zhenxun_bot/plugins/genshin/query_resource_points/map.py
2022-07-23 14:09:17 +08:00

266 lines
10 KiB
Python
Executable File

from configs.path_config import IMAGE_PATH, TEXT_PATH
from utils.image_utils import BuildImage
from typing import Tuple, List
from math import sqrt, pow
import random
try:
import ujson as json
except ModuleNotFoundError:
import json
icon_path = IMAGE_PATH / "genshin" / "genshin_icon"
map_path = IMAGE_PATH / "genshin" / "map" / "map.png"
resource_label_file = TEXT_PATH / "genshin" / "resource_label_file.json"
resource_point_file = TEXT_PATH / "genshin" / "resource_point_file.json"
class Map:
"""
原神资源生成类
"""
def __init__(
self,
resource_name: str,
center_point: Tuple[int, int],
deviation: Tuple[int, int] = (25, 51),
padding: int = 100,
planning_route: bool = False,
ratio: float = 1,
):
"""
参数:
:param resource_name: 资源名称
:param center_point: 中心点
:param deviation: 坐标误差
:param padding: 截图外边距
:param planning_route: 是否规划最佳线路
:param ratio: 压缩比率
"""
self.map = BuildImage(0, 0, background=map_path)
self.resource_name = resource_name
self.center_x = center_point[0]
self.center_y = center_point[1]
self.deviation = deviation
self.padding = int(padding * ratio)
self.planning_route = planning_route
self.ratio = ratio
self.deviation = (
int(self.deviation[0] * ratio),
int(self.deviation[1] * ratio),
)
data = json.load(open(resource_label_file, "r", encoding="utf8"))
# 资源 id
self.resource_id = [
data[x]["id"]
for x in data
if x != "CENTER_POINT" and data[x]["name"] == resource_name
][0]
# 传送锚点 id
self.teleport_anchor_id = [
data[x]["id"]
for x in data
if x != "CENTER_POINT" and data[x]["name"] == "传送锚点"
][0]
# 神像 id
self.teleport_god_id = [
data[x]["id"]
for x in data
if x != "CENTER_POINT" and data[x]["name"] == "七天神像"
][0]
# 资源坐标
data = json.load(open(resource_point_file, "r", encoding="utf8"))
self.resource_point = [
Resources(
int((self.center_x + data[x]["x_pos"]) * ratio),
int((self.center_y + data[x]["y_pos"]) * ratio),
)
for x in data
if x != "CENTER_POINT" and data[x]["label_id"] == self.resource_id
]
# 传送锚点坐标
self.teleport_anchor_point = [
Resources(
int((self.center_x + data[x]["x_pos"]) * ratio),
int((self.center_y + data[x]["y_pos"]) * ratio),
)
for x in data
if x != "CENTER_POINT" and data[x]["label_id"] == self.teleport_anchor_id
]
# 神像坐标
self.teleport_god_point = [
Resources(
int((self.center_x + data[x]["x_pos"]) * ratio),
int((self.center_y + data[x]["y_pos"]) * ratio),
)
for x in data
if x != "CENTER_POINT" and data[x]["label_id"] == self.teleport_god_id
]
# 将地图上生成资源图标
def generate_resource_icon_in_map(self) -> int:
x_list = [x.x for x in self.resource_point]
y_list = [x.y for x in self.resource_point]
min_width = min(x_list) - self.padding
max_width = max(x_list) + self.padding
min_height = min(y_list) - self.padding
max_height = max(y_list) + self.padding
self._generate_transfer_icon((min_width, min_height, max_width, max_height))
for res in self.resource_point:
icon = self._get_icon_image(self.resource_id)
self.map.paste(
icon, (res.x - self.deviation[0], res.y - self.deviation[1]), True
)
if self.planning_route:
self._generate_best_route()
self.map.crop((min_width, min_height, max_width, max_height))
rand = random.randint(1, 10000)
self.map.save(f"{IMAGE_PATH}/temp/genshin_map_{rand}.png")
return rand
# 资源数量
def get_resource_count(self) -> int:
return len(self.resource_point)
# 生成传送锚点和神像
def _generate_transfer_icon(self, box: Tuple[int, int, int, int]):
min_width, min_height, max_width, max_height = box
for resources in [self.teleport_anchor_point, self.teleport_god_point]:
id_ = (
self.teleport_anchor_id
if resources == self.teleport_anchor_point
else self.teleport_god_id
)
for res in resources:
if min_width < res.x < max_width and min_height < res.y < max_height:
icon = self._get_icon_image(id_)
self.map.paste(
icon,
(res.x - self.deviation[0], res.y - self.deviation[1]),
True,
)
# 生成最优路线(说是最优其实就是直线最短)
def _generate_best_route(self):
line_points = []
teleport_list = self.teleport_anchor_point + self.teleport_god_point
for teleport in teleport_list:
current_res, res_min_distance = teleport.get_resource_distance(self.resource_point)
current_teleport, teleport_min_distance = current_res.get_resource_distance(teleport_list)
if current_teleport == teleport:
self.map.line(
(current_teleport.x, current_teleport.y, current_res.x, current_res.y), (255, 0, 0), width=1
)
is_used_res_points = []
for res in self.resource_point:
if res in is_used_res_points:
continue
current_teleport, teleport_min_distance = res.get_resource_distance(teleport_list)
current_res, res_min_distance = res.get_resource_distance(self.resource_point)
if teleport_min_distance < res_min_distance:
self.map.line(
(current_teleport.x, current_teleport.y, res.x, res.y), (255, 0, 0), width=1
)
else:
is_used_res_points.append(current_res)
self.map.line(
(current_res.x, current_res.y, res.x, res.y), (255, 0, 0), width=1
)
res_cp = self.resource_point[:]
res_cp.remove(current_res)
# for _ in res_cp:
current_teleport_, teleport_min_distance = res.get_resource_distance(teleport_list)
current_res, res_min_distance = res.get_resource_distance(res_cp)
if teleport_min_distance < res_min_distance:
self.map.line(
(current_teleport.x, current_teleport.y, res.x, res.y), (255, 0, 0), width=1
)
else:
self.map.line(
(current_res.x, current_res.y, res.x, res.y), (255, 0, 0), width=1
)
is_used_res_points.append(current_res)
is_used_res_points.append(res)
# resources_route = []
# # 先连上最近的资源路径
# for res in self.resource_point:
# # 拿到最近的资源
# current_res, _ = res.get_resource_distance(
# self.resource_point
# + self.teleport_anchor_point
# + self.teleport_god_point
# )
# self.map.line(
# (current_res.x, current_res.y, res.x, res.y), (255, 0, 0), width=1
# )
# resources_route.append((current_res, res))
# teleport_list = self.teleport_anchor_point + self.teleport_god_point
# for res1, res2 in resources_route:
# point_list = [x for x in resources_route if res1 in x or res2 in x]
# if not list(set(point_list).intersection(set(teleport_list))):
# if res1 not in teleport_list and res2 not in teleport_list:
# # while True:
# # tmp = [x for x in point_list]
# # break
# teleport1, distance1 = res1.get_resource_distance(teleport_list)
# teleport2, distance2 = res2.get_resource_distance(teleport_list)
# if distance1 > distance2:
# self.map.line(
# (teleport1.x, teleport1.y, res1.x, res1.y),
# (255, 0, 0),
# width=1,
# )
# else:
# self.map.line(
# (teleport2.x, teleport2.y, res2.x, res2.y),
# (255, 0, 0),
# width=1,
# )
# self.map.line(xy, (255, 0, 0), width=3)
# 获取资源图标
def _get_icon_image(self, id_: int) -> "BuildImage":
icon = icon_path / f"{id_}.png"
if icon.exists():
return BuildImage(
int(50 * self.ratio), int(50 * self.ratio), background=icon
)
return BuildImage(
int(50 * self.ratio),
int(50 * self.ratio),
background=f"{icon_path}/box.png",
)
# def _get_shortest_path(self, res: 'Resources', res_2: 'Resources'):
# 资源类
class Resources:
def __init__(self, x: int, y: int):
self.x = x
self.y = y
def get_distance(self, x: int, y: int):
return int(sqrt(pow(abs(self.x - x), 2) + pow(abs(self.y - y), 2)))
# 拿到资源在该列表中的最短路径
def get_resource_distance(self, resources: List["Resources"]) -> "Resources, int":
current_res = None
min_distance = 999999
for res in resources:
distance = self.get_distance(res.x, res.y)
if distance < min_distance and res != self:
current_res = res
min_distance = distance
return current_res, min_distance