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266 lines
10 KiB
Python
Executable File
266 lines
10 KiB
Python
Executable File
from configs.path_config import IMAGE_PATH, TEXT_PATH
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from utils.image_utils import BuildImage
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from typing import Tuple, List
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from math import sqrt, pow
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import random
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try:
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import ujson as json
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except ModuleNotFoundError:
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import json
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icon_path = IMAGE_PATH / "genshin" / "genshin_icon"
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map_path = IMAGE_PATH / "genshin" / "map" / "map.png"
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resource_label_file = TEXT_PATH / "genshin" / "resource_label_file.json"
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resource_point_file = TEXT_PATH / "genshin" / "resource_point_file.json"
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class Map:
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"""
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原神资源生成类
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"""
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def __init__(
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self,
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resource_name: str,
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center_point: Tuple[int, int],
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deviation: Tuple[int, int] = (25, 51),
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padding: int = 100,
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planning_route: bool = False,
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ratio: float = 1,
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):
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"""
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参数:
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:param resource_name: 资源名称
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:param center_point: 中心点
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:param deviation: 坐标误差
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:param padding: 截图外边距
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:param planning_route: 是否规划最佳线路
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:param ratio: 压缩比率
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"""
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self.map = BuildImage(0, 0, background=map_path)
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self.resource_name = resource_name
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self.center_x = center_point[0]
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self.center_y = center_point[1]
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self.deviation = deviation
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self.padding = int(padding * ratio)
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self.planning_route = planning_route
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self.ratio = ratio
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self.deviation = (
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int(self.deviation[0] * ratio),
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int(self.deviation[1] * ratio),
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)
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data = json.load(open(resource_label_file, "r", encoding="utf8"))
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# 资源 id
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self.resource_id = [
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data[x]["id"]
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for x in data
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if x != "CENTER_POINT" and data[x]["name"] == resource_name
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][0]
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# 传送锚点 id
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self.teleport_anchor_id = [
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data[x]["id"]
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for x in data
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if x != "CENTER_POINT" and data[x]["name"] == "传送锚点"
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][0]
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# 神像 id
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self.teleport_god_id = [
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data[x]["id"]
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for x in data
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if x != "CENTER_POINT" and data[x]["name"] == "七天神像"
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][0]
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# 资源坐标
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data = json.load(open(resource_point_file, "r", encoding="utf8"))
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self.resource_point = [
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Resources(
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int((self.center_x + data[x]["x_pos"]) * ratio),
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int((self.center_y + data[x]["y_pos"]) * ratio),
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)
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for x in data
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if x != "CENTER_POINT" and data[x]["label_id"] == self.resource_id
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]
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# 传送锚点坐标
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self.teleport_anchor_point = [
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Resources(
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int((self.center_x + data[x]["x_pos"]) * ratio),
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int((self.center_y + data[x]["y_pos"]) * ratio),
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)
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for x in data
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if x != "CENTER_POINT" and data[x]["label_id"] == self.teleport_anchor_id
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]
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# 神像坐标
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self.teleport_god_point = [
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Resources(
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int((self.center_x + data[x]["x_pos"]) * ratio),
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int((self.center_y + data[x]["y_pos"]) * ratio),
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)
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for x in data
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if x != "CENTER_POINT" and data[x]["label_id"] == self.teleport_god_id
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]
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# 将地图上生成资源图标
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def generate_resource_icon_in_map(self) -> int:
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x_list = [x.x for x in self.resource_point]
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y_list = [x.y for x in self.resource_point]
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min_width = min(x_list) - self.padding
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max_width = max(x_list) + self.padding
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min_height = min(y_list) - self.padding
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max_height = max(y_list) + self.padding
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self._generate_transfer_icon((min_width, min_height, max_width, max_height))
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for res in self.resource_point:
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icon = self._get_icon_image(self.resource_id)
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self.map.paste(
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icon, (res.x - self.deviation[0], res.y - self.deviation[1]), True
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)
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if self.planning_route:
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self._generate_best_route()
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self.map.crop((min_width, min_height, max_width, max_height))
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rand = random.randint(1, 10000)
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self.map.save(f"{IMAGE_PATH}/temp/genshin_map_{rand}.png")
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return rand
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# 资源数量
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def get_resource_count(self) -> int:
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return len(self.resource_point)
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# 生成传送锚点和神像
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def _generate_transfer_icon(self, box: Tuple[int, int, int, int]):
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min_width, min_height, max_width, max_height = box
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for resources in [self.teleport_anchor_point, self.teleport_god_point]:
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id_ = (
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self.teleport_anchor_id
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if resources == self.teleport_anchor_point
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else self.teleport_god_id
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)
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for res in resources:
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if min_width < res.x < max_width and min_height < res.y < max_height:
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icon = self._get_icon_image(id_)
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self.map.paste(
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icon,
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(res.x - self.deviation[0], res.y - self.deviation[1]),
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True,
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)
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# 生成最优路线(说是最优其实就是直线最短)
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def _generate_best_route(self):
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line_points = []
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teleport_list = self.teleport_anchor_point + self.teleport_god_point
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for teleport in teleport_list:
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current_res, res_min_distance = teleport.get_resource_distance(self.resource_point)
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current_teleport, teleport_min_distance = current_res.get_resource_distance(teleport_list)
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if current_teleport == teleport:
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self.map.line(
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(current_teleport.x, current_teleport.y, current_res.x, current_res.y), (255, 0, 0), width=1
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)
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is_used_res_points = []
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for res in self.resource_point:
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if res in is_used_res_points:
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continue
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current_teleport, teleport_min_distance = res.get_resource_distance(teleport_list)
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current_res, res_min_distance = res.get_resource_distance(self.resource_point)
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if teleport_min_distance < res_min_distance:
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self.map.line(
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(current_teleport.x, current_teleport.y, res.x, res.y), (255, 0, 0), width=1
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)
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else:
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is_used_res_points.append(current_res)
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self.map.line(
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(current_res.x, current_res.y, res.x, res.y), (255, 0, 0), width=1
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)
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res_cp = self.resource_point[:]
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res_cp.remove(current_res)
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# for _ in res_cp:
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current_teleport_, teleport_min_distance = res.get_resource_distance(teleport_list)
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current_res, res_min_distance = res.get_resource_distance(res_cp)
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if teleport_min_distance < res_min_distance:
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self.map.line(
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(current_teleport.x, current_teleport.y, res.x, res.y), (255, 0, 0), width=1
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)
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else:
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self.map.line(
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(current_res.x, current_res.y, res.x, res.y), (255, 0, 0), width=1
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)
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is_used_res_points.append(current_res)
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is_used_res_points.append(res)
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# resources_route = []
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# # 先连上最近的资源路径
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# for res in self.resource_point:
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# # 拿到最近的资源
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# current_res, _ = res.get_resource_distance(
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# self.resource_point
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# + self.teleport_anchor_point
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# + self.teleport_god_point
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# )
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# self.map.line(
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# (current_res.x, current_res.y, res.x, res.y), (255, 0, 0), width=1
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# )
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# resources_route.append((current_res, res))
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# teleport_list = self.teleport_anchor_point + self.teleport_god_point
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# for res1, res2 in resources_route:
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# point_list = [x for x in resources_route if res1 in x or res2 in x]
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# if not list(set(point_list).intersection(set(teleport_list))):
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# if res1 not in teleport_list and res2 not in teleport_list:
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# # while True:
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# # tmp = [x for x in point_list]
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# # break
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# teleport1, distance1 = res1.get_resource_distance(teleport_list)
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# teleport2, distance2 = res2.get_resource_distance(teleport_list)
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# if distance1 > distance2:
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# self.map.line(
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# (teleport1.x, teleport1.y, res1.x, res1.y),
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# (255, 0, 0),
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# width=1,
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# )
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# else:
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# self.map.line(
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# (teleport2.x, teleport2.y, res2.x, res2.y),
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# (255, 0, 0),
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# width=1,
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# )
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# self.map.line(xy, (255, 0, 0), width=3)
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# 获取资源图标
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def _get_icon_image(self, id_: int) -> "BuildImage":
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icon = icon_path / f"{id_}.png"
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if icon.exists():
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return BuildImage(
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int(50 * self.ratio), int(50 * self.ratio), background=icon
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)
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return BuildImage(
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int(50 * self.ratio),
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int(50 * self.ratio),
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background=f"{icon_path}/box.png",
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)
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# def _get_shortest_path(self, res: 'Resources', res_2: 'Resources'):
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# 资源类
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class Resources:
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def __init__(self, x: int, y: int):
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self.x = x
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self.y = y
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def get_distance(self, x: int, y: int):
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return int(sqrt(pow(abs(self.x - x), 2) + pow(abs(self.y - y), 2)))
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# 拿到资源在该列表中的最短路径
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def get_resource_distance(self, resources: List["Resources"]) -> "Resources, int":
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current_res = None
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min_distance = 999999
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for res in resources:
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distance = self.get_distance(res.x, res.y)
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if distance < min_distance and res != self:
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current_res = res
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min_distance = distance
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return current_res, min_distance
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