import math import plistlib from itertools import islice from zhenxun.services.log import logger from zhenxun.utils._build_image import BuildImage from zhenxun.utils.image_utils import ImageTemplate from ..config import g_sResourcePath from ..dbService import g_pDBService from ..json import g_pJsonManager class CShopManager: @classmethod async def getSeedShopImage(cls, filterKey: str|int = 1, num: int = 1) -> bytes: """获取商店页面 Args: filterKey (str|int): - 字符串: 根据关键字筛选种子名称 - 整数: 翻至对应页(无筛选) num (int, optional): 当 filterKey 为字符串时,用于指定页码。Defaults to 1. Returns: bytes: 返回商店图片bytes """ # 解析参数:区分筛选关键字和页码 filterStr = None if isinstance(filterKey, int): page = filterKey else: filterStr = filterKey page = num # 表头定义 columnName = [ "-", "种子名称", "种子单价", "解锁等级", "果实单价", "收获经验", "收获数量", "成熟时间(小时)", "收获次数", "是否可以上架交易行" ] # 查询所有可购买作物,并根据筛选关键字过滤 plants = await g_pDBService.plant.listPlants() filteredPlants = [] for plant in plants: # 跳过未解锁购买的种子 if plant['isBuy'] == 0: continue # 字符串筛选 if filterStr and filterStr not in plant['name']: continue filteredPlants.append(plant) # 计算分页 totalCount = len(filteredPlants) pageCount = math.ceil(totalCount / 15) if totalCount else 1 startIndex = (page - 1) * 15 pageItems = filteredPlants[startIndex: startIndex + 15] # 构建数据行 dataList = [] for plant in pageItems: # 图标处理 icon = "" iconPath = g_sResourcePath / f"plant/{plant['name']}/icon.png" if iconPath.exists(): icon = (iconPath, 33, 33) # 交易行标记 sell = "可以" if plant['sell'] else "不可以" dataList.append([ icon, plant['name'], # 种子名称 plant['buy'], # 种子单价 plant['level'], # 解锁等级 plant['price'], # 果实单价 plant['experience'], # 收获经验 plant['harvest'], # 收获数量 plant['time'], # 成熟时间(小时) plant['crop'], # 收获次数 sell # 是否可上架交易行 ]) # 页码标题 title = f"种子商店 页数: {page}/{pageCount}" # 渲染表格并返回图片bytes result = await ImageTemplate.table_page( title, "购买示例:@小真寻 购买种子 大白菜 5", columnName, dataList, ) return result.pic2bytes() @classmethod async def buySeed(cls, uid: str, name: str, num: int = 1) -> str: """购买种子 Args: uid (str): 用户Uid name (str): 植物名称 num (int, optional): 购买数量 Returns: str: """ if num <= 0: return "请输入购买数量!" plantInfo = await g_pDBService.plant.getPlantByName(name) if not plantInfo: return "购买出错!请检查需购买的种子名称!" level = await g_pDBService.user.getUserLevelByUid(uid) if level[0] < int(plantInfo['level']): return "你的等级不够哦,努努力吧" point = await g_pDBService.user.getUserPointByUid(uid) total = int(plantInfo['buy']) * num logger.debug(f"用户:{uid}购买{name},数量为{num}。用户农场币为{point},购买需要{total}") if point < total: return "你的农场币不够哦~ 快速速氪金吧!" else: await g_pDBService.user.updateUserPointByUid(uid, point - total) if not await g_pDBService.userSeed.addUserSeedByUid(uid, name, num): return "购买失败,执行数据库错误!" return f"成功购买{name},花费{total}农场币, 剩余{point - total}农场币" @classmethod async def sellPlantByUid(cls, uid: str, name: str = "", num: int = 1) -> str: """出售作物 Args: uid (str): 用户Uid Returns: str: """ if not isinstance(name, str) or name.strip() == "": name = "" plant = await g_pDBService.userPlant.getUserPlantByUid(uid) if not plant: return "你仓库没有可以出售的作物" point = 0 totalSold = 0 isAll = (num == -1) if name == "": for plantName, count in plant.items(): plantInfo = await g_pDBService.plant.getPlantByName(plantName) if not plantInfo: continue point += plantInfo['price'] * count await g_pDBService.userPlant.updateUserPlantByName(uid, plantName, 0) else: if name not in plant: return f"出售作物{name}出错:仓库中不存在该作物" available = plant[name] sellAmount = available if isAll else min(available, num) if sellAmount <= 0: return f"出售作物{name}出错:数量不足" await g_pDBService.userPlant.updateUserPlantByName(uid, name, available - sellAmount) totalSold = sellAmount if name == "": totalPoint = point else: plantInfo = await g_pDBService.plant.getPlantByName(name) if not plantInfo: price = 0 else: price = plantInfo['price'] totalPoint = totalSold * price currentPoint = await g_pDBService.user.getUserPointByUid(uid) await g_pDBService.user.updateUserPointByUid(uid, currentPoint + totalPoint) if name == "": return f"成功出售所有作物,获得农场币:{totalPoint},当前农场币:{currentPoint + totalPoint}" else: return f"成功出售{name},获得农场币:{totalPoint},当前农场币:{currentPoint + totalPoint}" g_pShopManager = CShopManager()