zhenxun_bot/zhenxun/models/bag_user.py
HibiKier ccee16bed2 🚨 Add specific ignore items in pyright ignore
🚨 Make pyright happy
♻️ Remove unused adapter
2025-01-10 12:19:11 +08:00

161 lines
5.2 KiB
Python

from tortoise import fields
from zhenxun.services.db_context import Model
from .goods_info import GoodsInfo
class BagUser(Model):
id = fields.IntField(pk=True, generated=True, auto_increment=True)
"""自增id"""
user_id = fields.CharField(255)
"""用户id"""
group_id = fields.CharField(255)
"""群聊id"""
gold = fields.IntField(default=100)
"""金币数量"""
spend_total_gold = fields.IntField(default=0)
"""花费金币总数"""
get_total_gold = fields.IntField(default=0)
"""获取金币总数"""
get_today_gold = fields.IntField(default=0)
"""今日获取金币"""
spend_today_gold = fields.IntField(default=0)
"""今日获取金币"""
property: dict[str, int] = fields.JSONField(default={}) # type: ignore
"""道具"""
class Meta: # pyright: ignore [reportIncompatibleVariableOverride]
table = "bag_users"
table_description = "用户道具数据表"
unique_together = ("user_id", "group_id")
@classmethod
async def get_gold(cls, user_id: str, group_id: str) -> int:
"""获取当前金币
参数:
user_id: 用户id
group_id: 所在群组id
返回:
int: 金币数量
"""
user, _ = await cls.get_or_create(user_id=user_id, group_id=group_id)
return user.gold
@classmethod
async def get_property(
cls, user_id: str, group_id: str, only_active: bool = False
) -> dict[str, int]:
"""获取当前道具
参数:
user_id: 用户id
group_id: 所在群组id
only_active: 仅仅获取主动使用的道具
返回:
Dict[str, int]: 道具名称与数量
"""
user, _ = await cls.get_or_create(user_id=user_id, group_id=group_id)
if only_active and user.property:
data = {}
name_list = [
x.goods_name
for x in await GoodsInfo.get_all_goods()
if not x.is_passive
]
for key in [x for x in user.property if x in name_list]:
data[key] = user.property[key]
return data
return user.property
@classmethod
async def add_gold(cls, user_id: str, group_id: str, num: int):
"""增加金币
参数:
user_id: 用户id
group_id: 所在群组id
num: 金币数量
"""
user, _ = await cls.get_or_create(user_id=user_id, group_id=group_id)
user.gold = user.gold + num
user.get_total_gold = user.get_total_gold + num
user.get_today_gold = user.get_today_gold + num
await user.save(update_fields=["gold", "get_today_gold", "get_total_gold"])
@classmethod
async def spend_gold(cls, user_id: str, group_id: str, num: int):
"""花费金币
参数:
user_id: 用户id
group_id: 所在群组id
num: 金币数量
"""
user, _ = await cls.get_or_create(user_id=str(user_id), group_id=str(group_id))
user.gold = user.gold - num
user.spend_total_gold = user.spend_total_gold + num
user.spend_today_gold = user.spend_today_gold + num
await user.save(update_fields=["gold", "spend_total_gold", "spend_today_gold"])
@classmethod
async def add_property(cls, user_id: str, group_id: str, name: str, num: int = 1):
"""增加道具
参数:
user_id: 用户id
group_id: 所在群组id
name: 道具名称
num: 道具数量
"""
user, _ = await cls.get_or_create(user_id=str(user_id), group_id=str(group_id))
property_ = user.property
if property_.get(name) is None:
property_[name] = 0
property_[name] += num
user.property = property_
await user.save(update_fields=["property"])
@classmethod
async def delete_property(
cls, user_id: str, group_id: str, name: str, num: int = 1
) -> bool:
"""使用/删除 道具
参数:
user_id: 用户id
group_id: 所在群组id
name: 道具名称
num: 使用个数
返回:
bool: 是否使用/删除成功
"""
user, _ = await cls.get_or_create(user_id=str(user_id), group_id=str(group_id))
property_ = user.property
if name in property_:
if (n := property_.get(name, 0)) < num:
return False
if n == num:
del property_[name]
else:
property_[name] -= num
await user.save(update_fields=["property"])
return True
return False
@classmethod
async def _run_script(cls):
return [
# 删除 props 字段
"ALTER TABLE bag_users DROP props;",
# 将user_qq改为user_id
"ALTER TABLE bag_users RENAME COLUMN user_qq TO user_id;",
"ALTER TABLE bag_users ALTER COLUMN user_id TYPE character varying(255);",
# 将user_id字段类型改为character varying(255)
"ALTER TABLE bag_users ALTER COLUMN group_id TYPE character varying(255);",
]