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* ✨ feat(table): 添加 ComponentCell 以支持表格单元格中嵌入可渲染组件 * ✨ feat(ui): 增强表格构建器并完善组件模型文档 - 增强 `TableBuilder`,新增 `_normalize_cell` 辅助方法,支持自动将原生数据类型(如 `str`, `int`, `Path`)转换为 `TableCell` 模型,简化了表格行的创建。 - 完善 `zhenxun/ui/models` 目录下所有组件模型字段的 `description` 属性和文档字符串,显著提升了代码可读性和开发者体验。 - 优化 `shop/_data_source.py` 中 `gold_rank` 函数的平台路径判断格式,并统一 `my_props` 函数中图标路径的处理逻辑。 * 🚨 auto fix by pre-commit hooks --------- Co-authored-by: webjoin111 <455457521@qq.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
42 lines
1.3 KiB
Python
42 lines
1.3 KiB
Python
from typing import Literal
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from pydantic import Field
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from ..core.base import RenderableComponent
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__all__ = ["Avatar", "AvatarGroup"]
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class Avatar(RenderableComponent):
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"""单个头像组件。"""
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component_type: Literal["avatar"] = "avatar"
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src: str = Field(..., description="头像的URL或Base64数据URI")
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"""头像的URL或Base64数据URI"""
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shape: Literal["circle", "square"] = Field("circle", description="头像形状")
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"""头像形状"""
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size: int = Field(50, description="头像尺寸(像素)")
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"""头像尺寸(像素)"""
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@property
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def template_name(self) -> str:
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return "components/widgets/avatar"
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class AvatarGroup(RenderableComponent):
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"""一组堆叠的头像组件。"""
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component_type: Literal["avatar_group"] = "avatar_group"
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avatars: list[Avatar] = Field(default_factory=list, description="头像列表")
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"""头像列表"""
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spacing: int = Field(-15, description="头像间的间距(负数表示重叠)")
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"""头像间的间距(负数表示重叠)"""
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max_count: int | None = Field(
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None, description="最多显示的头像数量,超出部分会显示为'+N'"
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)
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"""最多显示的头像数量,超出部分会显示为'+N'"""
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@property
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def template_name(self) -> str:
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return "components/widgets/avatar"
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