mirror of
https://github.com/zhenxun-org/zhenxun_bot.git
synced 2025-12-15 14:22:55 +08:00
289 lines
9.8 KiB
Python
Executable File
289 lines
9.8 KiB
Python
Executable File
from nonebot.adapters.onebot.v11 import MessageSegment, Message
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import random
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from .update_game_info import update_info
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from .util import (
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generate_img,
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init_rst,
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BaseData,
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set_list,
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get_star,
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init_up_char,
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)
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from .config import DRAW_DATA_PATH, draw_config
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from .count_manager import GenshinCountManager
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from dataclasses import dataclass
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from .init_card_pool import init_game_pool
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from .announcement import GenshinAnnouncement
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try:
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import ujson as json
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except ModuleNotFoundError:
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import json
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announcement = GenshinAnnouncement()
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draw_count_manager = GenshinCountManager((10, 90), ("4", "5"))
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# genshin_five = {}
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# genshin_count = {}
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# genshin_pl_count = {}
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ALL_CHAR = []
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ALL_ARMS = []
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UP_CHAR = []
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UP_ARMS = []
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_CURRENT_CHAR_POOL_TITLE = ""
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_CURRENT_ARMS_POOL_TITLE = ""
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POOL_IMG = ""
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@dataclass
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class GenshinChar(BaseData):
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pass
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async def genshin_draw(user_id: int, count: int, pool_name: str):
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# 0 1 2
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star = ["★★★★★", "★★★★", "★★★"]
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(
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char_list,
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five_dict,
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star_num_list,
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) = _format_card_information(count, user_id, pool_name)
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title = ""
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up_type = []
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up_list = []
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if pool_name == "char" and _CURRENT_CHAR_POOL_TITLE:
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up_type = UP_CHAR
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title = _CURRENT_CHAR_POOL_TITLE
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elif pool_name == "arms" and _CURRENT_ARMS_POOL_TITLE:
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up_type = UP_ARMS
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title = _CURRENT_ARMS_POOL_TITLE
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tmp = ""
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if up_type:
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for x in up_type:
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for operator in x.operators:
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up_list.append(operator)
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if x.star == 5:
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tmp += f'五星UP:{" ".join(x.operators)} \n'
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elif x.star == 4:
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tmp += f'四星UP:{" ".join(x.operators)}'
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rst = init_rst(five_dict, star_num_list, star, up_list)
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pool_info = f"当前up池:{title}\n{tmp}" if title else ""
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if count > 90:
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char_list = set_list(char_list)
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return (
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pool_info
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+ "\n"
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+ MessageSegment.image(
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"base64://" + await generate_img(char_list, "genshin", star_num_list)
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)
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+ rst
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+ f'\n距离保底发还剩 {draw_count_manager.get_user_count(user_id, 1) % 90} 抽'
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+ "\n【五星:0.6%,四星:5.1%\n第72抽开始五星概率每抽加0.585%】"
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)
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async def update_genshin_info():
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global ALL_CHAR, ALL_ARMS
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url = "https://wiki.biligame.com/ys/角色筛选"
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data, code = await update_info(url, "genshin")
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if code == 200:
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ALL_CHAR = init_game_pool("genshin", data, GenshinChar)
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url = "https://wiki.biligame.com/ys/武器图鉴"
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data, code = await update_info(
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url,
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"genshin_arms",
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)
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if code == 200:
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ALL_ARMS = init_game_pool("genshin_arms", data, GenshinChar)
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await _genshin_init_up_char()
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async def init_genshin_data():
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global ALL_CHAR, ALL_ARMS
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if draw_config.GENSHIN_FLAG:
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if not (DRAW_DATA_PATH / "genshin.json").exists() or not (DRAW_DATA_PATH / "genshin_arms.json").exists():
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await update_genshin_info()
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else:
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with (DRAW_DATA_PATH / "genshin.json").open("r", encoding="utf8") as f:
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genshin_dict = json.load(f)
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with (DRAW_DATA_PATH / "genshin_arms.json").open("r", encoding="utf8") as f:
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genshin_ARMS_dict = json.load(f)
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ALL_CHAR = init_game_pool("genshin", genshin_dict, GenshinChar)
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ALL_ARMS = init_game_pool("genshin_arms", genshin_ARMS_dict, GenshinChar)
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await _genshin_init_up_char()
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# 抽取卡池
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def _get_genshin_card(mode: int = 1, pool_name: str = "", add: float = 0.0, is_up: bool = False):
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"""
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mode 1:普通抽 2:四星保底 3:五星保底
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"""
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global ALL_ARMS, ALL_CHAR, UP_ARMS, UP_CHAR, _CURRENT_ARMS_POOL_TITLE, _CURRENT_CHAR_POOL_TITLE
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genshin_config = draw_config.genshin
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if mode == 1:
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star = get_star(
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[5, 4, 3], [genshin_config.GENSHIN_FIVE_P + add, genshin_config.GENSHIN_FOUR_P, genshin_config.GENSHIN_THREE_P]
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)
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elif mode == 2:
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star = get_star([5, 4], [genshin_config.GENSHIN_G_FIVE_P + add, genshin_config.GENSHIN_G_FOUR_P])
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else:
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star = 5
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if pool_name == "char":
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data_lst = UP_CHAR
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flag = _CURRENT_CHAR_POOL_TITLE
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type_all_lst = ALL_CHAR + [
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x for x in ALL_ARMS if x.star == star and x.star < 5
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]
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elif pool_name == "arms":
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data_lst = UP_ARMS
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flag = _CURRENT_ARMS_POOL_TITLE
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type_all_lst = ALL_ARMS + [
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x for x in ALL_CHAR if x.star == star and x.star < 5
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]
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else:
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data_lst = ""
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flag = ""
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type_all_lst = ""
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all_lst = ALL_ARMS + ALL_CHAR
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# 是否UP
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try:
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if flag and star > 3:
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# 获取up角色列表
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up_char_lst = [x.operators for x in data_lst if x.star == star][0]
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# print(up_char_lst)
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# 成功获取up角色
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if random.random() < 0.5 or is_up:
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up_char_name = random.choice(up_char_lst)
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acquire_char = [x for x in all_lst if x.name == up_char_name][0]
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else:
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# 无up
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all_char_lst = [
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x
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for x in type_all_lst
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if x.star == star and x.name not in up_char_lst and not x.limited
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]
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acquire_char = random.choice(all_char_lst)
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else:
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chars = [x for x in all_lst if x.star == star and not x.limited]
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acquire_char = random.choice(chars)
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except IndexError:
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chars = [x for x in all_lst if x.star == star and not x.limited]
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acquire_char = random.choice(chars)
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return acquire_char, 5 - star
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def _format_card_information(_count: int, user_id, pool_name):
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char_list = [] # 获取角色列表
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star_num_list = [0, 0, 0] # 各个星级数量
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five_dict = {} # 五星数量
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add = 0.0
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pool = UP_CHAR if pool_name == 'char' else UP_ARMS
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for _ in range(_count):
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draw_count_manager.increase(user_id)
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star = draw_count_manager.check(user_id)
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if (draw_count_manager.get_user_count(user_id) - draw_count_manager.get_user_count(user_id, 1)) % 90 >= 72:
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add += draw_config.genshin.I72_ADD
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if star:
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star = int(star)
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if star == 4:
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char, code = _get_genshin_card(2, pool_name, add=add)
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draw_count_manager.record_count(user_id, 0)
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else:
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char, code = _get_genshin_card(3, pool_name, add, draw_count_manager.is_up(user_id))
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else:
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char, code = _get_genshin_card(1, pool_name, add, draw_count_manager.is_up(user_id))
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if code == 0:
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add = 0
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if not five_dict.get(char.name):
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five_dict[char.name] = [draw_count_manager.get_user_count(user_id)]
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else:
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five_dict[char.name].append(draw_count_manager.get_user_count(user_id) % 90)
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draw_count_manager.set_count(user_id, 2, draw_count_manager.get_user_count(user_id, 1))
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draw_count_manager.record_count(user_id, 0)
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draw_count_manager.record_count(user_id, 1)
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if char.name not in [x.operators for x in pool if x.star == 5][0]:
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draw_count_manager.set_is_up(user_id, True)
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else:
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draw_count_manager.set_is_up(user_id, False)
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star_num_list[code] += 1
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char_list.append(char)
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return char_list, five_dict, star_num_list
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# if genshin_count.get(user_id) and _count <= 90:
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# f_count = genshin_count[user_id]
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# else:
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# f_count = 0
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# if genshin_pl_count.get(user_id) and _count <= 90:
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# count = genshin_pl_count[user_id]
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# else:
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# count = 0
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# for i in range(_count):
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# count += 1
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# f_count += 1
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# # 十连保底
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# if count == 10 and f_count != 90:
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# if f_count >= 72:
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# add += I72_ADD
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# char, code = _get_genshin_card(2, pool_name, add=add)
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# count = 0
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# # 大保底
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# elif f_count == 90:
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# char, code = _get_genshin_card(3, pool_name)
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# else:
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# if f_count >= 72:
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# add += I72_ADD
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# char, code = _get_genshin_card(pool_name=pool_name, add=add)
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# if code == 1:
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# count = 0
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# star_list[code] += 1
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# if code == 0:
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# if _count <= 90:
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# genshin_five[user_id] = f_count
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# add = 0.0
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# f_count = 0
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# five_list.append(char.name)
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# five_index_list.append(i)
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# try:
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# five_dict[char.name] += 1
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# except KeyError:
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# five_dict[char.name] = 1
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# char_list.append(char)
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# if _count <= 90:
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# genshin_count[user_id] = f_count
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# genshin_pl_count[user_id] = count
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# return char_list, five_list, five_index_list, five_dict, star_list
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def reset_count(user_id: int):
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draw_count_manager.reset(user_id)
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# 获取up和概率
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async def _genshin_init_up_char():
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global _CURRENT_CHAR_POOL_TITLE, _CURRENT_ARMS_POOL_TITLE, UP_CHAR, UP_ARMS, POOL_IMG
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(
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_CURRENT_CHAR_POOL_TITLE,
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_CURRENT_ARMS_POOL_TITLE,
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POOL_IMG,
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UP_CHAR,
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UP_ARMS,
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) = await init_up_char(announcement)
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async def reload_genshin_pool():
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await _genshin_init_up_char()
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return Message(
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f"当前UP池子:{_CURRENT_CHAR_POOL_TITLE} & {_CURRENT_ARMS_POOL_TITLE} {POOL_IMG}"
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)
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