zhenxun_bot/plugins/draw_card/genshin_handle.py
2022-02-09 20:05:49 +08:00

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Python
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import os
from nonebot.adapters.cqhttp import MessageSegment, Message
import random
from .update_game_info import update_info
from .util import (
generate_img,
init_star_rst,
BaseData,
set_list,
get_star,
init_up_char,
)
from .config import (
GENSHIN_FIVE_P,
GENSHIN_FOUR_P,
GENSHIN_G_FIVE_P,
GENSHIN_G_FOUR_P,
GENSHIN_THREE_P,
I72_ADD,
DRAW_PATH,
GENSHIN_FLAG,
)
from dataclasses import dataclass
from .init_card_pool import init_game_pool
from .announcement import GenshinAnnouncement
try:
import ujson as json
except ModuleNotFoundError:
import json
announcement = GenshinAnnouncement()
genshin_five = {}
genshin_count = {}
genshin_pl_count = {}
ALL_CHAR = []
ALL_ARMS = []
UP_CHAR = []
UP_ARMS = []
_CURRENT_CHAR_POOL_TITLE = ""
_CURRENT_ARMS_POOL_TITLE = ""
POOL_IMG = ""
@dataclass
class GenshinChar(BaseData):
pass
async def genshin_draw(user_id: int, count: int, pool_name: str):
# 0 1 2
cnlist = ["★★★★★", "★★★★", "★★★"]
(
char_list,
five_list,
five_index_list,
char_dict,
star_list,
) = _format_card_information(count, user_id, pool_name)
temp = ""
title = ""
up_type = []
up_list = []
if pool_name == "char" and _CURRENT_CHAR_POOL_TITLE:
up_type = UP_CHAR
title = _CURRENT_CHAR_POOL_TITLE
elif pool_name == "arms" and _CURRENT_ARMS_POOL_TITLE:
up_type = UP_ARMS
title = _CURRENT_ARMS_POOL_TITLE
tmp = ""
if up_type:
for x in up_type:
for operator in x.operators:
up_list.append(operator)
if x.star == 5:
tmp += f'五星UP{" ".join(x.operators)} \n'
elif x.star == 4:
tmp += f'四星UP{" ".join(x.operators)}'
rst = init_star_rst(star_list, cnlist, five_list, five_index_list, up_list)
pool_info = f"当前up池{title}\n{tmp}" if title else ""
if count > 90:
char_list = set_list(char_list)
return (
pool_info
+ "\n"
+ MessageSegment.image(
"base64://" + await generate_img(char_list, "genshin", star_list)
)
+ "\n"
+ rst[:-1]
+ temp[:-1]
+ f'\n距离保底发还剩 {90 - genshin_count[user_id] if genshin_count.get(user_id) else "^"}'
+ "\n【五星0.6%四星5.1%\n第72抽开始五星概率每抽加0.585%"
)
async def update_genshin_info():
global ALL_CHAR, ALL_ARMS
url = "https://wiki.biligame.com/ys/角色筛选"
data, code = await update_info(url, "genshin")
if code == 200:
ALL_CHAR = init_game_pool("genshin", data, GenshinChar)
url = "https://wiki.biligame.com/ys/武器图鉴"
data, code = await update_info(
url,
"genshin_arms",
)
if code == 200:
ALL_ARMS = init_game_pool("genshin_arms", data, GenshinChar)
await _genshin_init_up_char()
async def init_genshin_data():
global ALL_CHAR, ALL_ARMS
if GENSHIN_FLAG:
if not os.path.exists(DRAW_PATH + "genshin.json") or not os.path.exists(
DRAW_PATH + "genshin_arms.json"
):
await update_genshin_info()
else:
with open(DRAW_PATH + "genshin.json", "r", encoding="utf8") as f:
genshin_dict = json.load(f)
with open(DRAW_PATH + "genshin_arms.json", "r", encoding="utf8") as f:
genshin_ARMS_dict = json.load(f)
ALL_CHAR = init_game_pool("genshin", genshin_dict, GenshinChar)
ALL_ARMS = init_game_pool("genshin_arms", genshin_ARMS_dict, GenshinChar)
await _genshin_init_up_char()
# 抽取卡池
def _get_genshin_card(mode: int = 1, pool_name: str = "", add: float = 0.0):
global ALL_ARMS, ALL_CHAR, UP_ARMS, UP_CHAR, _CURRENT_ARMS_POOL_TITLE, _CURRENT_CHAR_POOL_TITLE
if mode == 1:
star = get_star(
[5, 4, 3], [GENSHIN_FIVE_P + add, GENSHIN_FOUR_P, GENSHIN_THREE_P]
)
elif mode == 2:
star = get_star([5, 4], [GENSHIN_G_FIVE_P + add, GENSHIN_G_FOUR_P])
else:
star = 5
if pool_name == "char":
data_lst = UP_CHAR
flag = _CURRENT_CHAR_POOL_TITLE
itype_all_lst = ALL_CHAR + [
x for x in ALL_ARMS if x.star == star and x.star < 5
]
elif pool_name == "arms":
data_lst = UP_ARMS
flag = _CURRENT_ARMS_POOL_TITLE
itype_all_lst = ALL_ARMS + [
x for x in ALL_CHAR if x.star == star and x.star < 5
]
else:
data_lst = ""
flag = ""
itype_all_lst = ""
all_lst = ALL_ARMS + ALL_CHAR
# 是否UP
try:
if flag and star > 3 and pool_name:
# 获取up角色列表
up_char_lst = [x.operators for x in data_lst if x.star == star][0]
# 成功获取up角色
if random.random() < 0.5:
up_char_name = random.choice(up_char_lst)
acquire_char = [x for x in all_lst if x.name == up_char_name][0]
else:
# 无up
all_char_lst = [
x
for x in itype_all_lst
if x.star == star and x.name not in up_char_lst and not x.limited
]
acquire_char = random.choice(all_char_lst)
else:
chars = [x for x in all_lst if x.star == star and not x.limited]
acquire_char = random.choice(chars)
except IndexError:
chars = [x for x in all_lst if x.star == star and not x.limited]
acquire_char = random.choice(chars)
return acquire_char, 5 - star
def _format_card_information(_count: int, user_id, pool_name):
char_list = []
star_list = [0, 0, 0]
five_index_list = []
five_list = []
five_dict = {}
_start_add_count = 72 if pool_name == "char" else 62
_x = 90 if pool_name == "char" else 80 # 保底
add = 0.0
if genshin_count.get(user_id) and _count <= _x:
f_count = genshin_count[user_id]
else:
f_count = 0
if genshin_pl_count.get(user_id) and _count <= _x:
count = genshin_pl_count[user_id]
else:
count = 0
for i in range(_count):
count += 1
f_count += 1
# 十连保底
if count == 10 and f_count != _x:
if f_count >= _start_add_count:
add += I72_ADD
char, code = _get_genshin_card(2, pool_name, add=add)
count = 0
# 大保底
elif f_count == _x:
char, code = _get_genshin_card(3, pool_name)
else:
if f_count >= _start_add_count:
add += I72_ADD
char, code = _get_genshin_card(pool_name=pool_name, add=add)
if code == 1:
count = 0
star_list[code] += 1
if code == 0:
if _count <= _x:
genshin_five[user_id] = f_count
add = 0.0
f_count = 0
five_list.append(char.name)
five_index_list.append(i)
try:
five_dict[char.name] += 1
except KeyError:
five_dict[char.name] = 1
char_list.append(char)
if _count <= _x:
genshin_count[user_id] = f_count
genshin_pl_count[user_id] = count
return char_list, five_list, five_index_list, five_dict, star_list
def reset_count(user_id: int):
genshin_count[user_id] = 0
genshin_pl_count[user_id] = 0
# 获取up和概率
async def _genshin_init_up_char():
global _CURRENT_CHAR_POOL_TITLE, _CURRENT_ARMS_POOL_TITLE, UP_CHAR, UP_ARMS, POOL_IMG
(
_CURRENT_CHAR_POOL_TITLE,
_CURRENT_ARMS_POOL_TITLE,
POOL_IMG,
UP_CHAR,
UP_ARMS,
) = await init_up_char(announcement)
async def reload_genshin_pool():
await _genshin_init_up_char()
return Message(
f"当前UP池子{_CURRENT_CHAR_POOL_TITLE} & {_CURRENT_ARMS_POOL_TITLE} {POOL_IMG}"
)