zhenxun_bot/zhenxun/ui/models/components/progress_bar.py
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♻️ refactor(UI): 重构UI渲染服务为组件化分层架构 (#2025)
* ♻️ refactor(UI): 重构UI渲染服务为组件化分层架构

♻️ **架构重构**
- UI渲染服务重构为组件化分层架构
- 解耦主题管理、HTML生成、截图功能

 **新增功能**
- `zhenxun.ui` 统一入口,提供 `render`、`markdown`、`vstack` 等API
- `RenderableComponent` 基类和渲染协议抽象
- 新增主题管理器和截图引擎模块

⚙️ **配置优化**
- UI配置迁移至 `superuser/ui_manager.py`
- 新增"重载UI主题"管理指令

🔧 **性能改进**
- 优化渲染缓存,支持组件级透明缓存
- 所有UI组件适配新渲染流程

* 🚨 auto fix by pre-commit hooks

---------

Co-authored-by: webjoin111 <455457521@qq.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-08-18 23:08:22 +08:00

25 lines
793 B
Python

from typing import Literal
from pydantic import Field
from ..core.base import RenderableComponent
__all__ = ["ProgressBar"]
class ProgressBar(RenderableComponent):
"""一个进度条组件。"""
component_type: Literal["progress_bar"] = "progress_bar"
progress: float = Field(..., ge=0, le=100, description="进度百分比 (0-100)")
label: str | None = Field(default=None, description="显示在进度条上的可选文本")
color_scheme: Literal["primary", "success", "warning", "error", "info"] = Field(
default="primary",
description="预设的颜色方案",
)
animated: bool = Field(default=False, description="是否显示动画效果")
@property
def template_name(self) -> str:
return "components/widgets/progress_bar"