mirror of
https://github.com/zhenxun-org/zhenxun_bot.git
synced 2025-12-15 06:12:53 +08:00
290 lines
9.3 KiB
Python
290 lines
9.3 KiB
Python
import asyncio
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import traceback
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from dataclasses import dataclass
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from typing import Any
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import nonebot
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from cn2an import cn2an
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from nonebot import on_keyword, on_message, on_regex
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from nonebot.log import logger
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from nonebot.matcher import Matcher
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from nonebot.params import RegexGroup
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from nonebot.permission import SUPERUSER
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from nonebot.plugin import PluginMetadata
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from nonebot.typing import T_Handler
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from nonebot_plugin_apscheduler import scheduler
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from nonebot_plugin_saa import Text
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from nonebot_plugin_session import EventSession
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from zhenxun.configs.config import Config
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from zhenxun.configs.utils import PluginExtraData
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from .handles.azur_handle import AzurHandle
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from .handles.ba_handle import BaHandle
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from .handles.base_handle import BaseHandle
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from .handles.fgo_handle import FgoHandle
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from .handles.genshin_handle import GenshinHandle
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from .handles.guardian_handle import GuardianHandle
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from .handles.onmyoji_handle import OnmyojiHandle
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from .handles.pcr_handle import PcrHandle
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from .handles.pretty_handle import PrettyHandle
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from .handles.prts_handle import PrtsHandle
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from .rule import rule
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__plugin_meta__ = PluginMetadata(
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name="游戏抽卡",
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description="就算是模拟抽卡也不能改变自己是个非酋",
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usage="""
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usage:
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模拟赛马娘,原神,明日方舟,坎公骑冠剑,公主连结(国/台),碧蓝航线,FGO,阴阳师,碧蓝档案进行抽卡
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指令:
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原神[1-180]抽: 原神常驻池
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原神角色[1-180]抽: 原神角色UP池子
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原神角色2池[1-180]抽: 原神角色UP池子
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原神武器[1-180]抽: 原神武器UP池子
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重置原神抽卡: 清空当前卡池的抽卡次数[即从0开始计算UP概率]
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方舟[1-300]抽: 方舟卡池,当有当期UP时指向UP池
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赛马娘[1-200]抽: 赛马娘卡池,当有当期UP时指向UP池
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坎公骑冠剑[1-300]抽: 坎公骑冠剑卡池,当有当期UP时指向UP池
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pcr/公主连接[1-300]抽: 公主连接卡池
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碧蓝航线/碧蓝[重型/轻型/特型/活动][1-300]抽: 碧蓝航线重型/轻型/特型/活动卡池
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fgo[1-300]抽: fgo卡池 (已失效)
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阴阳师[1-300]抽: 阴阳师卡池
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ba/碧蓝档案[1-200]抽:碧蓝档案卡池 (已失效)
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* 以上指令可以通过 XX一井 来指定最大抽取数量 *
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* 示例:原神一井 *
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""".strip(),
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extra=PluginExtraData(
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author="HibiKier",
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version="0.1",
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menu_type="抽卡相关",
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superuser_help="""
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更新方舟信息
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重载方舟卡池
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更新原神信息
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重载原神卡池
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更新赛马娘信息
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重载赛马娘卡池
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更新坎公骑冠剑信息
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更新碧蓝航线信息
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更新fgo信息
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更新阴阳师信息
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""",
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).dict(),
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)
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_hidden = on_message(rule=lambda: False)
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@dataclass
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class Game:
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keywords: set[str]
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handle: BaseHandle
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flag: bool
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config_name: str
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max_count: int = 300 # 一次最大抽卡数
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reload_time: int | None = None # 重载UP池时间(小时)
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has_other_pool: bool = False
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games = (
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Game(
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{"azur", "碧蓝航线"},
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AzurHandle(),
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Config.get_config("draw_card", "AZUR_FLAG", True),
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"AZUR_FLAG",
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),
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Game(
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{"fgo", "命运冠位指定"},
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FgoHandle(),
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Config.get_config("draw_card", "FGO_FLAG", True),
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"FGO_FLAG",
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),
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Game(
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{"genshin", "原神"},
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GenshinHandle(),
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Config.get_config("draw_card", "GENSHIN_FLAG", True),
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"GENSHIN_FLAG",
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max_count=180,
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reload_time=18,
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has_other_pool=True,
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),
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Game(
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{"guardian", "坎公骑冠剑"},
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GuardianHandle(),
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Config.get_config("draw_card", "GUARDIAN_FLAG", True),
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"GUARDIAN_FLAG",
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reload_time=4,
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),
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Game(
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{"onmyoji", "阴阳师"},
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OnmyojiHandle(),
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Config.get_config("draw_card", "ONMYOJI_FLAG", True),
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"ONMYOJI_FLAG",
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),
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Game(
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{"pcr", "公主连结", "公主连接", "公主链接", "公主焊接"},
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PcrHandle(),
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Config.get_config("draw_card", "PCR_FLAG", True),
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"PCR_FLAG",
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),
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Game(
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{"pretty", "马娘", "赛马娘"},
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PrettyHandle(),
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Config.get_config("draw_card", "PRETTY_FLAG", True),
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"PRETTY_FLAG",
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max_count=200,
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reload_time=4,
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),
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Game(
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{"prts", "方舟", "明日方舟"},
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PrtsHandle(),
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Config.get_config("draw_card", "PRTS_FLAG", True),
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"PRTS_FLAG",
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reload_time=4,
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),
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Game(
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{"ba", "碧蓝档案"},
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BaHandle(),
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Config.get_config("draw_card", "BA_FLAG", True),
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"BA_FLAG",
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),
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)
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def create_matchers():
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def draw_handler(game: Game) -> T_Handler:
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async def handler(
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session: EventSession,
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args: tuple[Any, ...] = RegexGroup(),
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):
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pool_name, pool_type_, num, unit = args
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if num == "单":
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num = 1
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else:
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try:
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num = int(cn2an(num, mode="smart"))
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except ValueError:
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await Text("必!须!是!数!字!").finish(reply=True)
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if unit == "井":
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num *= game.max_count
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if num < 1:
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await Text("虚空抽卡???").finish(reply=True)
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elif num > game.max_count:
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await Text("一井都满不足不了你嘛!快爬开!").finish(reply=True)
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pool_name = (
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pool_name.replace("池", "")
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.replace("武器", "arms")
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.replace("角色", "char")
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.replace("卡牌", "card")
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.replace("卡", "card")
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)
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try:
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if pool_type_ in ["2池", "二池"]:
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pool_name = pool_name + "1"
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res = await game.handle.draw(
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num, pool_name=pool_name, user_id=session.id1
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)
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logger.info(
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f"游戏抽卡 类型: {list(game.keywords)[1]} 卡池: {pool_name} 数量: {num}",
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"游戏抽卡",
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session=session,
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)
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except:
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logger.warning(traceback.format_exc())
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await Text("出错了...").finish(reply=True)
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await res.send()
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return handler
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def update_handler(game: Game) -> T_Handler:
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async def handler(matcher: Matcher):
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await game.handle.update_info()
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await matcher.finish("更新完成!")
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return handler
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def reload_handler(game: Game) -> T_Handler:
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async def handler(matcher: Matcher):
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res = await game.handle.reload_pool()
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if res:
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await res.send()
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return handler
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def reset_handler(game: Game) -> T_Handler:
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async def handler(matcher: Matcher, session: EventSession):
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if not session.id1:
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await Text("获取用户id失败...").finish()
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if game.handle.reset_count(session.id1):
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await Text("重置成功!").send()
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return handler
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def scheduled_job(game: Game) -> T_Handler:
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async def handler():
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await game.handle.reload_pool()
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return handler
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for game in games:
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pool_pattern = r"([^\s单0-9零一二三四五六七八九百十]{0,3})"
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num_pattern = r"(单|[0-9零一二三四五六七八九百十]{1,3})"
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unit_pattern = r"([抽|井|连])"
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pool_type = "()"
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if game.has_other_pool:
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pool_type = r"([2二]池)?"
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draw_regex = r".*?(?:{})\s*{}\s*{}\s*{}\s*{}".format(
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"|".join(game.keywords), pool_pattern, pool_type, num_pattern, unit_pattern
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)
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update_keywords = {f"更新{keyword}信息" for keyword in game.keywords}
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reload_keywords = {f"重载{keyword}卡池" for keyword in game.keywords}
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reset_keywords = {f"重置{keyword}抽卡" for keyword in game.keywords}
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on_regex(draw_regex, priority=5, block=True, rule=rule(game)).append_handler(
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draw_handler(game)
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)
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on_keyword(
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update_keywords, priority=1, block=True, permission=SUPERUSER
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).append_handler(update_handler(game))
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on_keyword(
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reload_keywords, priority=1, block=True, permission=SUPERUSER
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).append_handler(reload_handler(game))
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on_keyword(reset_keywords, priority=5, block=True).append_handler(
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reset_handler(game)
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)
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if game.reload_time:
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scheduler.add_job(
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scheduled_job(game), trigger="cron", hour=game.reload_time, minute=1
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)
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create_matchers()
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# 更新资源
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@scheduler.scheduled_job(
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"cron",
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hour=4,
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minute=1,
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)
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async def _():
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tasks = []
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for game in games:
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if game.flag:
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tasks.append(asyncio.ensure_future(game.handle.update_info()))
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await asyncio.gather(*tasks)
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driver = nonebot.get_driver()
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@driver.on_startup
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async def _():
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tasks = []
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for game in games:
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if game.flag:
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game.handle.init_data()
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if not game.handle.data_exists():
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tasks.append(asyncio.ensure_future(game.handle.update_info()))
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await asyncio.gather(*tasks)
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