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https://github.com/zhenxun-org/zhenxun_bot.git
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401 lines
16 KiB
Python
401 lines
16 KiB
Python
import random
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import re
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from datetime import datetime
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from urllib.parse import unquote
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import dateparser
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import ujson as json
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from lxml import etree
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from nonebot_plugin_alconna import UniMessage
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from PIL import ImageDraw
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from pydantic import ValidationError
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from zhenxun.services.log import logger
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from zhenxun.utils.image_utils import BuildImage
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from zhenxun.utils.message import MessageUtils
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from ..config import draw_config
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from ..util import cn2py, load_font, remove_prohibited_str
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from .base_handle import BaseData, BaseHandle, UpChar, UpEvent
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class GuardianData(BaseData):
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pass
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class GuardianChar(GuardianData):
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pass
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class GuardianArms(GuardianData):
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pass
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class GuardianHandle(BaseHandle[GuardianData]):
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def __init__(self):
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super().__init__("guardian", "坎公骑冠剑")
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self.data_files.append("guardian_arms.json")
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self.config = draw_config.guardian
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self.ALL_CHAR: list[GuardianChar] = []
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self.ALL_ARMS: list[GuardianArms] = []
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self.UP_CHAR: UpEvent | None = None
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self.UP_ARMS: UpEvent | None = None
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def get_card(self, pool_name: str, mode: int = 1) -> GuardianData:
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if pool_name == "char":
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if mode == 1:
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star = self.get_star(
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[3, 2, 1],
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[
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self.config.GUARDIAN_THREE_CHAR_P,
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self.config.GUARDIAN_TWO_CHAR_P,
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self.config.GUARDIAN_ONE_CHAR_P,
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],
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)
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else:
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star = self.get_star(
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[3, 2],
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[
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self.config.GUARDIAN_THREE_CHAR_P,
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self.config.GUARDIAN_TWO_CHAR_P,
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],
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)
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up_event = self.UP_CHAR
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self.max_star = 3
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all_data = self.ALL_CHAR
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else:
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if mode == 1:
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star = self.get_star(
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[5, 4, 3, 2],
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[
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self.config.GUARDIAN_FIVE_ARMS_P,
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self.config.GUARDIAN_FOUR_ARMS_P,
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self.config.GUARDIAN_THREE_ARMS_P,
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self.config.GUARDIAN_TWO_ARMS_P,
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],
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)
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else:
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star = self.get_star(
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[5, 4],
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[
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self.config.GUARDIAN_FIVE_ARMS_P,
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self.config.GUARDIAN_FOUR_ARMS_P,
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],
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)
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up_event = self.UP_ARMS
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self.max_star = 5
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all_data = self.ALL_ARMS
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acquire_char = None
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# 是否UP
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if up_event and star == self.max_star and pool_name:
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# 获取up角色列表
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up_list = [x.name for x in up_event.up_char if x.star == star]
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# 成功获取up角色
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if random.random() < 0.5:
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up_name = random.choice(up_list)
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try:
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acquire_char = [x for x in all_data if x.name == up_name][0]
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except IndexError:
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pass
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if not acquire_char:
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chars = [x for x in all_data if x.star == star and not x.limited]
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acquire_char = random.choice(chars)
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return acquire_char
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def get_cards(self, count: int, pool_name: str) -> list[tuple[GuardianData, int]]:
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card_list = []
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card_count = 0 # 保底计算
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for i in range(count):
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card_count += 1
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# 十连保底
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if card_count == 10:
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card = self.get_card(pool_name, 2)
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card_count = 0
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else:
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card = self.get_card(pool_name, 1)
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if card.star > self.max_star - 2:
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card_count = 0
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card_list.append((card, i + 1))
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return card_list
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def format_pool_info(self, pool_name: str) -> str:
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info = ""
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up_event = self.UP_CHAR if pool_name == "char" else self.UP_ARMS
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if up_event:
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if pool_name == "char":
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up_list = [x.name for x in up_event.up_char if x.star == 3]
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info += f'三星UP:{" ".join(up_list)}\n'
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else:
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up_list = [x.name for x in up_event.up_char if x.star == 5]
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info += f'五星UP:{" ".join(up_list)}\n'
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info = f"当前up池:{up_event.title}\n{info}"
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return info.strip()
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async def draw(self, count: int, pool_name: str, **kwargs) -> UniMessage:
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index2card = self.get_cards(count, pool_name)
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cards = [card[0] for card in index2card]
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up_event = self.UP_CHAR if pool_name == "char" else self.UP_ARMS
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up_list = [x.name for x in up_event.up_char] if up_event else []
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result = self.format_result(index2card, up_list=up_list)
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pool_info = self.format_pool_info(pool_name)
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img = await self.generate_img(cards)
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return MessageUtils.build_message([pool_info, img, result])
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async def generate_card_img(self, card: GuardianData) -> BuildImage:
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sep_w = 1
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sep_h = 1
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block_w = 170
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block_h = 90
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img_w = 90
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img_h = 90
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if isinstance(card, GuardianChar):
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block_color = "#2e2923"
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font_color = "#e2ccad"
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star_w = 90
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star_h = 30
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star_name = f"{card.star}_star.png"
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frame_path = ""
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else:
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block_color = "#EEE4D5"
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font_color = "#A65400"
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star_w = 45
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star_h = 45
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star_name = f"{card.star}_star_rank.png"
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frame_path = str(self.img_path / "avatar_frame.png")
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bg = BuildImage(block_w + sep_w * 2, block_h + sep_h * 2, color="#F6F4ED")
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block = BuildImage(block_w, block_h, color=block_color)
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star_path = str(self.img_path / star_name)
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star = BuildImage(star_w, star_h, background=star_path)
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img_path = str(self.img_path / f"{cn2py(card.name)}.png")
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img = BuildImage(img_w, img_h, background=img_path)
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await block.paste(img, (0, 0))
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if frame_path:
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frame = BuildImage(img_w, img_h, background=frame_path)
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await block.paste(frame, (0, 0))
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await block.paste(
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star,
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(int((block_w + img_w - star_w) / 2), block_h - star_h - 30),
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)
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# 加名字
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text = card.name[:4] + "..." if len(card.name) > 5 else card.name
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font = load_font(fontsize=14)
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text_w, _ = BuildImage.get_text_size(text, font)
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draw = ImageDraw.Draw(block.markImg)
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draw.text(
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((block_w + img_w - text_w) / 2, 55),
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text,
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font=font,
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fill=font_color,
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)
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await bg.paste(block, (sep_w, sep_h))
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return bg
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def _init_data(self):
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self.ALL_CHAR = [
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GuardianChar(name=value["名称"], star=int(value["星级"]), limited=False)
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for value in self.load_data().values()
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]
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self.ALL_ARMS = [
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GuardianArms(name=value["名称"], star=int(value["星级"]), limited=False)
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for value in self.load_data("guardian_arms.json").values()
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]
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self.load_up_char()
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def load_up_char(self):
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try:
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data = self.load_data(f"draw_card_up/{self.game_name}_up_char.json")
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self.UP_CHAR = UpEvent.parse_obj(data.get("char", {}))
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self.UP_ARMS = UpEvent.parse_obj(data.get("arms", {}))
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except ValidationError:
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logger.warning(f"{self.game_name}_up_char 解析出错")
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def dump_up_char(self):
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if self.UP_CHAR and self.UP_ARMS:
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data = {
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"char": json.loads(self.UP_CHAR.json()),
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"arms": json.loads(self.UP_ARMS.json()),
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}
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self.dump_data(data, f"draw_card_up/{self.game_name}_up_char.json")
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async def _update_info(self):
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# guardian.json
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guardian_info = {}
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url = "https://wiki.biligame.com/gt/英雄筛选表"
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result = await self.get_url(url)
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if not result:
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logger.warning(f"更新 {self.game_name_cn} 出错")
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else:
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dom = etree.HTML(result, etree.HTMLParser())
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char_list = dom.xpath("//table[@id='CardSelectTr']/tbody/tr")
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for char in char_list:
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try:
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# name = char.xpath("./td[1]/a/@title")[0]
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# avatar = char.xpath("./td[1]/a/img/@src")[0]
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# star = char.xpath("./td[1]/span/img/@alt")[0]
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name = char.xpath("./th[1]/a[1]/@title")[0]
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avatar = char.xpath("./th[1]/a/img/@src")[0]
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star = char.xpath("./th[1]/span/img/@alt")[0]
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except IndexError:
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continue
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member_dict = {
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"头像": unquote(str(avatar)),
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"名称": remove_prohibited_str(name),
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"星级": int(str(star).split(" ")[0].replace("Rank", "")),
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}
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guardian_info[member_dict["名称"]] = member_dict
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self.dump_data(guardian_info)
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logger.info(f"{self.game_name_cn} 更新成功")
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# guardian_arms.json
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guardian_arms_info = {}
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url = "https://wiki.biligame.com/gt/武器"
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result = await self.get_url(url)
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if not result:
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logger.warning(f"更新 {self.game_name_cn} 武器出错")
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else:
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dom = etree.HTML(result, etree.HTMLParser())
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char_list = dom.xpath("//table[@id='CardSelectTr']/tbody/tr")
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for char in char_list:
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try:
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name = char.xpath("./td[2]/a/@title")[0]
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avatar = char.xpath("./td[1]/div/div/div/a/img/@src")[0]
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url = char.xpath("./td[3]/img/@srcset")[0]
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if r := re.search(r"Rank-mini-star_(\d).png", url):
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star = r.group(1)
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else:
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continue
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except IndexError:
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continue
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member_dict = {
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"头像": unquote(str(avatar)),
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"名称": remove_prohibited_str(name),
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"星级": int(str(star).strip()),
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}
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guardian_arms_info[member_dict["名称"]] = member_dict
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self.dump_data(guardian_arms_info, "guardian_arms.json")
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logger.info(f"{self.game_name_cn} 武器更新成功")
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url = "https://wiki.biligame.com/gt/盾牌"
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result = await self.get_url(url)
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if not result:
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logger.warning(f"更新 {self.game_name_cn} 盾牌出错")
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else:
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dom = etree.HTML(result, etree.HTMLParser())
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char_list = dom.xpath(
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"//div[@class='resp-tabs-container']/div[2]/div/table[1]/tbody/tr"
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)
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for char in char_list:
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try:
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name = char.xpath("./td[2]/a/@title")[0]
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avatar = char.xpath("./td[1]/div/div/div/a/img/@src")[0]
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star = char.xpath("./td[3]/text()")[0]
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except IndexError:
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continue
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member_dict = {
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"头像": unquote(str(avatar)),
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"名称": remove_prohibited_str(name),
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"星级": int(str(star).strip()),
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}
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guardian_arms_info[member_dict["名称"]] = member_dict
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self.dump_data(guardian_arms_info, "guardian_arms.json")
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logger.info(f"{self.game_name_cn} 盾牌更新成功")
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# 下载头像
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for value in guardian_info.values():
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await self.download_img(value["头像"], value["名称"])
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for value in guardian_arms_info.values():
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await self.download_img(value["头像"], value["名称"])
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# 下载星星
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idx = 1
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GT_URL = "https://patchwiki.biligame.com/images/gt"
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for url in [
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"/4/4b/ardr3bi2yf95u4zomm263tc1vke6i3i.png",
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"/5/55/6vow7lh76gzus6b2g9cfn325d1sugca.png",
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"/b/b9/du8egrd2vyewg0cuyra9t8jh0srl0ds.png",
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]:
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await self.download_img(GT_URL + url, f"{idx}_star")
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idx += 1
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# 另一种星星
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idx = 1
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for url in [
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"/6/66/4e2tfa9kvhfcbikzlyei76i9crva145.png",
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"/1/10/r9ihsuvycgvsseyneqz4xs22t53026m.png",
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"/7/7a/o0k86ru9k915y04azc26hilxead7xp1.png",
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"/c/c9/rxz99asysz0rg391j3b02ta09mnpa7v.png",
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"/2/2a/sfxz0ucv1s6ewxveycz9mnmrqs2rw60.png",
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]:
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await self.download_img(GT_URL + url, f"{idx}_star_rank")
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idx += 1
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# 头像框
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await self.download_img(
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GT_URL + "/8/8e/ogbqslbhuykjhnc8trtoa0p0nhfzohs.png", f"avatar_frame"
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)
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await self.update_up_char()
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async def update_up_char(self):
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url = "https://wiki.biligame.com/gt/首页"
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result = await self.get_url(url)
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if not result:
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logger.warning(f"{self.game_name_cn}获取公告出错")
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return
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try:
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dom = etree.HTML(result, etree.HTMLParser())
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announcement = dom.xpath(
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"//div[@class='mw-parser-output']/div/div[3]/div[2]/div/div[2]/div[3]"
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)[0]
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title = announcement.xpath("./font/p/b/text()")[0]
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match = re.search(r"从(.*?)开始.*?至(.*?)结束", title)
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if not match:
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logger.warning(f"{self.game_name_cn}找不到UP时间")
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return
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start, end = match.groups()
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start_time = dateparser.parse(start.replace("月", "/").replace("日", ""))
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end_time = dateparser.parse(end.replace("月", "/").replace("日", ""))
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if not (start_time and end_time) or not (
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start_time <= datetime.now() <= end_time
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):
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return
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divs = announcement.xpath("./font/div")
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char_index = 0
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arms_index = 0
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for index, div in enumerate(divs):
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if div.xpath("string(.)") == "角色":
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char_index = index
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elif div.xpath("string(.)") == "武器":
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arms_index = index
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chars = divs[char_index + 1 : arms_index]
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arms = divs[arms_index + 1 :]
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up_chars = []
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up_arms = []
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for char in chars:
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name = char.xpath("./p/a/@title")[0]
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up_chars.append(UpChar(name=name, star=3, limited=False, zoom=0))
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for arm in arms:
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name = arm.xpath("./p/a/@title")[0]
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up_arms.append(UpChar(name=name, star=5, limited=False, zoom=0))
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self.UP_CHAR = UpEvent(
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title=title,
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pool_img="",
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start_time=start_time,
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end_time=end_time,
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up_char=up_chars,
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)
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self.UP_ARMS = UpEvent(
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title=title,
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pool_img="",
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start_time=start_time,
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end_time=end_time,
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up_char=up_arms,
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)
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self.dump_up_char()
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logger.info(f"成功获取{self.game_name_cn}当前up信息...当前up池: {title}")
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except Exception as e:
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logger.warning(f"{self.game_name_cn}UP更新出错 {type(e)}:{e}")
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async def _reload_pool(self) -> UniMessage | None:
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await self.update_up_char()
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self.load_up_char()
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if self.UP_CHAR and self.UP_ARMS:
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return MessageUtils.build_message(
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f"重载成功!\n当前UP池子:{self.UP_CHAR.title}"
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)
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