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* ♻️ refactor(UI): 重构UI渲染服务为组件化分层架构 ♻️ **架构重构** - UI渲染服务重构为组件化分层架构 - 解耦主题管理、HTML生成、截图功能 ✨ **新增功能** - `zhenxun.ui` 统一入口,提供 `render`、`markdown`、`vstack` 等API - `RenderableComponent` 基类和渲染协议抽象 - 新增主题管理器和截图引擎模块 ⚙️ **配置优化** - UI配置迁移至 `superuser/ui_manager.py` - 新增"重载UI主题"管理指令 🔧 **性能改进** - 优化渲染缓存,支持组件级透明缓存 - 所有UI组件适配新渲染流程 * 🚨 auto fix by pre-commit hooks --------- Co-authored-by: webjoin111 <455457521@qq.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
25 lines
793 B
Python
25 lines
793 B
Python
from typing import Literal
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from pydantic import Field
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from ..core.base import RenderableComponent
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__all__ = ["ProgressBar"]
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class ProgressBar(RenderableComponent):
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"""一个进度条组件。"""
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component_type: Literal["progress_bar"] = "progress_bar"
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progress: float = Field(..., ge=0, le=100, description="进度百分比 (0-100)")
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label: str | None = Field(default=None, description="显示在进度条上的可选文本")
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color_scheme: Literal["primary", "success", "warning", "error", "info"] = Field(
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default="primary",
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description="预设的颜色方案",
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)
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animated: bool = Field(default=False, description="是否显示动画效果")
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@property
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def template_name(self) -> str:
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return "components/widgets/progress_bar"
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