zhenxun_bot/plugins/draw_card/pretty_handle.py
2021-06-24 15:32:06 +08:00

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import nonebot
from .update_game_info import update_info
from .announcement import PrettyAnnouncement
from .util import init_star_rst, generate_img, max_card, BaseData, \
set_list, get_star, format_card_information, init_up_char
import random
from .config import PRETTY_THREE_P, PRETTY_TWO_P, DRAW_PATH, PRETTY_ONE_P, PRETTY_FLAG
from dataclasses import dataclass
from .init_card_pool import init_game_pool
from nonebot.adapters.cqhttp import MessageSegment, Message
try:
import ujson as json
except ModuleNotFoundError:
import json
driver: nonebot.Driver = nonebot.get_driver()
announcement = PrettyAnnouncement()
ALL_CHAR = []
ALL_CARD = []
_CURRENT_CHAR_POOL_TITLE = ""
_CURRENT_CARD_POOL_TITLE = ""
UP_CHAR = []
UP_CARD = []
POOL_IMG = []
@dataclass
class PrettyChar(BaseData):
pass
async def pretty_draw(count: int, pool_name):
if pool_name == 'card':
cnlist = ['SSR', 'SR', 'R']
else:
cnlist = ['★★★', '★★', '']
star_list = [0, 0, 0]
obj_list, obj_dict, three_list, star_list, three_olist = format_card_information(count, star_list,
_get_pretty_card, pool_name)
up_type = []
up_list = []
title = ''
if pool_name == 'char' and _CURRENT_CHAR_POOL_TITLE:
up_type = UP_CHAR
title = _CURRENT_CHAR_POOL_TITLE
elif pool_name == 'card' and _CURRENT_CARD_POOL_TITLE:
up_type = UP_CARD
title = _CURRENT_CARD_POOL_TITLE
tmp = ''
if up_type:
for x in up_type:
for operator in x.operators:
up_list.append(operator.split(']')[1] if pool_name == 'char' else operator)
if x.star == 3:
if pool_name == 'char':
tmp += f'三星UP{" ".join(x.operators)} \n'
else:
tmp += f'SSR UP{" ".join(x.operators)} \n'
elif x.star == 2:
if pool_name == 'char':
tmp += f'二星UP{" ".join(x.operators)} \n'
else:
tmp += f'SR UP{" ".join(x.operators)} \n'
elif x.star == 1:
if pool_name == 'char':
tmp += f'一星UP{" ".join(x.operators)} '
else:
tmp += f'R UP{" ".join(x.operators)} '
tmp = tmp[:-1] if tmp and tmp[-1] == '\n' else tmp
pool_info = f'当前up池{title}\n{tmp}' if title else ''
rst = init_star_rst(star_list, cnlist, three_list, three_olist, up_list)
if count > 90:
obj_list = set_list(obj_list)
return pool_info + MessageSegment.image("base64://" + await generate_img(obj_list, 'pretty', star_list)) \
+ '\n' + rst[:-1] + '\n' + max_card(obj_dict)
async def update_pretty_info():
global ALL_CHAR, ALL_CARD
url = 'https://wiki.biligame.com/umamusume/赛马娘图鉴'
data, code = await update_info(url, 'pretty')
if code == 200:
ALL_CHAR = init_game_pool('pretty', data, PrettyChar)
url = 'https://wiki.biligame.com/umamusume/支援卡图鉴'
data, code = await update_info(url, 'pretty_card')
if code == 200:
ALL_CARD = init_game_pool('pretty_card', data, PrettyChar)
await _pretty_init_up_char()
async def init_pretty_data():
global ALL_CHAR, ALL_CARD
if PRETTY_FLAG:
with open(DRAW_PATH + 'pretty.json', 'r', encoding='utf8') as f:
pretty_char_dict = json.load(f)
with open(DRAW_PATH + 'pretty_card.json', 'r', encoding='utf8') as f:
pretty_card_dict = json.load(f)
ALL_CHAR = init_game_pool('pretty', pretty_char_dict, PrettyChar)
ALL_CARD = init_game_pool('pretty_card', pretty_card_dict, PrettyChar)
await _pretty_init_up_char()
# 抽取卡池
def _get_pretty_card(pool_name: str, mode: int = 1):
global ALL_CHAR, ALL_CARD, _CURRENT_CHAR_POOL_TITLE, _CURRENT_CARD_POOL_TITLE
if mode == 1:
star = get_star([3, 2, 1], [PRETTY_THREE_P, PRETTY_TWO_P, PRETTY_ONE_P])
else:
star = get_star([3, 2], [PRETTY_THREE_P, PRETTY_TWO_P])
if pool_name == 'card':
title = _CURRENT_CARD_POOL_TITLE
up_data = UP_CARD
data = ALL_CARD
else:
title = _CURRENT_CHAR_POOL_TITLE
up_data = UP_CHAR
data = ALL_CHAR
# 有UP池子
if title and star in [x.star for x in up_data]:
all_char_lst = [x for x in data if x.star == star and not x.limited]
# 抽到UP
if random.random() < 1 / len(all_char_lst) * (0.7 / 0.1385):
all_up_star = [x.operators for x in up_data if x.star == star][0]
acquire_operator = random.choice(all_up_star)
if pool_name == 'char':
acquire_operator = acquire_operator.split(']')[1]
print(acquire_operator)
acquire_operator = [x for x in data if x.name == acquire_operator][0]
else:
acquire_operator = random.choice([x for x in data if x.star == star and not x.limited])
else:
acquire_operator = random.choice([x for x in data if x.star == star and not x.limited])
return acquire_operator, 3 - star
# 获取up和概率
async def _pretty_init_up_char():
global _CURRENT_CHAR_POOL_TITLE, _CURRENT_CARD_POOL_TITLE, UP_CHAR, UP_CARD, POOL_IMG
_CURRENT_CHAR_POOL_TITLE, _CURRENT_CARD_POOL_TITLE, POOL_IMG, UP_CHAR, UP_CARD = await init_up_char(announcement)
async def reload_pretty_pool():
await _pretty_init_up_char()
return Message(f'当前UP池子{_CURRENT_CHAR_POOL_TITLE} & {_CURRENT_CARD_POOL_TITLE} {POOL_IMG}')