zhenxun_bot/plugins/genshin/query_user/query_role/draw_image.py
2022-01-05 22:32:59 +08:00

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from configs.path_config import IMAGE_PATH
from pathlib import Path
from utils.image_utils import BuildImage
from typing import List, Dict, Optional
from utils.message_builder import image
from nonebot.adapters.cqhttp import MessageSegment
from utils.http_utils import AsyncHttpx
from utils.utils import get_user_avatar
from io import BytesIO
import random
import asyncio
import os
image_path = Path(IMAGE_PATH) / "genshin" / "genshin_card"
async def get_genshin_image(
user_id: int,
uid: str,
char_data_list: List[Dict],
role_data: Dict,
world_data_dict: Dict,
home_data_list: List[Dict],
char_detailed_dict: dict = None,
mys_data: Optional[List[Dict]] = None,
nickname: Optional[str] = None,
) -> MessageSegment:
"""
生成图片数据
:param user_id用户qq
:param uid: 原神uid
:param char_data_list: 角色列表
:param role_data: 玩家数据
:param world_data_dict: 国家数据字典
:param home_data_list: 家园列表
:param char_detailed_dict: 角色武器字典
:param mys_data: 用户米游社数据
:param nickname: 用户昵称
"""
user_ava = BytesIO(await get_user_avatar(user_id))
return await asyncio.get_event_loop().run_in_executor(
None,
_get_genshin_image,
uid,
char_data_list,
role_data,
world_data_dict,
home_data_list,
char_detailed_dict,
mys_data,
nickname,
user_ava,
)
def _get_genshin_image(
uid: str,
char_data_list: List[Dict],
role_data: Dict,
world_data_dict: Dict,
home_data_list: List[Dict],
char_detailed_dict: dict = None,
mys_data: Optional[Dict] = None,
nickname: Optional[str] = None,
user_ava: Optional[BytesIO] = None,
) -> MessageSegment:
"""
生成图片数据
:param uid: 原神uid
:param char_data_list: 角色列表
:param role_data: 玩家数据
:param world_data_dict: 国家数据字典
:param home_data_list: 家园列表
:param char_detailed_dict: 角色武器字典
:param mys_data: 用户米游社数据
:param nickname: 用户昵称
:param user_ava用户头像
"""
x = 450 if char_detailed_dict else 330
char_height = (
len(char_data_list) / 7
if len(char_data_list) % 7 == 0
else len(char_data_list) / 7 + 1
)
foot = BuildImage(1700, 87, background=image_path / "head.png")
head = BuildImage(1700, 87, background=image_path / "head.png")
head.rotate(180)
middle = BuildImage(
1700, int(1600 + 200 + x * char_height), background=image_path / "middle.png"
)
A = BuildImage(middle.w, middle.h + foot.h + head.h)
A.paste(head, (-5, 0), True)
A.paste(middle, (0, head.h), True)
A.paste(foot, (0, head.h + middle.h), True)
A.crop((0, 0, A.w - 5, A.h))
user_image = get_user_data_image(uid, role_data, mys_data, nickname, user_ava)
home_image = get_home_data_image(home_data_list)
country_image = get_country_data_image(world_data_dict)
char_image, _h = get_char_data_image(char_data_list, char_detailed_dict)
top_bk = BuildImage(user_image.w, user_image.h + home_image.h + 100, color="#F9F6F2")
top_bk.paste(user_image, alpha=True)
top_bk.paste(home_image, (0, user_image.h + 50), alpha=True)
top_bk.paste(country_image, (home_image.w + 100, user_image.h + 50), alpha=True)
bar = BuildImage(1600, 200, font_size=50, color="#F9F6F2", font="HYWenHei-85W.ttf")
bar.text((50, 10), "角色背包", (104, 103, 101))
bar.line((50, 90, 1550, 90), (227, 219, 209), width=10)
if A.h - top_bk.h - bar.h - _h > 200:
_h = A.h - top_bk.h - bar.h - _h - 200
A.crop((0, 0, A.w, A.h - _h))
A.paste(foot, (0, A.h - 87))
A.paste(top_bk, (0, 100), center_type="by_width")
A.paste(bar, (50, top_bk.h + 80))
A.paste(char_image, (0, top_bk.h + bar.h + 10), center_type="by_width")
rand = random.randint(1, 10000)
A.save(Path(IMAGE_PATH) / "temp" / f"genshin_user_card_{rand}.png")
return image(f"genshin_user_card_{rand}.png", "temp")
def get_user_data_image(
uid: str,
role_data: Dict,
mys_data: Optional[Dict] = None,
nickname: Optional[str] = None,
user_ava: Optional[BytesIO] = None,
) -> BuildImage:
"""
画出玩家基本数据
:param uid: 原神uid
:param role_data: 玩家数据
:param mys_data: 玩家米游社数据
:param nickname: 用户昵称
:param user_ava用户头像
"""
if mys_data:
nickname = [x["nickname"] for x in mys_data if x["game_id"] == 2][0]
region = BuildImage(1440, 450, color="#E3DBD1", font="HYWenHei-85W.ttf")
region.circle_corner(30)
uname_img = BuildImage(
0,
0,
plain_text=nickname,
font_size=40,
color=(255, 255, 255, 0),
font="HYWenHei-85W.ttf",
)
uid_img = BuildImage(
0,
0,
plain_text=f"UID: {uid}",
font_size=25,
color=(255, 255, 255, 0),
font="HYWenHei-85W.ttf",
font_color=(21, 167, 89),
)
ava_bk = BuildImage(270, 270, background=image_path / "cover.png")
# 用户头像
if user_ava:
ava_img = BuildImage(200, 200, background=user_ava)
ava_img.circle()
ava_bk.paste(ava_img, alpha=True, center_type="center")
else:
ava_img = BuildImage(
245,
245,
background=image_path
/ "chars_ava"
/ random.choice(os.listdir(image_path / "chars_ava")),
)
ava_bk.paste(ava_img, (12, 16), alpha=True)
region.paste(uname_img, (int(170 + uid_img.w / 2 - uname_img.w / 2), 305), True)
region.paste(uid_img, (170, 355), True)
region.paste(ava_bk, (int(550 / 2 - ava_bk.w / 2), 40), True)
data_img = BuildImage(
800, 400, color="#E3DBD1", font="HYWenHei-85W.ttf", font_size=40
)
_height = 0
keys = [
["活跃天数", "成就达成", "获得角色", "深境螺旋"],
["华丽宝箱", "珍贵宝箱", "精致宝箱", "普通宝箱"],
["奇馈宝箱", "风神瞳", "岩神瞳", "雷神瞳"],
]
values = [
[
role_data["active_day_number"],
role_data["achievement_number"],
role_data["avatar_number"],
role_data["spiral_abyss"],
],
[
role_data["luxurious_chest_number"],
role_data["precious_chest_number"],
role_data["exquisite_chest_number"],
role_data["common_chest_number"],
],
[
role_data["magic_chest_number"],
role_data["anemoculus_number"],
role_data["geoculus_number"],
role_data["electroculus_number"],
],
]
for key, value in zip(keys, values):
_tmp_data_img = BuildImage(
800, 200, color="#E3DBD1", font="HYWenHei-85W.ttf", font_size=40
)
_width = 10
for k, v in zip(key, value):
t_ = BuildImage(
0,
0,
plain_text=k,
color=(255, 255, 255, 0),
font_color=(138, 143, 143),
font="HYWenHei-85W.ttf",
font_size=30,
)
tmp_ = BuildImage(
t_.w, t_.h + 70, color="#E3DBD1", font="HYWenHei-85W.ttf", font_size=40
)
tmp_.text((0, 0), str(v), center_type="by_width")
tmp_.paste(t_, (0, 50), True, "by_width")
_tmp_data_img.paste(tmp_, (_width if len(key) > 3 else _width + 15, 0))
_width += 200
data_img.paste(_tmp_data_img, (0, _height))
_height += _tmp_data_img.h - 70
region.paste(data_img, (510, 50))
return region
def get_home_data_image(home_data_list: List[Dict]) -> BuildImage:
"""
画出家园数据
:param home_data_list: 家园列表
"""
region = BuildImage(
550, 1050, color="#E3DBD1", font="HYWenHei-85W.ttf", font_size=40
)
try:
region.text(
(0, 30), f'尘歌壶 Lv.{home_data_list[0]["level"]}', center_type="by_width"
)
region.text(
(0, 980), f'仙力: {home_data_list[0]["comfort_num"]}', center_type="by_width"
)
except (IndexError, KeyError):
region.text((0, 30), f"尘歌壶 Lv.0", center_type="by_width")
region.text((0, 980), f"仙力: 0", center_type="by_width")
region.circle_corner(30)
height = 100
homes = os.listdir(image_path / "homes")
homes.remove("lock.png")
homes.sort()
unlock_home = [x["name"] for x in home_data_list]
for i, file in enumerate(homes):
home_img = image_path / "homes" / file
x = BuildImage(500, 250, background=home_img)
if file.split(".")[0] not in unlock_home:
black_img = BuildImage(500, 250, color="black")
lock_img = BuildImage(0, 0, background=image_path / "homes" / "lock.png")
black_img.circle_corner(50)
black_img.transparent(1)
black_img.paste(lock_img, alpha=True, center_type="center")
x.paste(black_img, alpha=True)
else:
black_img = BuildImage(
500, 150, color="black", font="HYWenHei-85W.ttf", font_size=40
)
black_img.text((55, 55), file.split(".")[0], fill=(226, 211, 146))
black_img.transparent(1)
text_img = BuildImage(
0,
0,
plain_text="洞天等级",
font="HYWenHei-85W.ttf",
font_color=(203, 200, 184),
font_size=35,
color=(255, 255, 255, 0),
)
level_img = BuildImage(
0,
0,
plain_text=f'{home_data_list[0]["comfort_level_name"]}',
font="HYWenHei-85W.ttf",
font_color=(211, 213, 207),
font_size=30,
color=(255, 255, 255, 0),
)
black_img.paste(text_img, (270, 25), True)
black_img.paste(level_img, (278, 85), True)
x.paste(black_img, alpha=True, center_type="center")
x.circle_corner(50)
region.paste(x, (0, height), True, "by_width")
height += 300
return region
def get_country_data_image(world_data_dict: Dict) -> BuildImage:
"""
画出国家探索供奉等图像
:param world_data_dict: 国家数据字典
"""
region = BuildImage(790, 1050, color="#F9F6F2")
height = 0
for country in ["蒙德", "龙脊雪山", "璃月", "稻妻"]:
x = BuildImage(790, 250, color="#3A4467")
logo = BuildImage(180, 180, background=image_path / "logo" / f"{country}.png")
tmp_bk = BuildImage(770, 230, color="#606779")
tmp_bk.circle_corner(10)
content_bk = BuildImage(
755, 215, color="#3A4467", font_size=40, font="HYWenHei-85W.ttf"
)
content_bk.paste(logo, (50, 0), True, "by_height")
if country in ["蒙德", "璃月"]:
content_bk.text((300, 40), "探索", fill=(239, 211, 114))
content_bk.text(
(450, 40),
f"{world_data_dict[country]['exploration_percentage'] / 10}%",
fill=(255, 255, 255),
)
content_bk.text((300, 120), "声望", fill=(239, 211, 114))
content_bk.text(
(450, 120),
f"Lv.{world_data_dict[country]['level']}",
fill=(255, 255, 255),
)
elif country in ["龙脊雪山"]:
content_bk.text((300, 40), "探索", fill=(239, 211, 114))
content_bk.text(
(450, 40),
f"{world_data_dict[country]['exploration_percentage'] / 10}%",
fill=(255, 255, 255),
)
content_bk.text((300, 120), "供奉", fill=(239, 211, 114))
content_bk.text(
(450, 120),
f"Lv.{world_data_dict[country]['offerings'][0]['level']}",
fill=(255, 255, 255),
)
elif country in ["稻妻"]:
content_bk.text((300, 20), "探索", fill=(239, 211, 114))
content_bk.text(
(450, 20),
f"{world_data_dict[country]['exploration_percentage'] / 10}%",
fill=(255, 255, 255),
)
content_bk.text((300, 85), "声望", fill=(239, 211, 114))
content_bk.text(
(450, 85),
f"Lv.{world_data_dict[country]['level']}",
fill=(255, 255, 255),
)
content_bk.text((300, 150), "神樱", fill=(239, 211, 114))
content_bk.text(
(450, 150),
f"Lv.{world_data_dict[country]['offerings'][0]['level']}",
fill=(255, 255, 255),
)
x.paste(tmp_bk, alpha=True, center_type="center")
x.paste(content_bk, alpha=True, center_type="center")
x.circle_corner(20)
region.paste(x, (0, height), center_type="by_width")
height += 267
return region
def get_char_data_image(
char_data_list: List[Dict], char_detailed_dict: dict
) -> "BuildImage, int":
"""
画出角色列表
:param char_data_list: 角色列表
:param char_detailed_dict: 角色武器
"""
x = 420 if char_detailed_dict else 350
_h = x * int(
len(char_data_list) / 7
if len(char_data_list) % 7 == 0
else len(char_data_list) / 7 + 1
)
region = BuildImage(
1600,
_h,
color="#F9F6F2",
)
width = 120
height = 0
idx = 0
for char in char_data_list:
if width + 230 > 1550:
width = 120
height += x
idx += 1
char_img = image_path / "chars" / f'{char["name"]}.png'
char_bk = BuildImage(
270,
500 if char_detailed_dict else 400,
background=image_path / "element.png",
font="HYWenHei-85W.ttf",
font_size=35,
)
char_img = BuildImage(0, 0, background=char_img)
actived_constellation_num = BuildImage(
0,
0,
plain_text=f"命之座: {char['actived_constellation_num']}",
font="HYWenHei-85W.ttf",
font_size=25,
color=(255, 255, 255, 0),
)
level = BuildImage(
0,
0,
plain_text=f"Lv.{char['level']}",
font="HYWenHei-85W.ttf",
font_size=30,
color=(255, 255, 255, 0),
font_color=(21, 167, 89),
)
love_log = BuildImage(
0,
0,
plain_text="",
font="HWZhongSong.ttf",
font_size=40,
color=(255, 255, 255, 0),
font_color=(232, 31, 168),
)
fetter = BuildImage(
0,
0,
plain_text=f'{char["fetter"]}',
font="HYWenHei-85W.ttf",
font_size=30,
color=(255, 255, 255, 0),
font_color=(232, 31, 168),
)
if char_detailed_dict.get(char["name"]):
weapon = BuildImage(
100,
100,
background=image_path
/ "weapons"
/ f'{char_detailed_dict[char["name"]]["weapon"]}.png',
)
weapon_name = BuildImage(
0,
0,
plain_text=f"{char_detailed_dict[char['name']]['weapon']}",
font="HYWenHei-85W.ttf",
font_size=25,
color=(255, 255, 255, 0),
)
weapon_affix_level = BuildImage(
0,
0,
plain_text=f"精炼: {char_detailed_dict[char['name']]['affix_level']}",
font="HYWenHei-85W.ttf",
font_size=20,
color=(255, 255, 255, 0),
)
weapon_level = BuildImage(
0,
0,
plain_text=f"Lv.{char_detailed_dict[char['name']]['level']}",
font="HYWenHei-85W.ttf",
font_size=25,
color=(255, 255, 255, 0),
font_color=(21, 167, 89),
)
char_bk.paste(weapon, (20, 380), True)
char_bk.paste(
weapon_name,
(100 + int((char_bk.w - 22 - weapon.w - weapon_name.w) / 2 - 10), 390),
True,
)
char_bk.paste(
weapon_affix_level,
(
(
100
+ int(
(char_bk.w - 10 - weapon.w - weapon_affix_level.w) / 2 - 10
),
420,
)
),
True,
)
char_bk.paste(
weapon_level,
(
(
100
+ int((char_bk.w - 10 - weapon.w - weapon_level.w) / 2 - 10),
450,
)
),
True,
)
char_bk.paste(char_img, (0, 5), alpha=True, center_type="by_width")
char_bk.text((0, 270), char["name"], center_type="by_width")
char_bk.paste(actived_constellation_num, (0, 310), True, "by_width")
char_bk.paste(level, (60, 340), True)
char_bk.paste(love_log, (155, 330), True)
char_bk.paste(fetter, (180, 340), True)
char_bk.resize(0.8)
region.paste(char_bk, (width, height), True)
width += 230
return region, _h
async def init_image(char_data_list: List[Dict], char_detailed_dict: dict, home_data_list: List[Dict]):
"""
下载头像
:param char_data_list: 角色列表
:param char_detailed_dict: 角色武器
:param home_data_list: 家园列表
"""
for char in char_data_list:
file = image_path / "chars" / f'{char["name"]}.png'
file.parent.mkdir(parents=True, exist_ok=True)
if not file.exists():
await AsyncHttpx.download_file(char["image"], file)
for char in char_detailed_dict.keys():
file = image_path / "weapons" / f'{char_detailed_dict[char]["weapon"]}.png'
file.parent.mkdir(parents=True, exist_ok=True)
if not file.exists():
await AsyncHttpx.download_file(
char_detailed_dict[char]["weapon_image"], file
)
for home in home_data_list:
file = image_path / "homes" / f'{home["name"]}.png'
file.parent.mkdir(parents=True, exist_ok=True)
if not file.exists():
await AsyncHttpx.download_file(
home["icon"], file
)