CaseManager.CURRENT_CASES.append(case_name) # type: ignore
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return f"更新武器箱/皮肤: [{name}] 成功, 共更新 {len(update_list)} 个皮肤, 新创建 {len(create_list)} 个皮肤!"
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async def search_skin_page(
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s_name: str, page_index: int, type_: UpdateType
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) -> Tuple[Union[List[BuffSkin], str], int]:
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"""查询箱子皮肤
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Args:
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s_name (str): 箱子/皮肤名称
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page_index (int): 页数
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Returns:
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Union[List[BuffSkin], str]: BuffSkin
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"""
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logger.debug(
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f"尝试访问武器箱/皮肤: [<u><e>{s_name}</e></u>] 页数: [<u><y>{page_index}</y></u>]", "开箱更新"
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)
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cookie = {"session": Config.get_config("open_cases", "COOKIE")}
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params = {
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"game": "csgo",
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"page_num": page_index,
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"page_size": 80,
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"_": time.time(),
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"use_suggestio": 0,
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}
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if type_ == UpdateType.CASE:
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params["itemset"] = CASE2ID[s_name]
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elif type_ == UpdateType.WEAPON_TYPE:
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params["category"] = KNIFE2ID[s_name]
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proxy = None
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if ip := Config.get_config("open_cases", "BUFF_PROXY"):
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proxy = {"http://": ip, "https://": ip}
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response = None
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error = ""
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for i in range(3):
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try:
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response = await AsyncHttpx.get(
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URL,
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proxy=proxy,
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params=params,
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cookies=cookie, # type: ignore
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)
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if response.status_code == 200:
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break
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rand = random.randint(3, 7)
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logger.debug(
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f"尝试访问武器箱/皮肤第 {i+1} 次访问异常, code: {response.status_code}", "开箱更新"
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)
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await asyncio.sleep(rand)
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except Exception as e:
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logger.debug(f"尝试访问武器箱/皮肤第 {i+1} 次访问发生错误 {type(e)}: {e}", "开箱更新")
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error = f"{type(e)}: {e}"
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if not response:
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return f"访问发生异常: {error}", -1
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if response.status_code == 200:
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logger.debug(f"访问BUFF API: {response.text}", "开箱更新")
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json_data = response.json()
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update_data = []
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if json_data["code"] == "OK":
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data_list = json_data["data"]["items"]
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for data in data_list:
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obj = {}
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if type_ == UpdateType.CASE:
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obj["case_name"] = s_name
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name = data["name"]
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try:
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logger.debug(
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f"武器箱: [<u><e>{s_name}</e></u>] 页数: [<u><y>{page_index}</y></u>] 正在收录皮肤: [<u><c>{name}</c></u>]...",
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"开箱更新",
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)
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obj["skin_id"] = str(data["id"])
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obj["buy_max_price"] = data["buy_max_price"] # 求购最大金额
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obj["buy_num"] = data["buy_num"] # 当前求购
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goods_info = data["goods_info"]
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info = goods_info["info"]
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tags = info["tags"]
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obj["weapon_type"] = tags["type"]["localized_name"] # 枪械类型
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if obj["weapon_type"] in ["音乐盒", "印花", "探员"]:
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continue
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elif obj["weapon_type"] in ["匕首", "手套"]:
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obj["color"] = "KNIFE"
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obj["name"] = data["short_name"].split("(")[0].strip() # 名称
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elif obj["weapon_type"] in ["武器箱"]:
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obj["color"] = "CASE"
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obj["name"] = data["short_name"]
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else:
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obj["color"] = NAME2COLOR[tags["rarity"]["localized_name"]]
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obj["name"] = tags["weapon"]["localized_name"] # 名称
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if obj["weapon_type"] not in ["武器箱"]:
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obj["abrasion"] = tags["exterior"]["localized_name"] # 磨损
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obj["is_stattrak"] = "StatTrak" in tags["quality"]["localized_name"] # type: ignore # 是否暗金
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if not obj["color"]:
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obj["color"] = NAME2COLOR[
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tags["rarity"]["localized_name"]
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] # 品质颜色
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else:
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obj["abrasion"] = "CASE"
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obj["skin_name"] = data["short_name"].split("|")[-1].strip() # 皮肤名称
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obj["img_url"] = goods_info["original_icon_url"] # 图片url
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obj["steam_price"] = goods_info["steam_price_cny"] # steam价格
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obj["sell_min_price"] = data["sell_min_price"] # 售卖最低价格
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obj["sell_num"] = data["sell_num"] # 售卖数量
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obj["sell_reference_price"] = data["sell_reference_price"] # 参考价格
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update_data.append(BuffSkin(**obj))
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except Exception as e:
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logger.error(
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f"更新武器箱: [<u><e>{s_name}</e></u>] 皮肤: [<u><c>{s_name}</c></u>] 错误",
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e=e,
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)
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logger.debug(
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f"访问武器箱: [<u><e>{s_name}</e></u>] 页数: [<u><y>{page_index}</y></u>] 成功并收录完成",
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"开箱更新",
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)
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return update_data, json_data["data"]["total_page"]
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else:
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logger.warning(f'访问BUFF失败: {json_data["error"]}')
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return f'访问失败: {json_data["error"]}', -1
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return f"访问失败, 状态码: {response.status_code}", -1
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async def build_case_image(case_name: str) -> Union[BuildImage, str]:
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"""构造武器箱图片
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Args:
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case_name (str): 名称
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Returns:
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Union[BuildImage, str]: 图片
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"""
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background = random.choice(os.listdir(CASE_BACKGROUND))
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background_img = BuildImage(0, 0, background=CASE_BACKGROUND / background)
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if case_name:
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log_list = (
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await BuffSkinLog.filter(case_name=case_name)
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.annotate(count=Count("id"))
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.group_by("skin_name")
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.values_list("skin_name", "count")
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)
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skin_list_ = await BuffSkin.filter(case_name=case_name).all()
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skin2count = {item[0]: item[1] for item in log_list}
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case = None
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skin_list: List[BuffSkin] = []
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exists_name = []
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for skin in skin_list_:
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if skin.color == "CASE":
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case = skin
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else:
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name = skin.name + skin.skin_name
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if name not in exists_name:
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skin_list.append(skin)
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exists_name.append(name)
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generate_img = {}
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for skin in skin_list:
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skin_img = await generate_skin(skin, skin2count[skin.skin_name])
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if skin_img:
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if not generate_img.get(skin.color):
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generate_img[skin.color] = []
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generate_img[skin.color].append(skin_img)
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skin_image_list = []
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for color in COLOR2NAME:
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if generate_img.get(color):
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skin_image_list = skin_image_list + generate_img[color]
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img = skin_image_list[0]
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img_w, img_h = img.size
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total_size = (img_w + 25) * (img_h + 10) * len(skin_image_list) # 总面积
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new_size = get_bk_image_size(total_size, background_img.size, img.size, 250)
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A = BuildImage(
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new_size[0] + 50, new_size[1], background=CASE_BACKGROUND / background
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)
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await A.afilter("GaussianBlur", 2)
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if case:
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case_img = await generate_skin(case, skin2count[f"{case_name}武器箱"])
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if case_img:
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A.paste(case_img, (25, 25), True)
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w = 25
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h = 230
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skin_image_list.reverse()
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for image in skin_image_list:
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A.paste(image, (w, h), True)
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w += image.w + 20
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if w + image.w - 25 > A.w:
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h += image.h + 10
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w = 25
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if h + img_h + 100 < A.h:
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await A.acrop((0, 0, A.w, h + img_h + 100))
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return A
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else:
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log_list = (
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await BuffSkinLog.filter(color="CASE")
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.annotate(count=Count("id"))
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.group_by("case_name")
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.values_list("case_name", "count")
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)
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name2count = {item[0]: item[1] for item in log_list}
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skin_list = await BuffSkin.filter(color="CASE").all()
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image_list: List[BuildImage] = []
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for skin in skin_list:
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if img := await generate_skin(skin, name2count[skin.case_name]):
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image_list.append(img)
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if not image_list:
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return "未收录武器箱"
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w = 25
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h = 150
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img = image_list[0]
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img_w, img_h = img.size
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total_size = (img_w + 25) * (img_h + 10) * len(image_list) # 总面积
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new_size = get_bk_image_size(total_size, background_img.size, img.size, 155)
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A = BuildImage(
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new_size[0] + 50, new_size[1], background=CASE_BACKGROUND / background
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)
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await A.afilter("GaussianBlur", 2)
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bk_img = BuildImage(
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img_w, 120, color=(25, 25, 25, 100), font_size=60, font="CJGaoDeGuo.otf"
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)
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await bk_img.atext(
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(0, 0), f"已收录 {len(image_list)} 个武器箱", (255, 255, 255), center_type="center"
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)
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await A.apaste(bk_img, (10, 10), True, "by_width")
|
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for image in image_list:
|
||
A.paste(image, (w, h), True)
|
||
w += image.w + 20
|
||
if w + image.w - 25 > A.w:
|
||
h += image.h + 10
|
||
w = 25
|
||
if h + img_h + 100 < A.h:
|
||
await A.acrop((0, 0, A.w, h + img_h + 100))
|
||
return A
|
||
|
||
|
||
def get_bk_image_size(
|
||
total_size: int,
|
||
base_size: Tuple[int, int],
|
||
img_size: Tuple[int, int],
|
||
extra_height: int = 0,
|
||
):
|
||
"""获取所需背景大小且不改变图片长宽比
|
||
|
||
Args:
|
||
total_size (int): 总面积
|
||
base_size (Tuple[int, int]): 初始背景大小
|
||
img_size (Tuple[int, int]): 贴图大小
|
||
|
||
Returns:
|
||
_type_: 满足所有贴图大小
|
||
"""
|
||
bk_w, bk_h = base_size
|
||
img_w, img_h = img_size
|
||
is_add_title_size = False
|
||
left_dis = 0
|
||
right_dis = 0
|
||
old_size = (0, 0)
|
||
new_size = (0, 0)
|
||
ratio = 1.1
|
||
while 1:
|
||
w_ = int(ratio * bk_w)
|
||
h_ = int(ratio * bk_h)
|
||
size = w_ * h_
|
||
if size < total_size:
|
||
left_dis = size
|
||
else:
|
||
right_dis = size
|
||
r = w_ / (img_w + 25)
|
||
if right_dis and r - int(r) < 0.1:
|
||
if not is_add_title_size and extra_height:
|
||
total_size = int(total_size + w_ * extra_height)
|
||
is_add_title_size = True
|
||
right_dis = 0
|
||
continue
|
||
if total_size - left_dis > right_dis - total_size:
|
||
new_size = (w_, h_)
|
||
else:
|
||
new_size = old_size
|
||
break
|
||
old_size = (w_, h_)
|
||
ratio += 0.1
|
||
return new_size
|
||
|
||
|
||
async def get_skin_case(id_: str) -> Optional[str]:
|
||
"""获取皮肤所在箱子
|
||
|
||
Args:
|
||
id_ (str): 皮肤id
|
||
|
||
Returns:
|
||
Optional[str]: 武器箱名称
|
||
"""
|
||
url = f"{SELL_URL}/{id_}"
|
||
proxy = None
|
||
if ip := Config.get_config("open_cases", "BUFF_PROXY"):
|
||
proxy = {"http://": ip, "https://": ip}
|
||
response = await AsyncHttpx.get(
|
||
url,
|
||
proxy=proxy,
|
||
)
|
||
if response.status_code == 200:
|
||
text = response.text
|
||
if r := re.search('<meta name="description".*,(.*)武器箱.*?>', text):
|
||
return r.group(1)
|
||
else:
|
||
logger.debug(f"访问皮肤所属武器箱异常 url: {url} code: {response.status_code}")
|
||
return None
|
||
|
||
|
||
async def reset_count_daily():
|
||
"""
|
||
重置每日开箱
|
||
"""
|
||
try:
|
||
await OpenCasesUser.all().update(today_open_total=0)
|
||
await broadcast_group(
|
||
"[[_task|open_case_reset_remind]]今日开箱次数重置成功", log_cmd="开箱重置提醒"
|
||
)
|
||
except Exception as e:
|
||
logger.error(f"开箱重置错误", e=e)
|
||
|
||
|
||
@driver.on_startup
|
||
async def _():
|
||
await CaseManager.reload()
|