zhenxun_bot/plugins/draw_card/guardian_handle.py
2021-06-04 18:01:33 +08:00

119 lines
4.2 KiB
Python

import os
import nonebot
from nonebot.adapters.cqhttp import MessageSegment
from .update_game_info import update_info
from .util import init_star_rst, generate_img, max_card, BaseData,\
set_list, get_star, format_card_information
import random
from .config import DRAW_PATH, GUARDIAN_ONE_CHAR_P, GUARDIAN_TWO_CHAR_P, GUARDIAN_THREE_CHAR_P, \
GUARDIAN_THREE_CHAR_UP_P, GUARDIAN_TWO_ARMS_P, GUARDIAN_FIVE_ARMS_P, GUARDIAN_THREE_CHAR_OTHER_P, \
GUARDIAN_FOUR_ARMS_P, GUARDIAN_THREE_ARMS_P, GUARDIAN_EXCLUSIVE_ARMS_P, GUARDIAN_EXCLUSIVE_ARMS_UP_P, \
GUARDIAN_EXCLUSIVE_ARMS_OTHER_P, GUARDIAN_FLAG
from dataclasses import dataclass
from .init_card_pool import init_game_pool
import asyncio
try:
import ujson as json
except ModuleNotFoundError:
import json
driver: nonebot.Driver = nonebot.get_driver()
ALL_CHAR = []
ALL_ARMS = []
@dataclass
class GuardianChar(BaseData):
pass
@dataclass
class GuardianArms(BaseData):
pass
async def guardian_draw(count: int, pool_name):
if pool_name == 'arms':
cnlist = ['★★★★★', '★★★★', '★★★', '★★']
star_list = [0, 0, 0, 0]
else:
cnlist = ['★★★', '★★', '']
star_list = [0, 0, 0]
obj_list, obj_dict, max_list, star_list, max_index_list = format_card_information(count, star_list,
_get_guardian_card, pool_name)
rst = init_star_rst(star_list, cnlist, max_list, max_index_list)
if count > 90:
obj_list = set_list(obj_list)
return MessageSegment.image(
"base64://" + await generate_img(obj_list, 'guardian', star_list)) \
+ '\n' + rst[:-1] + '\n' + max_card(obj_dict)
async def update_guardian_info():
global ALL_CHAR, ALL_ARMS
url = 'https://wiki.biligame.com/gt/英雄筛选表'
data, code = await update_info(url, 'guardian')
if code == 200:
ALL_CHAR = init_game_pool('guardian', data, GuardianChar)
url = 'https://wiki.biligame.com/gt/武器'
tmp, code_1 = await update_info(url, 'guardian_arms')
url = 'https://wiki.biligame.com/gt/盾牌'
data, code_2 = await update_info(url, 'guardian_arms')
if code_1 == 200 and code_2 == 200:
data.update(tmp)
ALL_ARMS = init_game_pool('guardian_arms', data, GuardianArms)
async def init_guardian_data():
global ALL_CHAR, ALL_ARMS
if GUARDIAN_FLAG:
if not os.path.exists(DRAW_PATH + 'guardian.json') or not os.path.exists(DRAW_PATH + 'guardian_arms.json'):
await update_guardian_info()
else:
with open(DRAW_PATH + 'guardian.json', 'r', encoding='utf8') as f:
guardian_char_dict = json.load(f)
with open(DRAW_PATH + 'guardian_arms.json', 'r', encoding='utf8') as f:
guardian_arms_dict = json.load(f)
ALL_CHAR = init_game_pool('guardian', guardian_char_dict, GuardianChar)
ALL_ARMS = init_game_pool('guardian_arms', guardian_arms_dict, GuardianArms)
# 抽取卡池
def _get_guardian_card(pool_name: str):
global ALL_CHAR, ALL_ARMS
if pool_name != 'arms':
star = get_star([3, 2, 1], [GUARDIAN_THREE_CHAR_P, GUARDIAN_TWO_CHAR_P, GUARDIAN_ONE_CHAR_P])
chars = [x for x in ALL_CHAR if x.star == star]
return random.choice(chars), 3- star
else:
star = get_star([5, 4, 3, 2], [GUARDIAN_FIVE_ARMS_P, GUARDIAN_FOUR_ARMS_P,
GUARDIAN_THREE_ARMS_P, GUARDIAN_TWO_ARMS_P])
arms = [x for x in ALL_ARMS if x.star == star]
return random.choice(arms), 5 - star
# 整理数据
def _format_card_information(count: int, pool_name: str):
max_star_lst = []
max_index_lst = []
obj_list = []
obj_dict = {}
if pool_name == 'arms':
star_list = [0, 0, 0, 0]
else:
star_list = [0, 0, 0]
for i in range(count):
obj, code = _get_guardian_card(pool_name)
star_list[code] += 1
if code == 0:
max_star_lst.append(obj.name)
max_index_lst.append(i)
try:
obj_dict[obj.name] += 1
except KeyError:
obj_dict[obj.name] = 1
obj_list.append(obj)
return obj_list, obj_dict, max_star_lst, star_list, max_index_lst