mirror of
https://github.com/zhenxun-org/zhenxun_bot.git
synced 2025-12-15 14:22:55 +08:00
163 lines
6.1 KiB
Python
163 lines
6.1 KiB
Python
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import os
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import nonebot
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from nonebot.adapters.cqhttp import MessageSegment, Message
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from .update_game_info import update_info
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from .announcement import GuardianAnnouncement
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from .util import init_star_rst, generate_img, max_card, BaseData,\
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set_list, get_star, format_card_information, init_up_char
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import random
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from .config import DRAW_PATH, GUARDIAN_ONE_CHAR_P, GUARDIAN_TWO_CHAR_P, GUARDIAN_THREE_CHAR_P, \
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GUARDIAN_THREE_CHAR_UP_P, GUARDIAN_TWO_ARMS_P, GUARDIAN_FIVE_ARMS_P, GUARDIAN_THREE_CHAR_OTHER_P, \
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GUARDIAN_FOUR_ARMS_P, GUARDIAN_THREE_ARMS_P, GUARDIAN_EXCLUSIVE_ARMS_P, GUARDIAN_EXCLUSIVE_ARMS_UP_P, \
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GUARDIAN_EXCLUSIVE_ARMS_OTHER_P, GUARDIAN_FLAG
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from dataclasses import dataclass
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from .init_card_pool import init_game_pool
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try:
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import ujson as json
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except ModuleNotFoundError:
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import json
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driver: nonebot.Driver = nonebot.get_driver()
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announcement = GuardianAnnouncement()
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ALL_CHAR = []
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ALL_ARMS = []
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_CURRENT_CHAR_POOL_TITLE = ''
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_CURRENT_ARMS_POOL_TITLE = ''
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UP_CHAR = []
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UP_ARMS = []
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POOL_IMG = ''
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@dataclass
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class GuardianChar(BaseData):
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pass
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@dataclass
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class GuardianArms(BaseData):
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pass
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async def guardian_draw(count: int, pool_name):
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if pool_name == 'arms':
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cnlist = ['★★★★★', '★★★★', '★★★', '★★']
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star_list = [0, 0, 0, 0]
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else:
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cnlist = ['★★★', '★★', '★']
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star_list = [0, 0, 0]
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title = ''
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up_type = []
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up_list = []
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if pool_name == 'char' and _CURRENT_CHAR_POOL_TITLE:
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up_type = UP_CHAR
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title = _CURRENT_CHAR_POOL_TITLE
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elif pool_name == 'arms' and _CURRENT_ARMS_POOL_TITLE:
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up_type = UP_ARMS
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title = _CURRENT_ARMS_POOL_TITLE
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tmp = ''
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if up_type:
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for x in up_type:
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for operator in x.operators:
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up_list.append(operator)
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if pool_name == 'char':
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if x.star == 3:
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tmp += f'三星UP:{" ".join(x.operators)} \n'
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else:
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if x.star == 5:
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tmp += f'五星UP:{" ".join(x.operators)}'
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obj_list, obj_dict, max_list, star_list, max_index_list = format_card_information(count, star_list,
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_get_guardian_card, pool_name)
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rst = init_star_rst(star_list, cnlist, max_list, max_index_list, up_list)
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pool_info = f'当前up池:{title}\n{tmp}' if title else ''
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if count > 90:
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obj_list = set_list(obj_list)
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return pool_info + '\n' + MessageSegment.image(
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"base64://" + await generate_img(obj_list, 'guardian', star_list)) \
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+ '\n' + rst[:-1] + '\n' + max_card(obj_dict)
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async def update_guardian_info():
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global ALL_CHAR, ALL_ARMS
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url = 'https://wiki.biligame.com/gt/英雄筛选表'
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data, code = await update_info(url, 'guardian')
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if code == 200:
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ALL_CHAR = init_game_pool('guardian', data, GuardianChar)
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url = 'https://wiki.biligame.com/gt/武器'
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tmp, code_1 = await update_info(url, 'guardian_arms')
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url = 'https://wiki.biligame.com/gt/盾牌'
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data, code_2 = await update_info(url, 'guardian_arms')
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if code_1 == 200 and code_2 == 200:
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data.update(tmp)
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ALL_ARMS = init_game_pool('guardian_arms', data, GuardianArms)
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await _guardian_init_up_char()
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async def init_guardian_data():
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global ALL_CHAR, ALL_ARMS
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if GUARDIAN_FLAG:
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if not os.path.exists(DRAW_PATH + 'guardian.json') or not os.path.exists(DRAW_PATH + 'guardian_arms.json'):
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await update_guardian_info()
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else:
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with open(DRAW_PATH + 'guardian.json', 'r', encoding='utf8') as f:
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guardian_char_dict = json.load(f)
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with open(DRAW_PATH + 'guardian_arms.json', 'r', encoding='utf8') as f:
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guardian_arms_dict = json.load(f)
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ALL_CHAR = init_game_pool('guardian', guardian_char_dict, GuardianChar)
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ALL_ARMS = init_game_pool('guardian_arms', guardian_arms_dict, GuardianArms)
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await _guardian_init_up_char()
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# 抽取卡池
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def _get_guardian_card(pool_name: str = '', mode: int = 1):
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global ALL_ARMS, ALL_CHAR, UP_ARMS, UP_CHAR, _CURRENT_ARMS_POOL_TITLE, _CURRENT_CHAR_POOL_TITLE
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if pool_name == 'char':
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if mode == 1:
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star = get_star([3, 2, 1], [GUARDIAN_THREE_CHAR_P, GUARDIAN_TWO_CHAR_P, GUARDIAN_ONE_CHAR_P])
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else:
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star = get_star([3, 2], [GUARDIAN_THREE_CHAR_P, GUARDIAN_TWO_CHAR_P])
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up_lst = UP_CHAR
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flag = _CURRENT_CHAR_POOL_TITLE
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_max_star = 3
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all_data = ALL_CHAR
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else:
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if mode == 1:
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star = get_star([5, 4, 3, 2], [GUARDIAN_FIVE_ARMS_P, GUARDIAN_FOUR_ARMS_P,
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GUARDIAN_THREE_ARMS_P, GUARDIAN_TWO_ARMS_P])
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else:
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star = get_star([5, 4], [GUARDIAN_FIVE_ARMS_P, GUARDIAN_FOUR_ARMS_P])
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up_lst = UP_ARMS
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flag = _CURRENT_ARMS_POOL_TITLE
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_max_star = 5
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all_data = ALL_ARMS
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# 是否UP
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if flag and star == _max_star and pool_name:
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# 获取up角色列表
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up_char_lst = [x.operators for x in up_lst if x.star == star][0]
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# 成功获取up角色
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if random.random() < 0.5:
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up_char_name = random.choice(up_char_lst)
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acquire_char = [x for x in all_data if x.name == up_char_name][0]
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else:
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# 无up
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all_char_lst = [x for x in all_data if x.star == star and x.name not in up_char_lst and not x.limited]
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acquire_char = random.choice(all_char_lst)
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else:
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chars = [x for x in all_data if x.star == star and not x.limited]
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acquire_char = random.choice(chars)
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return acquire_char, _max_star - star
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# 获取up和概率
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async def _guardian_init_up_char():
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global _CURRENT_CHAR_POOL_TITLE, _CURRENT_ARMS_POOL_TITLE, UP_CHAR, UP_ARMS, POOL_IMG
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_CURRENT_CHAR_POOL_TITLE, _CURRENT_ARMS_POOL_TITLE, POOL_IMG, UP_CHAR, UP_ARMS = await init_up_char(announcement)
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async def reload_guardian_pool():
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await _guardian_init_up_char()
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return Message(f'当前UP池子:{_CURRENT_CHAR_POOL_TITLE} & {_CURRENT_ARMS_POOL_TITLE}')
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