zhenxun_bot/plugins/draw_card/azur_handle.py
2021-06-24 15:32:06 +08:00

64 lines
2.2 KiB
Python

from nonebot.adapters.cqhttp import MessageSegment
import random
from .update_game_simple_info import update_simple_info
from .util import generate_img, init_star_rst, BaseData, set_list, get_star, max_card, format_card_information
from .config import AZUR_ONE_P, AZUR_TWO_P, AZUR_THREE_P, AZUR_FOUR_P, AZUR_FLAG, DRAW_PATH
from dataclasses import dataclass
from .init_card_pool import init_game_pool
try:
import ujson as json
except ModuleNotFoundError:
import json
ALL_CHAR = []
@dataclass
class AzurChar(BaseData):
itype: str # 舰娘类型
async def azur_draw(count: int, pool_name: str):
# 0 1 2
cnlist = ['', '', '', '']
star_list = [0, 0, 0, 0]
char_list, char_dict, max_star_list, star_list, max_star_index_list = \
format_card_information(count, star_list, _get_azur_card, pool_name, guaranteed=False)
rst = init_star_rst(star_list, cnlist, max_star_list, max_star_index_list)
if count > 90:
char_list = set_list(char_list)
return MessageSegment.image("base64://" + await generate_img(char_list, 'azur', star_list)) \
+ '\n' + rst[:-1] + '\n' + max_card(char_dict)
async def update_azur_info():
global ALL_CHAR
url = 'https://wiki.biligame.com/blhx/舰娘图鉴'
data, code = await update_simple_info(url, 'azur')
if code == 200:
ALL_CHAR = init_game_pool('azur', data, AzurChar)
async def init_azur_data():
global ALL_CHAR
if AZUR_FLAG:
with open(DRAW_PATH + 'azur.json', 'r', encoding='utf8') as f:
azur_dict = json.load(f)
ALL_CHAR = init_game_pool('azur', azur_dict, AzurChar)
# 抽取卡池
def _get_azur_card(pool_name: str):
global ALL_CHAR
if pool_name == '轻型':
itype = ['驱逐', '轻巡', '维修']
elif pool_name == '重型':
itype = ['重巡', '战列', '战巡', '重炮']
else:
itype = ['维修', '潜艇', '重巡', '轻航', '航母']
star = get_star([4, 3, 2, 1], [AZUR_FOUR_P, AZUR_THREE_P, AZUR_TWO_P, AZUR_ONE_P])
chars = [x for x in ALL_CHAR if x.star == star and x.itype in itype and not x.limited]
return random.choice(chars), 4 - star