zhenxun_bot/plugins/draw_card/guardian_handle.py
2021-12-01 14:03:34 +08:00

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import os
from nonebot.adapters.cqhttp import MessageSegment, Message
from .update_game_info import update_info
from .announcement import GuardianAnnouncement
from .util import init_star_rst, generate_img, max_card, BaseData,\
set_list, get_star, format_card_information, init_up_char
import random
from .config import DRAW_PATH, GUARDIAN_ONE_CHAR_P, GUARDIAN_TWO_CHAR_P, GUARDIAN_THREE_CHAR_P, \
GUARDIAN_THREE_CHAR_UP_P, GUARDIAN_TWO_ARMS_P, GUARDIAN_FIVE_ARMS_P, GUARDIAN_THREE_CHAR_OTHER_P, \
GUARDIAN_FOUR_ARMS_P, GUARDIAN_THREE_ARMS_P, GUARDIAN_EXCLUSIVE_ARMS_P, GUARDIAN_EXCLUSIVE_ARMS_UP_P, \
GUARDIAN_EXCLUSIVE_ARMS_OTHER_P, GUARDIAN_FLAG
from dataclasses import dataclass
from .init_card_pool import init_game_pool
try:
import ujson as json
except ModuleNotFoundError:
import json
announcement = GuardianAnnouncement()
ALL_CHAR = []
ALL_ARMS = []
_CURRENT_CHAR_POOL_TITLE = ''
_CURRENT_ARMS_POOL_TITLE = ''
UP_CHAR = []
UP_ARMS = []
POOL_IMG = ''
@dataclass
class GuardianChar(BaseData):
pass
@dataclass
class GuardianArms(BaseData):
pass
async def guardian_draw(count: int, pool_name):
if pool_name == 'arms':
cnlist = ['★★★★★', '★★★★', '★★★', '★★']
star_list = [0, 0, 0, 0]
else:
cnlist = ['★★★', '★★', '']
star_list = [0, 0, 0]
title = ''
up_type = []
up_list = []
if pool_name == 'char' and _CURRENT_CHAR_POOL_TITLE:
up_type = UP_CHAR
title = _CURRENT_CHAR_POOL_TITLE
elif pool_name == 'arms' and _CURRENT_ARMS_POOL_TITLE:
up_type = UP_ARMS
title = _CURRENT_ARMS_POOL_TITLE
tmp = ''
if up_type:
for x in up_type:
for operator in x.operators:
up_list.append(operator)
if pool_name == 'char':
if x.star == 3:
tmp += f'三星UP{" ".join(x.operators)} \n'
else:
if x.star == 5:
tmp += f'五星UP{" ".join(x.operators)}'
obj_list, obj_dict, max_list, star_list, max_index_list = format_card_information(count, star_list,
_get_guardian_card, pool_name)
rst = init_star_rst(star_list, cnlist, max_list, max_index_list, up_list)
pool_info = f'当前up池{title}\n{tmp}' if title else ''
if count > 90:
obj_list = set_list(obj_list)
return pool_info + '\n' + MessageSegment.image(
"base64://" + await generate_img(obj_list, 'guardian', star_list)) \
+ '\n' + rst[:-1] + '\n' + max_card(obj_dict)
async def update_guardian_info():
global ALL_CHAR, ALL_ARMS
url = 'https://wiki.biligame.com/gt/英雄筛选表'
data, code = await update_info(url, 'guardian')
if code == 200:
ALL_CHAR = init_game_pool('guardian', data, GuardianChar)
url = 'https://wiki.biligame.com/gt/武器'
tmp, code_1 = await update_info(url, 'guardian_arms')
url = 'https://wiki.biligame.com/gt/盾牌'
data, code_2 = await update_info(url, 'guardian_arms')
if code_1 == 200 and code_2 == 200:
data.update(tmp)
ALL_ARMS = init_game_pool('guardian_arms', data, GuardianArms)
await _guardian_init_up_char()
async def init_guardian_data():
global ALL_CHAR, ALL_ARMS
if GUARDIAN_FLAG:
if not os.path.exists(DRAW_PATH + 'guardian.json') or not os.path.exists(DRAW_PATH + 'guardian_arms.json'):
await update_guardian_info()
else:
with open(DRAW_PATH + 'guardian.json', 'r', encoding='utf8') as f:
guardian_char_dict = json.load(f)
with open(DRAW_PATH + 'guardian_arms.json', 'r', encoding='utf8') as f:
guardian_arms_dict = json.load(f)
ALL_CHAR = init_game_pool('guardian', guardian_char_dict, GuardianChar)
ALL_ARMS = init_game_pool('guardian_arms', guardian_arms_dict, GuardianArms)
await _guardian_init_up_char()
# 抽取卡池
def _get_guardian_card(pool_name: str = '', mode: int = 1):
global ALL_ARMS, ALL_CHAR, UP_ARMS, UP_CHAR, _CURRENT_ARMS_POOL_TITLE, _CURRENT_CHAR_POOL_TITLE
if pool_name == 'char':
if mode == 1:
star = get_star([3, 2, 1], [GUARDIAN_THREE_CHAR_P, GUARDIAN_TWO_CHAR_P, GUARDIAN_ONE_CHAR_P])
else:
star = get_star([3, 2], [GUARDIAN_THREE_CHAR_P, GUARDIAN_TWO_CHAR_P])
up_lst = UP_CHAR
flag = _CURRENT_CHAR_POOL_TITLE
_max_star = 3
all_data = ALL_CHAR
else:
if mode == 1:
star = get_star([5, 4, 3, 2], [GUARDIAN_FIVE_ARMS_P, GUARDIAN_FOUR_ARMS_P,
GUARDIAN_THREE_ARMS_P, GUARDIAN_TWO_ARMS_P])
else:
star = get_star([5, 4], [GUARDIAN_FIVE_ARMS_P, GUARDIAN_FOUR_ARMS_P])
up_lst = UP_ARMS
flag = _CURRENT_ARMS_POOL_TITLE
_max_star = 5
all_data = ALL_ARMS
# 是否UP
if flag and star == _max_star and pool_name:
# 获取up角色列表
up_char_lst = [x.operators for x in up_lst if x.star == star][0]
# 成功获取up角色
if random.random() < 0.5:
up_char_name = random.choice(up_char_lst)
acquire_char = [x for x in all_data if x.name == up_char_name][0]
else:
# 无up
all_char_lst = [x for x in all_data if x.star == star and x.name not in up_char_lst and not x.limited]
acquire_char = random.choice(all_char_lst)
else:
chars = [x for x in all_data if x.star == star and not x.limited]
acquire_char = random.choice(chars)
return acquire_char, _max_star - star
# 获取up和概率
async def _guardian_init_up_char():
global _CURRENT_CHAR_POOL_TITLE, _CURRENT_ARMS_POOL_TITLE, UP_CHAR, UP_ARMS, POOL_IMG
_CURRENT_CHAR_POOL_TITLE, _CURRENT_ARMS_POOL_TITLE, POOL_IMG, UP_CHAR, UP_ARMS = await init_up_char(announcement)
async def reload_guardian_pool():
await _guardian_init_up_char()
return Message(f'当前UP池子{_CURRENT_CHAR_POOL_TITLE} & {_CURRENT_ARMS_POOL_TITLE}')