zhenxun_plugin_farm/farm/farm.py

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import math
import random
from zhenxun.configs.config import Config
from zhenxun.models.user_console import UserConsole
from zhenxun.services.log import logger
from zhenxun.utils._build_image import BuildImage
from zhenxun.utils.enum import GoldHandle
from zhenxun.utils.image_utils import ImageTemplate
from zhenxun.utils.platform import PlatformUtils
from ..config import g_bIsDebug, g_iSoilLevelMax, g_sResourcePath, g_sTranslation
from ..dbService import g_pDBService
from ..event.event import g_pEventManager
from ..json import g_pJsonManager
from ..tool import g_pToolManager
class CFarmManager:
@classmethod
async def buyPointByUid(cls, uid: str, num: int) -> str:
if num <= 0:
return "你是怎么做到购买不是正数的农场币的"
user = await UserConsole.get_user(uid)
pro = float(Config.get_config("zhenxun_plugin_farm", "兑换倍数"))
tax = float(Config.get_config("zhenxun_plugin_farm", "手续费"))
# 计算手续费
fee = math.floor(num * tax)
# 实际扣费金额
deduction = num + fee
if user.gold < deduction:
return f"你的金币不足或不足承担手续费。当前手续费为{fee}"
await UserConsole.reduce_gold(
uid, num, GoldHandle.PLUGIN, "zhenxun_plugin_farm"
)
await UserConsole.reduce_gold(
uid, fee, GoldHandle.PLUGIN, "zhenxun_plugin_farm"
) # type: ignore
point = num * pro
p = await g_pDBService.user.getUserPointByUid(uid)
number = point + p
await g_pDBService.user.updateUserPointByUid(uid, int(number))
return f"充值{point}农场币成功,手续费{tax}金币,当前农场币:{number}"
@classmethod
async def drawFarmByUid(cls, uid: str) -> bytes:
"""绘制用户农场
Args:
uid (str): 用户UID
Returns:
bytes: 返回绘制结果
"""
img = BuildImage(background=g_sResourcePath / "background/background.jpg")
soilSize = g_pJsonManager.m_pSoil["size"]
grass = BuildImage(background=g_sResourcePath / "soil/草土地.png")
await grass.resize(0, soilSize[0], soilSize[1])
soilPos = g_pJsonManager.m_pSoil["soil"]
userInfo = await g_pDBService.user.getUserInfoByUid(uid)
soilUnlock = int(userInfo["soil"])
x = 0
y = 0
isFirstExpansion = True # 首次添加扩建图片
isFirstRipe = True
plant = None
for index in range(0, 30):
x = soilPos[str(index + 1)]["x"]
y = soilPos[str(index + 1)]["y"]
# 如果土地已经到达对应等级
if index < soilUnlock:
soilUrl = ""
# TODO 缺少判断用户土地资源状况
soilInfo = await g_pDBService.userSoil.getUserSoil(uid, index + 1)
if not soilInfo:
soilUrl = "soil/普通土地.png"
else:
soilLevel = soilInfo.get("soilLevel", 0)
if soilLevel == 1:
soilUrl = "soil/红土地.png"
elif soilLevel == 2:
soilUrl = "soil/黑土地.png"
elif soilLevel == 3:
soilUrl = "soil/金土地.png"
else:
soilUrl = "soil/普通土地.png"
soil = BuildImage(background=g_sResourcePath / soilUrl)
await soil.resize(0, soilSize[0], soilSize[1])
await img.paste(soil, (x, y))
isPlant, plant, isRipe, offsetX, offsetY = await cls.drawSoilPlant(
uid, index + 1
)
if isPlant:
await img.paste(
plant,
(
x + soilSize[0] // 2 - plant.width // 2 + offsetX,
y + soilSize[1] // 2 - plant.height // 2 + offsetY,
),
)
# 1700 275
# 首次添加可收获图片
if isRipe and isFirstRipe:
ripe = BuildImage(
background=g_sResourcePath / "background/ripe.png"
)
await img.paste(
ripe,
(x + soilSize[0] // 2 - ripe.width // 2, y - ripe.height // 2),
)
isFirstRipe = False
else:
await img.paste(grass, (x, y))
if isFirstExpansion:
isFirstExpansion = False
# 首次添加扩建图片
expansion = BuildImage(
background=g_sResourcePath / "background/expansion.png"
)
await expansion.resize(0, 69, 69)
await img.paste(
expansion,
(
x + soilSize[0] // 2 - expansion.width // 2,
y + soilSize[1] // 2 - expansion.height,
),
)
# 左上角绘制用户信息
# 头像
image = await PlatformUtils.get_user_avatar(uid, "qq")
if image:
avatar = BuildImage(background=image)
await avatar.resize(0, 140, 150)
await img.paste(avatar, (125, 85))
# 头像框
frame = BuildImage(background=g_sResourcePath / "background/frame.png")
await img.paste(frame, (75, 44))
# 用户名
nameImg = await BuildImage.build_text_image(
userInfo["name"], size=24, font_color=(77, 35, 4)
)
await img.paste(nameImg, (300, 92))
# 经验值
level = await g_pDBService.user.getUserLevelByUid(uid)
beginX = 309
endX = 627
# 绘制宽度计算公式为 (当前经验值 / 经验值上限) * 宽度
width = int((level[2] / level[1]) * (endX - beginX))
await img.rectangle((beginX, 188, beginX + width, 222), (171, 194, 41))
expImg = await BuildImage.build_text_image(
f"{level[2]} / {level[1]}", size=24, font_color=(102, 120, 19)
)
await img.paste(expImg, (390, 193))
# 等级
levelImg = await BuildImage.build_text_image(
str(level[0]), size=32, font_color=(214, 111, 1)
)
await img.paste(levelImg, (660, 187))
# 金币
pointImg = await BuildImage.build_text_image(
str(userInfo["point"]), size=24, font_color=(253, 253, 253)
)
await img.paste(pointImg, (330, 255))
# 点券 TODO
bondsImg = await BuildImage.build_text_image(
"0", size=24, font_color=(253, 253, 253)
)
await img.paste(bondsImg, (570, 255))
# 清晰度
definition = Config.get_config("zhenxun_plugin_farm", "绘制农场清晰度")
if definition == "medium":
await img.resize(0.6)
elif definition == "hight":
await img.resize(0.8)
elif definition == "original":
pass
else:
await img.resize(0.4)
return img.pic2bytes()
@classmethod
async def drawDetailFarmByUid(cls, uid: str) -> list:
info = []
farm = await cls.drawFarmByUid(uid)
info.append(BuildImage.open(farm))
dataList = []
columnName = [
"-",
"土地ID",
"土地等级",
"作物名称",
"成熟时间",
"土地状态",
"被偷数量",
"剩余产出",
]
icon = ""
soilNumber = await g_pDBService.user.getUserSoilByUid(uid)
for i in range(1, soilNumber + 1):
soilInfo = await g_pDBService.userSoil.getUserSoil(uid, i)
if soilInfo:
match soilInfo.get("soilLevel", 0):
case 1:
name = "红土地.png"
case 2:
name = "黑土地.png"
case 3:
name = "金土地.png"
case _:
name = "普通土地.png"
iconPath = g_sResourcePath / "soil" / name
if iconPath.exists():
icon = (iconPath, 33, 33)
plantName = soilInfo.get("plantName", "-")
if plantName == "-":
matureTime = "-"
soilStatus = "-"
totalNumber = "-"
plantNumber = "-"
else:
matureTime = (
g_pToolManager.dateTime()
.fromtimestamp(int(soilInfo.get("matureTime", 0)))
.strftime("%Y-%m-%d %H:%M:%S")
)
soilStatus = await g_pDBService.userSoil.getUserSoilStatus(uid, i)
totalNumber = await g_pDBService.userSteal.getTotalStolenCount(
uid, i
)
planInfo = await g_pDBService.plant.getPlantByName(plantName)
if not planInfo:
plantNumber = "None"
else:
plantNumber = f"{planInfo['harvest'] - totalNumber}"
dataList.append(
[
icon,
i,
await g_pDBService.userSoil.getSoilLevelText(
soilInfo["soilLevel"]
),
plantName,
matureTime,
soilStatus,
totalNumber,
plantNumber,
]
)
if len(dataList) >= 15:
result = await ImageTemplate.table_page(
"土地详细信息",
"",
columnName,
dataList,
)
info.append(result.copy())
dataList.clear()
if i >= soilNumber:
result = await ImageTemplate.table_page(
"土地详细信息",
"",
columnName,
dataList,
)
info.append(result.copy())
dataList.clear()
return info
@classmethod
async def drawSoilPlant(
cls, uid: str, soilIndex: int
) -> tuple[bool, BuildImage, bool, int, int]:
"""绘制植物资源
Args:
uid (str): 用户Uid
soilIndex (int): 土地索引 从1开始
Returns:
tuple[bool, BuildImage]: [绘制是否成功,资源图片, 是否成熟]
"""
plant = None
soilInfo = await g_pDBService.userSoil.getUserSoil(uid, soilIndex)
if not soilInfo:
return False, None, False, 0, 0 # type: ignore
# 是否枯萎
if int(soilInfo.get("wiltStatus", 0)) == 1:
plant = BuildImage(background=g_sResourcePath / "plant/basic/9.png")
await plant.resize(0, 150, 212)
return True, plant, False, 0, 0
# 获取作物详细信息
plantInfo = await g_pDBService.plant.getPlantByName(soilInfo["plantName"])
if not plantInfo:
logger.error(f"绘制植物资源失败: {soilInfo['plantName']}")
return False, None, False, 0, 0 # type: ignore
offsetX = plantInfo.get("officX", 0)
offsetY = plantInfo.get("officY", 0)
offsetW = plantInfo.get("officW", 0)
offsetH = plantInfo.get("officH", 0)
currentTime = g_pToolManager.dateTime().now().timestamp()
phaseList = await g_pDBService.plant.getPlantPhaseByName(soilInfo["plantName"])
# 如果当前时间大于成熟时间 说明作物成熟
if currentTime >= soilInfo["matureTime"]:
plant = BuildImage(
background=g_sResourcePath
/ f"plant/{soilInfo['plantName']}/{len(phaseList)}.png"
)
return True, plant, True, offsetX, offsetY
else:
# 如果是多阶段作物 且没有成熟 #早期思路 多阶段作物 直接是倒数第二阶段图片
# if soilInfo["harvestCount"] >= 1:
# plant = BuildImage(
# background=g_sResourcePath
# / f"plant/{soilInfo['plantName']}/{plantInfo['phase'] - 1}.png"
# )
# return True, plant, False, offsetX, offsetY
# 如果没有成熟 则根据当前阶段进行绘制
elapsedTime = currentTime - soilInfo["plantTime"]
currentStage = currentStage = sum(
1 for thr in phaseList if elapsedTime >= thr
)
if currentStage <= 0:
if not plantInfo["general"]:
plant = BuildImage(
background=g_sResourcePath
/ f"plant/{soilInfo['plantName']}/0.png"
)
else:
plant = BuildImage(background=g_sResourcePath / "plant/basic/0.png")
await plant.resize(0, 35 + offsetW, 58 + offsetH)
else:
plant = BuildImage(
background=g_sResourcePath
/ f"plant/{soilInfo['plantName']}/{currentStage}.png"
)
return True, plant, False, offsetX, offsetY
@classmethod
async def getUserSeedByUid(cls, uid: str) -> bytes:
"""获取用户种子仓库"""
dataList = []
columnNames = [
"-",
"种子名称",
"数量",
"收获经验",
"收获数量",
"成熟时间(小时)",
"收获次数",
"是否可以上架交易行",
]
# 从数据库获取结构化数据
seedRecords = await g_pDBService.userSeed.getUserSeedByUid(uid) or {}
if not seedRecords:
result = await ImageTemplate.table_page(
"种子仓库",
"播种示例:@小真寻 播种 大白菜 [数量]",
columnNames,
dataList,
)
return result.pic2bytes()
for seedName, count in seedRecords.items():
try:
plantInfo = await g_pDBService.plant.getPlantByName(seedName)
if not plantInfo:
continue
iconPath = g_sResourcePath / f"plant/{seedName}/icon.png"
icon = (iconPath, 33, 33) if iconPath.exists() else ""
sellable = "可以" if plantInfo["sell"] else "不可以"
dataList.append(
[
icon,
seedName,
count,
plantInfo["experience"],
plantInfo["harvest"],
plantInfo["time"],
plantInfo["crop"],
sellable,
]
)
except KeyError:
continue
result = await ImageTemplate.table_page(
"种子仓库",
"播种示例:@小真寻 播种 大白菜 [数量]",
columnNames,
dataList,
)
return result.pic2bytes()
@classmethod
async def sowing(cls, uid: str, name: str, num: int = -1) -> str:
"""播种
Args:
uid (str): 用户Uid
name (str): 播种种子名称
num (int, optional): 播种数量
Returns:
str: 返回结果
"""
try:
# 获取用户的种子数量
count = await g_pDBService.userSeed.getUserSeedByName(uid, name)
if count is None:
count = 0 # 如果返回 None则视为没有种子
if count <= 0:
return g_sTranslation["sowing"]["noSeed"].format(name=name)
# 如果播种数量超过仓库种子数量
if count < num and num != -1:
return g_sTranslation["sowing"]["noNum"].format(name=name, num=count)
# 获取用户土地数量
soilNumber = await g_pDBService.user.getUserSoilByUid(uid)
# 如果播种数量为 -1表示播种所有可播种的土地
if num == -1:
num = count
# 发送播种前信号
await g_pEventManager.m_beforePlant.emit(uid=uid, name=name, num=num) # type: ignore
# 记录是否成功播种
successCount = 0
for i in range(1, soilNumber + 1):
if count > 0 and num > 0:
success = await g_pDBService.userSoil.sowingByPlantName(
uid, i, name
)
if success:
# 更新种子数量
num -= 1
count -= 1
# 记录种子消耗数量
successCount += 1
# 发送播种后信号
await g_pEventManager.m_afterPlant.emit( # type: ignore
uid=uid, name=name, soilIndex=i
)
# 确保用户仓库数量更新
if successCount > 0:
await g_pDBService.userSeed.updateUserSeedByName(uid, name, count)
# 根据播种结果给出反馈
if num == 0:
return g_sTranslation["sowing"]["success"].format(name=name, num=count)
else:
return g_sTranslation["sowing"]["success2"].format(name=name, num=count)
except Exception as e:
logger.warning("播种操作失败!", e=e)
return g_sTranslation["sowing"]["error"]
@classmethod
async def harvest(cls, uid: str) -> str:
"""收获作物
Args:
uid (str): 用户Uid
Returns:
str: 返回
"""
try:
await g_pEventManager.m_beforeHarvest.emit(uid=uid) # type: ignore
soilNumber = await g_pDBService.user.getUserSoilByUid(uid)
harvestRecords = [] # 收获日志记录
experience = 0 # 总经验值
harvestCount = 0 # 成功收获数量
for i in range(1, soilNumber + 1):
soilInfo = await g_pDBService.userSoil.getUserSoil(uid, i)
if not soilInfo:
continue
# 如果没有种植
if soilInfo.get("isSoilPlanted", 1) == 0:
continue
level = soilInfo.get("soilLevel", 0)
# 如果是枯萎状态
if soilInfo.get("wiltStatus", 1) == 1:
continue
plantInfo = await g_pDBService.plant.getPlantByName(
soilInfo["plantName"]
)
if not plantInfo:
continue
currentTime = g_pToolManager.dateTime().now()
matureTime = g_pToolManager.dateTime().fromtimestamp(
int(soilInfo["matureTime"])
)
if currentTime >= matureTime:
number = plantInfo["harvest"]
# 处理偷菜扣除数量
stealNum = await g_pDBService.userSteal.getTotalStolenCount(uid, i)
number -= stealNum
# 处理土地等级带来的数量增长 向下取整
percent = await g_pDBService.userSoil.getSoilLevelHarvestNumber(
level
)
number = math.floor(number * (100 + percent) // 100)
if number <= 0:
continue
harvestCount += 1
experience += plantInfo["experience"]
# 处理土地等级带来的经验增长 向下取整
percent = await g_pDBService.userSoil.getSoilLevelHarvestExp(level)
experience = math.floor(experience * (100 + percent) // 100)
harvestRecords.append(
g_sTranslation["harvest"]["append"].format(
name=soilInfo["plantName"],
num=number,
exp=plantInfo["experience"],
)
)
await g_pDBService.userPlant.addUserPlantByUid(
uid, soilInfo["plantName"], number
)
# 如果到达收获次数上限
if soilInfo["harvestCount"] + 1 >= plantInfo["crop"]:
await g_pDBService.userSoil.updateUserSoil(
uid, i, "wiltStatus", 1
)
else:
phase = await g_pDBService.plant.getPlantPhaseByName(
soilInfo["plantName"]
)
ts, hc = (
int(currentTime.timestamp()),
soilInfo["harvestCount"] + 1,
)
p1, p2, *rest = phase
await g_pDBService.userSoil.updateUserSoilFields(
uid,
i,
{
"harvestCount": hc,
"plantTime": ts - p1 - p2,
"matureTime": ts + p2 + sum(rest),
},
)
await g_pEventManager.m_afterHarvest.emit( # type: ignore
uid=uid, name=soilInfo["plantName"], num=number, soilIndex=i
)
if experience > 0:
exp = await g_pDBService.user.getUserExpByUid(uid)
await g_pDBService.user.updateUserExpByUid(uid, exp + experience)
harvestRecords.append(
g_sTranslation["harvest"]["exp"].format(
exp=experience,
)
)
if harvestCount <= 0:
return g_sTranslation["harvest"]["no"]
else:
return "\n".join(harvestRecords)
except Exception as e:
logger.warning("收获操作失败!", e=e)
return g_sTranslation["harvest"]["error"]
@classmethod
async def eradicate(cls, uid: str) -> str:
"""铲除作物
TODO 缺少随意铲除作物 目前只能铲除荒废作物
Args:
uid (str): 用户Uid
Returns:
str: 返回
"""
soilNumber = await g_pDBService.user.getUserSoilByUid(uid)
await g_pEventManager.m_beforeEradicate.emit(uid=uid) # type: ignore
experience = 0
for i in range(1, soilNumber + 1):
soilInfo = await g_pDBService.userSoil.getUserSoil(uid, i)
if not soilInfo:
continue
# 如果没有种植
if soilInfo.get("isSoilPlanted", 1) == 0:
continue
# 如果不是枯萎状态
if soilInfo.get("wiltStatus", 0) == 0:
continue
experience += 3
if g_bIsDebug:
experience += 999
# 更新数据库操作
await g_pDBService.userSoil.deleteUserSoil(uid, i)
await g_pDBService.userSoil.updateUserSoilFields(
uid,
i,
{
"plantName": "",
"plantTime": 0,
"matureTime": 0,
"wiltStatus": 0,
"isSoilPlanted": 0,
},
)
# 铲除作物会将偷菜记录清空
await g_pDBService.userSteal.deleteStealRecord(uid, i)
await g_pEventManager.m_afterEradicate.emit(uid=uid, soilIndex=i) # type: ignore
if experience > 0:
exp = await g_pDBService.user.getUserExpByUid(uid)
await g_pDBService.user.updateUserExpByUid(uid, exp + experience)
return g_sTranslation["eradicate"]["success"].format(exp=experience)
else:
return g_sTranslation["eradicate"]["error"]
@classmethod
async def getUserPlantByUid(cls, uid: str) -> bytes:
"""获取用户作物仓库
Args:
uid (str): 用户Uid
Returns:
bytes: 返回图片
"""
data_list = []
column_name = [
"-",
"作物名称",
"数量",
"单价",
"总价",
"是否上锁",
"是否可以上架交易行",
]
plant = await g_pDBService.userPlant.getUserPlantByUid(uid)
if plant is None:
result = await ImageTemplate.table_page(
"作物仓库",
"出售示例:@小真寻 出售作物 大白菜 [数量]",
column_name,
data_list,
)
return result.pic2bytes()
sell = ""
for name, count in plant.items():
plantInfo = await g_pDBService.plant.getPlantByName(name)
if not plantInfo:
continue
icon = ""
icon_path = g_sResourcePath / f"plant/{name}/icon.png"
if icon_path.exists():
icon = (icon_path, 33, 33)
if plantInfo["sell"]:
sell = "可以"
else:
sell = "不可以"
number = int(count) * plantInfo["price"]
isLock = await g_pDBService.userPlant.checkPlantLockByName(uid, name)
if isLock:
lock = "上锁"
else:
lock = "未上锁"
data_list.append(
[icon, name, count, plantInfo["price"], number, lock, sell]
)
result = await ImageTemplate.table_page(
"作物仓库",
"出售示例:@小真寻 出售作物 大白菜 [数量]",
column_name,
data_list,
)
return result.pic2bytes()
@classmethod
async def lockUserPlantByUid(cls, uid: str, name: str, lock: int) -> str:
"""加/解 锁用户作物
Args:
uid (str): 用户uid
name (str): 作物名称
lock (int): 0=解锁 非0=加锁
Returns:
str: 返回
"""
# 先判断该用户仓库是否有该作物
if not await g_pDBService.userPlant.checkUserPlantByName(uid, name):
return g_sTranslation["lockPlant"]["noPlant"]
# 更改加锁状态
if await g_pDBService.userPlant.lockUserPlantByName(uid, name, lock):
if lock == 0:
return g_sTranslation["lockPlant"]["unlockPlant"].format(name=name)
else:
return g_sTranslation["lockPlant"]["lockPlant"].format(name=name)
else:
return g_sTranslation["lockPlant"]["error"]
@classmethod
async def stealing(cls, uid: str, target: str) -> str:
"""偷菜
Args:
uid (str): 用户Uid
target (str): 被偷用户Uid
Returns:
str: 返回
"""
# 用户信息
userInfo = await g_pDBService.user.getUserInfoByUid(uid)
stealTime = userInfo.get("stealTime", "")
stealCount = int(userInfo["stealCount"])
if stealTime == "" or not stealTime:
stealTime = g_pToolManager.dateTime().date().today().strftime("%Y-%m-%d")
stealCount = 5
elif (
g_pToolManager.dateTime().date().fromisoformat(stealTime)
!= g_pToolManager.dateTime().date().today()
):
stealTime = g_pToolManager.dateTime().date().today().strftime("%Y-%m-%d")
stealCount = 5
if stealCount <= 0:
return g_sTranslation["stealing"]["max"]
# 获取用户解锁地块数量
soilNumber = await g_pDBService.user.getUserSoilByUid(target)
harvestRecords: list[str] = []
isStealingNumber = 0
isStealingPlant = 0
for i in range(1, soilNumber + 1):
soilInfo = await g_pDBService.userSoil.getUserSoil(target, i)
if not soilInfo:
continue
# 如果没有种植
if soilInfo.get("isSoilPlanted", 1) == 0:
continue
# 如果是枯萎状态
if soilInfo.get("wiltStatus", 1) == 1:
continue
# 作物信息
plantInfo = await g_pDBService.plant.getPlantByName(soilInfo["plantName"])
if not plantInfo:
continue
currentTime = g_pToolManager.dateTime().now()
matureTime = g_pToolManager.dateTime().fromtimestamp(
int(soilInfo["matureTime"])
)
if currentTime >= matureTime:
# 如果偷过,则跳过该土地
if await g_pDBService.userSteal.hasStealed(target, i, uid):
isStealingNumber += 1
continue
stealingNumber = plantInfo[
"harvest"
] - await g_pDBService.userSteal.getTotalStolenCount(target, i)
randomNumber = random.choice([1, 2])
randomNumber = min(randomNumber, stealingNumber)
if randomNumber > 0:
await g_pDBService.userPlant.addUserPlantByUid(
uid, soilInfo["plantName"], randomNumber
)
harvestRecords.append(
g_sTranslation["stealing"]["info"].format(
name=soilInfo["plantName"], num=randomNumber
)
)
isStealingPlant += 1
# 如果将作物偷完,就直接更新状态 并记录用户偷取过
if plantInfo["harvest"] - randomNumber + stealingNumber == 0:
# 如果作物 是最后一阶段作物且偷完 则直接枯萎
if soilInfo["harvestCount"] + 1 >= plantInfo["crop"]:
await g_pDBService.userSoil.updateUserSoil(
target, i, "wiltStatus", 1
)
else:
phase = await g_pDBService.plant.getPlantPhaseByName(
soilInfo["plantName"]
)
ts, hc = (
int(currentTime.timestamp()),
soilInfo["harvestCount"] + 1,
)
p1, p2, *rest = phase
await g_pDBService.userSoil.updateUserSoilFields(
uid,
i,
{
"harvestCount": hc,
"plantTime": ts - p1 - p2,
"matureTime": ts + p2 + sum(rest),
},
)
await g_pDBService.userSteal.addStealRecord(
target,
i,
uid,
randomNumber,
int(g_pToolManager.dateTime().now().timestamp()),
)
else:
await g_pDBService.userSteal.addStealRecord(
target,
i,
uid,
randomNumber,
int(g_pToolManager.dateTime().now().timestamp()),
)
if isStealingPlant <= 0 and isStealingNumber <= 0:
return g_sTranslation["stealing"]["noPlant"]
elif isStealingPlant <= 0 and isStealingNumber > 0:
return g_sTranslation["stealing"]["repeat"]
else:
stealCount -= 1
await g_pDBService.user.updateStealCountByUid(uid, stealTime, stealCount)
return "\n".join(harvestRecords)
@classmethod
async def reclamationCondition(cls, uid: str) -> str:
"""获取开垦条件
Args:
uid (str): 用户Uid
Returns:
str: 返回条件文本信息
"""
userInfo = await g_pDBService.user.getUserInfoByUid(uid)
rec = g_pJsonManager.m_pLevel["reclamation"]
try:
if userInfo["soil"] >= 30:
return g_sTranslation["reclamation"]["perfect"]
rec = rec[f"{userInfo['soil'] + 1}"]
level = rec["level"]
point = rec["point"]
item = rec["item"]
str = ""
if len(item) == 0:
str = g_sTranslation["reclamation"]["next"].format(
level=level, num=point
)
else:
str = g_sTranslation["reclamation"]["next2"].format(
level=level, num=point, item=item
)
return str
except Exception:
return g_sTranslation["reclamation"]["error"]
@classmethod
async def reclamation(cls, uid: str) -> str:
"""开垦
Args:
uid (str): 用户Uid
Returns:
str: _description_
"""
userInfo = await g_pDBService.user.getUserInfoByUid(uid)
level = await g_pDBService.user.getUserLevelByUid(uid)
rec = g_pJsonManager.m_pLevel["reclamation"]
try:
if userInfo["soil"] >= 30:
return g_sTranslation["reclamation"]["perfect"]
rec = rec[f"{userInfo['soil'] + 1}"]
levelFileter = rec["level"]
point = rec["point"]
# item = rec["item"]
if level[0] < levelFileter:
return g_sTranslation["reclamation"]["nextLevel"].format(
level=level[0], next=levelFileter
)
if userInfo["point"] < point:
return g_sTranslation["reclamation"]["noNum"].format(num=point)
# TODO 缺少判断消耗的item
await g_pDBService.user.updateUserPointByUid(uid, userInfo["point"] - point)
await g_pDBService.user.updateUserSoilByUid(uid, userInfo["soil"] + 1)
return g_sTranslation["reclamation"]["success"]
except Exception:
return g_sTranslation["reclamation"]["error1"]
@classmethod
async def soilUpgradeCondition(cls, uid: str, soilIndex: int) -> str:
"""获取土地升级条件
Args:
uid (str): 用户Uid
soilIndex (str): 土地索引
Returns:
str: 返回土地升级条件
"""
soilInfo = await g_pDBService.userSoil.getUserSoil(uid, soilIndex)
if not soilInfo:
return g_sTranslation["soilInfo"]["error"]
soilLevel = soilInfo.get("soilLevel", 0) + 1
if soilLevel >= g_iSoilLevelMax:
return g_sTranslation["soilInfo"]["error1"]
# 获取用户当前土地 的下一级土地 数量
countSoil = await g_pDBService.userSoil.countSoilByLevel(uid, soilLevel)
# 获取升级所需
soilLevelText = await g_pDBService.userSoil.getSoilLevel(soilLevel)
fileter = g_pJsonManager.m_pSoil["upgrade"][soilLevelText][countSoil]
nextLevel = await g_pDBService.userSoil.getSoilLevelText(soilLevel)
lines = ["将土地升级至:" + nextLevel + "", "所需:"]
fields = [
("level", "等级"),
("point", "金币"),
("vipPoint", "点券"),
]
for key, label in fields:
value = fileter.get(key, 0)
if value > 0:
lines.append(f"{label}{value}")
items = fileter.get("item", {})
for name, qty in items.items():
if qty:
lines.append(f"{name}{qty}")
lines.append("回复“是”将执行升级")
return "\n".join(lines)
@classmethod
async def soilUpgrade(cls, uid: str, soilIndex: int) -> str:
"""土地升级
Args:
uid (str): 用户Uid
soilIndex (int): 土地索引
Returns:
str:
"""
userInfo = await g_pDBService.user.getUserInfoByUid(uid)
soilInfo = await g_pDBService.userSoil.getUserSoil(uid, soilIndex)
if not soilInfo:
return g_sTranslation["soilInfo"]["error"]
soilLevel = soilInfo.get("soilLevel", 0) + 1
if soilLevel >= g_iSoilLevelMax:
return g_sTranslation["soilInfo"]["error1"]
countSoil = await g_pDBService.userSoil.countSoilByLevel(uid, soilLevel)
soilLevelText = await g_pDBService.userSoil.getSoilLevel(soilLevel)
fileter = g_pJsonManager.m_pSoil["upgrade"][soilLevelText][countSoil]
getters = {
"level": (await g_pDBService.user.getUserLevelByUid(uid))[0],
"point": userInfo.get("point", 0),
"vipPoint": userInfo.get("vipPoint", 0),
}
requirements = {
"level": "等级",
"point": "金币",
"vipPoint": "点券",
}
for key, val in getters.items():
need = fileter.get(key, 0)
if val < need:
return f"你的{requirements[key]}不够哦~"
# 缺少item判断
# 更新数据库字段
await g_pDBService.userSoil.updateUserSoil(
uid, soilIndex, "soilLevel", soilLevel
)
# 如果有作物的话直接成熟
await g_pDBService.userSoil.matureNow(uid, soilIndex)
# 更新数据库字段
point = userInfo.get("point", 0) - fileter.get("point", 0)
await g_pDBService.user.updateUserPointByUid(uid, point)
vipPoint = userInfo.get("vipPoint", 0) - fileter.get("vipPoint", 0)
await g_pDBService.user.updateUserVipPointByUid(uid, vipPoint)
return g_sTranslation["soilInfo"]["success"].format(
name=await g_pDBService.userSoil.getSoilLevelText(soilLevel),
text=g_sTranslation["soilInfo"][soilLevelText],
)
@classmethod
async def pointToVipPointByUid(cls, uid: str, num: int) -> str:
"""点券兑换
num:用户传参,即将兑换的点券
pro:兑换倍数;兑换倍数乘以num即为需要消耗的农场币
Args:
uid (str): 用户Uid
num (int): 兑换点券数量
Returns:
str: 返回结果
兑换比例在配置文件中配置
目前配置文件中默认是20倍
100点券需要20000农场币
赠送点券规则:
小于2000点券0
2000-5000点券100
5000-50000点券280
大于50000点券3000
"""
if num < 100:
return "点券兑换数量必须大于等于100"
pro = int(Config.get_config("zhenxun_plugin_farm", "点券兑换倍数"))
pro *= num
point = await g_pDBService.user.getUserPointByUid(uid)
if point < pro:
return f"你的农场币不足,当前农场币为{point},兑换还需要{pro - point}农场币"
p = await g_pDBService.user.getUserVipPointByUid(uid)
giftPoints: int
if num < 2000:
giftPoints = 0
elif num < 5000:
giftPoints = 100
elif num < 50000:
giftPoints = 280
else:
giftPoints = 3000
number = num + p + giftPoints
await g_pDBService.user.updateUserVipPointByUid(uid, int(number))
point -= pro
await g_pDBService.user.updateUserPointByUid(uid, int(point))
return f"兑换{num}点券成功,当前点券:{number},赠送点券:{giftPoints},当前农场币:{point}"
g_pFarmManager = CFarmManager()