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* ♻️ refactor: 统一图片渲染架构并引入通用UI组件系统 🎨 **渲染服务重构** - 统一图片渲染入口,引入主题系统支持 - 优化Jinja2环境管理,支持主题覆盖和插件命名空间 - 新增UI缓存机制和主题重载功能 ✨ **通用UI组件系统** - 新增 zhenxun.ui 模块,提供数据模型和构建器 - 引入BaseBuilder基类,支持链式调用 - 新增多种UI构建器:InfoCard, Markdown, Table, Chart, Layout等 - 新增通用组件:Divider, Badge, ProgressBar, UserInfoBlock 🔄 **插件迁移** - 迁移9个内置插件至新渲染系统 - 移除各插件中分散的图片生成工具 - 优化数据处理和渲染逻辑 💥 **Breaking Changes** - 移除旧的图片渲染接口和模板路径 - TEMPLATE_PATH 更名为 THEMES_PATH - 插件需适配新的RendererService和zhenxun.ui模块 * ✅ test(check): 更新自检插件测试中的渲染服务模拟 * ♻️ refactor(renderer): 将缓存文件名哈希算法切换到 SHA256 * ♻️ refactor(shop): 移除商店HTML图片生成模块 * 🚨 auto fix by pre-commit hooks --------- Co-authored-by: webjoin111 <455457521@qq.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
41 lines
1.3 KiB
Python
41 lines
1.3 KiB
Python
from pathlib import Path
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from typing import Any, Literal
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from pydantic import BaseModel, Field
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class Theme(BaseModel):
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"""
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一个封装了所有主题相关信息的模型。
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"""
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name: str = Field(..., description="主题名称")
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palette: dict[str, Any] = Field(
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default_factory=dict, description="用于PIL渲染的调色板"
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)
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style_css: str = Field("", description="用于HTML渲染的全局CSS内容")
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assets_dir: Path = Field(..., description="主题的资产目录路径")
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default_assets_dir: Path = Field(
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..., description="默认主题的资产目录路径,用于资源回退"
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)
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class TemplateManifest(BaseModel):
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"""
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模板清单模型,用于描述一个模板的元数据。
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"""
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name: str = Field(..., description="模板的人类可读名称")
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engine: Literal["html", "markdown"] = Field(
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"html", description="渲染此模板所需的引擎"
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)
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entrypoint: str = Field(
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..., description="模板的入口文件 (例如 'template.html' 或 'renderer.py')"
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)
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schema_path: str | None = Field(
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None, description="用于数据验证的Pydantic模型的Python导入路径"
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)
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render_options: dict[str, Any] = Field(
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default_factory=dict, description="传递给渲染引擎的额外选项 (如viewport)"
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)
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